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Thread Statistics | Show CCP posts - 1 post(s) |
Snaps Tremor
The Tritan Industries RISE of LEGION
61
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Posted - 2013.04.15 07:10:00 -
[31] - Quote
Iron Wolf Saber wrote:1. What items do you feel is absolutely need or want to spend Aurum on? Give reasons on current, or even new options if you need to. None, and it's essential that it is kept that way so the game stays on the legit side of the Free To Play model. Looking at other games in the same field, it seems that from a purely mathematical level it's very difficult for devs not to run the numbers and start cashing in on helpless players for short term gains, but in the long term that just leads to resentful players (who'll still pay the money, make no mistake) and a slow negative shift in reputation that'll be very hard to come back from.
As a player, the more time you put into a game, the easier it is to rationalise spending money on it. With the level of competition within the FPS genre, and the current quality of the game, I feel that a mandatory fee to begin playing would kill Dust overnight. Unlike shadier FTP games, Dust doesn't immediately go out of its way to please you (not a bad thing!), so any barriers in place to prevent you from learning how Dust works on your own terms would remove the chance for players to become invested in the game world. That said, once they're 'in', even a player who resolves to stick to an ISK-only build will want some Aurum in the back pocket to test an upcoming suit or weapon, join a corp chat or splash out on a blueprint if they decide it makes sense strategically.
Iron Wolf Saber wrote:2. Do you think there is a Dust 514 equivalent to a 'subscription?' Explain why you must purchase these items regularly. Explain so explain what purchases are 'subscription like' or part of that subscription then the price point you would like to pay for it. This is obviously alluding to the boosters, but I feel like those are going to become less meaningful the longer the game is around. Right now everyone is still running away from that day zero moment of the open beta and trying to stay out front, but as new players join and people start lapsing due to the limited scope of play, the idea of there being a 'front' SP-wise is going to mean nothing to all but the most dedicated players.
Iron Wolf Saber wrote:3. What items you consider extra purchases? Things outside the 'subscription' and would buy on a whim of need or wants? How long do you see paying for these items? What price factors would they be in order for you to continue to pay them? This is just a reversal of the first question, so: Everything. The ideal situation for a free to play game is a market that doesn't force any real money items on you at all, but instead makes them reveal their potential (to you, personally) during the course of play. The games I consider 'legit' within the FTP category are ones that make you feel like you're the one making the decision to pay money, rather than being funnelled into an artificial situation where opening the wallet is the only real choice offered.
*** I can only quote five times and I'm not sure I even understood question 4 so I'm skipping it, but anything that's a quantifiable dollar amount a week in losses seems like a pretty bad time. ***
Iron Wolf Saber wrote:5. Are you more willing to pay for more expensive permanent items or enhancements over a much cheaper consumable items? Items like a market licence which can double the amount of items you can sell? Or with current examples the BPOs of militia items? I bought a keyboard I didn't need, to get a shotgun blueprint that has no advantages over the level one shotgun except to confuse people in the killfeed who don't know it's a European exclusive offer and not available anywhere else. I think that answers that question.
Iron Wolf Saber wrote:6. Would you feel okay if dust 514 had a 'membership' subscription program? What items would make it worth it at the prices you imagine? Should all items int he membership pack be buy able by non members? Should membership be discounted vs the normal aur store? On Playstation it's going to be a tough ask, since most people are already signing up to Plus (with good reason, it's a great deal) and so will see any sub Dust has as a sub on top of a sub. I maintain that the game needs to keep the bar for entry as low as possible and do as much as it can to suck people into the Eve universe by making them see and interact with Eve through Dust instead of just throwing them into an endless series of mediocre Unreal deathmatches. Get them involved, treat them fairly, and the money will roll in while making sure both sides feel good about that. Oh, also, like, fix the game. Obviously. 5-27fps gameplay does not mix well with far-reaching consequences for failure. |
Arkena Wyrnspire
Turalyon Plus
52
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Posted - 2013.04.15 09:55:00 -
[32] - Quote
Care to elaborate on your response? Ideally, include some nouns. |
blue gt
Algintal Core Gallente Federation
25
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Posted - 2013.04.15 10:04:00 -
[33] - Quote
20$$ a month, tho I do like to splurge every once in a while. |
Cyn Bruin
Imperfects Negative-Feedback
785
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Posted - 2013.04.15 12:54:00 -
[34] - Quote
The only thing worth spending RL money on is boosters.
