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General Tiberius1
ZionTCD Legacy Rising
231
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Posted - 2013.03.18 18:06:00 -
[31] - Quote
Prius Vecht wrote:Noc Tempre wrote:Or just use team chat... yeah..because blueberrys all turn on team chat before the game starts. why do they let stupid people on the internet?
otherwise it would be a ghost town? |
Garrett Blacknova
Codex Troopers
2059
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Posted - 2013.03.18 18:12:00 -
[32] - Quote
Prius Vecht wrote:Noc Tempre wrote:Or just use team chat... yeah..because blueberrys all turn on team chat before the game starts. Most of them don't even turn voice on, so you're still not going to be talking to them even with prox chat. Competent players will be competent, and will switch their voice to a channel that's most useful to them. Whether that be squad or team depends on the individual's goals and who they're running with.
Quote:why do they let stupid people on the internet? Same reason they let bad players onto a golf course. No matter how stupid you might think someone is, if they pay their ISP, they have the same right to be here that you do. Freedom of speech and all that other good stuff. |
fatty 2x4
Planetary Response Organisation Test Friends Please Ignore
0
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Posted - 2013.03.18 18:36:00 -
[33] - Quote
Iron Wolf Saber wrote:ImperfectFan514 wrote:Iron Wolf Saber wrote:Proximity chat is a nearly useless most lag inducing feature I can think of... You're a pub player who would never see the benefits of proxy chat therefore you opinion really doesn't matter. I rather be on combined team comms with quick switch to squad or vice versa and being able to pick which two channels I want default talk on and hot swap to talk on. After may have to yell at the navy to fix their act and get a bombardment on down.
I wish this would be implemented. it'd be nice to Be able to monitor/participate in multiple channels simultaneously.
I suspect there are some technical limitations to the following; but I'd love to be able to listen to one channel in the left speaker and another channel in right speaker with the ability to broadcast in both channels simultaneously. I've found that dividing between left and right ears is a great way to handle multiple networks in real life. |
The Goram Batman
Forgotten Militia
18
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Posted - 2013.03.18 20:00:00 -
[34] - Quote
Kushmir Nadian wrote:Takahiro Kashuken wrote:Ydubbs81 RND wrote:"Finally?" All those who spoke against proxy chat were idiots....there is no downside to having proxy chat. Pepople being antagonistic for the sake of being antagonistic Downside Everyone can hear everything including tactics and moaning Its easymode for those who cant figure out what the enemy is planning so they need to hear them talk about tactics because they are bad players Im wearing a helmet so no one can hear me Deal with it There's no downside. Turn down voicechat on your menu options...or keep it low by default and make those who favor Proximity turn it up. Don't want people to hear your tactics? STFU talking in areas where the bad guys are. SOLVED. EZ Mode? That might be the dumbest comment i've seen on the forums in...well, FOREVER. Good players use every advantage. Especially intel from you guys who don't know how to shut your trap. That's funny...I sure can hear explosions and gunfire just fine. So only voice soundwaves don't travel? Those are some interesting physics we have here in New Eden. Throat microphones and encrypted voice channels. So yeah, it is sound.
I, for one, am for proxy chat. Even if blueberries never use team chat, it'd be nice to be able to talk with your team during tense moments while sticking in squad chat. The battles have been getting tense recently...imagine you're in squad chat, doing your thing, and another squad decides to roll with you and communicate with you! Then you could actually work together. My god, what a revolutionary idea!
And, of course, it's a bit fun hearing people raging at you as you're roflstomping them. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
343
|
Posted - 2013.03.18 21:22:00 -
[35] - Quote
Kushmir Nadian wrote:I dont teabag or trash talk.
But I do listen for instances when the Dust 514 equivalent of the three stooges try to stealth flank my position but don't have the common sense to STFU while doing it.
Its also a great way to locate talkative snipers.
Then there's the instances you can warn blue-dots, ask for a ride, ammo, ask someone to cover the other door, tell a pilot to take you to A, or ask someone to watch your back while you hack....
