Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Emo Skellington
The Neutral Zone
18
|
Posted - 2014.03.07 20:13:00 -
[1] - Quote
Tanks are ruining this game right now because their is no real AV weapon to take out a tank....
All AV weapons and equipment has been nerfed to crap.
What they really need to do is setup the tanks EXACTLY like they did in 1.6.
I have no doubt that 1.6 was the BEST of Dust. And I know plenty agree with that minus the laser rifle and mass driver issues.
The person who came up beside you and got ya while calling a tank.... yeah that was me :P
|
CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
968
|
Posted - 2014.03.07 20:16:00 -
[2] - Quote
The best era of DUST for me personally was the chromosome build. By far.
Join our public channel -
ACME SPECIAL FORCES PUB
For the STATE!
|
Onesimus Tarsus
Bragian Order Amarr Empire
1438
|
Posted - 2014.03.07 20:17:00 -
[3] - Quote
What will 1.8 do about tanks?
Fat loads of nothing, I'd wager.
Unless you're just addicted to wetsuit paperdolls...
|
darkiller240
WarRavens League of Infamy
532
|
Posted - 2014.03.07 20:17:00 -
[4] - Quote
For me it was the carbon PC version
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
|
Leonid Tybalt
Fatal Absolution General Tso's Alliance
303
|
Posted - 2014.03.07 20:27:00 -
[5] - Quote
Emo Skellington wrote:Tanks are ruining this game right now because their is no real AV weapon to take out a tank....
All AV weapons and equipment has been nerfed to crap.
What they really need to do is setup the tanks EXACTLY like they did in 1.6.
I have no doubt that 1.6 was the BEST of Dust. And I know plenty agree with that minus the laser rifle and mass driver issues.
You mean back where any idiot with an adv swarm launcher could blow up any tank in two salvoes and where any idiot with a forge gun could 1-shot any tank? Yeah, that sure was "balanced" |
Emo Skellington
The Neutral Zone
18
|
Posted - 2014.03.07 20:31:00 -
[6] - Quote
Leonid Tybalt wrote:Emo Skellington wrote:Tanks are ruining this game right now because their is no real AV weapon to take out a tank....
All AV weapons and equipment has been nerfed to crap.
What they really need to do is setup the tanks EXACTLY like they did in 1.6.
I have no doubt that 1.6 was the BEST of Dust. And I know plenty agree with that minus the laser rifle and mass driver issues.
You mean back where any idiot with an adv swarm launcher could blow up any tank in two salvoes and where any idiot with a forge gun could 1-shot any tank? Yeah, that sure was "balanced"
I never one shotted a tank but I wish I could with the way these people run tanks now..... Tankbush and having 3-5 enemy tanks on enemy team...that's not right. If the matches were even bigger, as in more people, then y7es I wouldn't mind it so much
Am I insane for going after people with RR's? Probably cause I hear that sound and it makes me want to blow them up:P
|
Rinzler XVIII
Edimmu Warfighters Gallente Federation
194
|
Posted - 2014.03.07 20:49:00 -
[7] - Quote
Leonid Tybalt wrote:Emo Skellington wrote:Tanks are ruining this game right now because their is no real AV weapon to take out a tank....
All AV weapons and equipment has been nerfed to crap.
What they really need to do is setup the tanks EXACTLY like they did in 1.6.
I have no doubt that 1.6 was the BEST of Dust. And I know plenty agree with that minus the laser rifle and mass driver issues.
You mean back where any idiot with an adv swarm launcher could blow up any tank in two salvoes and where any idiot with a forge gun could 1-shot any tank? Yeah, that sure was "balanced"
Duna and various other pro tankers very rarely lost tanks .. because they had support from infantry
What your saying is you died running around solo in a Tank because AVers were free to attack you right ...
1.7 basically made tanks ez mode for everyone .. they used to require some level of skill and when done properly they wrecked the enemy .. even I can get kills in a tank |
Arkena Wyrnspire
Fatal Absolution
10667
|
Posted - 2014.03.07 20:51:00 -
[8] - Quote
What will it do? It will nerf AV further.
Have fun.
You have long since made your choice. What you make now is a mistake.
|
Scheherazade VII
305
|
Posted - 2014.03.07 20:53:00 -
[9] - Quote
If they don't do anything about tanks then I'm out and so will a lot of other people. Plus nobody who left because of 1.7 with the intention of coming back in 1.8 will actually come back. Damage mods nerfed too so it's going to be harder to use AV.
