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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.30 02:50:00 -
[1] - Quote
People always say that the early Dust 514 trailers looked much better than the current beta. Yes beta means the game isn't finished, but here are some suggestions to make the game look (I don't mean graphics) and feel more immersive. The early trailers, particularly the debut trailer and the E3 2011 trailer showed features that can definitely make the game look and feel significantly more immersive. Lets start by rewatching the Dust 514 debut trailer: http://www.youtube.com/watch?v=_QfO0u73tCg And also the Dust 514 E3 2011 trailer: http://www.youtube.com/watch?v=Gw0gOjOWDuI
Movement animations: when walking and running in this beta, movement animations don't really look as immersive or as believable as the trailers. Make the movement animation similar to the trailers. Notice the fluidity and realistic bobble the player receives from running. Look at the way the gun moves and wobbles as the player moves.
Sensory effects: In the debut trailer, notice how the player's vision becomes blurry from nearby explosions, similar to BATTLEFIELD 3's suppression effect (vision becomes blurry when shots whiz by your head). Notice how sounds become muffled, and ears ring shortly after explosions happen. I would very much like for explosions to cause these blurring and noise effects.
Sprinting acceleration: Notice in the debut trailer how the running speed is not automatically at maximum speed; it starts slow and builds up to a high speed; visually it looks really cool, like a sudden zoom effect. Killzone games have a similar effect with sprinting that makes it feel really good.
This post i inspired by a verbal exchange with Bojo The Mighty about the current state of the beta compared to the way the debut trailer in this thread: https://forums.dust514.com/default.aspx?g=posts&m=412116#post412116
KAGEHOSHI Horned Wolf wrote:Bojo The Mighty wrote:KAGEHOSHI Horned Wolf wrote:What is it about the gameplay of this trailer that you want in Dust? People are always saying the trailers look cooler, but won't say any specifics about what's in the trailer that they want. Solid point Notice the fluidity and realistic bobble the player receives from running, similar to KZ3. The sound effects, like the crispy sounds behind the explosions/gunfire. The way a character reacts to being shot, notice how the head shot guy had a fairly realistic downfall. Also liked how the rocket blasts affected the player's brain (ringing in the ears, vision loss). Also like the screaming deaths. The carnage really had quite a bit of smoke to it. It's these kind of realistic features that kind of make gameplay more intense, the players will be less likely to forget about it. Me and others still play KZ3 because it's got a real heavy realistic feel to it that never ceases to amaze me. It's the little things. Go to the feedback/requests forums, post some constructive requests about those points, and I will support it. I like these things (1 thread per idea, 1 for sounds, 1 for effects of explosives on the player, 1 for realistic movement while running, etc). It would be a good idea to link the vid, and note specific times in the video to show people what you mean exactly. If you don't want to make the threads, then I will gladly do it... though not now, I'm about to play Dishonored. I was going to make each point a separate thread, but I realized its essentially about the same thing, immersion. I do agree that the sounds were better in the trailers, but I would prefer a more scifi sounds in general. I would have suggested the knockdown effect from explosions, but I think that would make explosive weapons a bit overpowered, and just end up annoying players. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.11.30 03:42:00 -
[2] - Quote
I agree. Another thing that would add realism and grit is being able to shoot form dropships like the E3 2011 trailer.
Also, physically entering and leaving the dropship was cool. If not entering, then at least add leaving the dropship.
I agree in general though, the effects desribed above were very cool, and just made the trailer look really awesome in general. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.11.30 21:30:00 -
[3] - Quote
Anyone else want these immersive features, or others? |
Swufy
Internal Error. Negative-Feedback
70
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Posted - 2012.11.30 21:43:00 -
[4] - Quote
As argued in other posts, animations into and out of vehicles. None of this popping into/out of LAVS, HAVS (especially) and dropships.
The visual/sound effects from nearby explosions and other events would be great. What about a better dying animation? Currently, all deaths are the same: screen turns grey, you hear the sad "you just died" sound, and fade to black.
What about sudden camera movement for certain events? Like getting sniped in the back moves the camera forward a bit, sniped in the side of the head shoots the camera left or right respectively. Headshots from the front pushes the camera up (because your head pops back). Getting hit by an LAV makes your camera face the hood of the vehicle.
Dying is a big part of Dust, so I'd like to see more done here, like an animation resembling the "instant transfer of consciousness, even at the moment of death".
