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blue gt
Algintal Core Gallente Federation
0
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Posted - 2013.03.12 09:10:00 -
[91] - Quote
XeroTheBigBoss wrote:Chilled Pill wrote:Scouts are great. I wish I spec'd into it instead of the assault suit. Why though?
they are a lot of fun to play, assaults may be more effective, but nothing beats the thrill of playing scout well. The situations I have fought my way into and out of again as a scout, other suits could only dream of. If scouts could fall more the ten feet without taking falling damage ................. there we go thats how you fix scouts they don't take falling damage unless they don't activate their inertial dampers, and a small speed buff(you can always find a ledge)
If you think thats unfair so is losing most of my shields because I dropped one story, and wondering every time I jump off of something if some one will put three rounds in me so I fall to my death. |
ZiwZih
Sinq Laison Gendarmes Gallente Federation
77
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Posted - 2013.03.12 16:51:00 -
[92] - Quote
blue gt wrote:as an avid scout user I can tell you they are not fine nor are they broken to the point of uselessness but, as I said above, they do need a buff and something that will help them at the start but has no consequence in the later stages of scouting.
That's why I found my self nodding as a sign of approval to both Zan's and Garrett's post.
Also, Garrett: Cmdr Wand announced that they will look at disparity between KBM and Sixaxis. When you go max DPI which PS3 allows, you definitely turn a bit faster. Now, as a Scout setting that high DPI means you cannot hit anything, but Heavy may come close to top speed and manage his aim.
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ODiETH
Seraphim Auxiliaries CRONOS.
0
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Posted - 2013.03.12 17:01:00 -
[93] - Quote
Garrett Blacknova wrote:Sleepy Zan wrote:I have gone up against some of the best snipers in this game, and from personal experience I can tell you have absolutely no idea what your talking about here. Sniping is what I do and I happen to run a scout suit and do you know what I found from my own results? A-series scout < type-I assault. So because YOU are better with the Assault, and play Sniper in the manner that best suits an Assault suit, the VERY DIFFERENT playstyle that makes a Scout Sniper viable doesn't exist? Sorry, but no. Sleepy is the best Scout Sniper I have ever gone up against. I'm not picking sides here since I have little invested into scout suits, I'm just giving respect where it's due.
btw Sleepy we need to squad up again whenever your on. |
Garrett Blacknova
Codex Troopers
1975
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Posted - 2013.03.12 17:07:00 -
[94] - Quote
ZiwZih wrote:Also, Garrett: Cmdr Wand announced that they will look at disparity between KBM and Sixaxis. When you go max DPI which PS3 allows, you definitely turn a bit faster. Now, as a Scout setting that high DPI means you cannot hit anything, but Heavy may come close to top speed and manage his aim. I've actually seen that since I posted earlier. it's interesting.
Quote:The dev team will compare turn speeds with kbm and controllers for both infantry and vehicles to see if there are inconsistancies. That doesn't say they'll look at the disparity, which assumes that there is a disparity to look at. It says they'll look to see if there is a disparity or not, which is completely different. With how they've worded that, it's clear that there SHOULDN'T be a difference in max turning speeds between control schemes, and if there is, it's a bug and will be fixed.
I haven't personally seen evidence of this, and I haven't seen confirmation from CCP that they consider it any more than a concern to be investigated, so while it's possible it's true, I'm still viewing it as a rumour until I see evidence of it for myself. If and when that happens, cool, but at the moment, I'm happy that CCP are investigating it as a possible problem while people are reporting it as such. |
Matticus Monk
Ordus Trismegistus
4
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Posted - 2013.03.12 19:24:00 -
[95] - Quote
I mostly play a scout and started off (like many others) as primarily a sniper.
However, the more familiar I get with using drop uplinks and remote explosives, and the better my aim gets I find I play primarily (90%) by running objectives on the ground, hunting down snipers, taking out a few opponents when I can get an advantage, etc.... and I primarly use an AR or I go w/ a sidearm SMG/pistol fit for the challenge.