Tanks will be just as worse unless a dev blog confirms otherwise, all they need to do is make them expensive again and undo the FG and SL damage nerf (not sure if damage or just range on SL was nerfed).
Seriously, nobody wants to be farmed by tanks. I don't even think we ever got acknowledgement from CCP that they completely broke the game, scared people off and allowed people to spam 6 tanks in Ambush. If they don't address it then I have completely lost faith.
If the developer doesn't fix the biggest, most crucial issue with the game then they have their heads in the clouds and certainly don't deserve anybody's money.
Prove us wrong CCP |
Delta 749
Kestrel Reconnaissance
2618
|
Posted - 2014.03.07 20:53:00 -
[10] - Quote
Absolutely nothing, I forget where the thread is but CPM has said CCP has no plans to do anything about it this patch Also I find it funny you got a hair across your ass when I said heavies shouldnt require multiple people to kill in another thread and you tried to justify it by saying they are walking tanks and need multiple people to kill As a matter of fact I even used the current state of tanks as an example of why thats terrible game design
Gotta love when people catch you being a hypocrite
I'll start my own war, with hookers, and blackjack!
In fact forget the war and the blackjack.
|
|
Skihids
Bullet Cluster Legacy Rising
3002
|
Posted - 2014.03.07 20:55:00 -
[11] - Quote
This is all part of the rapid iteration required after such a large change to a major mechanic in production without the benefit of QA testing.
Step 1: Drop a huge change without testing Step 2: Don't do any iterative tweaking for several months Step 3: ??? Step 4: Profit |
Onesimus Tarsus
Bragian Order Amarr Empire
1441
|
Posted - 2014.03.07 20:57:00 -
[12] - Quote
Tanks were made cheap and easy in order to more quickly shred suits/SP/ISK/money.
Unless you're just addicted to wetsuit paperdolls...
|
Emo Skellington
The Neutral Zone
18
|
Posted - 2014.03.07 20:59:00 -
[13] - Quote
Delta 749 wrote:Absolutely nothing, I forget where the thread is but CPM has said CCP has no plans to do anything about it this patch Also I find it funny you got a hair across your ass when I said heavies shouldnt require multiple people to kill in another thread and you tried to justify it by saying they are walking tanks and need multiple people to kill As a matter of fact I even used the current state of tanks as an example of why thats terrible game design
Gotta love when people catch you being a hypocrite
My point being made though is a single person in a suit specifically designed to take out tanks (FORGE GUNNERS) shouldn't have to throw 10 forge charges into a tank and that mofo isn't dead.
And again a heavy is built to withstand multiple infantry firing at him. tanks are meant to last against a cfew forge gun hits not a dozen. same for heavys.... B But the fact is that people are using blaster tanks more than their actual suits
Another fact is that the tanks are too flippin cheap... my proto suit is more expensive than a tank..... That shouldn't be the case.
Am I insane for going after people with RR's? Probably cause I hear that sound and it makes me want to blow them up:P
|
Delta 749
Kestrel Reconnaissance
2618
|
Posted - 2014.03.07 21:02:00 -
[14] - Quote
Emo Skellington wrote:Delta 749 wrote:Absolutely nothing, I forget where the thread is but CPM has said CCP has no plans to do anything about it this patch Also I find it funny you got a hair across your ass when I said heavies shouldnt require multiple people to kill in another thread and you tried to justify it by saying they are walking tanks and need multiple people to kill As a matter of fact I even used the current state of tanks as an example of why thats terrible game design
Gotta love when people catch you being a hypocrite My point being made though is a single person in a suit specifically designed to take out tanks (FORGE GUNNERS) shouldn't have to throw 10 forge charges into a tank and that mofo isn't dead.
But its ok for a single person in a suit using a weapon designed specifically for taking out other suits to struggle againts a person in a suit? Now dont get me wrong I fully agree AV is broken as **** right now and needs massive tweaking especially in light of the indirect nerf it will receive from damage mods getting reduced effectiveness but when you say one situation is ok while crying about another nearly exact situation Im going to call you out on it
I'll start my own war, with hookers, and blackjack!
In fact forget the war and the blackjack.
|
Emo Skellington
The Neutral Zone
18
|
Posted - 2014.03.07 21:09:00 -
[15] - Quote
Delt
Gotta love when people catch you being a hypocrite[/quote wrote:
My point being made though is a single person in a suit specifically designed to take out tanks (FORGE GUNNERS) shouldn't have to throw 10 forge charges into a tank and that mofo isn't dead.
