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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Quil Evrything
DUST University Ivy League
304
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Posted - 2013.10.29 18:29:00 -
[181] - Quote
NextDark Knight wrote:Quil Evrything wrote:
QQ..
You couldn't understand how the Forge Gun was already nerfed hard in 1.4 unless it was pointed out to you.
it's irrelevant "how much it was nerfed in the past". it's only relevant whether or not it is balanced NOW.
It isnt. It's a ludicrously strong anti-vehicle weapon, AND a ludicrously strong anti-infantry weapon. it does more damage than a heavy turret installation.
That's pretty much the definition of "not balanced", for a hand-held weapon.
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Skihids
Bullet Cluster Legacy Rising
2358
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Posted - 2013.10.29 18:37:00 -
[182] - Quote
Quil Evrything wrote:NextDark Knight wrote:Quil Evrything wrote:
QQ..
You couldn't understand how the Forge Gun was already nerfed hard in 1.4 unless it was pointed out to you. it's irrelevant "how much it was nerfed in the past". it's only relevant whether or not it is balanced NOW. It isnt. It's a ludicrously strong anti-vehicle weapon, AND a ludicrously strong anti-infantry weapon. it does more damage than a heavy turret installation. That's pretty much the definition of "not balanced", for a hand-held weapon.
It's an incredibly powerful AV weapon with pixel level accuracy out to its maximum range, allowing it to snipe infantry suits at will.
That's what makes it so OP.
It would be fine it it had some dispersion such that you couldn't hit the belt buckle of a guy half way across the map every time. |
Evolution-7
The Unholy Legion Of DarkStar DARKSTAR ARMY
152
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Posted - 2013.10.29 18:44:00 -
[183] - Quote
CCP Wolfman wrote:turret fixes were to stop turrets damaging the vehicle they were mounted on and changes to the way their collision works to stop them getting hung up on the environment.
Getting hung on environment?
What about seeing the names of the people when repair tooling? |
General John Ripper
MoIden Heath PoIice Department EoN.
11238
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Posted - 2013.10.29 18:44:00 -
[184] - Quote
approved.
Level 5 Forum Warrior Prof 5
Founder of the Forum Warrior Club
King of Tacos
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Skihids
Bullet Cluster Legacy Rising
2358
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Posted - 2013.10.29 18:51:00 -
[185] - Quote
Evolution-7 wrote:CCP Wolfman wrote:turret fixes were to stop turrets damaging the vehicle they were mounted on and changes to the way their collision works to stop them getting hung up on the environment. Getting hung on environment? What about seeing the names of the people when repair tooling?
Wolfman told us Armor bar viewing is coming in 1.7 in another thread. |
Broonfondle Majikthies
Bannana Boat Corp
365
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Posted - 2013.10.29 18:53:00 -
[186] - Quote
I love you CCP. I always wanted to try a good 'scan suit' and now my Min scout can be a contender. I was going to press a Proto Minlogi into it but now this alternative can be so much better
The math looks promising; with Gallente being the huge less refined scanner while the Minmatar being the smaller but more precise scanner I always wanted to try this but the inherent scan size always held me back. I confess I coveted thy allies scout with its potential range but not any more. Time to sharpen the cutlery too I see
As for the heavy.. I still say it didn't need an increase but meh, will of the people I guess. I can't comment on the forges as i don't really use em but I don't see the proposal for the assault variant, isn't that the one everyone is concerned about?
Lastly, Militia DS - Yes, this is very much needed. The incentive for new pilots is too low with the current model, you have to spend 2 low slots with Militia overdrives (Manoeuvrability skill is a very hard grind for new players) just to begin making it respond well, vastly sacrificing protection. This will also make it a cheaper but still viable alternative for pilots with access to the better mods and help our wallets. Good Cus I'm under my 30k Isk threshold
"We demand rigidly defined areas of doubt and uncertainty!"
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Fizzer94
L.O.T.I.S. Public Disorder.
669
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Posted - 2013.10.29 18:57:00 -
[187] - Quote
Apparently I know how to balance games. I pushed for all of these things except the repair tool buff.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
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JP Acuna
RoyalSquad514
25
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Posted - 2013.10.29 19:08:00 -
[188] - Quote
NextDark Knight wrote:How the hell am I suppose to clear out uplinks and equipment with the Forge gun with that blast radius reduction. Are we getting another variant?
It's a Anti-material weapon the reduction is overkill.
