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361. [Bug] Nanohives Don't Work Half The Time - in Technical Support/Bugs [original thread]
Most important bug relating to this issue by far is enemy Drop Uplinks taking time to 'load' in if you haven't hung around the area for a while already. As a scout with high profile I'm very frequently hunting down areas that I know contain uplink...
- by Snaps Tremor - at 2013.03.17 03:22:00
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362. VIDEO - Dust 514 - A.R.S.E (Advanced Research Systems Experts) Part 1 - MERC CANNON - in General Discussions [original thread]
That first video is definitely why they nerfed the afterburners.
- by Snaps Tremor - at 2013.03.16 21:55:00
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363. Electronic Scout vs Biotic Scout - in Rookie Training Grounds [original thread]
Delirium Inferno wrote: Unfortunately that's how it is with most shooters. Once you go competitive there are only a few classes that will really make any difference, while many remain obsolete. Well, the natural enemy of a single 'best' opt...
- by Snaps Tremor - at 2013.03.16 04:18:00
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364. Increase Strafing Speed - in General Discussions [original thread]
Try using solid objects as cover instead of relying on a magic pixie dance in the middle of an open area to dodge bullets like you're kittening Neo or something.
- by Snaps Tremor - at 2013.03.15 07:18:00
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365. Stuck in terrain at B 6/7 border line - in Manus Peak [original thread]
As a scout I tend to get myself irreversibly wedged in terrain crevices daily. Maybe add a I DID IT AGAIN PLEASE UPDATE THIS 2005-VINTAGE COLLISION DETECTION button for easier reporting.
- by Snaps Tremor - at 2013.03.15 02:42:00
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366. Bug or Exploit? - Redlined from the start in Skirmish - in General Discussions [original thread]
Green Living wrote: There is an exploit that I wont share where you can start the game at the letters or inside the city on many maps. Perhaps a squad exploited and captured all the letters as soon as the game started. I've experienced that...
- by Snaps Tremor - at 2013.03.15 02:39:00
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367. Bug or Exploit? - Redlined from the start in Skirmish - in General Discussions [original thread]
Posting this as it's happened twice in the last few days, so not a regular issue but definitely serious enough to be brought up. Both times I was one of the first four or so people to join a game which was sitting at 150/150 clones, but had all th...
- by Snaps Tremor - at 2013.03.15 02:31:00
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368. How frequent is this bug? - in General Discussions [original thread]
Waitaminute this isn't what I was talking about at all. Starting new thread!
- by Snaps Tremor - at 2013.03.15 02:21:00
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369. Camping CRUs: Cheap or Smart? - in General Discussions [original thread]
If you were given no information about whether you were going to get ganked on spawn prior to it happening, this would be a more effective argument. As it is you have two options: 1) The usual technique of intuiting from the map's controlled poin...
- by Snaps Tremor - at 2013.03.15 02:01:00
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370. How frequent is this bug? - in General Discussions [original thread]
Was going to post this myself as I had two instances in the last few days. Both times I joined a game which was sitting at 150/150 clones, had all the points taken by the reds, who themselves had clearly had enough time to set up a fortified posit...
- by Snaps Tremor - at 2013.03.15 01:45:00
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371. please for the love of god... - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=63445 This is the second breath-holding session from this dude, after being shot down for nonsense opinions in the first. Must have been one hell of a tank to be this salty about losing it.
- by Snaps Tremor - at 2013.03.14 13:57:00
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372. Question on factional warfare, corp battles, the corpinterface, mail, starmap, s... - in General Discussions [original thread]
The supposed draw of Dust is that it's not just a currently mediocre shooter, but a game attached to a persistent, constantly active world full of player-instigated events. Give mercs as much insight into this as possible. Let them get to know t...
- by Snaps Tremor - at 2013.03.13 20:36:00
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373. Run and Reloading VOTE - in Feedback/Requests [original thread]
I'd have to vote no, not for Dust, which is a little slower-paced than your ultra fast linear levelled Modern Warfare stuff. Needing to reload should probably come with a movement penalty so choosing WHEN to reload remains a tactical choice (do it...
- by Snaps Tremor - at 2013.03.13 20:22:00
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374. Post in this thread why you think Forge Gun's need their damage toned down. - in General Discussions [original thread]
1) Tank players have the run of Dust for a few weeks due to nobody bothering with decent AV fits 2) Bandwagon jumpers catch on to the new trend and start belatedly skilling into tanks 3) Pubbies, sick of being steamrolled, start investing in dec...
- by Snaps Tremor - at 2013.03.13 20:08:00
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375. Electronic Scout vs Biotic Scout - in Rookie Training Grounds [original thread]
For public skirmish electronics will let you engage on your terms, and with judicious use of radar and knowing when not to jump in guns blazing (my personal weakness) you'll potentially be topping the scoreboard every time, but since most people a...
- by Snaps Tremor - at 2013.03.12 00:28:00
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376. Fighting Vs Proto Gear, Disscusion - in Rookie Training Grounds [original thread]
0 Try Harder wrote: Snaps Tremor wrote: proto suits are bursting like everyone else at the business end of a shotgun Unless they are good (and hit detection is working... lol). But if they are good, you're kind of screwed anyways. IMO yo...
- by Snaps Tremor - at 2013.03.12 00:05:00
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377. What makes drop uplinks disappear other than enemy fire? - in General Discussions [original thread]
Sure, but you have your answer regarding the disappearance of your own. You put down a new one and cancel out the old one, run out of spawns for it, or it gets shot. That's it. There's no known bug for them just evaporating early.
- by Snaps Tremor - at 2013.03.11 21:59:00
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378. What makes drop uplinks disappear other than enemy fire? - in General Discussions [original thread]
Uplinks don't 'load in' until you've hung around the area they're deployed for a while. It's one of the most serious balance bugs of the current build because finding (or not finding) a hidden uplink you know the rough deployment area of can chang...
- by Snaps Tremor - at 2013.03.11 21:36:00
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379. Fighting Vs Proto Gear, Disscusion - in Rookie Training Grounds [original thread]
In public games I'm finding that the proto suits are bursting like everyone else at the business end of a shotgun, so either blueberries are blowing cash on the Neos without knowing what to do with them, or people have skilled into them too early ...
- by Snaps Tremor - at 2013.03.11 19:45:00
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380. why can't we make dropsuit loadouts if we're missing the skill? - in General Discussions [original thread]
But if you could do that you wouldn't buy your first Aurum suit to obsess over fitting out the next level of suit. Remember, the first hit is free.
- by Snaps Tremor - at 2013.03.11 19:39:00
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