I won't buy anymore aurum or renew my EVE subscription until I see progress. I have been in this beta over a year and the progress is minimal.
Atm there is nothing they could do to get more money out of me. Show me some real content and a plan for the future of DUST and I will think about it.
Goodwill toward CCP only goes so far.
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Takahiro Kashuken
Red Star. EoN.
217
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Posted - 2013.04.15 13:12:00 -
[35] - Quote
1. I spend my AUR on boosters mostly, i end up with the merc pack because its best value for money. Im nearly at a point when i have everything i want in my speciality so the boosters help me reach that goal quicker but after i have reach the point where i really dont need anything else i may cut down on boosters or even cut them out and just stockpile SP instead. Booster are good and do what they say 'allow you to do more quicker'. With spare AUR i have bought AUR tanks for testing but its not a must have
2. Merc pack is a bit like a EVE subscription, more like a bonus subscription since you recieve items and AUR than you can spend on items, i would like to see 3months and 6months bundles where you do save a % when compared to 6 indivudual packs
3. Nothing really i buy extra
4. I dont use too much AUR items
5. Depends on the item/BPO, i have the Raven and SVER BPO suits which are awesome, would i overpay for a Surya BPO? prob yes
6. Membership should have bonuses, obv not make it pay to win but they could do it with the merc pack anyways tbh
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Guinevere Bravo
SVER True Blood Unclaimed.
150
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Posted - 2013.04.15 13:25:00 -
[36] - Quote
I buy boosters with my AUR as a main priority, I have a few pieces of AUR proto gear "Just in case".
The only reason I buy boosters is to keep competitive if im honest, having to work, having kids and a house to run means I get minimal time to invest into DUST. The extra SP from the passive and the ability to easily hit the weekly cap every week means I can do that.
I dont plan todo this for ever, once i have the skills I deem neccesary to have a well rounded character in the one aspect I enjoy, ill drop all boosters in favour of leveling a different character or just earning SP at the normal pace and place it in what I 'fancy' doing.
I do have a problem with "Proto" AUR gear if im honest, at the end of the day a guy running full proto AUR gear against someone who is running T1&T2 stuff is going to get killed if they have the same SP and similar skill level. Thats P2W on a basic level.
AUR tanks are a entirely different beast, I wouldn't touch anything that costs me money that can be blown up before it even lands infront of me.
Another thing i've noticed with AUR gear is the reduced PG/CPU requirements, at least offer an reduced ISK variant with similar stats with higher skill requirements.
Im not really against AUR, but if I was loosing a couple of quid every death I dont think id play this for very long...
With regards to refunding the AUR spent well.. I'd love to get all of mine back BUT i dont want to lose any of the cheap blueprints ive bought. I was also under the impression that it was kind of a 'thank you' for being a closed Beta tester(plus CCP never actually anounced that the prces would go so high, cheeky), if we can keep our blueprints and get AUR refunded then great, if not leave it as it is or we are all going to be out of pocket ... |
Spacetits CDXX
Subdreddit Test Alliance Please Ignore
157
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Posted - 2013.04.15 13:37:00 -
[37] - Quote
1. UVT if you're in a corp / use player-created chat channels. This would be somewhat mitigated if CCP brought out the option for the corp itself to buy corp voice chat for all members (this was discussed a while ago).
2. No, monthly Merc Pack only if you're an incredible tryhard.
3. Boosters, nothing besides boosters/UVT is worth paying for. Militia BPO stuff used to be worth getting a whole set of when it was super-cheap, but since the price increases I don't think there's a real reason to buy any of it. Type-I BPO suits (i.e. Sever and Raven) are nice but basically the same as a one-month booster which would contribute to not needing to run STD gear anymore.
4. Can't say, I don't/won't run any consumable AUR gear.
5. Obviously, but the current Militia BPO prices are too high to be worth it.
6. No/wouldn't use it, won't pay a subscription fee for an FPS. |
Iron Wolf Saber
BetaMax. CRONOS.
