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421. Merc with no squad only in ambush - in Feedback/Requests [original thread]
So the simplest game mode should be dumbed down even further? How about going all the way and eliminating all communication as well?
- by Skihids - at 2014.03.11 16:46:00
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422. Vehicle Question: TTK? - in Feedback/Requests [original thread]
Hagintora wrote: The-Errorist wrote: Hagintora wrote: The-Errorist wrote: TTK to kill vehicles without hardening. Light Vehicles: 5-7s Lavs: 5s Dropships: 7s Medium Vehicles: 8-10s RDVs: 9s Heavy Vehicles: 11-13s Tanks: 13s Lig...
- by Skihids - at 2014.03.11 16:43:00
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423. let's talk dust: We need proto and advanced vehicles. - in General Discussions [original thread]
Can anyone outline how RPG tiers can be balanced in a low player count FPS? I'm not trolling here, I simply can't see how it can be accomplished.
- by Skihids - at 2014.03.11 01:23:00
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424. CCP - 1 Million Clone event could be the most fun event ever! - in General Discussions [original thread]
Can they even grow clones that fast? Where do all those implants come from?
- by Skihids - at 2014.03.10 23:50:00
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425. 1.8 scheduled for April 1st - in General Discussions [original thread]
Why is everyone in such a hurry to be disappointed?
- by Skihids - at 2014.03.10 17:46:00
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426. 1.8 scheduled for April 1st - in General Discussions [original thread]
1.8 is old news now. I'm waiting for 1.9 or whatever they call the next one.
- by Skihids - at 2014.03.10 12:11:00
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427. How well do you think the Pilot suit will fair in infantry combat? - in General Discussions [original thread]
Pilot suits would either make balanced vehicles OP, or be another SP and ISK sink required to have a balanced vehicle. Either way it's a bad idea.
- by Skihids - at 2014.03.10 12:08:00
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428. Why do we play Dust? - in General Discussions [original thread]
Time invested. Skinner box. Chat with friends. Flying my dropship. Star Citizen isn't out yet.
- by Skihids - at 2014.03.10 04:36:00
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429. Why Are HAVs In DUST? - in General Discussions [original thread]
I think CCP was thinking of defense breaching when it came up with the hardener idea, but the problem is it didn't come up with any defenses to be breached. A gaggle of infantry isn't a "defense" that needs a tank to be breached.
- by Skihids - at 2014.03.09 16:29:00
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430. Why Are HAVs In DUST? - in General Discussions [original thread]
We need tanks for variety, but that means they need a role of their own too. Why should they be forced to play the role of mega dropsuit slaying individual infantry units? Why can't they do more tanky things like breaching defenses and blowing up...
- by Skihids - at 2014.03.09 15:47:00
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431. Being A Logi Is NOT Profitable, This HAS To Change - in General Discussions [original thread]
You have to run smart to make money. Never carry expensive equipment into a firefight, and don't go into firefights. That means no uplinks or proto hives as you follow a squad around with a rep tool. It makes dying very expensive. All deployab...
- by Skihids - at 2014.03.09 15:26:00
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432. Fix the ******* collision damage! - in Feedback/Requests [original thread]
I was venting, was it not obvious to you?
- by Skihids - at 2014.03.09 05:43:00
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433. Fix the ******* collision damage! - in Feedback/Requests [original thread]
Maken Tosch wrote: Skihids wrote: Maken Tosch wrote: Skihids wrote: My dropship can tank a ******* rail round, yet it blows up when bumping the ******* MCC. Fix your stupid mechanics! Please make a more constructive feedback thread....
- by Skihids - at 2014.03.09 05:03:00
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434. Yet another example of how CCP marketing blundered the PS4 version. - in General Discussions [original thread]
Lipstick on a pig.
- by Skihids - at 2014.03.09 03:24:00
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435. Fix the ******* collision damage! - in Feedback/Requests [original thread]
Maken Tosch wrote: Skihids wrote: My dropship can tank a ******* rail round, yet it blows up when bumping the ******* MCC. Fix your stupid mechanics! Please make a more constructive feedback thread. There are dozens of constructive th...
- by Skihids - at 2014.03.09 03:19:00
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436. Announcement:Upcoming Changes to PC and FW in EVE:Rubicon 1.3 - in Announcement and Events [original thread]
So you finally close the spigot, after months of flooding. Are you going to mop up that lake of ISK on the floor, or are you going to let it rot it out and collapse the economy?
- by Skihids - at 2014.03.09 03:16:00
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437. Fix the ******* collision damage! - in Feedback/Requests [original thread]
My dropship can tank a ******* rail round, yet it blows up hen bumping the funking MCC. Fix your stupid mechanics!
- by Skihids - at 2014.03.09 01:49:00
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438. There needs to be a in and out of vehicle animation. - in General Discussions [original thread]
A short animation that I could abort would be nice. Accidentally pressing triangle or circle while flying has cost me a couple of ships. Some sort of "Did you really mean to leave the pilot seat of your perfectly good ship while it's in flight?"
- by Skihids - at 2014.03.08 16:03:00
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439. What will 1.8 do about tanks? - in General Discussions [original thread]
This is all part of the rapid iteration required after such a large change to a major mechanic in production without the benefit of QA testing. Step 1: Drop a huge change without testing Step 2: Don't do any iterative tweaking for several months ...
- by Skihids - at 2014.03.07 20:55:00
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440. The highest fidelity review of DUST 514 ever written. - in General Discussions [original thread]
I too was really enthused about all the promises when I joined at the tail end of the E3 build. I've been accruing SP at a fast pace with both passive and active boosters, wanting to be "there" when the promises were delivered upon. I've still got...
- by Skihids - at 2014.03.07 16:06:00
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