Personally, I'm waiting for the mechanics and latency to get clean enough that I can snipe someone as they fall from their MCC. The one sniper trophy I've yet to achieve =p. |
MItt R0mney
Doomheim
58
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Posted - 2012.11.30 21:56:00 -
[5] - Quote
On the topic of dying, perhaps the camera view could switch to third person. Then you would get to see your merc clench at his broken face and whatnot. |
Swufy
Internal Error. Negative-Feedback
70
|
Posted - 2012.11.30 22:02:00 -
[6] - Quote
MItt R0mney wrote:On the topic of dying, perhaps the camera view could switch to third person. Then you would get to see your merc clench at his broken face and whatnot.
Oh, in that regards, like an out of body experience. You pop out of your body and see yourself collapse or brain explode, etc in slow motion, then the camera zooms out very rapidly back to the tac map height ^_^. Boom, smooth transition where everyone wins! Have the Amarr explain that this sight is a strange combination of soul and technology or something to make it work in the lore =p |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.11.30 22:31:00 -
[7] - Quote
I think the smooth transition out of 1st person would be awesome, to see your body ragdoll and fall to the ground. This could represent rhe change of conciousness back to the tacnet, your conciousness is now floating above the battle, watching your body.
Much like MAG, where you could swivel the camera around as you bled out. It gave you a better chance to see your surroundings and prepare for your revival, and on that note, also let you view how close help was.
That would really be awesome.
Which reminds me, do ragdoll physics take over when you die? I think canned death animations are lame. Your body going limp from the loss of motor function and collapsing to the ground is awesome. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.30 23:13:00 -
[8] - Quote
Death animations can be improved, but I think they should remain in first person. It wouldn't make sense otherwise. A disembodied consciousness has no eyeballs.
More importantly, there are no disembodied consciousnesses. The mind, and consciousness are actions being performed by the brain. The mind is to running as brains are to legs. Consciousness cannot just float around; that is like the act of running happening without legs. This is not a fantasy game. The way respawning works is not by a soul flying back to a new body. Information about the the physical state and structure of the brain is copied, sent, and reapplied to the clone brain. It is the physical configuration of our brains which allows our minds to be generated. Copy and paste that configuration into a new brain, then the new brain should perform the same functions, in other words the same mind (and consciousness).
NO 3RD PERSON DEATHS! Besides, when you're on the ground waiting for a medic, you're not really dead yet. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.11.30 23:37:00 -
[9] - Quote
Its explainable via the Tacnet, the giant "eyes in the sky". We can see the overview map, yes? So why couldn't those same cameras that feed our HUD inside our dropsuit helmet feed us a 3rd person view of our body?
I like being able to look around and appraise my situation before I get rezzed, instead of being revived and then dying two seconds later because I couldn't see the guy waiting behind me. |
MItt R0mney
Doomheim
58
|
Posted - 2012.11.30 23:44:00 -
[10] - Quote
KAGEHOSHI Horned Wolf wrote:Death animations can be improved, but I think they should remain in first person. It wouldn't make sense otherwise. A disembodied consciousness has no eyeballs.
More importantly, there are no disembodied consciousnesses. The mind, and consciousness are actions being performed by the brain. The mind is to running as brains are to legs. Consciousness cannot just float around; that is like the act of running happening without legs. This is not a fantasy game. The way respawning works is not by a soul flying back to a new body. Information about the the physical state and structure of the brain is copied, sent, and reapplied to the clone brain. It is the physical configuration of our brains which allows our minds to be generated. Copy and paste that configuration into a new brain, then the new brain should perform the same functions, in other words the same mind (and consciousness).
NO 3RD PERSON DEATHS! Besides, when you're on the ground waiting for a medic, you're not really dead yet.
What about 3rd person deaths when you take massive damage? You know, to the point were you cannot be revived because of explosive/headshot damage? I Just think it would look cool and it would pair really nice with the cosmetic portions of the game. It would be nice to see my shiny suit get blown to bits, so I can at least go "Oooooooh, did you see that?" |
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Bojo The Mighty
Bojo's School of the Trades
432
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Posted - 2012.12.01 01:07:00 -
[11] - Quote
Yay! KAGEHOSHI thanks for posting this thread because I was just too lazy. Your name will appear under my Kudos and Props thread.
