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1021. [REQUEST] Limit the amount of droplinks/nanohives people have on field - in Feedback/Requests [original thread]
No Nova, he's complaining about something one or two Logis can do with a single suit. He doesn't want three or four uplinks all within a thirty meter radius of an objective because he can't deal with it. The thing is that uplinks and their dens...
- by Skihids - at 2013.11.01 13:29:00
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1022. [Request] Only 1 active drop uplink per 100 meters - in Feedback/Requests [original thread]
That is a completely unworkable proposition. Take any map and see how many 100m radius circles you can pack on it. Now look at the useless location that would place each uplink. Go back and draw your first circle again putting the uplink in a...
- by Skihids - at 2013.11.01 10:52:00
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1023. You know what....This game is better than you people think it is - in General Discussions [original thread]
I used to play CoD, but I got bored. Yes it's polished, but you max out quickly and the only thing to do after that is rinse and repeat. No battle has meaning. You get to buy a few new maps, but nothing else changes. Then you buy the game all over...
- by Skihids - at 2013.11.01 02:30:00
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1024. Is the veteran pack worth $50? - in General Discussions [original thread]
A fully fit BPO LAV is a great investment. You will never have to think twice about calling it in or abandoning it to cap a point. It's like buying an all day pass to ride at the amusement park. Now I'll be needing more boosters, so does the V...
- by Skihids - at 2013.10.31 23:19:00
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1025. [Request] Dropship First Person Display - in Feedback/Requests [original thread]
I've mentioned it a few times. Flight Instruments have also been requested several times.
- by Skihids - at 2013.10.31 17:51:00
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1026. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
cheezy burning burrito wrote: Since Dust is removing the Veteran and Elite Packs it means no more BPOs. No BPOs means people need to use ISK/AUR to purchase LAVs. If people need to spend large amounts of ISK to outfit LAVs, can we at least get ...
- by Skihids - at 2013.10.31 17:35:00
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1027. WTF Reduced kill points!!!??? - in General Discussions [original thread]
SirManBoy wrote: CCP Logibro wrote: Technically, this is functionally working as intended. However, this (and supply depot interaction in general) is something we would like to change (the exact details of what we will change it to are still...
- by Skihids - at 2013.10.31 16:43:00
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1028. WTF Reduced kill points!!!??? - in General Discussions [original thread]
CCP Greyscale wrote: The general approach you're advocating here - addressing specific issues on a case-by-case basis - is, in my experience, not an efficient or effective way of dealing with exploits. If we identify specific cases where, in...
- by Skihids - at 2013.10.31 14:40:00
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1029. Sooooo, when I salvage 1 grenade.... - in General Discussions [original thread]
It will cost you more to ship back to your home system than it is worth.
- by Skihids - at 2013.10.30 13:00:00
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1030. Remove the WP system - in General Discussions [original thread]
WPs are a measure of contribution to the win. No, they aren't perfect. But that's a reason to improve, not remove them. Decouple them from Orbitals if you can find a better mechanism for controling them. The current mechanism smacks of a kill s...
- by Skihids - at 2013.10.30 04:30:00
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1031. Nerfed Proto Swarm Launchers are WORSE than current Standard Swarm Launchers. - in General Discussions [original thread]
SL range is getting reduced so it can't cover the entire map without moving, or even crossing the redline. If dropships are expected to retreat for cool down they have to have someplace to retreat to.
- by Skihids - at 2013.10.30 03:34:00
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1032. shifting the idea of AV to match future dust vehicles - in General Discussions [original thread]
Dropships are Medium aircraft, so swarms should only pester them.
- by Skihids - at 2013.10.30 03:10:00
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1033. Forge gun changes :D - in General Discussions [original thread]
Rogatien Merc wrote: Takahiro Kashuken wrote: PC will show if its worked or not Its a nerf towards killing infantry but not vehicles The direct damage definitely needs to be nerfed given the new tank mechanics advertised... I'm glad the...
- by Skihids - at 2013.10.30 00:52:00
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1034. FG needs to be... - in General Discussions [original thread]
Pent'noir wrote: I'd like the accuracy to remain the same. I'm switching over to this weapon to kill dropships and, atleast for me, it is already hard enough to predict movement, speed and delay for a distant target flying in the sky. Any accur...
- by Skihids - at 2013.10.29 23:52:00
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1035. Logi/Commando switch.(Idea) - in General Discussions [original thread]
Logistics need to be able to traverse the battlefield to lay equipment and follow the front as a medic. The heavy frame would destroy the function of the Logi.
- by Skihids - at 2013.10.29 23:44:00
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1036. Meta Gaming 101 - Dust University (30/10/2013) - in General Discussions [original thread]
Wow, the bloated egos consistently yell "Get good scrub!" at everyone they don't consider at their level, then in the same breath pour hate on a group dedicated to help beginners do just that. Then they decry the loss of players and make post N+1...
- by Skihids - at 2013.10.29 22:21:00
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1037. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
Luther Mandrix wrote: Any time frame on a fix for the can not sprint after deploying hives.This happens a lot. So that's the trigger for the run bug? I HATE that bug! It gets me killed in my most expensive fitting quite frequently.
- by Skihids - at 2013.10.29 21:06:00
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1038. Lets all be honest here... - in General Discussions [original thread]
I run the ADV that lights folks up for 15-20 seconds and it's a bit OP in that I stay hidden when I do it. I don't know of any active detection equipment that doesn't give away its presence, so it baffles me that I can stay hidden when I use it. ...
- by Skihids - at 2013.10.29 19:19:00
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1039. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
Evolution-7 wrote: CCP Wolfman wrote: turret fixes were to stop turrets damaging the vehicle they were mounted on and changes to the way their collision works to stop them getting hung up on the environment. Getting hung on environment?...
- by Skihids - at 2013.10.29 18:51:00
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1040. FG needs to be... - in General Discussions [original thread]
The FG needs to keep its damage to kill vehicles, it simply needs dispersion coupled with a splash radius reduction so that it can miss infantry at long range. You don't need to aim at a particular rivet on a tank to kill it, so a little dispersi...
- by Skihids - at 2013.10.29 18:47:00
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