But its ok for a single person in a suit using a weapon designed specifically for taking out other suits to struggle againts a person in a suit? Now dont get me wrong I fully agree AV is broken as **** right now and needs massive tweaking especially in light of the indirect nerf it will receive from damage mods getting reduced effectiveness but when you say one situation is ok while crying about another nearly exact situation Im going to call you out on it[/quote]
That's just it though. This isn't the same.... a tank should be expensive, not cheaper than a proto... Other than the obvious **** nerf that CCP pulled with the AV weapons the pricing issue should make it less compelling to pull out 3 tanks and still be able to make a profit
Am I insane for going after people with RR's? Probably cause I hear that sound and it makes me want to blow them up:P
|
Emo Skellington
The Neutral Zone
20
|
Posted - 2014.03.07 21:11:00 -
[16] - Quote
My point being made though is a single person in a suit specifically designed to take out tanks (FORGE GUNNERS) shouldn't have to throw 10 forge charges into a tank and that mofo isn't dead.[/quote]
But its ok for a single person in a suit using a weapon designed specifically for taking out other suits to struggle againts a person in a suit? Now dont get me wrong I fully agree AV is broken as **** right now and needs massive tweaking especially in light of the indirect nerf it will receive from damage mods getting reduced effectiveness but when you say one situation is ok while crying about another nearly exact situation Im going to call you out on it[/quote]
I guess what im saying is that I wouldn't be so mad if I knew that I took out one of the tanks and they wouldn't call it in again cause they just lost 150K or in my friend Alena Ventrallis' case. 450K
Am I insane for going after people with RR's? Probably cause I hear that sound and it makes me want to blow them up:P
|
Tectonic Fusion
1212
|
Posted - 2014.03.07 21:11:00 -
[17] - Quote
Onesimus Tarsus wrote:What will 1.8 do about tanks?
Fat loads of nothing, I'd wager. Help infantry do less damage because forge guns and swarms are pretty damn OP.
Solo Player
Squad status: Locked
|
ads alt
DROID EXILES General Tso's Alliance
89
|
Posted - 2014.03.07 21:14:00 -
[18] - Quote
Emo Skellington wrote:Tanks are ruining this game right now because their is no real AV weapon to take out a tank....
All AV weapons and equipment has been nerfed to crap.
What they really need to do is setup the tanks EXACTLY like they did in 1.6.
I have no doubt that 1.6 was the BEST of Dust. And I know plenty agree with that minus the laser rifle and mass driver issues.
Here is my av build
Caldari scout Magsec smg Remote explosives Cloak Complex kincat Complex damps, another kincat if no scanners or it depends
If you expect patch notes soon, you're gunna have a bad time
|
BL4CKST4R
WarRavens League of Infamy
1992
|
Posted - 2014.03.07 21:22:00 -
[19] - Quote
Emo Skellington wrote:Tanks are ruining this game right now because their is no real AV weapon to take out a tank....
All AV weapons and equipment has been nerfed to crap.
What they really need to do is setup the tanks EXACTLY like they did in 1.6.
I have no doubt that 1.6 was the BEST of Dust. And I know plenty agree with that minus the laser rifle and mass driver issues.
Chromosome that Assault type-II Vk.0 was glorious
For the Federation!
|
BL4CKST4R
WarRavens League of Infamy
1992
|
Posted - 2014.03.07 21:26:00 -
[20] - Quote
Emo Skellington wrote:Delta 749 wrote:Absolutely nothing, I forget where the thread is but CPM has said CCP has no plans to do anything about it this patch Also I find it funny you got a hair across your ass when I said heavies shouldnt require multiple people to kill in another thread and you tried to justify it by saying they are walking tanks and need multiple people to kill As a matter of fact I even used the current state of tanks as an example of why thats terrible game design
Gotta love when people catch you being a hypocrite My point being made though is a single person in a suit specifically designed to take out tanks (FORGE GUNNERS) shouldn't have to throw 10 forge charges into a tank and that mofo isn't dead. And again a heavy is built to withstand multiple infantry firing at him. tanks are meant to last against a cfew forge gun hits not a dozen. same for heavys.... B But the fact is that people are using blaster tanks more than their actual suits Another fact is that the tanks are too flippin cheap... my proto suit is more expensive than a tank..... That shouldn't be the case.
I wish heavies worked like Max suits. They figured out how to balance heavy type suits. Maybe CCP will learn to.