3420
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Posted - 2013.04.15 13:40:00 -
[38] - Quote
Keep the responses coming. |
Spacetits CDXX
Subdreddit Test Alliance Please Ignore
157
|
Posted - 2013.04.15 13:43:00 -
[39] - Quote
Also, as long as we're talking about AUR gear, I would like to see the very few AUR items that have advantages unobtainable with ISK items go away, i.e. the AUR damage mods with lessened CPU cost, the sniper rifle that doesn't need to be charged but otherwise behaves like a charge variant. |
BASSMEANT
ZionTCD Legacy Rising
194
|
Posted - 2013.04.15 13:47:00 -
[40] - Quote
0
so far, as one of the dudes in zion put it quite well... this is nothing but "cod with shields".
not buying boosters... cuz i don't need em. not that desperate. do just fine with militia gear.
not buying aurum cuz there is nothing there i need.
not spending money on a beta. in fact, ccp owes US for testing their game for em. which is prolly why they keep throwing out useless salvage from some of these events.
horse, meet carrot.
so far, nothing new here. nothing worth buying.
Peace B |
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
4
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Posted - 2013.04.15 14:26:00 -
[41] - Quote
I like the cosmetic BPO-type items (Syndicate, etc.). Different-looking items of standard quality (that are BPOs) are a nice draw that don't really create a large imbalance in my opinion. I wouldn't mind more/different ones (and BPO items beyond suits/weapons like re-skinned rep tools or some such). |
IceStormers
Destruction Initiative Enterprise
0
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Posted - 2013.04.15 14:39:00 -
[42] - Quote
1. Boosters and UVT - If you want to keep up with the high end peeps i see these as a need, this wont last long however once some decent skill points are in the base items it will no longer be a need and will provide more options of how to play i would then move it back down to a want item. these should also be available for an isk cost
2. Same as above, for those items 7.5 pounds a month for all 3 at their current usefulness, current cost without merc pack is around 22 pounds with merc pack is just over 12 pounds (based over 4 months)
3. Out of fight items that are permanent. vanity items that look good in the war room, players are already buying suits just to use in the war room, give us more of something to do in the war room, its boring sat in there waiting for it to load, give us vanity items to play with or give us tools to plan for the battle (would rather the tool to be isk paid for and corp owned) give all items an Aur and isk value Would also like to be moved to a Squad ship when you join the squad, where it uses the squad leaders vanity items, all normal facilities should still be available, but squad leader could pay for a different squad ship everyone starts with a cramped shuttle and you can pay out and buy large ships with all kinds of vanity items, i have spent 10 years wanting to walk around inside my Apoc, make it happen please :D
4. Personally i don't intend using Aur on items which can be lost, if anything i would rather see Aur used to allow players who dont get much time to play to keep up with those who do, so potentially another 2.5 pounds to auto hit your caps for a month. at the same time once players hit those caps with or without any boosters etc should not earn any more skill points
however this makes sense as a pricing structure, common sense would need to be used, however as a general guide i like it. it would need to be revisited often as i feel everything should have an isk value so the Aur value should work the same way with prices constantly changing based on current market value as to avoid it killing the EvE market
5. BPO's yes have bought loads, market should work the same as EvE with skills, i want my splurge items to be permanent these should not be for everything not the very high end stuff but for eg i have not tried half the guns as there is no BPO if there was a BPO for the mass drivers i would have picked it up by now, it should be standard gear and by that i mean standard for that time period. i would base it on 2 versions removed from the best, currently its "Standard" in a year or 2 it might be "advanced/proto" it should always be low end competitive, would also allow new players to come in and buy a competitive build could be sold as a Heavy pack for eg
6. Should be around 10 pounds a month and gives you both boosters and the UVT along with some Aur say 10k to cover the cost of the auto max cap SP mod or any other Aur items of your choice, the cost of the mod should be high enough so that players who do play would rather spend that Aur on other items than the mod without being so high that nobody buys it. There should be no market discounts in anyway.
All of this is working on the notion that CCP put the same quality into dust that have have into EvE, personally in EvE i pay my subscriptions every month and keep earning skill points when im taking a break from the game for awhile so when i come back i have not lost out SP, i want that same option with Dust. I have never bought isk in EvE but love the plex idea however on the othersider of the coin i could easily pay my subs via isk and choose not to.
