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141. SCR is OP...Discuss... - in General Discussions [original thread]
SCRs are a bit OP at range, but I only really have an issue with how they perform in CQC. They are way to flipping accurate at long range to also by easy mode in CQC, when you are an assault and you have a pistol/sub specifically for CQC but you ...
- by Slag Emberforge - at 2013.12.09 13:35:00
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142. An Idea On Helping Blueberries Be Less Blueberry - in General Discussions [original thread]
MRBH1997 wrote: Ok I know it's not ******* perfect but does that mean everything to you Jesus Christ. Just actually think about what was typed I don't give a **** about it not being in paragraphs if it wasn't a ***** to type on my phone cause m...
- by Slag Emberforge - at 2013.12.09 13:16:00
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143. Coolest Redberry Ever? - in General Discussions [original thread]
No cool reds, I did have a face to face assault forge gun duel on flat terrain pretty early on. It must of been 8 shots before he got me, no ground spamming, no sidearms, just strafing and gunning.
- by Slag Emberforge - at 2013.12.09 11:41:00
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144. Why the hate for the redline railtanks - in General Discussions [original thread]
I find red line tanks to be cheapass scrub tactics, with that said, they are usually not very observant "see snipers" and I can frequently drive into red with my lav blow them away and drive out... But it largely depends on the map because of terr...
- by Slag Emberforge - at 2013.12.09 04:08:00
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145. What Angers You? - in General Discussions [original thread]
Foxhound Elite wrote: One infantryman with a forge gun 1-3shotting Dropships. Sorry bro! On-topic, god damn mother flipping blueberries that steal my LAV, yes it's free but seriously **** off!
- by Slag Emberforge - at 2013.12.09 04:04:00
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146. Instant fix to grenade's power - in General Discussions [original thread]
IMO the problem is increase per level, grenades should get a small (10%) damage OR Radius increase per tier. currently the the power at standard level is ok, range is reasonable, but by expanding both each tier yields proto grenades that consiste...
- by Slag Emberforge - at 2013.12.07 22:35:00
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147. Aim Assist - in General Discussions [original thread]
I don't know that anyone indicated that, but as there is no way to verify if someone else is using AA, declaring all users need to "HTFU" is just another way to stroke your own epeen, and is not a useful addition to this topic.
- by Slag Emberforge - at 2013.12.07 21:18:00
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148. Can the heavies get their balls back? - in General Discussions [original thread]
Takes balls to roll a heavy anymore, you know you are going out with a handicap, but I still do ok, when the HMG and commando become what they were supposed to be, it will be a joyous murderous day indeed!
- by Slag Emberforge - at 2013.12.07 16:16:00
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149. Aim Assist - in General Discussions [original thread]
Well the consensus seems pretty clear; the most vocal FORUM members want aim assist and KBM gone.. Whether this is actually the voice of the players or not I can't be certain. What seems odd to me is how everyone seems to view it in black and whi...
- by Slag Emberforge - at 2013.12.07 16:11:00
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150. Stuff I'm waiting on (pictures/videos) - in General Discussions [original thread]
deepfried salad gilliam wrote: TEXA5 HiTM4N wrote: maybe one day. but at this rate it wont be in this decade. Maybe their just saving it all for some major regrandrelease event to kick start the player base You mean long after beta 2.0?...
- by Slag Emberforge - at 2013.12.07 03:16:00
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151. Added physical impulses to all weapon impacts? - in General Discussions [original thread]
Some amount of the physics is already in place, however inconsistent. Semi-related you can experience the physics by exiting out of a moving vehicle, I will say it is possible to be launched from a LAV without blowing it up.
- by Slag Emberforge - at 2013.12.07 02:47:00
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152. why dont people like to get in my dropship and why do i get crappy isk payout? - in General Discussions [original thread]
I actually enjoy a good drop ship ride, however it's faster to get to points in a LAV.. Which in turn allows me to deny the enemy dropships. Quid pro quo, if I help you I hurt the team.
- by Slag Emberforge - at 2013.12.07 02:21:00
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153. READ IF YOU SUPPORT THE MATARI OR THE FEDERATION. - in General Discussions [original thread]
~~~~racists in spaaaaaacccce~~~
- by Slag Emberforge - at 2013.12.06 20:08:00
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154. Aim Assist - in General Discussions [original thread]
Operative 1171 Aajli wrote: Slag Emberforge wrote: With that said, I am curious, how many people out there have the balls to admit that they use aim assist, and what is a way we can fix this problem to make aim assist help keep you on target...
- by Slag Emberforge - at 2013.12.06 19:42:00
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155. Aim Assist - in General Discussions [original thread]
Rahl Draak wrote: It's important to note, that before KAGEHOSHI took his ball and went home, he mentioned that there were an entire host of other issues that could possibly be tied to a declining playerbase and the current build's woes. I'm mer...
- by Slag Emberforge - at 2013.12.06 19:39:00
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156. *Attention Caldari FW clients* A Proposition from Sgt Kirk: Will pay ISK for do... - in General Discussions [original thread]
I was planning on fighting for winmatar and Caldari to begin with. I'll keep this in mind. More war points for me I suppose. You can't really ruin my day, while I don't have the ISK to field endless proto suits, I can do quite a bit of damage wit...
- by Slag Emberforge - at 2013.12.06 19:36:00
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157. Aim Assist - in General Discussions [original thread]
Happy Violentime wrote: Rahl Draak wrote: I can't think of one problem completely removing aim assist would create. This is, of course, operating under the assumption that mouse and keyboard is removed and ds3 turn speeds are given the optio...
- by Slag Emberforge - at 2013.12.06 19:23:00
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158. Aim Assist - in General Discussions [original thread]
Rahl Draak wrote: I can't think of one problem completely removing aim assist would create. This is, of course, operating under the assumption that mouse and keyboard is removed and ds3 turn speeds are given the option in sensitivity to vastly ...
- by Slag Emberforge - at 2013.12.06 19:20:00
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159. Aim Assist - in General Discussions [original thread]
Rahl Draak wrote: If AA was completely gone, you wouldn't die in two seconds because, alas, every single shot wouldn't land. Quoted for truth
- by Slag Emberforge - at 2013.12.06 18:43:00
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160. Aim Assist - in General Discussions [original thread]
It's not that all of it needs to be removed, but I'd like to see AA toned down and turn speed increased. Killing strafing targets on a heavy without it is almost impossible. In CQC
- by Slag Emberforge - at 2013.12.06 18:11:00
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