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181. seriously... why are people not happy about uprising 1.7 - in General Discussions [original thread]
Nothing new for heavies no fix for our weapons, second nerf in a row for forge guns.. Despite the balance being for "AV" there is a potential for players to survive a direct forge shot.. Which is total bs after the splash nerf. Can't kill with m...
- by Slag Emberforge - at 2013.12.05 19:35:00
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182. Wanna know what totally messed up? - in General Discussions [original thread]
What I'm pissed about is charge time, going to have to retrain my timing. And any chance of medium range combat vs infantry just took a severe nerf.
- by Slag Emberforge - at 2013.12.05 15:54:00
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183. Wanna know what totally messed up? - in General Discussions [original thread]
Ishukone FG will still vaporize people, look at the damage for christs sake. 1500 base damage x 1.15 for prof -> 1725 damage before damage mods. With two damage mods and no proficiency it should be enough. 1500 x 1.10 x 1.087 -> 1793 dama...
- by Slag Emberforge - at 2013.12.05 15:52:00
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184. Dust 514 in a nutshell... - in General Discussions [original thread]
Anmol Singh wrote: Orenji Jiji wrote: Anmol Singh wrote: "We skillied into proto and we should be able to use it when ever we want and we spent the isk as well so we should be able to use proto in pubs. It's not our fault that you cannot ...
- by Slag Emberforge - at 2013.12.05 15:42:00
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185. Oh gawd HMG is so fricking fun - in General Discussions [original thread]
HMG is not working as it should, but I agree with Cat on a couple counts. 1. CQC it is a beast if you shove the barrel down their throat and fill it full of bullets 2. Using cover is you best friend, tight buildings and halls are even better 3. I...
- by Slag Emberforge - at 2013.12.05 15:30:00
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186. Should DMG mods have a penalty? - in General Discussions [original thread]
Jacques Cayton II wrote: Atiim wrote: I don't think you realize this, but niche weapons rely on damage modifiers to outperform the "Jack-Of-All-Trades" weapons such as the Assault Rifle. Not everybody runs a Duvolle or Imperial/Carthum SCR,...
- by Slag Emberforge - at 2013.12.05 15:07:00
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187. Cardhore dage dome - in General Discussions [original thread]
Wat.
- by Slag Emberforge - at 2013.12.05 15:01:00
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188. Selling more 'Templar' BPO's - in General Discussions [original thread]
Huh I guess this stuff will go to PC farmers or vets. Farm the farmers for ISK I guess.
- by Slag Emberforge - at 2013.12.05 14:55:00
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189. ccp AGAIN is making sht work! - in General Discussions [original thread]
Anyone feel pre-emptive OP nerfs are the wrong direction? Hey something is not FOTm, but we don't want it to EVER be FOTM either.. Lets nerf it! Because that worked out so well for the lolmando.. Oh wait.. I don't even use shield extenders, but...
- by Slag Emberforge - at 2013.12.05 14:53:00
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190. Breach forgegun is now super trash, low dps and no decent spike dmg - in General Discussions [original thread]
Foxhound Elite wrote: Well, now breach users can't one-shot my entire Pythons shields off... one olley from a swarmer or another FG round was enough to make me burn after ONE breach round. If that wasn't extreme, then I don't know what is, be...
- by Slag Emberforge - at 2013.12.05 14:47:00
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191. Breach forgegun is now super trash, low dps and no decent spike dmg - in General Discussions [original thread]
OP is spot on. In addition to a 6-second, immobilizing charge duration, the glow effects, and noise. It also had 25% of its damage lopped off. The other forge guns had a 20% increase in charge time, and a 10% drop in damage and while their DPS dr...
- by Slag Emberforge - at 2013.12.05 14:27:00
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192. Raise armour plates CPU - in General Discussions [original thread]
I agree about CPU for REACTIVE plates, but armor plates fitted onto a motorized suit would not necessarily require more servos or electronic components. IMO. Same deal with ferroscale, armor bolted directly onto or inlaid into suits exoskeleton.
- by Slag Emberforge - at 2013.12.05 00:08:00
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193. [Petition] to Change Damage Mods to a Low Slot - in General Discussions [original thread]
No.
- by Slag Emberforge - at 2013.12.05 00:02:00
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194. Raise armour plates CPU - in General Discussions [original thread]
Armor plates shouldn't cost any CPU, just PG IMO.. Oh no.. I used logic on a dust subject!! *Is orbital'd by CCP*
- by Slag Emberforge - at 2013.12.04 23:18:00
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195. Let's Speculate (Neutral) on LAVs - in General Discussions [original thread]
Ill have to see the numbers before I believe it. All of AV but FG gets a nerd, vehicles get significantly more lethal, and then CCP slips in a stealth nerd right before patch day? Seems a little shady IMO, I foresee LAVS being fast and efficient ...
- by Slag Emberforge - at 2013.12.04 23:11:00
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196. Let's Speculate (Neutral) on LAVs - in General Discussions [original thread]
I think LAVs will be much more useful, with that said they will still be susceptible to forge guns as they did NOT get nerfed. Heavies will be primary AV other than Vehicles themselves.
- by Slag Emberforge - at 2013.12.04 22:57:00
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197. Just had an Epiphany about Proto Suits!! - in General Discussions [original thread]
Pr0phetzReck0ning wrote: Officer Dropsuit with 5 Highs and 5 Lows .... Light/Heavy Weapon ... No sidearm... 1 grenade slot and 2 equipment slots and of course more CPU/ PG then Proto!! No sidearm, guess there'll be no officer AV then. Alth...
- by Slag Emberforge - at 2013.12.04 21:36:00
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198. Just had an Epiphany about Proto Suits!! - in General Discussions [original thread]
Until it gets lost to an orbital and your game console ends up in pieces.
- by Slag Emberforge - at 2013.12.04 21:30:00
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199. The shield nerf is a step towards eliminating brick tanking - in General Discussions [original thread]
Save your tears and wait for the numbers people. It could be 1/3/5% penalty just like the 1/3/5 for movement speed on plates. Or 2/4/6.. Or 20/40/60%. The numbers are what determine whether its game breaking or not, and none of you know them. S...
- by Slag Emberforge - at 2013.12.04 21:01:00
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200. AV Nerf, Can a Dev Explain? - in General Discussions [original thread]
Atiim, you can't say swarm launchers take more skill than forge guns.... Grenades take more skill than swarms. To be fair, you can say it, you'd just be wrong. Also of note for terms of balance; you can fit swarms on any suit, unlike the FG wh...
- by Slag Emberforge - at 2013.12.04 19:51:00
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