Also as a help for the max SP cap mod and a solid sp limit it would let those people who ruin skirmish / AFK all those games to stop and just pay a small fee to get the skill points, currently once they hit cap its still worth their time afk farming for SP this needs to stop and this is my take on how to achieve it. i knew a few people would run more than one account if they could pay to have another account kept competitive without the grind. |
Iron Wolf Saber
BetaMax. CRONOS.
3421
|
Posted - 2013.04.15 14:39:00 -
[43] - Quote
Added more topics.
Cosmetics Services Accessories and The Red Line |
Reav Hannari
Red Rock Outriders Red Rock Consortium
485
|
Posted - 2013.04.15 14:47:00 -
[44] - Quote
Iron Wolf Saber wrote:1. What items do you feel is absolutely need or want to spend Aurum on? Give reasons on current, or even new options if you need to.
Maybe it's five years of EVE time but skill training seems key for options. I've kept both active and passive boosters going since I started in the closed beta. I've yet to need the UVT since I tend to stick to one squad all the time.
Iron Wolf Saber wrote:2. Do you think there is a Dust 514 equivalent to a 'subscription?' Explain why you must purchase these items regularly. Explain so explain what purchases are 'subscription like' or part of that subscription then the price point you would like to pay for it.
I'm treating the Merc Pack like a subscription. It's the best deal for the boosters.
Iron Wolf Saber wrote:3. What items you consider extra purchases? Things outside the 'subscription' and would buy on a whim of need or wants? How long do you see paying for these items? What price factors would they be in order for you to continue to pay them?
I purchase BPOs and will do so just to get cosmetic variants.
Iron Wolf Saber wrote:4. Would a fair price for consumable based on average user loss of similar items per week be a good base point? For example a full drop suit fitting made of Aurum costs $5 dollars a week in losses. Give your examples and pricing and time frames.
I haven't figured that out but I do run some Aurum based items so that I can focus on putting my SP in other things.
Iron Wolf Saber wrote:5. Are you more willing to pay for more expensive permanent items or enhancements over a much cheaper consumable items? Items like a market licence which can double the amount of items you can sell? Or with current examples the BPOs of militia items?
I purchased the Sever so I could run a full BPO fit. I purchased all the militia BPOs before the price changed on them. However, I think all BPOs should require a fee for "base nanite material" which is a player provided item. In EVE the NPCs sell the BPOs but the material costs provide for the economy. I'm OK with paying Aurum for NPC sold items which can then be sold on the open market.
For this to work DUST districts and/or EVE needs to produce this base material and for there to be a fully integrated market.
|
Reav Hannari
Red Rock Outriders Red Rock Consortium
485
|
Posted - 2013.04.15 14:48:00 -
[45] - Quote
Iron Wolf Saber wrote:6. Would you feel okay if dust 514 had a 'membership' subscription program? What items would make it worth it at the prices you imagine? Should all items int he membership pack be buy able by non members? Should membership be discounted vs the normal aur store?
I think the membership should cover the cost of boosters and UVT only and be approximately $10 to $15 US. There should be no exclusive items.
Iron Wolf Saber wrote:7. Cosmetic Items - Would you prefeer it in the form of an item or in form of a paint 'bucket' to paint gear in? If a paint bucket how cheap should each Copy be? should there be bpo versions?
I haven't put much thought into how the paint bucket should work but I want it. I'd rather see it part of the monthly subscription or as part of a time based thing instead of per suit or vehicle. I'd like to be able to choose my paint scheme at the time of battle based on the environment and also have the options for corp and alliance level scheme. |
Monkxx
Ikomari-Onu Enforcement Caldari State
30
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Posted - 2013.04.15 15:10:00 -
[46] - Quote
Iron Wolf Saber wrote: 10. THE RED LINE - What product, if sold, would upset you the most should it be for sale via arum, (not buy but litterally want to make you quit the game)
BPO items. |
Iron Wolf Saber
BetaMax. CRONOS.
3421
|
Posted - 2013.04.15 15:22:00 -
[47] - Quote
Monkxx wrote:Iron Wolf Saber wrote: 10. THE RED LINE - What product, if sold, would upset you the most should it be for sale via arum, (not buy but litterally want to make you quit the game)
BPO items.
