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321. Change the heavy suit bonuses - in General Discussions [original thread]
Change commandos bonus from reload (+5%) to swap speed (+10%) per level the swap currently is such a clunky interruptive action.
- by Slag Emberforge - at 2013.11.01 14:02:00
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322. Splash is the problem, from Mass Drivers to Flaylocks to Forges - in General Discussions [original thread]
+1 Reav, Try the weapons people it really puts things in perspective, I use AR, LR, MD, FG, HMG, SMG, and Flaylock. They are by no means balanced and certainly have their pros/cons but without trying them it is hard to asses what skills they actu...
- by Slag Emberforge - at 2013.11.01 13:41:00
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323. Why does the basic laser , advanced and prototype laser all have the SAME range? - in General Discussions [original thread]
You can hold the trigger for moderately longer. I think like one second longer. For increased skill investment, cost per weapon, fitting requirements, and feedback damage is HIGHER (which you shouldn't be getting anyways but still) you gain one se...
- by Slag Emberforge - at 2013.11.01 13:28:00
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324. The greatest enemy of all mercenaries - in General Discussions [original thread]
Cpl Foster USMC wrote: Molden Heath Police Dept... I was soloing pubs last night and they completely decimated the ambush was in, I scored first place on my side... With two kills. It was that bad.
- by Slag Emberforge - at 2013.11.01 13:09:00
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325. Proof That CCP Doesn't Love Us - in General Discussions [original thread]
Atiim speaks for the people, almost all of these need addressed. Also CPM digging into each other.. Huh.
- by Slag Emberforge - at 2013.11.01 13:00:00
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326. Gernade resupply should be removed completely - in General Discussions [original thread]
As a nerfed heavy, medium range and groups require grenade and strategy, a heavy is a big enough target, but a wounded heavy is like seal clubbing, everyone wants to get in on that. Even militia/standard grenades when used tactically, absolutely ...
- by Slag Emberforge - at 2013.11.01 12:34:00
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327. Splash is the problem, from Mass Drivers to Flaylocks to Forges - in General Discussions [original thread]
Sounds like OP got his (m)ass drivered, don't be so butthurt bro, it'll heal up!
- by Slag Emberforge - at 2013.11.01 12:13:00
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328. Tanks need mercy. - in General Discussions [original thread]
Perhaps your maker will grant you mercy. I can't say the same.
- by Slag Emberforge - at 2013.10.31 18:53:00
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329. how many people are saving sp for the new weapons? - in General Discussions [original thread]
Too many core skills and side arm leveling that help me immediately take precedence over the "could be December" patch
- by Slag Emberforge - at 2013.10.31 17:48:00
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330. Gernade resupply should be removed completely - in General Discussions [original thread]
Get over yourselves, the grenade is an absolutely lethal tool in any arsenal, do I believe I should be able to endless toss them? No. But you best be joking if you think 1 non-restock able grenade is a good idea.
- by Slag Emberforge - at 2013.10.31 17:41:00
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331. CCP Go fck yourselves - in General Discussions [original thread]
ITT; overly butthurt scrub
- by Slag Emberforge - at 2013.10.31 14:51:00
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332. LAV Drivers in 1.7 - Thoughts and Discussion - in General Discussions [original thread]
I think the buff is great for LAVs I'm a FG myself and I use them for transport, but two swarms currently absolutely wrecks them, for me this isn't a big deal as the primary purpose is mitigating the mobility problems of the heavy suit, but they s...
- by Slag Emberforge - at 2013.10.31 13:04:00
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333. being punnished for seceding - in General Discussions [original thread]
I see two changes that need to be made, a pint of WP generated by damage done to assist with AV stalemate scenario, and change the needle to only award points if the target actually lives for more than a second or two. Nothing I hate worse than g...
- by Slag Emberforge - at 2013.10.29 20:40:00
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334. FG needs to be... - in General Discussions [original thread]
bear90211 wrote: only able to do sheild damage, or just armor, and a vary reduced range as its an electrical charge, (dissipates over a range) so give it drop off damage and make it so it cant OHK an enemy, or deal nearly 4k DMG for the breach,...
- by Slag Emberforge - at 2013.10.29 18:56:00
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335. Buff the commando - in General Discussions [original thread]
Been saying this stuff for awhile lolmando need love.
- by Slag Emberforge - at 2013.10.28 22:00:00
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336. Roof forgers a problem in PC. - in General Discussions [original thread]
I could be mistaken but I think the real truth Behind the rail turrets functionality is the fact that a operator of the turret does not have any investment because the Forge is tied to the heavy suit and is a completely different scenario. If yo...
- by Slag Emberforge - at 2013.10.28 20:46:00
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337. $250,000 annual tournament prize giveaway marketing idea - in General Discussions [original thread]
Only if they add limited time BPOs to the marketplace to fund this event. Also drop a zero or three bub.
- by Slag Emberforge - at 2013.10.28 20:29:00
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338. Are MCCs sky whales? - in General Discussions [original thread]
Yeah yeah we blow up your ships and piece together our own, it's a Matar eat Amarr world out there.
- by Slag Emberforge - at 2013.10.28 20:27:00
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339. Are MCCs sky whales? - in General Discussions [original thread]
If its a floating piece of turd.. Where did it come from and it's sad that ***** has the same missile absorptive qualities as a high tech ship. By sad I mean sad for you rich folk. Lol Edit: didn't realize that's f3c3s was a curse word?
- by Slag Emberforge - at 2013.10.28 20:22:00
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340. Roof forgers a problem in PC. - in General Discussions [original thread]
Skihids wrote: The FG should have dispersion re-introduced. Not so much that you can't hit the broad side of a tank at 100m, but enough that you are more than likely going to miss infantry. Lower the splash radius enough that that miss won't ...
- by Slag Emberforge - at 2013.10.28 20:18:00
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