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Monkey MAC
killer taxi company General Tso's Alliance
887
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Posted - 2013.10.31 23:36:00 -
[61] - Quote
John ShepardIII wrote:I understand when people throw Grenades whenever people are clustered, but what I really hate is when I turn a corner and see the guy run away and start cooking his grenade. He doesn't even try to shoot me. That's why I think you should only get grenades by the same way you get more uplinks or nanohives back :)
And what if the guy has a weapon that wouldn't work in that situation? It might be most logical to lob a grenade at you
The pen is mightier than the sword
The gun is mightier than both
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Michael Arck
Anubis Prime Syndicate
1723
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Posted - 2013.10.31 23:39:00 -
[62] - Quote
But it's war though.
This is not a "gentlemen's scuffle" where we slap each other with white leather gloves, take 10 paces and turn and shoot. This is brutal war. To talk about "nade spam" is really nonsensical. That mentality doesn't even fit in the New Eden universe where limits are pushed to achieve fortune for any chosen sovereignty. |
John ShepardIII
Ancient Exiles
32
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Posted - 2013.10.31 23:43:00 -
[63] - Quote
Monkey MAC wrote:John ShepardIII wrote:I understand when people throw Grenades whenever people are clustered, but what I really hate is when I turn a corner and see the guy run away and start cooking his grenade. He doesn't even try to shoot me. That's why I think you should only get grenades by the same way you get more uplinks or nanohives back :) And what if the guy has a weapon that wouldn't work in that situation? It might be most logical to lob a grenade at you True, I would understand if a guy using a laser rifle threw grenades at me, but few people use laser rifles. Most people use AR or SR and those would be good in that situation. |
Quil Evrything
DUST University Ivy League
321
|
Posted - 2013.10.31 23:43:00 -
[64] - Quote
John ShepardIII wrote:I understand when people throw Grenades whenever people are clustered, but what I really hate is when I turn a corner and see the guy run away and start cooking his grenade. He doesn't even try to shoot me. ....
And, that's broken.. how? Because you dont get to kill him as easily?
Sorry, I'm not seeing a problem with existing grenades.
Grenades are meant for killing. 1, or 10, either way, if it results in a kill, then it was an appropriate use of a grenade.
If people are camping hives... then take out the hives. Use your own grenades, or an MD, or.... just go somewhere else.
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Quil Evrything
DUST University Ivy League
321
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Posted - 2013.10.31 23:46:00 -
[65] - Quote
Vin Vicious wrote: Flanking and ANY sort of tactic in this game is completely out the window with the introduction of god mode scanners Not only do you know where the whole entire team is at AND going, you get too see them for the next 16 to 25 seconds! Couple that with the short cooldown, you literally get to see the entire red team for the entire match.
Discuss.
You need to learn the definition of the word "literally". that aint it.
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Logi Bro
Greatness Achieved Through Training EoN.
2299
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Posted - 2013.10.31 23:49:00 -
[66] - Quote
People that are against nerfing grenades are the same people that are spamming them.
FYI to the people saying this is a proto user butthurt thread, the only people that don't die from grenade spam are proto users, because of their high EHP.
Been Logistics since before it was cool.
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John ShepardIII
Ancient Exiles
32
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Posted - 2013.10.31 23:56:00 -
[67] - Quote
Quil Evrything wrote:John ShepardIII wrote:I understand when people throw Grenades whenever people are clustered, but what I really hate is when I turn a corner and see the guy run away and start cooking his grenade. He doesn't even try to shoot me. .... And, that's broken.. how? Because you dont get to kill him as easily? Sorry, I'm not seeing a problem with existing grenades. Grenades are meant for killing. 1, or 10, either way, if it results in a kill, then it was an appropriate use of a grenade. If people are camping hives... then take out the hives. Use your own grenades, or an MD, or.... just go somewhere else. It's a problem because what's the point of having a gun in this game if all you do is chunk grenades to kill people |
Monkey MAC
killer taxi company General Tso's Alliance
887
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Posted - 2013.11.01 00:14:00 -
[68] - Quote
Logi Bro wrote:People that are against nerfing grenades are the same people that are spamming them.
FYI to the people saying this is a proto user butthurt thread, the only people that don't die from grenade spam are proto users, because of their high EHP.
They die all day to mine!
Ill assume your talking to me because I pretty much said its a proto butthurt thread! Grenades don't need a nerf, they do their job, and they do it well!
HOWEVER, there are things that can be done to stop overuse of grenades in certain situations, I have already provided a list. But I might add 1 more thing.