I am sorry not to include it originally but can you elaborate on this? |
IceStormers
Destruction Initiative Enterprise
0
|
Posted - 2013.04.15 15:25:00 -
[48] - Quote
7. Prefer an item which cant be traded, however corp items would be great based on the corps logo
8. 100% yes aslong as others can see your quarters, back to my squad shuttle suggestion
9. My toon is me, i dont want anyone to be able to change their look / race / name by paying some funds. only time im happy is when its a full server free cosmetic build like completed in EvE for engine updates, i like the respec idea if you have wasted aload of skill points in a weapon thats just been nerfed, your suggestion of times sounds perfect and if you dont use them every 6 months they should stockpile
10. Anything that makes it pay2win if i feel i am forced to pay to stay competitive, i.e need isk or gear like many f2p games, however if there was still a limit on this like a 10 pound subscription i would be happy still
As per before this is still based on my expectations of what CCP can do with dust |
Iron Wolf Saber
BetaMax. CRONOS.
3423
|
Posted - 2013.04.15 16:15:00 -
[49] - Quote
I understand, it is I just wanted to see where you guys will take things, I didn't want to funnel the conversation to precise, I am giving you guys the freedom to even bring up your own theories and the sorts, its also why my opinion on the subject is kept to myself and I am just randomly throwing ideas onto the table of things.
My stance is officially I would like to see Dust 514 to be fairly funded where you the customer gets the best value for tier time and money and I need this information to better formulate a presentation to CCP on what the price point should be for 'fair value'. |
Sontie
VENGEANCE FOR HIRE
214
|
Posted - 2013.04.15 16:25:00 -
[50] - Quote
Boosters are P2W. I feel punished when I don't buy them.
Aurum gear, as long as it can be earned, is fine. What does it matter if it's a aurum proto or not? It dies all the same.
I think militia BPO's are to expensive. 40 bucks for a BPO assault suit? That's much bro.
If their were more cosmetic/ vanity items, I would be buying aurum for them all the time. I love prancing around the warbarge in my vanity suits.
I don't mind people paying money to even the playing field against people who can spend inordinate amounts of time playing Dust (me). I would love to see a system that supports both types of players.
I also think Iron needs to get paid by CCP for the work he does. |
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Moonracer2000
Subdreddit Test Alliance Please Ignore
402
|
Posted - 2013.04.15 16:34:00 -
[51] - Quote
1. UVTs are pretty close to a necessity right now the price is very reasonable
5. Yes, BPOs are more attractive to me
6. a subscription offer wouldn't bug me if it just offered a discount package deal of items others can access. My main issue is when non subscription players have limits on things like wallet caps, limited inventory or trade restrictions.
7. Cosmetic Items - absolutely though I'd only buy BPOs
8. Apartment/Corp hangout decorations would only matter if they were functional social areas.
10. THE RED LINE - We already have it. The prototype level Aurum damage mods (and similar) on the market are Aurum exclusive and have benefits past what you can get with ISK (lower CPU/PG requirements). I will not put any more money into this game until CCP removes them or makes an ISK variant. |
Sontie
VENGEANCE FOR HIRE
215
|
Posted - 2013.04.15 16:34:00 -
[52] - Quote
I really like the Feature Fits. I think their Aurum pricing point is spot on. .75 cents american for a militia/standard level suit with fused locust grenades? Perfect.
I think the aurum proto suits are probably a bit expensive. Truth be told, people in aurum proto are not much of a threat. They still die 3-6 times in a match, where as true proto plays die 0-3 times. If a guy wants to pay to feed my end of game isk rewards, go for it.
I think most of the whining about P2W is from people who care far to much for their inflated KD/R. They don't want to see the masses whom they prey upon gain the ability to actually kill them.
I do want them to continue making a distinction between the Aurum items and the non-aurum items. I want to know when I'm facing something earned vs something bought. |
Illuminaughty-696
Omega Risk Control Services
241
|
Posted - 2013.04.15 16:45:00 -
[53] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=657697#post657697
There I break down the cost of having both boosters activated over a month and my opinion on this very topic. |
Takahiro Kashuken
Red Star. EoN.