For the Federation!
|
|
ads alt
DROID EXILES General Tso's Alliance
95
|
Posted - 2014.03.07 21:37:00 -
[21] - Quote
BL4CKST4R wrote:Emo Skellington wrote:Delta 749 wrote:Absolutely nothing, I forget where the thread is but CPM has said CCP has no plans to do anything about it this patch Also I find it funny you got a hair across your ass when I said heavies shouldnt require multiple people to kill in another thread and you tried to justify it by saying they are walking tanks and need multiple people to kill As a matter of fact I even used the current state of tanks as an example of why thats terrible game design
Gotta love when people catch you being a hypocrite My point being made though is a single person in a suit specifically designed to take out tanks (FORGE GUNNERS) shouldn't have to throw 10 forge charges into a tank and that mofo isn't dead. And again a heavy is built to withstand multiple infantry firing at him. tanks are meant to last against a cfew forge gun hits not a dozen. same for heavys.... B But the fact is that people are using blaster tanks more than their actual suits Another fact is that the tanks are too flippin cheap... my proto suit is more expensive than a tank..... That shouldn't be the case. I wish heavies worked like Max suits. They figured out how to balance heavy type suits. Maybe CCP will learn to. How were maxed balanced Explosives? HA! I have (if I played it)flak armor 5, and my 2 miniguns...
If you expect patch notes soon, you're gunna have a bad time
|
Archbot
W a r F o r g e d
68
|
Posted - 2014.03.07 21:55:00 -
[22] - Quote
As a tank driver I'll say this, something needs to be done about militia tanks, and the large turrets (in particular the blaster turret). There would hardly be a problem if you do something about militia tanks (decrease PG/CPU, health, increase cost, or just remove them completely).
Most of the tanks I see are MLT. Blaster turrets are as effective against infantry as they are against vehicles, this shouldn't be the case. This one weapon alone defeats the purpose of having teammates supporting a tank, since it has such a versatile role.
Tanks are also really cheap. I could lose my tank, and still have a somewhat decent income. An assault dropship is over twice as expensive than a tank. I believe there is a problem there.
But, I do believe that infantry should not be able to solo a tank. That's ridiculous to think infantry should. I've died within a couple of seconds, with full health, because the other team used smart teamwork in taking me out. That's how it should be.
Ya¦Åu-Å Å-ÅGèéGäîGä¦Gä¦Gä¦-ìY
|
ads alt
DROID EXILES General Tso's Alliance
95
|
Posted - 2014.03.07 21:58:00 -
[23] - Quote
Archbot wrote:As a tank driver I'll say this, something needs to be done about militia tanks, and the large turrets (in particular the blaster turret). There would hardly be a problem if you do something about militia tanks (decrease PG/CPU, health, increase cost, or just remove them completely).
Most of the tanks I see are MLT. Blaster turrets are as effective against infantry as they are against vehicles, this shouldn't be the case. This one weapon alone defeats the purpose of having teammates supporting a tank, since it has such a versatile role.
Tanks are also really cheap. I could lose my tank, and still have a somewhat decent income. An assault dropship is over twice as expensive than a tank. I believe there is a problem there.
But, I do believe that infantry should not be able to solo a tank. That's ridiculous to think infantry should. I've died within a couple of seconds, with full health, because the other team used smart teamwork in taking me out. That's how it should be. Swap the price of assault dropships, nerf blaster turrets Fixed, ads's are nowhere near as strong as mlt tanks, and cloaks and heavies in 1.8 will make them seem more balanced
If you expect patch notes soon, you're gunna have a bad time
|
Baal Roo
Subdreddit Test Alliance Please Ignore
3018
|
Posted - 2014.03.07 22:03:00 -
[24] - Quote
I'll say this in as many tank threads as I have the patience for:
The problem is that tanks are too fast. Slow them down so they can't just drive circles around the map and run to their redlines when they get shot at and everything would be fine. They really don't take that much to take out with proper AV, they are just so fast you can only get 1 or 2 shots on them before they're across the map and hiding under their MCC.
Even with a proto-swarm, if the tank is driving straight at you by the time they are in range, you lock, and you fire, they're right on top of you. By the time you lock and fire the second shot they're out of range and usually around a corner.
Sure, in real life, tanks are pretty fast. However, in a videogame it just doesn't make sense from a balance perspective for the most powerful weapon platform to also have the highest HP AND be faster than almost everything else on the field.
Pick TWO CCP: DPS / eHP / Speed
Giving them all 3 is just stupid. |
Atiim
Living Like Larry Schwag
5407
|
Posted - 2014.03.07 22:04:00 -
[25] - Quote
Absolutely nothing whatsoever.
lolPLC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |