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461. Representation of Women in Dust - in General Discussions [original thread]
It's not that the female suits are just the usual embarrassing gamer fan service made by guys for guys (although they are), it's that female players aren't given a choice. Be a ridiculously sexualised clone, limit your choices of dropsuit, or be a...
- by Snaps Tremor - at 2012.12.23 12:17:00
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462. 'Blast Pack' issue - in Technical Support/Bugs [original thread]
I just popped my Christmas present early (DON'T JUDGE) and redeemed the voucher inside, to find the 4000 AUR included isn't auto-adjusting up to the earlier AUR x10 update. Due to the obscure nature of the issue, a lot of people will just assume t...
- by Snaps Tremor - at 2012.12.23 03:34:00
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463. Chromosome Impressions - in General Discussions [original thread]
Garrett Blacknova wrote: Started up PS3. Opened DUST. Got a "checking for updates" message, followed by a notification that "version 4.00" is available for download. Pressed "ok" System beeps 3 times and reboots. Try again, same thing happ...
- by Snaps Tremor - at 2012.12.19 06:22:00
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464. 9% 4 hours later... - in General Discussions [original thread]
People have been having trouble with the PS3's wireless since November 11, 2006. If you aren't happy with your download speeds on wireless, try to rearrange things so the PS3 has a nice straight wired route to your router. You won't even believe ...
- by Snaps Tremor - at 2012.12.19 02:10:00
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465. Chromosome at 1080p? - in General Discussions [original thread]
GM Hercules wrote: DUST is running in 720p, so anything that supports that resolution works. Well that's just a tease. DUST could always be said to be 'running' in 720p, even if the framebuffer is pumping out 640+ù360. It could also be taken...
- by Snaps Tremor - at 2012.12.18 20:33:00
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466. Chromosome at 1080p? - in General Discussions [original thread]
Marston EV wrote: Re-FLeX wrote: Nest Stein wrote: My TV runs at 1080p for the XMB, and while I can't say in certainty, the game definitely seems to be running at a resolution other than the TV's native resolution (1080p). And who knows...
- by Snaps Tremor - at 2012.12.18 20:26:00
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467. why we need an aur purchases reset - in General Discussions [original thread]
"Why we need an AUR purchases reset: Because I spent all mine."
- by Snaps Tremor - at 2012.12.18 19:43:00
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468. Chromosome at 1080p? - in General Discussions [original thread]
Lot of nonsense here, I'll try and clear up any confusion with a bit of layman technical stuff. First, the display your TV says it is using is not necessarily related to what the game engine is rendering at. Take your TV display info as a maximum...
- by Snaps Tremor - at 2012.12.18 19:41:00
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469. Chromosome at 1080p? - in General Discussions [original thread]
Definitely not 1080p, but the game has either had a minor resolution bump from what was clearly subnative rendering to native 720p, or the lighting has changed in a way that makes the whole game seem sharper. It'd be nice to get dev clarification...
- by Snaps Tremor - at 2012.12.18 18:33:00
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470. An opinion U-Turn - in General Discussions [original thread]
Most of your complaints are not about what is wrong with Dust, simply what is different. As a console FPS it's never going to be a 6,000,000 dpi mouse-off between two teams of wildly spinning cameras with guns attached. That's fine, as it has been...
- by Snaps Tremor - at 2012.12.06 00:46:00
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471. DUST514 on PC and xbox... apperently Amazon still has it's hopes up. - in General Discussions [original thread]
Is it really that much of a leap to imagine that an Unreal Engine game with minimal optimization for PS3 is going to see ports, outside of whatever exclusivity period Sony already has for it? Here is my prediction: If the PS4 doesn't turn up fast...
- by Snaps Tremor - at 2012.12.04 07:55:00
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472. Unreal engine 3... - in General Discussions [original thread]
DJINN leukoplast wrote: Havok engine would have been far better suited for the PS3. Havok is a physics engine, not a game engine. It's just a single component of a full engine, and according to Wikipedia, Dust is using it anyway.
- by Snaps Tremor - at 2012.11.17 23:43:00
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473. Unreal engine 3... - in General Discussions [original thread]
People aren't complaining about the quality of Unreal 3, they're complaining that it is clearly not the right fit for this game. They're not complaining just to complain, they're complaining because the developers have moved to tweaking and balan...
- by Snaps Tremor - at 2012.11.17 03:54:00
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474. PS3 wireless internet----Mic doesn't work. - in Technical Support/Bugs [original thread]
Bulking up the topic with the same issue here. I've tried the Astro Mixamp, the bluetooth Wireless Headset, the Playstation EYE, unplugging the Playstation EYE, standing on my head, spinning on the spot, and coughing while holding my sack, and the...
- by Snaps Tremor - at 2012.11.07 19:09:00
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475. AR Range & Skills = Counter-Intuitive - in Feedback/Requests [original thread]
Mobius Wyvern wrote: The dot in the middle of the scope turns red when a target is within firing range, same as in Halo, which has enough of a playerbase that that means of range telegraphing should be very easy to identify and adapt to. ...
- by Snaps Tremor - at 2012.11.07 18:38:00
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476. FYI: lag or something is making game become unplayable - in Technical Support/Bugs [original thread]
LAG = Network latency/jitter, which causes direct hits to miss and makes other players/vehicles teleport around. It should not ever cause anything on your end to freeze (controls, framerate) until the game boots you for being disconnected. MICROF...
- by Snaps Tremor - at 2012.11.07 06:32:00
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477. micro freezes - in Technical Support/Bugs [original thread]
Well, the Unreal Engine was of course made for Unreal. The problem is not that the engine is fundamentally broken, but that it's marketed as a super flexible and wide-ranging solution to anyone's game dev problems. It's not. It's very efficient at...
- by Snaps Tremor - at 2012.11.05 18:00:00
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478. micro freezes - in Technical Support/Bugs [original thread]
This is a problem that's not going to go away any time soon, and you can thank the choice of engine for that. The real question here is why, six years into the PS3's lifespan, and innumerable examples of Unreal Engine games with mediocre performan...
- by Snaps Tremor - at 2012.11.05 15:47:00
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