But not like any of those things important or anything........(eyeroll) This^ I've never played with proxychat on, so I'm not really biased either way. But after reading this as well as the rest of the posts here, this quote above wins the thread.
Also, what lag IWS?We all know that voice and gameplay are run separately. Anyone who has frozen in the middle of a match while in a squad knows that. Your voice chat still works fine while the game is frozen. So how would adding proxychat lag the game? *being serious, I'd really like to know, not trolling* |
The Dragon Ascendant
Destruction Initiative Enterprise
121
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Posted - 2013.03.18 21:46:00 -
[36] - Quote
Iron Wolf Saber wrote: No.. no its not. Offers me no advantage for the lag it causes.
MAG had 256 player battles and proxy chat. What was that about lag again? |
Oxskull Duncarino
Shadow Company HQ
182
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Posted - 2013.03.18 21:47:00 -
[37] - Quote
That's a yes for prox chat introduction from me. As much fun as it'd be to have it on all the time, it'd make more sense to have it selectable. Most people I know don't use push to talk. I'd love if prox chat was on and regular was off while you used push to talk. |
Appia Vibbia
Opus Arcana Orion Empire
6
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Posted - 2013.03.18 23:09:00 -
[38] - Quote
Reasons against Proximity chat: way too low of the totem pole of things to add to even care about. potential lag. We'd all sound like the TF2 Pyro Sig radius is measured in Db. As that is the standard abbreviation for Decibels I assume it is based off how much noise you make. As a scout with -125% to signature radius no one would hear me unless I was running and even then few would hear me. People still have to turn on chat to hear it, which they simply don't. just another way to harass people.
Pros: you can talk to people that are super close to you not in your squad. . .
yup, so 1 good thing about it.
Being able to 1 button switch from team to squad chat would be nice |
Sobriety Denied
Universal Allies Inc.
497
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Posted - 2013.03.18 23:22:00 -
[39] - Quote
it would maybe be a deterent for blues to moan and whine for the sake of moaning and whining if their enemy can hear them doing it maybe they would shut up for a change.. |
ICECREAMK1NG
WARRIORS 1NC
427
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Posted - 2013.03.18 23:22:00 -
[40] - Quote
Appia Vibbia wrote:Reasons against Proximity chat: way too low of the totem pole of things to add to even care about. potential lag. We'd all sound like the TF2 Pyro Sig radius is measured in Db. As that is the standard abbreviation for Decibels I assume it is based off how much noise you make. As a scout with -125% to signature radius no one would hear me unless I was running and even then few would hear me. People still have to turn on chat to hear it, which they simply don't. just another way to harass people.
Pros: you can talk to people that are super close to you not in your squad. . .
yup, so 1 good thing about it.
Being able to 1 button switch from team to squad chat would be nice
And they still post. |
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Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
524
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Posted - 2013.03.18 23:23:00 -
[41] - Quote
The Dragon Ascendant wrote:MAG had 256 player battles and proxy chat. What was that about lag again?
I am not against proxy chat, but why aren't you playing MAG? |
Sobriety Denied
Universal Allies Inc.
497
|
Posted - 2013.03.18 23:26:00 -
[42] - Quote
Appia Vibbia wrote:Reasons against Proximity chat: way too low of the totem pole of things to add to even care about. potential lag. We'd all sound like the TF2 Pyro Sig radius is measured in Db. As that is the standard abbreviation for Decibels I assume it is based off how much noise you make. As a scout with -125% to signature radius no one would hear me unless I was running and even then few would hear me. People still have to turn on chat to hear it, which they simply don't. just another way to harass people.
Pros: you can talk to people that are super close to you not in your squad. . .
yup, so 1 good thing about it.
Being able to 1 button switch from team to squad chat would be nice
yes we need to be able to switch chat channels on the fly, this would also help to coordinate corp battles, the commander does not need to hear everyone, he only needs to hear his officers/squad leaders, the troops would not hear the commander only they can hear their squad leaders- we need a more structured comms. |
ICECREAMK1NG
WARRIORS 1NC
428
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Posted - 2013.03.18 23:38:00 -
[43] - Quote
Sobriety Denied wrote:Appia Vibbia wrote:Reasons against Proximity chat: way too low of the totem pole of things to add to even care about. potential lag. We'd all sound like the TF2 Pyro Sig radius is measured in Db. As that is the standard abbreviation for Decibels I assume it is based off how much noise you make. As a scout with -125% to signature radius no one would hear me unless I was running and even then few would hear me. People still have to turn on chat to hear it, which they simply don't. just another way to harass people.
Pros: you can talk to people that are super close to you not in your squad. . .
yup, so 1 good thing about it.
Being able to 1 button switch from team to squad chat would be nice yes we need to be able to switch chat channels on the fly, this would also help to coordinate corp battles, the commander does not need to hear everyone, he only needs to hear his officers/squad leaders, the troops would not hear the commander only they can hear their squad leaders- we need a more structured comms.
MAG ahoy... |
Snaps Tremor
The Tritan Industries
51
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Posted - 2013.03.19 01:44:00 -
[44] - Quote
I'm going to go out on a limb and say everyone shouting down proximity chat hasn't had the pleasure of getting deep into a game that supported it. It's such a flexible and useful feature if implemented well.
For your own team it lets you yell context sensitive things to nearby people (like the always popular GET OUT OF MY GODDAMN TANK) without making the other 15 people on your team roll their eyes and wish you mute, it lets squads come out of their bubble and communicate easily with non-squad team members when necessary, and for the enemy you really can't get better than hearing a guy go full nerd tantrum as you outplay them.
I vote Proximity Chat 2013. Games feel dead and anonymous without it. |
Nemo Bluntz
Chatelain Rapid Response Gallente Federation
2
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Posted - 2013.03.19 02:56:00 -
[45] - Quote
Takahiro Kashuken wrote:Its easymode for those who cant figure out what the enemy is planning so they need to hear them talk about tactics because they are bad players
...you know proxy chat isn't the same as just a general "all chat" or "open chat" or "server chat" or however you want to put it, right? It only works, you know, in a close proximity.
I thought it was brilliant in MAG. I frequently had help from strangers, and had tense moments behind enemy lines where I couldn't speak up out of fear of being found out.
It worked especially well in MAG since proxy came through your TV, but your squad came through your headset. Really good immersion. |
The Black Art
Pro Hic Immortalis RISE of LEGION
19
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Posted - 2013.03.19 03:28:00 -
[46] - Quote
Proxy chat is a ton of fun. Nothing beats hearing fallen enemies try to put together insults through their tears. It's also good for guiding those pesky blue dots though.
Funny how the biggest complaint is that enemies would be able to hear your tactics. God forbid you have to shut your mouth once in a while |
Nemo Bluntz
Chatelain Rapid Response Gallente Federation
2
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Posted - 2013.03.19 03:31:00 -
[47] - Quote
The Black Art wrote:Proxy chat is a ton of fun. Nothing beats hearing fallen enemies try to put together insults through their tears. Haha, I can remember a few times in the MAG beta when I would go down and start trying to get the enemy's attention so we could have a quick ****-talk while my squad caught up, killed him, revived me, and we all went to teabag-town on them. |
Sloth9230
Reaper Galactic
495
|
Posted - 2013.03.19 03:45:00 -
[48] - Quote
The Black Art wrote:Proxy chat is a ton of fun. Nothing beats hearing fallen enemies try to put together insults through their tears. It's also good for guiding those pesky blue dots though. Funny how the biggest complaint is that enemies would be able to hear your tactics. God forbid you have to shut your mouth once in a while Shutting my mouth isn't fun, me and my squadmates like to joke around with each other or talk about random ****, not necessarily tactics. I don't need everyone around me listening to my stupid conversations, and I don't want to listen to the stupid **** others say..