219
|
Posted - 2013.04.15 16:47:00 -
[54] - Quote
7,8,9 - not too fussed tbh
10 i dont know maybe being able to buy 10mil of SP ready to use for a set price |
loumanchew
Ametat Security Amarr Empire
2
|
Posted - 2013.04.15 19:01:00 -
[55] - Quote
I would pay for pre-proto lvl gear BPO without a doubt. Everything else fades too fast and I don't see value for my money.
But I don't think money should be able to buy proto gear or improve on it. For instance, currently there is an AR which is the same as duvolle (if my memory serves me right) but costs less cpu. That is a wrong way to go imo since the same variant does not exist for isk players. I honestly liked that I could tryout a proto at lvl 3 so that I can actually check what mods are fitting on it and see if it is worth it to go on. For instance I realized how ridiculous the scout proto is compared to the others because you can barely fit lvl 1 modules on it without the cpu going through the roof. That's worth money because it saved me time, but I didn't have to buy 100 of them to figure it out.
I think I could resume by saying that boosters and BPO items are fair, but the rest is too expensive. I feel like I'm feeding a slot machine instead of making a time investment. I don't like it.
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Wombat in combat
Internal Error. Negative-Feedback
2
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Posted - 2013.04.15 19:35:00 -
[56] - Quote
I would like to see a change in the way boosters work. I think they should allow you to get SP faster but not giving you more weekly SP. That way people with money are able to pay to reach their weekly cap faster while allowing people not willing to pay still to reach the same cap, just by playing more.
If that mechanism were in place I'd like to see a $15 package that would include monthly boosters. |
Skihids
The Tritan Industries RISE of LEGION
1187
|
Posted - 2013.04.15 20:35:00 -
[57] - Quote
The game is based around mercenary corporations, yet we are all indistinguishable from each other. What corporation or military organization today is just like every other?
Sell a cosmetic skin to each corp that its members can wear as long as they are in the corp..
You could also make a pretty penny selling paint jobs to vehicle drivers. Pilots have been painting nose art for decades and I don't see that being lost in the future.
I wouldn't want it to be on a per item basis, either a BPO per design or a monthly sub for whatever design I wanted. |
BlG MAMA
PLAYSTATION4
52
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Posted - 2013.04.16 01:24:00 -
[58] - Quote
60$ like for a normal game . P2W is not that popular on consoles and it will never be because people play on console to enjoy and spend some time in a video game not time and money on a regular basis. P2W is a PC trend sustained by desperate nerds who have time and money to spend in order to win in a video game, im sorry but its the hard cold truth. Make the game standard price and remove AURUM items making all equals in equipment and separated only by skill. Game supposed to have "cosmetics" ala skins but alll i see is better items for $$$.
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Iron Wolf Saber
BetaMax. CRONOS.
3452
|
Posted - 2013.04.16 02:12:00 -
[59] - Quote
BlG MAMA wrote:60$ like for a normal game . P2W is not that popular on consoles and it will never be because people play on console to enjoy and spend some time in a video game not time and money on a regular basis. P2W is a PC trend sustained by desperate nerds who have time and money to spend in order to win in a video game, im sorry but its the hard cold truth. Make the game standard price and remove AURUM items making all equals in equipment and separated only by skill. Game supposed to have "cosmetics" ala skins but alll i see is better items for $$$.
Unfourtunately 'Microtrending' is popularized by EA on consoles, other developers are following suit at the encouragement of Microsoft, Sony, and minorly Nintendo and big publishers including Activision, and even 343 are on the band wangon. You're 5 years behind the curve and if you are not developing a microtrending game you're not going to stay competitive. 60 usd a game is no longer cutting it and console players want MOAR for their game experiences. Expect all your Triple AAA titles to max out 120$ USD an iteration or more. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
152
|
Posted - 2013.04.16 02:20:00 -
[60] - Quote
I am divided. I have an eve account that I am paying for but don't play much on - just for the sake that sometime I may start using it to farm ISK for Dust. To me it seems that > 10$ per month subscription is more than enough reward for dev's for their work. Early on in Dust I find myself paying real money for boosters, I think eventually I will stop paying though once I have all the core skills I really want.
I wish there was a subscription option where you gain access to some permanent perks in the game through a monthly charge. |
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