While it doesn't stand up to the Assault suit in terms of ability to withstand a blow or versatility, there is a noticeable difference in my ability to go unnoticed and pick up enemies on the TAC net in my scout fit (all I use are passive scanning, dampening, tracking range skills - my suit modules are armor repair, stamina and shield extenders for the dragonfly)
So, regardless of some of the back and forth, which is good on both sides, anyone who thinks the scout suit is useless suprises me. Sure, it has weaknesses, but the strengths favor certain playstyles. If that can't be seen , well....
For me it's a challenge, and by far initially it was the most difficult suit to stay alive in. But as I get better, it's also becoming more effective and more lethal. Good times. |
ZiwZih
Sinq Laison Gendarmes Gallente Federation
78
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Posted - 2013.03.12 19:33:00 -
[96] - Quote
Garrett Blacknova wrote:ZiwZih wrote:Also, Garrett: Cmdr Wand announced that they will look at disparity between KBM and Sixaxis. When you go max DPI which PS3 allows, you definitely turn a bit faster. Now, as a Scout setting that high DPI means you cannot hit anything, but Heavy may come close to top speed and manage his aim. I've actually seen that since I posted earlier. it's interesting. Quote:The dev team will compare turn speeds with kbm and controllers for both infantry and vehicles to see if there are inconsistancies. That doesn't say they'll look at the disparity, which assumes that there is a disparity to look at. It says they'll look to see if there is a disparity or not, which is completely different. With how they've worded that, it's clear that there SHOULDN'T be a difference in max turning speeds between control schemes, and if there is, it's a bug and will be fixed. I haven't personally seen evidence of this, and I haven't seen confirmation from CCP that they consider it any more than a concern to be investigated, so while it's possible it's true, I'm still viewing it as a rumour until I see evidence of it for myself. If and when that happens, cool, but at the moment, I'm happy that CCP are investigating it as a possible problem while people are reporting it as such.
If you haven't seen, that means you tested? If not, try this: set your DPI on mouse to 3200 DPI (that will be set to 2000 by PS3 if the limit exist at all) and and set mouse sensitivity to highest. Then set your Seixaxis sensitivity to X-Y highest.
A Scout using a mouse with this settings is almost impossible to be aimed/played with. Sixaxis is fast but more manageable. There most certainly is disparity. |
Garrett Blacknova
Codex Troopers
1985
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Posted - 2013.03.12 19:43:00 -
[97] - Quote
ZiwZih wrote:Garrett Blacknova wrote:ZiwZih wrote:Also, Garrett: Cmdr Wand announced that they will look at disparity between KBM and Sixaxis. When you go max DPI which PS3 allows, you definitely turn a bit faster. Now, as a Scout setting that high DPI means you cannot hit anything, but Heavy may come close to top speed and manage his aim. I've actually seen that since I posted earlier. it's interesting. Quote:The dev team will compare turn speeds with kbm and controllers for both infantry and vehicles to see if there are inconsistancies. That doesn't say they'll look at the disparity, which assumes that there is a disparity to look at. It says they'll look to see if there is a disparity or not, which is completely different. With how they've worded that, it's clear that there SHOULDN'T be a difference in max turning speeds between control schemes, and if there is, it's a bug and will be fixed. I haven't personally seen evidence of this, and I haven't seen confirmation from CCP that they consider it any more than a concern to be investigated, so while it's possible it's true, I'm still viewing it as a rumour until I see evidence of it for myself. If and when that happens, cool, but at the moment, I'm happy that CCP are investigating it as a possible problem while people are reporting it as such. If you haven't seen, that means you tested? If not, try this: set your DPI on mouse to 3200 DPI (that will be set to 2000 by PS3 if the limit exist at all) and and set mouse sensitivity to highest. Then set your Seixaxis sensitivity to X-Y highest. A Scout using a mouse with this settings is almost impossible to be aimed/played with. Sixaxis is fast but more manageable. There most certainly is disparity. I have a cheap hand-me-down mouse that I use to play DUST. I don't have DPI settings. To try and test this myself, I've had to borrow a proper gaming mouse from a friend, and I didn't get much time to test the game with it. When I tried, there didn't seem to be a significant difference in turn speed as I adjusted the DPI settings, but higher DPI meant I got more fluid and precise control (much like I