I'm assuming our helmets have mics... and they're sound proof, so no. |
Crimson Moon V
Internal Error. Negative-Feedback
238
|
Posted - 2013.03.19 04:04:00 -
[49] - Quote
Bring on the mind games.
Also I want to hear your nerdy lisp as I kill you.
People against proxy are obviously nerds with lisps trying to deny me my fun. |
Sloth9230
Reaper Galactic
495
|
Posted - 2013.03.19 04:14:00 -
[50] - Quote
Crimson Moon V wrote: People against proxy are obviously nerds with lisps trying to deny me my fun.
I don't want to hear them either, or people who think they're funny like you, or the tryhards who are normally screaming on teamchat, or the guy teabagging me, or some dude munching on cheetos, or the loser trying to hit up the chick next to me, or the guy talking about his cat... that last one would probably me.
Not saying I can't see the benefits of it, but I definitely don't want it to be on by default all the time. Push to talk would be fine, though. |
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Nemo Bluntz
Chatelain Rapid Response Gallente Federation
4
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Posted - 2013.03.19 04:23:00 -
[51] - Quote
Sloth9230 wrote:Edit: Maybe if it was push to talk only, I never played Mag so I don't know how it worked there.
The way it worked in MAG was pretty simple. The people in your squad would come through your headset. Just as it is in Dust now. But everyone else would come through your tv (for example, if you're playing Dust with your headset turned off while in a squad of people who are using mics), but only if you were close enough to them.
It works pretty well for a few reasons. First, imagine every time you have a repair tool, start repairing someone, then they run away. You could easily just say "Hey xXsnatchslayer69Xx, let me repair you." xXsnatchslayer69Xx would hear his own name through the tv, even without owning a mic, turn and see you shooting the magic yellow glow in his direction and wait for it. Or vice versa.
It can be applied in dozens of ways (ammo, calling out enemy positions, coordinating through squads, etc., etc.). But the ability to hear your name specifically from a stranger, even who doesn't have a mic, makes them act differently than being totally shut off from each other. It also works wonders since its totally temporary and location specific. It's not like you have this constant chat buzz coming through your screen.
I'm still amazed that proxy chat in FPS hasn't become more of a gold standard. |
Sloth9230
Reaper Galactic
495
|
Posted - 2013.03.19 04:28:00 -
[52] - Quote
Nemo Bluntz wrote:Sloth9230 wrote:Edit: Maybe if it was push to talk only, I never played Mag so I don't know how it worked there.
The way it worked in MAG was pretty simple. The people in your squad would come through your headset. Just as it is in Dust now. But everyone else would come through your tv (for example, if you're playing Dust with your headset turned off while in a squad of people who are using mics), but only if you were close enough to them. It works pretty well for a few reasons. First, imagine every time you have a repair tool, start repairing someone, then they run away. You could easily just say "Hey xXsnatchslayer69Xx, let me repair you." xXsnatchslayer69Xx would hear his own name through the tv, even without owning a mic, turn and see you shooting the magic yellow glow in his direction and wait for it. Or vice versa. It can be applied in dozens of ways (ammo, calling out enemy positions, coordinating through squads, etc., etc.). But the ability to hear your name specifically from a stranger, even who doesn't have a mic, makes them act differently than being totally shut off from each other. It also works wonders since its totally temporary and location specific. It's not like you have this constant chat buzz coming through your screen. I'm still amazed that proxy chat in FPS hasn't become more of a gold standard. Okay, that's cool.
How big is the radius though? Considering that the new spawn system has turned the game into blob to blob combat, I probably would still be able to hear most people, and I insist that it should be a Push to talk only feature. It could be explained as theuit having a built in megapohne or something. |
Dusters Blog
Galactic News Network
163
|
Posted - 2013.03.19 05:48:00 -
[53] - Quote
Nemo Bluntz wrote:Sloth9230 wrote:Edit: Maybe if it was push to talk only, I never played Mag so I don't know how it worked there.
