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1161. AV Grenades do >10,000 DMG - in General Discussions [original thread]
Our Deepest Regret wrote: Void Echo wrote: I just hate tankers that claim to be good when they never really got hit by another tank. sed was even burned the other day, everyone jumped on his case about doing that, he had no response. ...
- by Skihids - at 2013.09.13 20:05:00
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1162. Are dropships fulfilling their role? - in General Discussions [original thread]
CCP had no clear idea for dropship missions and simply tossed out generic modules suited only for ground based vehicles (spherical radius based scanners anyone?) or thoughtlessly slapped on pilot turrets without considering how they would work. Th...
- by Skihids - at 2013.09.12 18:41:00
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1163. We lost a major part of the game: nanite injectors - in General Discussions [original thread]
Needles and repair tools aren't nearly as useful as they used to be so I've gravitatated toward DU's and hives to make a difference. I lay out seven proto uplinks, then swap out my suit for seven proto hives, then swap out to lay six more proto h...
- by Skihids - at 2013.09.12 15:40:00
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1164. The New Killer Taxi - in General Discussions [original thread]
This has occurred to me a few times and its extremely annoying. The constant rapid fire collisions are accompanied by very loud noises and your view jerks spasmodically in an assumed attempt to induce an epileptic seizure. In a further "Groundh...
- by Skihids - at 2013.09.11 22:30:00
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1165. Defend order player name tag - in General Discussions [original thread]
Since you won't have red or blue indicators for mercs any more we will have to move to "Shirts and Skins" with a coin toss at the start of the match to determine who gets to be Shirts.
- by Skihids - at 2013.09.10 17:21:00
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1166. Defend order player name tag - in General Discussions [original thread]
Forlorn Destrier wrote: Skihids wrote: Forlorn Destrier wrote: Skihids wrote: To make the game more challenging CCP will be disabling the HUD completely. You can keep track of your ammo by counting your shots and estimate the status o...
- by Skihids - at 2013.09.10 17:19:00
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1167. Defend order player name tag - in General Discussions [original thread]
Forlorn Destrier wrote: Skihids wrote: To make the game more challenging CCP will be disabling the HUD completely. You can keep track of your ammo by counting your shots and estimate the status of your shields and armor by sound. Everythin...
- by Skihids - at 2013.09.10 17:15:00
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1168. Defend order player name tag - in General Discussions [original thread]
To make the game more challenging CCP will be disabling the HUD completely. You can keep track of your ammo by counting your shots and estimate the status of your shields and armor by sound. Everything else can be communicated by voice channel.
- by Skihids - at 2013.09.10 16:57:00
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1169. Petition: To bring back health bars when using reppers - in General Discussions [original thread]
Chris F2112 wrote: Just make it so any player with the repair tool out can see friendly player health out to about 30m. Forget the limitation. I may need to decide which group to run to and they may all be out of range in different directions.
- by Skihids - at 2013.09.10 16:51:00
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1170. What's your "Logi" Role? - in General Discussions [original thread]
Henchmen21 wrote: Skihids wrote: I've got several fits, but five for Domination mode mostly differentiated by equipment load outs. The first brings in seven proto uplinks. The second seven proto hives, two of which are both ammo/repping. T...
- by Skihids - at 2013.09.09 23:59:00
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1171. What's your "Logi" Role? - in General Discussions [original thread]
I've got several fits, but five for Domination mode mostly differentiated by equipment load outs. The first brings in seven proto uplinks. The second seven proto hives, two of which are both ammo/repping. The third brings out six more proto hive...
- by Skihids - at 2013.09.09 21:59:00
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1172. When can we expect some new weapons for infantry? - in General Discussions [original thread]
I just want to know when we will get all the racial variants of lamp posts.
- by Skihids - at 2013.09.09 19:41:00
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1173. Give me a good reason to keep your team in the dark - in General Discussions [original thread]
Sana Rayya wrote: IMO the size of the maps doesn't really matter, since even on the newer, big maps where scanners aren't effective at longer ranges, everyone but snipers/forgers need to get close to kill. Knowing where your enemy is and what d...
- by Skihids - at 2013.09.09 19:18:00
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1174. Where'd the mass drivers go? - in General Discussions [original thread]
It's very much a support weapon now as going 1v1 with an AR on level ground is a sure way to die. There may be a handful of folks who can do it, but by an large you need to hold back behind the front line if you are using the MD.
- by Skihids - at 2013.09.09 19:15:00
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1175. Give me a good reason to keep your team in the dark - in General Discussions [original thread]
The Robot Devil wrote: Shadow Of-Chaos wrote: well, i justify it a certain way. we are mercenaries. yes we are on the same team, so we obviously want to accomplish the mission, but as mercenaries we are trying to get that ISK. so it is in ou...
- by Skihids - at 2013.09.09 19:10:00
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1176. Dev HELP Please......Whats going on with uplinks?!?!?!?!?! Facts only please - in General Discussions [original thread]
King Kobrah wrote: There needs to be a limit on the amount of uplinks deployed per squad the strategy of "all 16 people run proto uplinks and drop them EVERYWHERE" is just stupid. There's a compelling reason for it, establishing a beachhea...
- by Skihids - at 2013.09.09 18:47:00
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1177. Dev HELP Please......Whats going on with uplinks?!?!?!?!?! Facts only please - in General Discussions [original thread]
I once laid six uplinks and changed suits only to find that every one of them disappeared from my radar. They came back later after I respawned. I suspect it was part of the buggy behavior.
- by Skihids - at 2013.09.09 18:25:00
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1178. Give me a good reason to keep your team in the dark - in General Discussions [original thread]
Sana Rayya wrote: The quantum scanners lend a huge advantage when you have someone constantly scanning in a squad. It would be game-breakingly OP if only one person on a team needed to constantly scan so that everyone on that team had the same ...
- by Skihids - at 2013.09.09 18:13:00
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1179. Give me a good reason to keep your team in the dark - in General Discussions [original thread]
Laurent Cazaderon wrote: One good reason would be to avoid noise on the general tacnet of your team when the information gathered by a squad are supposedly only usefull to the said squad. anyway, lore is overrated A logically consistent s...
- by Skihids - at 2013.09.09 14:31:00
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1180. Give me a good reason to keep your team in the dark - in General Discussions [original thread]
Monkey MAC wrote: Prehaps this will help? Yes, you remind me that we are still missing a robust communication infrastructure. We don't have anything beyond the squad level which limits strategy to the squad level. This will need to be fix...
- by Skihids - at 2013.09.09 12:51:00
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