Also about the sound: it doesn't have to lose it's "sci fi" appeal. The gun fire doesn't have to sound like modern guns, it just should have a Pop to it. My case and point lies in the AR. A continuous stream of fire just sounds monotonous, almost like one note which it might. I think that it would be better to have a sequence, like a two stage sound, like how gun echo makes guns sound like "KA-POW". The debut video itself has this operation, listen real close to where first person shoots the guy off the ledge. You will notice if you are closely attentive, that there are two different sounds, two different octaves. There's high and a low sounding octaves in there and in comparison to ours, the pitch deviation is minimal, the two or three sounds are all relatively high pitched. I want High-Low not High High |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.01 01:20:00 -
[12] - Quote
I hope the AR gets changed to sound like its really blasting out burning hot plasma at high velocity, and not the current sound. The sound in the trailer is better, but still not ideal.
Anyone have any more comments on the trailers, immersion, and the things discussed in the OP? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.01 01:24:00 -
[13] - Quote
J'Jor Da'Wg wrote:Its explainable via the Tacnet, the giant "eyes in the sky". We can see the overview map, yes? So why couldn't those same cameras that feed our HUD inside our dropsuit helmet feed us a 3rd person view of our body?
I like being able to look around and appraise my situation before I get rezzed, instead of being revived and then dying two seconds later because I couldn't see the guy waiting behind me.
I guess that makes sense. |
E-Dino
Bragian Order Amarr Empire
1
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Posted - 2012.12.01 02:43:00 -
[14] - Quote
wierdly enough they had most of these visual effects in the first beta build. head sway and vision blur was there but I'm not sure about the sound effects |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.12.01 02:50:00 -
[15] - Quote
Nah sound effects weren't there.
All in all, I think CCP should take a hard look at all of their trailers and say "What sounds/looks/feels good in them?"
I would love to play the game depicted in the trailer from 2009. |
E-Dino
Bragian Order Amarr Empire
1
|
Posted - 2012.12.01 02:59:00 -
[16] - Quote
I also forgot that the edges of the screen were much darker. ALmost felt like you were really looking through a helmet
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Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.12.01 03:21:00 -
[17] - Quote
As i see it Immersion is two thirds of FPS. The goal of First Person is to place you right in the action and convince a part of your brain that you are really there. Boarding animations, running sway, and explosions shutting down your hearing or a time all contribute. Popping in and out of vehicles destroys the illusion and reminds you that it's just a video game.
I loved the original Mech Warriors on the PC for its immersion and found the current Armor Core to be completely uninteresting due to its complete lack of immersion.
I want DUST to trick my brain and get my heart pumping. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.01 03:56:00 -
[18] - Quote
Skihids wrote:As i see it Immersion is two thirds of FPS. The goal of First Person is to place you right in the action and convince a part of your brain that you are really there. Boarding animations, running sway, and explosions shutting down your hearing or a time all contribute. Popping in and out of vehicles destroys the illusion and reminds you that it's just a video game.
I loved the original Mech Warriors on the PC for its immersion and found the current Armor Core to be completely uninteresting due to its complete lack of immersion.
I want DUST to trick my brain and get my heart pumping.
You might want to try Hawken, free to play PC mech FPS. It looks really immersive. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.12.01 04:20:00 -
[19] - Quote
Hawken looks great, but all I need right now is another distraction from DUST. |
Sinboto Simmons
SVER True Blood Unclaimed.
140
|
Posted - 2012.12.01 18:50:00 -
[20] - Quote
Hell yeah if I'm gonna die it better be in a way that makes me go "That was awesome!" +1 |
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Miecha Kvaitor
Circle of Huskarl Minmatar Republic
2
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Posted - 2012.12.01 20:06:00 -
[21] - Quote
The immersion would be really cool, however I would like an option to turn off head bob and a motion blur (blur based on movement such as a high speed sprint). Some people (like me) can literally get sick from the imitation head bob and motion blur effects. A lack of physical sensation while there is a visual sensation can trigger a bad reaction in the brain.
A bullet blurring your vision when it goes whizzing past your head doesn't make much sense, but a ring of the ears does depending on where it passed by you, Explosions causing a blur and ring however make perfect sense (perhaps not in dust due to the shields, but maybe if shields are depleted. Otherwise explosive weapons may be over powered a bit).
Bojo's comment about the different octaves for weaponry echos would be a great addition as well, lesser in priority in my opinion (compared to certain other things), but a nice addition.