got while tweaking the PSMove deadzone settings to confirm that they affect the sixaxis controller). I have heard from a few people that this glitch doesn't work with all mice though, so it's not something I can say conclusively. It's entirely possible that I've only missed out on seeing this because it doesn't happen with the mice I've used. But I also haven't seen anyone who looked to be turning outside of the usual turn speeds the game caps you at, so while I MIGHT have had someone do this to me and not noticed, the fact that I haven't noticed means that I don't have any confirmation of it. I think that a faster turn speed is something I'd be likely to notice though, particularly since I've been looking out for it on purpose since hearing about the possibility. |
loumanchew
Ametat Security Amarr Empire
1
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Posted - 2013.03.30 19:45:00 -
[98] - Quote
I have been playing for about 2 months now and really tried convincing myself that the scout is the best sniper but I must admit, it really isn't. I love the speed and mobility but since you are so weak to spray, you kind of want to stay hidden more, but then you run the risk of being an easy head shot. I find that for stationnary sniping, you have to be able to handle 1 head shot to at least have a chance to get out of dodge. What suit can give you that? That's right, any other suit in the game. The truth is that anyone that has played the game more than a week knows the sniping spots so being able to not be on radar is really not an issue. I one shot scouts all day long in my assault fit and I think that it's a shame that the role they were built for is really not all that specialised to their class.
Possible solutions:
1-Make the sniping weapons a scout only weapon, like the HMG is a heavy only weapon. But then get ready for the majority of players who have realized the place to be is assault suit who want to keep their superiority.
2-Reduce or nullify the sway when in a scout suit to justify better the non CQC role of the scout.
3-Give the scout more CPU/PG and a high slot or more shield so that it is not so paper thin and can get more into a CQC role.
4-Give a dam% bonus to weapons with scope to the scout (not just the sniper but the tactical AR too. This would actually make both come back to life.)
What I am finding more and more is that an assault suit with a lazer in small maps can really outperform a sniper. I can't count how many times I started shooting at the same time as a lazer and he got me down faster than I could hit with the second bullet...the sad part is that he could strafe at the same time...plz...
Anyways that's my 2 cents. |
Snaps Tremor
The Tritan Industries
61
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Posted - 2013.03.30 20:36:00 -
[99] - Quote
XeroTheBigBoss wrote:DUST Fiend wrote:I think there is a serious lack of appreciation for the scouts mobility, not necessarily its speed. The ability to quickly jump over hindering terrain to disappear is a godsend. Running two enhanced profile dampeners, I very often lose groups of enemies, only to sneak up around behind them to unleash terror on them. Assault Shotgun is definitely the way to go in a one on one fight, but I'm french, and a fair fight is one that I win, soooo...... Again it seems Scouts ONLY weapon of success is shotguns I shouldn't be stuck to only one gun to achieve success I should be able to use a AR just like any other suit.
If you don't understand why an AR is a shitfit for a Scout suit you don't understand the Scout suit full stop. The AR is an attritional tracking weapon, and due to the lack of HP a Scout can't win the default Dust engagement where two meatshields grind away at each other until one runs out of extenders. Luckily there are other ways to play, and plenty of weapons that trade the reliability and universality of the AR for more specific (and crucially, more effective) ways of killing people before they have a chance to puttaputta you to death over the space of three to five seconds.
The only reason people haven't realised this yet is due to damage mods being hugely exploitable to the point where they can push the AR into a place where the time advantage of more effective weapons is lost. That advantage isn't likely to be around after the beginning of May, and if you don't wake up to this now you'll be holding your breath and rolling on the floor when the inevitable nerf comes. |
Scheneighnay McBob
Bojo's School of the Trades
1151
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Posted - 2013.03.30 21:52:00 -
[100] - Quote
To get into the mindset of how to correctly play as a non-sniper scout, make sure you're listening to yakety sax during the battle.
They may catch you, but not until after you've done a good deal of damage to everyone involved. |
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