Throwing more than 1 grenade in quick succesion can be stumped by adding an additional 0.3 secs between the 2 grenades, on top of the extra 0.1 sec per grenade I already suggested.
The pen is mightier than the sword
The gun is mightier than both
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Michael Arck
Anubis Prime Syndicate
1723
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Posted - 2013.11.01 00:37:00 -
[69] - Quote
Logi Bro wrote:People that are against nerfing grenades are the same people that are spamming them.
I love it when folks put up "I'm putting a guilt trip on you" posts. You just better watch out for us. Just as much as you learned how to kill with a rifle or whatever you use, we learned how to cook up a nade for your consumption.
There's no such thing as "nade spamming". If this game is left to the community, everything would be nerfed. Sometimes you just gotta suck it up, do some push ups and get smarter.
LOL it's not like a person who cooks pineapples is being all secretive about it either. You're in a chokepoint? Possible nade thrown. Firing at opponent and he retreats behind hill? Possible nade cooking.
It's pretty obvious, ya know. |
Fizzer94
L.O.T.I.S. Public Disorder.
711
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Posted - 2013.11.01 00:38:00 -
[70] - Quote
fawkuima juggalo wrote:awww.... .... sucks to be you -1..... EDIT: okay after reading all the grenade hate i have to give a REAL rebuttal..... check it out..... FIRST if your going to talk about buffing the grenade you have to talk about A REAL issue, mass drivers. grenades cant put out half of the dps a mass driver can ,you can spam with a mass driver twice as hard, plus you can rain g's down on people, you can only have three grenades in your inventory and it stops given them to you at certain extent so i really dont see how you can even be talking about this.... summary : MASS DRIVER HAS BETTER ROF, RANGE, ACCURACY, NO COOK TIME, MORE ANGLES, MORE AMMO AND, ETC GRENADES HAVE BOUNCE, HIGH DAMAGE, AND CONTROLLED COOK..... really i thnk most of you are confused between the two. ive been spammed by g's before..... heres the kick THEY CAN ONLY THROW AS FAR AS YOU GENIUS!!!!! if he can hit you you can hit him...... SIMPLE! fixed your problem.... quit whining. swing the nerf bat at something that needs it. ........... but if your not convinced...... second: Grenades have never been a favorite of an enemy.... they suck to have to doge and when there's a lot coming at you then it really sucks. but just because your getting killed doesn't meant you gotta ruin other peoples time. grenades are there for a reason its for strategic advantage; corners, heavies etc. and they really don't fill there roll very well at all..... the grenade spamming doesn't happen to the extent where it is a problem, especially not compared to mass driver spam as mentioned above. .... DO NOT NERF THE GRENADE PLEASE. Grenades aren't main weapons. We had the same problem with Flaylock Pistols. Grenades should have to be switched to on the selection wheel.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
The Plasma Cannon is not underpowered.
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Vin Vicious
Capital Acquisitions LLC Public Disorder.
568
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Posted - 2013.11.01 01:18:00 -
[71] - Quote
Quil Evrything wrote:Vin Vicious wrote: Flanking and ANY sort of tactic in this game is completely out the window with the introduction of god mode scanners Not only do you know where the whole entire team is at AND going, you get too see them for the next 16 to 25 seconds! Couple that with the short cooldown, you literally get to see the entire red team for the entire match.
Discuss.
You need to learn the definition of the word "literally". that aint it.
Ok Stephen King,
How about this,
You literally need to stop posting
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Patrick57
GunFall Mobilization Covert Intervention
1178
|
Posted - 2013.11.01 01:21:00 -
[72] - Quote
I think the blast radius and base damage need to be lowered.
No more Waffle-nades.....
:D
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Michael Arck
Anubis Prime Syndicate
1725
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Posted - 2013.11.01 01:23:00 -
[73] - Quote
lol @ the "literal" wars |
Luk Manag
of Terror TRE GAFFEL
144
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Posted - 2013.11.01 01:34:00 -
[74] - Quote
Every thread like this is another reason to spam grenades. |
TranquilBiscuit ofVaLoR
The Kaos Legion
336
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Posted - 2013.11.01 02:35:00 -
[75] - Quote
Croned wrote:Do you want proto scanners to be useless? Profile dampeners exist for a reason, and I can't think of a better way to emphasise their use than to actually make them relevant. Also, people who use proto scanners are sacrificing a lot of fitting space that could otherwise go toward better waepons and modules. The scanner trend will die down in a while, and then people will move on to spamming something else. What a lot of people don't realize is that anytime a particular weapon or piece of equipment is used by the majority of the team, an illusion of OP-ness is created. If everyone on the team used a Forge Gun, the opponents would be complaining about Forge Guns. If everyone used laser rifles, the opponents would be complaining about laser rifles. The same goes for so many different things, including shotguns, uplinks, tanks, dropships, mass drivers, scrambler rifles, HMGs, grenades, etc. The only weapon that people don't recognize the spamming of is the Assault Rifle, and to this day ARs continue to rake in more kills than anytbing else. according to your signature, you owe me 5 million isk
How exactly does a Biscuit gain Valor?
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Croned
B o u n d l e s s.
489
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Posted - 2013.11.01 03:23:00 -
[76] - Quote
TranquilBiscuit ofVaLoR wrote:Croned wrote:Do you want proto scanners to be useless? Profile dampeners exist for a reason, and I can't think of a better way to emphasise their use than to actually make them relevant. Also, people who use proto scanners are sacrificing a lot of fitting space that could otherwise go toward better waepons and modules. The scanner trend will die down in a while, and then people will move on to spamming something else. What a lot of people don't realize is that anytime a particular weapon or piece of equipment is used by the majority of the team, an illusion of OP-ness is created. If everyone on the team used a Forge Gun, the opponents would be complaining about Forge Guns. If everyone used laser rifles, the opponents would be complaining about laser rifles. The same goes for so many different things, including shotguns, uplinks, tanks, dropships, mass drivers, scrambler rifles, HMGs, grenades, etc. The only weapon that people don't recognize the spamming of is the Assault Rifle, and to this day ARs continue to rake in more kills than anytbing else. according to your signature, you owe me 5 million isk You actually believed me when I said I'd give out free ISK? Some people are just too gullible...
Anyway, despite the fact that I am not a grenade spammer (I have M1 grenades and only use them to get out of tight situations), I don't support a drastic change. I question where all of you are standing so that you keep getting spammed and why you're staying there. The only time I've actually seen grenades become excessive was this one domination on the new map where the enemy was basically suicide bombing continuously on the mass of us at the objective. Not a single individual was able to throw more than 2 grenades before getting killed, so individual grenade spam was irrelevant. It was just the collection of everyone chucking grenades at once that made it seem so bad. But in reality, any type of explosive would have been effective in that situation, because that's their purpose. Although, I could have sworn that there were still more AR kills...
Oh, and for those of you who keep complaining about the Active Scanner actually working, I think you're forgetting that those scans are only visible to the squad that scans you. A snapshot-based scan would be interesting to test, but I think it would be difficult to distinguish the active scan snapshot from live passive scans.
I'll give you 5 million ISK if you find the word gullible hidden in my post.
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KEROSIINI-TERO
The Rainbow Effect
792
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Posted - 2013.11.01 03:24:00 -
[77] - Quote
KING CHECKMATE wrote:
Grenade Cooking removed = Grenades balanced
Actually cooked nades aren't the ones really spammed, the horrid spam happens at hive and depot locations. Nade spam is the thing people are complaining. Cooked nades are very very powerful, but at least they take a bit planning and some skill to use. |
Happy Violentime
OMFGZOMBIESRUN
134
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Posted - 2013.11.01 03:37:00 -
[78] - Quote
fawkuima juggalo wrote:LHughes wrote:I usually come on here to troll but I'll be serious for once.
I have Ishokone nanohives on my assault suit soley for the grenades
I'm a prolific grenade spammer, I think max two grenades, reduce damage of Grenades 300HP(militia) to 400HP(proto) &also reduce the range so more skill is involved.
To the people who talk about dieng from a 'panic' nade that's you being ****.
Scrambeler rifles also need a nerf. your serious!!!!>..... less range?..... B.S. this game has the shortest throw range ive seen
Tard.... He obviously means blast radius rather than throw distance. Lol |
KEROSIINI-TERO
The Rainbow Effect
792
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Posted - 2013.11.01 03:54:00 -
[79] - Quote
[SUGGESTION:]
Step 1) Reduce grenade resupply rate from hives and depot - drastically. Something like 20-30sec between a new nade (not having to stand on spot though, and multiple hives having no extra benefit).
Step 2) If that is not enough, tune down the Core Locus grenade. Grenade power progression doesn't have to be a fixed increase (like +200 damage, +200 damage, +200damage)
but rather something like
Militia to Standard: +20% Standard to Advanced: +7% Advanced to Proto: + 2-3%
(remember, that increase is still quite large as stacking increasing percentages would make proto level '+X' far more valuable percentage.)
Step 3) Finally, and if REALLY needed which is unlikely, reduce nade amount carried to two for most suits.