For the 3rd person death, Upon fatal damage like a head-shot or explosive trauma (those that are not medic rezzable), it could zoom up and out to the Tacnet, as already stated you can switch your view up to it already, so why not have it end as a zoom up instead of fade to black...
Another option for the death, could be a Borderlands-like death, where you have some type of effect in your eyes as your consciousness is transferred to the next clone.
J'Jor's comment about being able to shoot from dropships makes a lot of sense. While the Side panels are down, you should be able to shoot out with whatever you have, use up your normal ammunition supplies, disable certain things like the nanohive (since it'd just fall right out). When the side panels are raised have the non-gunner occupants safe from outside fire (like being covered behind it) but while down and enabling you to shoot from them be vulnerable to outside fire such as missles impacting the ship, sniper fire, forge gun blasts, etc. |
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.12.01 20:44:00 -
[22] - Quote
^^ maybe your shield reacting could be the blur like ripples in a pond . |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.02 03:38:00 -
[23] - Quote
The blurring could be from your eyes closing and reopening in reaction to the explosion. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.12.02 04:33:00 -
[24] - Quote
I'm not looking for an arcade experience. DUST promises so much immersion into a deep meta game that it should take pains to ensure combat gameplay is equally immersive. Make my heart pound and make me care, don't undermine all that by reminding me that this is just a video game. |
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.12.02 05:04:00 -
[25] - Quote
[quote=Skihids]I'm not looking for an arcade experience. DUST promises so much immersion into a deep meta game that it should take pains to ensure combat gameplay is equally immersive. Make my heart pound and make me care, don't undermine all that by reminding me that this is just a video game.[/quote
This is my biggest fear for Dust when I see we need to craft and socialize in space stations feedback threads |
Solaire Randash
Algintal Core Gallente Federation
3
|
Posted - 2012.12.03 00:02:00 -
[26] - Quote
Yes! The way your head and body jerks from the ways it's shot should definatelly be there! |
Rayan Storm
ZionTCD Legacy Rising
358
|
Posted - 2012.12.03 00:26:00 -
[27] - Quote
Man, i just want the iron sights AR Duvolle!!!! |
Bojo The Mighty
Bojo's School of the Trades
432
|
Posted - 2012.12.03 04:10:00 -
[28] - Quote
Rayan Storm wrote:Man, i just want the iron sights AR Duvolle!!!! Be a little ambitious....those are coming soon anyways.
You know what else I haven't seen much of? Injured limbs. Not many games, especially FPS, have medical realism. I want to forge gun people's heads off! of course that would make it rated M.
But watch the E3 2011 Trailer, and the headshot guy had blood blowin out his brains so maybe it was meant to? Maybe it was still T. Who cares |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.03 04:21:00 -
[29] - Quote
Bojo The Mighty wrote:Rayan Storm wrote:Man, i just want the iron sights AR Duvolle!!!! Be a little ambitious....those are coming soon anyways. You know what else I haven't seen much of? Injured limbs. Not many games, especially FPS, have medical realism. I want to forge gun people's heads off! of course that would make it rated M. But watch the E3 2011 Trailer, and the headshot guy had blood blowin out his brains so maybe it was meant to? Maybe it was still T. Who cares
I want a shooter with injured limbs and where you're shot effecting gameplay, but NOT Dust. In Dust, most of the time our body parts don't take the damage, our shields and armor take damage. |
MItt R0mney
Doomheim
58
|
Posted - 2012.12.03 13:57:00 -
[30] - Quote
KAGEHOSHI Horned Wolf wrote:Bojo The Mighty wrote:Rayan Storm wrote:Man, i just want the iron sights AR Duvolle!!!! Be a little ambitious....those are coming soon anyways. You know what else I haven't seen much of? Injured limbs. Not many games, especially FPS, have medical realism. I want to forge gun people's heads off! of course that would make it rated M. But watch the E3 2011 Trailer, and the headshot guy had blood blowin out his brains so maybe it was meant to? Maybe it was still T. Who cares I want a shooter with injured limbs and where you're shot effecting gameplay, but NOT Dust. In Dust, most of the time our body parts don't take the damage, our shields and armor take damage.
Exactly. It probably only takes 1 bullet to critically maim and cripple us once our shield and armor are depleted. So injured limbs, probably don't belong in dust. Maybe in an Arma or Ghost recon type tactical shooter though. |
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