Flux Grenades? Locus Grenades? Scrambler pistol, submachinegun, flaylock, nova knives, scrambler rifle, assault rifle, shotgun, mass driver, plasma cannon, heavy machinegun, sniper rifle, melee? Why would you bother wasting a slow shot of your forge to clear out equipment?
I woudn't recommend trying melee on remotes tho. |
Kigurosaka Laaksonen
DUST University Ivy League
27
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Posted - 2013.10.29 19:09:00 -
[189] - Quote
Not seeing anything in the notes about releasing all racial variants of basic light, medium, and heavy dropsuit frames and vehicles. Was that an oversight or meaningless patching as intended?
Maybe a once a month patch schedule for a sub-par half-game is too resource intensive and an unrealistic goal to provide quality content updates. |
Foundation Seldon
Gespenster Kompanie Villore Accords
154
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Posted - 2013.10.29 19:09:00 -
[190] - Quote
I hope something is in the works to address the diminishing returns of using higher level repair tools in terms of WP gain. As it is I don't see much reason to go into higher level rep. tools because doing so would mean that I get less overall WP for healing an individual over time. This is something that still needs to be addressed.
Scout buff is meh, Heavy HP buff doesn't necessarily address the bigger problems with their lack of weapon variety and the nerfed HMG, and from the looks of it the "Turret Fixes" doesn't address the problem with Small Missile turrets varying wildly in the direction of shots in moving vehicles. I hope the wild missile momentum is on the table for addressing in 1.7
I wasn't expecting much from this patch but I'm glad you guys were willing to tinker with a few values rather than making it purely bug fixes. Seeya in 1.7~ |
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Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
435
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Posted - 2013.10.29 19:18:00 -
[191] - Quote
Broonfondle Majikthies wrote:I love you CCP. I always wanted to try a good 'scan suit' and now my Min scout can be a contender. I was going to press a Proto Minlogi into it but now this alternative can be so much better The math looks promising; with Gallente being the huge less refined scanner while the Minmatar being the smaller but more precise scanner I always wanted to try this but the inherent scan size always held me back. I confess I coveted thy allies scout with its potential range but not any more. Time to sharpen the cutlery too I see
Hate to break it to you but they will see more than you anyway.
They are a limited amount of super dampened suits and people that have run the numbers say that precision enhancers serve other classes better than scouts. You may pick up 1-2 but you still need to get closer.
If you are using a NK this may be fine but others will want to use those high slots for Shields or Damage Mods.
Still wish CCP would have given the other Scout suits (not light frames) a higher base range than the Galente Scout while allowing the bonus of the Gal to surpass other scouts at Lv3. They already have the low slots so they could always have the advantage if need be.
Also not sure if Scout range is enough for non Gal Scouts - even at Range Lv5 they will still be inside the optimal range of an AR. To beat that you would have to give up one of your low slots which may be ok for the Caldari if it is 2/3 (not if it is 4/1). - So you are better off with good situational awareness as always.
IMO if you really want Scouts to avoid combat then push that range a bit further and give them a bit more ability that they may feel less dependent on Reds and Greens. At the moment the only things we can easily forego are Rechargers and Shield Regulators. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
435
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Posted - 2013.10.29 19:20:00 -
[192] - Quote
Kigurosaka Laaksonen wrote:Not seeing anything in the notes about releasing all racial variants of basic light, medium, and heavy dropsuit frames and vehicles. Was that an oversight or meaningless patching as intended?
Maybe a once a month patch schedule for a sub-par half-game is too resource intensive and an unrealistic goal to provide quality content updates.
More content rumored for the following update. If we dont get it then we all should tear up CCP or just leave. |
Cass Caul
Namtar Elite Gallente Federation
195
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Posted - 2013.10.29 19:29:00 -
[193] - Quote
Daxxis KANNAH wrote:Broonfondle Majikthies wrote:I love you CCP. I always wanted to try a good 'scan suit' and now my Min scout can be a contender. I was going to press a Proto Minlogi into it but now this alternative can be so much better The math looks promising; with Gallente being the huge less refined scanner while the Minmatar being the smaller but more precise scanner I always wanted to try this but the inherent scan size always held me back. I confess I coveted thy allies scout with its potential range but not any more. Time to sharpen the cutlery too I see Hate to break it to you but they will see more than you anyway. They are a limited amount of super dampened suits and people that have run the numbers say that precision enhancers serve other classes better than scouts. You may pick up 1-2 but you still need to get closer. If you are using a NK this may be fine but others will want to use those high slots for Shields or Damage Mods. Still wish CCP would have given the other Scout suits (not light frames) a higher base range than the Galente Scout while allowing the bonus of the Gal to surpass other scouts at Lv3. They already have the low slots so they could always have the advantage if need be. Also not sure if Scout range is enough for non Gal Scouts - even at Range Lv5 they will still be inside the optimal range of an AR. To beat that you would have to give up one of your low slots which may be ok for the Caldari if it is 2/3 (not if it is 4/1). - So you are better off with good situational awareness as always. IMO if you really want Scouts to avoid combat then push that range a bit further and give them a bit more ability that they may feel less dependent on Reds and Greens. At the moment the only things we can easily forego are Rechargers and Shield Regulators.
OMG, someone that actually understands. I GÖÑ you |
Soldiersaint
Deepspace Digital
502
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Posted - 2013.10.29 19:48:00 -
[194] - Quote
excillon wrote:There goes my interest in forge guns...if you're going to nerf that, nerf the MD as well.
How about eliminating red line kills/WP? That would make a small patch worth it. The md is an explosives the fg is not. In other words the md should have a big blast radius but the forge gun should not. |
Soldiersaint
Deepspace Digital
502
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Posted - 2013.10.29 20:03:00 -
[195] - Quote
Fizzer94 wrote:Apparently I know how to balance games. I pushed for all of these things except the repair tool buff. Wait whats wrong with us the healers getting a buff to our tools? |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3527
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Posted - 2013.10.29 20:03:00 -
[196] - Quote
Vin Mora wrote:Aeon Amadi wrote:Hotfix to getting killed by Dropship when ejecting? Switch seats then jump out. Theres your hotfix.
Nah, it's not just the driver seat mate. Happens to everyone.
ANON Diplomat // 3rd Place Winner of the Eight Thousand Suns Fiction Contest
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Luther Mandrix
WASTELAND JUNK REMOVAL The Ascendancy
123
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Posted - 2013.10.29 20:09:00 -
[197] - Quote
Any time frame on a fix for the can not sprint after deploying hives.This happens a lot. |
Fizzer94
L.O.T.I.S. Public Disorder.
669
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Posted - 2013.10.29 20:13:00 -
[198] - Quote
Soldiersaint wrote:Fizzer94 wrote:Apparently I know how to balance games. I pushed for all of these things except the repair tool buff. Wait whats wrong with us the healers getting a buff to our tools? I just never thought of it. I didn't see any problem with repair tools. I really like this patch so far though.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
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Flint Beastgood III
GunFall Mobilization Covert Intervention
277
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Posted - 2013.10.29 20:14:00 -
[199] - Quote
RydogV wrote:DJINN Morbid wrote:Hope you fix the repair tool not getting points when it should be. on ALL types of rep tools. I'm sick of not getting the points i earn.
Yeah what is the deal here? It usually happens the first time I repair someone in a match. It happens other moments too but I always assume it is because the cooldown is still active. Hmmmmm..... Would LOVE, LOVE, LOVE to get some word on what CCP plans to do about Logi's being able to see friendly player health bars again. Since the changes, trying to do repair triage has become excessively frustrating and more importantly pretty dangerous as you run around like an idiot trying to assess who needs help. It's a friggin' cluster !@#$.
You don't get points for repping UNLESS the friendly has recently wounded an enemy. If they only took damage without damaging the enemy, you get 0 points. /justsaying |
Flint Beastgood III
GunFall Mobilization Covert Intervention
277
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Posted - 2013.10.29 20:17:00 -
[200] - Quote
Aeon Amadi wrote:Vin Mora wrote:Aeon Amadi wrote:Hotfix to getting killed by Dropship when ejecting? Switch seats then jump out. Theres your hotfix. Nah, it's not just the driver seat mate. Happens to everyone.
As a dropship passenger, I've never been killed in this way, but I have been pushed through the air for around 5-10 metres on various occasions. |
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Flint Beastgood III
GunFall Mobilization Covert Intervention
277
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Posted - 2013.10.29 20:19:00 -
[201] - Quote
Kigurosaka Laaksonen wrote:Not seeing anything in the notes about releasing all racial variants of basic light, medium, and heavy dropsuit frames and vehicles. Was that an oversight or meaningless patching as intended?
If you watch the DUST 514 presentation from EVE Vegas, pay attention to the response to the question regarding racial dropsuits. They are not coming any time soon.