EDIT: The first thing should really be enough. |
XxWarlordxX97
Ancient Exiles
5121
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Posted - 2013.11.01 03:56:00 -
[80] - Quote
Vin Vicious wrote:This game has turned into a FPG(first person grenadier(R)) in the span of a month, core locus users are on the rise Everyone is realizing they OHK everything but pro meds and heavies. Add in they have a wider radius than the biggest resupply hive you can get(7.00 vs 7.20) couple that with map lighting, seeing a nade come at you is like trying to find a black crayon mark on a black jacket
This along with the fcuking "SCAN SPAM" has gotten out of hand.
Flanking and ANY sort of tactic in this game is completely out the window with the introduction of god mode scanners Not only do you know where the whole entire team is at AND going, you get too see them for the next 16 to 25 seconds! Couple that with the short cooldown, you literally get to see the entire red team for the entire match.
Discuss.
People will need gun game, I like it
Level 5 forum warrior
Always will be a boss
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KEROSIINI-TERO
The Rainbow Effect
792
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Posted - 2013.11.01 03:58:00 -
[81] - Quote
I'm gonna save the scanner balancing idea onto other thread (any good ones...?) |
Sinboto Simmons
SVER True Blood Public Disorder.
1754
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Posted - 2013.11.01 04:04:00 -
[82] - Quote
Just get used to dieing already, you're immortal one death don't mean jack.
Sinboto - The True Blood Minja.
Forum Warrior level 1
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KEROSIINI-TERO
The Rainbow Effect
792
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Posted - 2013.11.01 10:09:00 -
[83] - Quote
Logi Bro wrote:People that are against nerfing grenades are the same people that are spamming them.
FYI to the people saying this is a proto user butthurt thread, the only people that don't die from grenade spam are proto users, because of their high EHP.
Nope.
Killing people with nades doesn't mean nade spam. Cooking nades =/= spam. Opening a fight with a nade =/= spam. Escaping and dropping nade on your path =/= spam.
So it's clear that there are other uses besides spamming, therefore there are people speaking up for those 'legitimate' uses.
People seem to have different view on what is a nade spam. Nade spam in my opinion is tossing grenades repeatedly AND counting on hives/depots to keep it going.
(I'll recap my suggestion: Grenade resupply rate should be LONG like 30secs or so = your suit won't get a new nade in lesser time.) |
Slag Emberforge
Immortal Retribution
103
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Posted - 2013.11.01 12:34:00 -
[84] - Quote
As a nerfed heavy, medium range and groups require grenade and strategy, a heavy is a big enough target, but a wounded heavy is like seal clubbing, everyone wants to get in on that.
Even militia/standard grenades when used tactically, absolutely mean the difference between living an entire match and dying many times |
Takahiro Kashuken
Red Star. EoN.
1575
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Posted - 2013.11.01 12:59:00 -
[85] - Quote
Takahiro Kashuken wrote:If infantry grenades cannot be resupplied from a nanohive then this should apply to AV nades also
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1
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Posted - 2013.11.01 13:11:00 -
[86] - Quote
When people come around a corner see a guy don't fire one shot from there op AR instead start chucking grenades yeah they may need a nerf.
Who needs proto when my advanced suit is so sexy.
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RydogV
Shadow Company HQ
563
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Posted - 2013.11.01 13:57:00 -
[87] - Quote
Nanohives should no longer resupply grenades. Only supply depots.
I would concede scanners need some tweaking. But to be fair, no one ever used them much before the passive scanning changes so players and CCP really only have these past several weeks of data to go off of.
Specific changes I would recommend would be to limit the beam to a split second pulse. Something that allows the user to scan only what is in front of them and not the 360 spin move that has become the norm. Advanced and Proto levels need only increase range, cone angle or the duration scanned enemies remain visible. Duration should never be more than 10 seconds in my opinion and longer duration should be paired with longer cool-downs, always.
To be fair, enemy detection without a scanner or direct line of sight seems near impossible now. Passive scanning seems ineffective regardless of class. Heavies are often able to sneak up behind me when hacking objectives. In fact I am pretty much only ever alerted to enemy presence by the scanners built into installations that are under friendly control.
Heck even tanks rarely show up on the mini map within my passive scan ability. Vehicles should be able to be detected by all players within a reasonable set range. They are vehicles for crying out loud and should be on my mini map even though I cannot see them...maybe not a solid signature but at least as a blip every second or so...like a sonar ping. It only makes sense...there signatures should be HUGE!
When silenced weapons become available (either through attachments or variations) then firing signatures should indicate enemy presence up to a reasonable set distance beyond standard passive scanning ranges. It only makes sense and will be the only real incentive to use silenced weapons. |
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