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561. [Feedback] Tank turret rotation and stationary turret rotation is too slow - in Feedback/Requests [original thread]
Jax Thrife wrote: A railgun being able to turn fast would be like a heavy that was strong but as light as a scout. Besides if you are gonna use a railgun you might want to consider tank sniping with those its very effective with practice Tha...
- by Skihids - at 2013.01.01 15:55:00
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562. Tanks and how they should act more like tanks - in Feedback/Requests [original thread]
NovaShadowStorm wrote: Jax Thrife wrote: I can agree with the less power and more armor because honestly since people can easily buy militia forge guns and swarm launchers it is ridiculous how fast a shield tank drops like it was a militia. ...
- by Skihids - at 2013.01.01 15:37:00
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563. [Request] Splash radius buff for missiles - in Feedback/Requests [original thread]
CCP should correct the missile/rocket terminology as it causes confusion. "Rocket Tank" may not roll off the tongue as nicely as "missile tank", but that's what it is. Rockets are either anti-infantry or anti-vehicle, but cannot be both at the sa...
- by Skihids - at 2013.01.01 15:23:00
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564. Larger 'Squad' Formats and Vehicles to Suit! - in Feedback/Requests [original thread]
A four passenger dropship would be worthless as a transport vehicle. It's supposed to be the equivalent of today's transport helicopters which can easily carry a dozen infantry. I could post links to dozens of comments along the lines of "Dropship...
- by Skihids - at 2012.12.31 20:34:00
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565. [Request] - Logistics Booster/Smoke Screen - in Feedback/Requests [original thread]
There are plans for an obscuring grenade that would act like your smoke grenade. It's supposed to work by warping sight with a field of some sort.
- by Skihids - at 2012.12.31 05:33:00
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566. Piloting - in Feedback/Requests [original thread]
You will find dropship handling to a bit slow once you learn how they fly. Just stay near the ground for a clear reference and keep all control inputs small as you train. Be aware of pilot induced occilation which comes from over correcting. If yo...
- by Skihids - at 2012.12.31 05:25:00
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567. [REQUEST] missile buff - in Feedback/Requests [original thread]
The only reason to equip small missile turrets is to reduce your PG cost.
- by Skihids - at 2012.12.29 17:08:00
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568. [Request] Mass Driver Turrets - in Feedback/Requests [original thread]
Artillery is great, but I'd still like MD turrets along the line of what the army now has. When FF is in effect the artillery fire will have to cease well before I hit the LZ and it would be nice for my gunners to be able to support the landing w...
- by Skihids - at 2012.12.29 16:45:00
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569. [Request] Mass Driver Turrets - in Feedback/Requests [original thread]
How about letting me duct tape a pair of Mass Drivers on top of cheap missile turrets for my dropship? We could run a string inside tied to the trigger so my gunners could fire them. I'll accept the current magazine size and total capacity. Dro...
- by Skihids - at 2012.12.28 18:03:00
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570. [Request/Feedback] Forge gun/Railgun Damage - in Feedback/Requests [original thread]
Kain Spero wrote: One of the main reasons it takes so much PG for your Vehicle rails is that you guys get longer range and have unlimited ammo. A forge gun is raw shorter range power with only 4 shots to a clip that has to be charged for every ...
- by Skihids - at 2012.12.28 16:28:00
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571. Grenades - in Feedback/Requests [original thread]
Flash grenades
- by Skihids - at 2012.12.26 01:29:00
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572. [Request] Change vehicle controls - in Feedback/Requests [original thread]
I too find the HAV difficult to control with one stick. Most often it manifests itself by pivoting in the opposite direction I intend when backing up. It's not only very frustrating, but the main thing that gets my toy destroyed. It's tough enoug...
- by Skihids - at 2012.12.25 20:24:00
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573. {Request} Triage Dart - in Feedback/Requests [original thread]
Edu Ashbourne wrote: I don't much like the idea of a ranged nanite injector though. While it sucks to have to put away your weapon to revive a teammate, having to do so insures that players make sure the area is relatively safe first. Nothing...
- by Skihids - at 2012.12.24 15:56:00
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574. Militia Forge Gun - MUST BE CHANGED !!! - in Feedback/Requests [original thread]
Wow, just 1,500 ISK each? I'll have to make a Skinweave Heavy Forge fit to try it out, which I suppose is CCP's intent. I'd been meaning to try it out but never found that I could spare the SP for the diversion. As a pilot and fledgling tank dri...
- by Skihids - at 2012.12.21 19:53:00
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575. [Request] Nanite-injection - user-side hit button when you want to get up... or ... - in Feedback/Requests [original thread]
So you are just asking for the ability to play dead whie your shields regenerate? I'd vote for that as long as it was clear to both you and the medic that the injection was successful.
- by Skihids - at 2012.12.21 13:48:00
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576. One Pro and One Con of Chromosome - in Feedback/Requests [original thread]
Pro: The Afterburner module can actually be fit on a Myron. Con: The ceiling is still low and there's still no reason to fly.
- by Skihids - at 2012.12.21 00:31:00
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577. Absolutely loving Dust right now. Sincerely, a satisfied Logibro <3 - in Feedback/Requests [original thread]
I started running logi after the WP repair tool nerf so this is the first I've seen of the points. I have to agree that the extra incentives are working as intended. I'm still repairing even when I've hit the limit. It makes me prioritize helping...
- by Skihids - at 2012.12.20 22:58:00
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578. Dropship Afterburners only work when going up? - in Feedback/Requests [original thread]
L1 is your throttle, so that might make sense. Try tilting your ship 45 degrees forward and hit your afterburner. Without the extra boost shifting half of your total thrust to a lateral direction would cause you to lose significant altitude. Wit...
- by Skihids - at 2012.12.20 14:57:00
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579. [Idea] More realistic friendly fire - in Feedback/Requests [original thread]
I could see a case for locking an AOE weapon based on position, but even that could fail at range with moving targets. A MD round takes several seconds to travel at maximum range and that's enough time for any forecast to become invalid. In low a...
- by Skihids - at 2012.12.19 22:55:00
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580. Inertial Damper height/ fall damage. - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Its worse now it seems. There NO REASON for this. It doesn't add to gameplay, it just annoys people. It doesn't add to realism, we're wearing powerful shielded scifi armor that can take railgun fire, burning plasma...
- by Skihids - at 2012.12.19 22:46:00
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