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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Raven Harkonen
Prima Gallicus
1
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Posted - 2013.03.31 14:46:00 -
[1] - Quote
Hi everyone!
Here as you can see I am a fan of the saga of Dune novels by Frank Herbert, problem when creating my character I made a spelling mistake in Harkonnen ... So that is it possible to put the missing N?
Thank you in advance! |
Raven Harkonnen
Mikramurka Shock Troop Minmatar Republic
0
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Posted - 2013.03.31 15:39:00 -
[2] - Quote
Nope |
Raven Harkonen
Prima Gallicus
1
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Posted - 2013.03.31 21:05:00 -
[3] - Quote
WHAT THE F****** HELL
Are you a troll who created a character with the right spelling just to **** me off ?
If you are it's quite pathetic...
Delete it so !! |
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GM Vegas
Game Masters C C P Alliance
452
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Posted - 2013.03.31 21:27:00 -
[4] - Quote
We are unable to change character names I am afraid. We may only change names if the change is cosmetic only (changing the case of a letter for example) or in specific situations (such as an offensive name) or if the change is requested very soon after a character has been created.
Adding letters or changing one is unfortunately out of the question.
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Nemo Bluntz
Chatelain Rapid Response Gallente Federation
41
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Posted - 2013.03.31 21:54:00 -
[5] - Quote
Raven Harkonen wrote:Hi everyone! Here as you can see I am a fan of the saga of Dune novels by Frank Herbert, problem when creating my character I made a spelling mistake in Harkonnen ... So that is it possible to put the missing N? Thank you in advance! How old is this character? If its new, terminate him and make a new one with the correct spelling. |
Raven Harkonen
Prima Gallicus
1
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Posted - 2013.03.31 22:11:00 -
[6] - Quote
It's my usual character, the only one I'm using... And I have 4 millions SP on it... Well it's just a missing letter. |
Arkena Wyrnspire
Turalyon Plus
0
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Posted - 2013.03.31 22:19:00 -
[7] - Quote
Bad luck mate, I guess. |
Boomer Dues Mortis
D3ath D3alers RISE of LEGION
49
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Posted - 2013.04.01 03:11:00 -
[8] - Quote
Yeah they are very strict on the name thing I accidently made my name Dues when it should be Deus and it was 20 days old and would not let me change it. |
Raven Harkonen
Prima Gallicus
2
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Posted - 2013.04.01 04:14:00 -
[9] - Quote
Anyway it's no big deal to add a single letter!! Why be so intransigent? |
Enalie
Gentlemen's Foreign Legion Gentlemen's Agreement
7
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Posted - 2013.04.01 05:33:00 -
[10] - Quote
Raven Harkonen wrote:Anyway it's no big deal to add a single letter!! Why be so intransigent? Edit: TL;DR: adding/removing/changing a letter has significant consequences (which changing the case doesn't have)
Because your character name is a unique identifier (or key) that CCP can use to retrieve and store information. As time passes and you play the game, you end up interacting with more and more services where your character name is used for access. Changing your characters name changes the access token, meaning that CCP would have to go through every service you may or may not have interacted with, and change the listing. If they don't, then your character after the change would would lose access to that information (losing corp history, stats, inventory, etc). Additionally, this might leave behind orphaned records, which take up space, and can cause conflicts with future characters who might use the same name. As to why changing cases isn't an issue, I would assume that whenever they perform a look-up, it probably converts the string to a specific case.
In python, there is a data structure called a dict'(short for dictionary). You add information to it by giving it a key, which is a string (a series of characters), and a ]b]value[/b] which is the information you want to store. You can add many key/value pairs to that dict, creating a versatile structure for storing information. In order to retrieve a value, you give it a string, and that string must exactly match the key.
For example, you have a merc named "Dud" and whenever the server tries to look up his information, it uses the key "dud" (the all lowercase version of his name). He somehow manages to change his name to "Dude" and the server now uses "dude" as the key. Since "dude" doesn't match "dud," the server won't be able to retrieve any of his previously stored data.
Another merc named "GoOdLuCk ReAdInGtHis" decides to change his name to "GoodLuck ReadingThis." Since the lowercase versions of both names are the same, the server has no issue looking up previous information. |
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Rasatsu
Much Crying Old Experts
564
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Posted - 2013.04.01 11:30:00 -
[11] - Quote
Enalie wrote:Raven Harkonen wrote:Anyway it's no big deal to add a single letter!! Why be so intransigent? Edit: TL;DR: adding/removing/changing a letter has significant consequences (which changing the case doesn't have) Because your character name is a unique identifier (or key) that CCP can use to retrieve and store information. As time passes and you play the game, you end up interacting with more and more services where your character name is used for access. Changing your characters name changes the access token, meaning that CCP would have to go through every service you may or may not have interacted with, and change the listing. If they don't, then your character after the change would would lose access to that information (losing corp history, stats, inventory, etc). Additionally, this might leave behind orphaned records, which take up space, and can cause conflicts with future characters who might use the same name. As to why changing cases isn't an issue, I would assume that whenever they perform a look-up, it probably converts the string to a specific case.
