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321. Dust 514 keynote cut down by an hour? - in General Discussions [original thread]
I think it was just tabled for two slots in the event that it overran. No guarantee of length.
- by Snaps Tremor - at 2013.04.25 20:15:00
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322. 60 fps - in Feedback/Requests [original thread]
Dust is constantly struggling to load any textures at all and can't maintain 30fps in combat, so where is this imaginary trade-off coming from? Unreal and PS3 just aren't made for each other. End of story. If the devs were able to rewrite the ent...
- by Snaps Tremor - at 2013.04.25 16:30:00
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323. Balancing the Massdriver (MD / Noob-tube / whatever) - in Feedback/Requests [original thread]
If you're going to make an X is OP thread at least have the decency to admit it in the title so we don't accidentally click on it.
- by Snaps Tremor - at 2013.04.25 16:21:00
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324. fittings bug - in Technical Support/Bugs [original thread]
2 happens mainly when you try to restock during a match. To avoid it make sure you have enough fittings to last a match before you jump in.
- by Snaps Tremor - at 2013.04.25 16:20:00
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325. One Shot? - in General Discussions [original thread]
You're not a spaceship bro.
- by Snaps Tremor - at 2013.04.25 16:18:00
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326. TAKE LASERS OUT OF THIS GAME - in General Discussions [original thread]
PROh3at wrote: Snipers arent even 1 hit SOO WHY ARE LASERS ONE HIT Boredom troll detected.
- by Snaps Tremor - at 2013.04.25 16:13:00
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327. Amarr Medium Frame - in General Discussions [original thread]
Aeon Amadi wrote: Reav Hannari wrote: Curious if there will be a different look between assault and logistics, or if they both share the medium frame model. I'll be so pissed. Goddamnit now that this is suggested, it makes perfect sens...
- by Snaps Tremor - at 2013.04.24 20:51:00
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328. Invisible Droplink? Or something else - Video Clip - in Technical Support/Bugs [original thread]
Shorter, clearer explanation: There's a significant lag on when you should be able to see deployed equipment and when the game decides you can. Sometimes you have to hang around an area for quite a while before the thing you know exists starts exi...
- by Snaps Tremor - at 2013.04.24 20:46:00
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329. (Bug) Left arm missing - in Technical Support/Bugs [original thread]
Sometimes the game is so busy streaming textures into the 128kb wastebasket of PS3 memory it just forgets to load your arm. Don't worry about it, it was just window dressing anyway. Enjoy the freedom of being a floating gun for a while.
- by Snaps Tremor - at 2013.04.24 20:41:00
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330. Omg I discovered how to increase fps... - in General Discussions [original thread]
LXicon wrote: Rasatsu wrote: People have framerate issues?... Guess it must be the SSD I got installed. an SSD will decrease the load times and texture fill-in, but it won't affect framerate. ...unless the framerate dips and stutters ...
- by Snaps Tremor - at 2013.04.23 18:39:00
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331. DUST514 Hour on Twitch.tv with CCP Devs - in General Discussions [original thread]
Nothing much from the stream. A training/sandbox mode was confirmed but I don't know if it was for Uprising or not. New colour schemes for tiers, and paint chips will let you change the trim rather than the whole outfit. In summary, like the othe...
- by Snaps Tremor - at 2013.04.23 17:28:00
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332. watching the MCC explode. - in Feedback/Requests [original thread]
Better: Why make it a cutscene at all. Blow it up in-game and have it fall on the losers.
- by Snaps Tremor - at 2013.04.20 13:16:00
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333. Skirmish Scout Loadout - in Rookie Training Grounds [original thread]
0 Try Harder wrote: The scout suit is worse than assault and logi with a shotgun because it needs to be in close range, and it cannot take almost any damage. So there's no way to close range on players if the scout needs to be in the open for a...
- by Snaps Tremor - at 2013.04.18 11:12:00
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334. new dev blog posted - in General Discussions [original thread]
Where are the rainbow jeeps. Best feature of original blog absent.
- by Snaps Tremor - at 2013.04.18 04:09:00
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335. New player issues - in Rookie Training Grounds [original thread]
Matakage wrote: This is the order you put your skill points in : Step 1 : Better drop suit (stay alive) Step 2 : Better gun (kill people) Step 3 : Passive bonuses and dropsuit module upgrades This is such fundamentally bad advice I can ...
- by Snaps Tremor - at 2013.04.18 03:51:00
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336. Skirmish Scout Loadout - in Rookie Training Grounds [original thread]
While most of the advice is good general purpose advice, take Try Harder's AR recommendations with a small truck of salt. Previous threads have shown that he considers any weapon other than the assault rifle as proof of people not having 'gun game...
- by Snaps Tremor - at 2013.04.18 01:51:00
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337. New info! (for reals) - in General Discussions [original thread]
Icy TIG3R wrote: DID NO ONE SEE HOW BADASS THE TANKS AND LAV'S LOOK?! Tanks look good. Not sure about the Skittlejeeps though.
- by Snaps Tremor - at 2013.04.17 02:30:00
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338. New info! (for reals) - in General Discussions [original thread]
Iskandar Zul Karnain wrote: So... We lose officer weapons? BPO bought in closed beta will be refunded at open beta price? BTW good catch OP. It's a bit ambiguous but the wording could be taken to mean they're only removing certain specific ...
- by Snaps Tremor - at 2013.04.17 02:26:00
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339. New info! (for reals) - in General Discussions [original thread]
Iron Wolf Saber wrote: Suggest to change Op Title to say new dev blog found or something of that matter, good find. I didn't think it counted as a devblog since it's just reiterating information we already knew, but then I remembered that ne...
- by Snaps Tremor - at 2013.04.17 02:13:00
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340. New info! (for reals) - in General Discussions [original thread]
This is two days old and I can't see any mention of it on the forums, but an unrelated search just coughed up this page: http://blog.asia.playstation.com/community/th/en/games/ps3/blog/2013/04/15/dust-514-skill-system-changes-in-uprising-update ...
- by Snaps Tremor - at 2013.04.17 02:06:00
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