EDIT: lol, "patch working as intended". |
Jadek Menaheim
WarRavens League of Infamy
184
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Posted - 2013.10.29 20:45:00 -
[202] - Quote
Flint Beastgood III wrote:Aeon Amadi wrote:Vin Mora wrote:Aeon Amadi wrote:Hotfix to getting killed by Dropship when ejecting? Switch seats then jump out. Theres your hotfix. Nah, it's not just the driver seat mate. Happens to everyone. As a dropship passenger, I've never been killed in this way, but I have been pushed through the air for around 5-10 metres on various occasions.
Good to know. I'll put this through some test runs on a kamikaze fit.
T¦ì¦Ä¦ê-ä¦É-ü¦É¦ç¦ö-î¦ú¦£¦¦¦¥¦¦¦Ö¦á¦º-ꦦr-è-é-¥-è¦ç-â-î-å-¢¦+¦¿¦+-ö¦¦-Ö¦»¦¦-ô-£¦£u¦ô¦+¦ê¦+¦É-å¦à-¢¦Ä¦¢¦P¦+-ò-ê-Ħù¦á¦»¦¦¦ÿs¦ô-ü-ä¦Æ¦Æ¦Ç-á¦ò-¢¦ö¦ñ¦¼¦¦-থ-ܦá-즣¦¦T¦î¦è¦ë¦É¦ô¦ü-ù-¥¦ä-ù-ô¦¦-ö¦¡¦½¦¦¦«-û-ê¦á
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Johnny Guilt
Algintal Core Gallente Federation
311
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Posted - 2013.10.29 20:52:00 -
[203] - Quote
Heavies and logibros rejoice!!!Reps for everyones! |
Skihids
Bullet Cluster Legacy Rising
2362
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Posted - 2013.10.29 21:06:00 -
[204] - Quote
Luther Mandrix wrote:Any time frame on a fix for the can not sprint after deploying hives.This happens a lot.
So that's the trigger for the run bug?
I HATE that bug! It gets me killed in my most expensive fitting quite frequently. |
FORLORN555
Subdreddit Test Alliance Please Ignore
11
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Posted - 2013.10.29 21:32:00 -
[205] - Quote
Remember remember the 5th of November |
Godin Thekiller
Hellstorm Inc League of Infamy
1332
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Posted - 2013.10.29 21:38:00 -
[206] - Quote
Rei Shepard wrote:Damn thats even less then 1.5....i hate to be right..
Calm before the storm I guess
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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TechMechMeds
Swamp Marines Kleenex Inc.
1097
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Posted - 2013.10.29 22:01:00 -
[207] - Quote
Prius Vecht wrote:Jade Dragonis wrote:As a forge gunner I approve of the nerf. Direct hits are always more satisfying.
+1 agree on Forge. But splash still the worst part of Dust....no handheld weapon should get more than 1m or 30% of direct damage. This is a shooter. Stop rewarding people for missing. the scanning bonuses are a good start. scouts need more stuff like that. +70HP for heavies is like, 2 bullets.......you're still band-aiding the problem. I saw much better suggestions that included a flat % resistance to small arms fire like it says in the description and taking away the headshot bonus.
Rep tool buff is an indirect buff to heavies as well, expect to see it a lot more, I hope.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
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Mr CreepyPasta
DUST University Ivy League
5
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Posted - 2013.10.29 22:45:00 -
[208] - Quote
Nice showing heavies some love! I'm freakin' lovin' the new stuff can't wait for vehicle survivability update in 1.7! should be great! |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
296
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Posted - 2013.10.29 22:48:00 -
[209] - Quote
Very satisfied with this patch if the fix to health bars for teammates is fixed in 1.7 along with the new weapons. If not, well, I'll be out of boosters by then, so....
Ninja spam artist and logistical nightmare
Amarr victor!
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
138
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Posted - 2013.10.29 22:55:00 -
[210] - Quote
Flint Beastgood III wrote:Kigurosaka Laaksonen wrote:Not seeing anything in the notes about releasing all racial variants of basic light, medium, and heavy dropsuit frames and vehicles. Was that an oversight or meaningless patching as intended? If you watch the DUST 514 presentation from EVE Vegas, pay attention to the response to the question regarding racial dropsuits. They are not coming any time soon. EDIT: lol, "patch working as intended".
No that is EXACTLY the opposite of what was said in the Eve Vegas Q&A.
He said either 1.7 or 1.8 "They have to be perfect." |
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