Wrong, oh so so so so very very wrong.
They have a numeric charID.
Enalie wrote:In python, there is a data structure called a dict'(short for dictionary). You add information to it by giving it a key, which is a string (a series of characters), and a ]b]value[/b] which is the information you want to store. You can add many key/value pairs to that dict, creating a versatile structure for storing information. In order to retrieve a value, you give it a string, and that string must exactly match the key.
Lol, yes... I bet they're storing everything as a big dump of a python dict.
Enalie wrote:For example, you have a merc named "Dud" and whenever the server tries to look up his information, it uses the key "dud" (the all lowercase version of his name). He somehow manages to change his name to "Dude" and the server now uses "dude" as the key. Since "dude" doesn't match "dud," the server won't be able to retrieve any of his previously stored data.
Another merc named "GoOdLuCk ReAdInGtHis" decides to change his name to "GoodLuck ReadingThis." Since the lowercase versions of both names are the same, the server has no issue looking up previous information.
More lol. |
Snaps Tremor
The Tritan Industries
61
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Posted - 2013.04.01 15:16:00 -
[12] - Quote
You don't need to assume database structures to understand why names can't be changed on a whim. If you have 100 devs and 100,000+ players setting a precedent where one person gets their name changed on request can tie up GMs and devs in all sorts of stupid **** (consider the trolling potential on top of legit requests) that takes them away from working on actual productive things instead of player-generated drama. |
Enalie
Gentlemen's Foreign Legion Gentlemen's Agreement
7
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Posted - 2013.04.01 20:52:00 -
[13] - Quote
Rasatsu wrote:Enalie wrote:Raven Harkonen wrote:Anyway it's no big deal to add a single letter!! Why be so intransigent? Edit: TL;DR: adding/removing/changing a letter has significant consequences (which changing the case doesn't have) Because your character name is a unique identifier (or key) that CCP can use to retrieve and store information. As time passes and you play the game, you end up interacting with more and more services where your character name is used for access. Changing your characters name changes the access token, meaning that CCP would have to go through every service you may or may not have interacted with, and change the listing. If they don't, then your character after the change would would lose access to that information (losing corp history, stats, inventory, etc). Additionally, this might leave behind orphaned records, which take up space, and can cause conflicts with future characters who might use the same name. As to why changing cases isn't an issue, I would assume that whenever they perform a look-up, it probably converts the string to a specific case. Wrong, oh so so so so very very wrong. They have a numeric charID. Enalie wrote:In python, there is a data structure called a dict'(short for dictionary). You add information to it by giving it a key, which is a string (a series of characters), and a ]b]value[/b] which is the information you want to store. You can add many key/value pairs to that dict, creating a versatile structure for storing information. In order to retrieve a value, you give it a string, and that string must exactly match the key. Lol, yes... I bet they're storing everything as a big dump of a python dict. Enalie wrote:For example, you have a merc named "Dud" and whenever the server tries to look up his information, it uses the key "dud" (the all lowercase version of his name). He somehow manages to change his name to "Dude" and the server now uses "dude" as the key. Since "dude" doesn't match "dud," the server won't be able to retrieve any of his previously stored data.
Another merc named "GoOdLuCk ReAdInGtHis" decides to change his name to "GoodLuck ReadingThis." Since the lowercase versions of both names are the same, the server has no issue looking up previous information. More lol. It was a basic example, I would find it extremely unlikely that a characters information is stored in any one specific location. As for the character IDs, I know they use numerical identifiers for the API and other external uses, but that isn't necessarily a representation of what is used internally. As I don't work for CCP, I can only make a guess as to what they have implemented. Given the restrictions in place, I only attempted to give a plausible reason as to why it might be this way. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
272
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Posted - 2013.04.02 03:49:00 -
[14] - Quote
If you think the last name is nonsense, don't worry!
In Finland, a last name "H+ñrk+¦nen" is fairly common.
=) |
Rasatsu
Much Crying Old Experts
565
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Posted - 2013.04.02 09:19:00 -
[15] - Quote
Enalie wrote:It was a basic example, I would find it extremely unlikely that a characters information is stored in any one specific location. As for the character IDs, I know they use numerical identifiers for the API and other external uses, but that isn't necessarily a representation of what is used internally. As I don't work for CCP, I can only make a guess as to what they have implemented. Given the restrictions in place, I only attempted to give a plausible reason as to why it might be this way. A basic example that shows a total lack of insight into database related programming.
Your guess was neither industry practice nor even a sensible design. |
Coleman Gray
RED COLONIAL MARINES Covert Intervention
152
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Posted - 2013.04.02 10:18:00 -
[16] - Quote
if it's any consolation when I seen ya name I thought Dune. |
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