The way it worked in MAG was pretty simple. The people in your squad would come through your headset. Just as it is in Dust now. But everyone else would come through your tv (for example, if you're playing Dust with your headset turned off while in a squad of people who are using mics), but only if you were close enough to them. It works pretty well for a few reasons. First, imagine every time you have a repair tool, start repairing someone, then they run away. You could easily just say "Hey xXsnatchslayer69Xx, let me repair you." xXsnatchslayer69Xx would hear his own name through the tv, even without owning a mic, turn and see you shooting the magic yellow glow in his direction and wait for it. Or vice versa. It can be applied in dozens of ways (ammo, calling out enemy positions, coordinating through squads, etc., etc.). But the ability to hear your name specifically from a stranger, even who doesn't have a mic, makes them act differently than being totally shut off from each other. It also works wonders since its totally temporary and location specific. It's not like you have this constant chat buzz coming through your screen. I'm still amazed that proxy chat in FPS hasn't become more of a gold standard.
+1 to this. the proxy chat radius was about 5m, but could be expanded some if u turned your voice settings up and sound effects down. most important it helped with immersion and brought the game to life like you wouldnt believe. there isnt any substitute for hearing the voice of a real person in the game asking for backup or help [needing a nanite injector] especially instances where someone uses your name. |
Power Chord
Chernova Industries
6
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Posted - 2013.03.19 05:58:00 -
[54] - Quote
Have proximity chat between team members only. Sometimes you don't want to always talk or listen to everyone on your team, but when they are close by pointing out a few enemies or devising a quick strategy (e.g. y'all keep firing to get their attention and we'll flank) would be nice. And I say only team because we don't need this to turn into something where competitive matches force you to use a third party program like Skype. |
Sylvana Nightwind
Expert Intervention Caldari State
127
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Posted - 2013.03.19 05:58:00 -
[55] - Quote
One does not simply yell in ones dropsuit and expect to be heard from the outside... This ain't world war 2 where you yell at people. This is future where you are all on comms all the time. Well coordinated corp will have no isses without proxy chat. |
Dusters Blog
Galactic News Network
163
|
Posted - 2013.03.19 06:08:00 -
[56] - Quote
Sylvana Nightwind wrote:One does not simply yell in ones dropsuit and expect to be heard from the outside... This ain't world war 2 where you yell at people. This is future where you are all on comms all the time. Well coordinated corp will have no isses without proxy chat.
we think ur missing the point. of course a coordinated corp doesnt need this. what it does, however is increase the level of communication in the game tenfold [especially for players without mics] and it does it intelligently. |
Sloth9230
Reaper Galactic
496
|
Posted - 2013.03.19 06:11:00 -
[57] - Quote
For the record, I'm pretty sure teamchat is on by default, I heard people long before I ever turned on my own mic. So randoms can hear you... they just don't listen to you. |
Crimson Moon V
Internal Error. Negative-Feedback
239
|
Posted - 2013.03.19 07:07:00 -
[58] - Quote
Sloth9230 wrote:For the record, I'm pretty sure teamchat is on by default, I heard people long before I ever turned on my own mic. So randoms can hear you... they just don't listen to you. It used to be glitch so you could here the whole team at all times. That was a magical time.Oh the rage. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
348
|
Posted - 2013.03.19 07:43:00 -
[59] - Quote
I want to shout "THAT'S WHAT YOU GET FOR BRINGING A TANK INTO AN AMBUSH MATCH WITHOUT INFANTRY SUPPORT *******!" when I kill a tank.
My only concern: will they be able to hear the full sentence? |
Garrett Blacknova
Codex Troopers
2060
|
Posted - 2013.03.19 09:51:00 -
[60] - Quote
If the devs could make one - and only one - change to how the voice chat system works, the biggest way to make noobs better at using voice WOULDN'T be the addition of prox chat.
It would be changing the default voice setting to ON instead of OFF.
Not only is this going to offer a sgnificantly better improvement to team comms, it's also easier to implement than prox chat. This is an actually important change, instead of merely something that might be kind of nice. |
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