Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Obodiah Garro
Tech Guard RISE of LEGION
481
|
Posted - 2013.12.17 16:51:00 -
[31] - Quote
The novelty of Eve involvement wore off around the same time Dust got its official *release*. There is no eve integration with the exception of extremely poor orbital strikes. Nothing.
No PVE is a reason this game is a write off to begin with, there is no market which is pretty terrible, there is lacklustre introduction to the eve universe through the Dust experience which is damn appalling.
New players are introduced to this game chiefly through the use of free to play id imagine, as a player of eve for over 10 years now i can only shake my head at how impossible it is for a new player to link these 2 games together.
The academy is a joke, we all know this, CCP should at least give some flush introduction videos about what the 4 playable races are all about and then put them in a suitable racial academy until they earn like 5m SP, might stop the current iteration of FW being a total cluster fail.
Just SMDH. |
Skihids
Bullet Cluster Legacy Rising
2555
|
Posted - 2013.12.17 16:52:00 -
[32] - Quote
Iron Wolf Saber wrote:If you can magically solve how Me selling Item X in station A magically appears in Station B where buyer Z in eve then we'd have market already... well that and UI work for console, eve market is something not for the faint of heart of a pure ds3 controller.
I can explain that quite simply:
Everything we own is digital.
We clone jump to a battle half the galaxy away and produce our weapons and modules out of nanites based on our digital ownership (BPO or BPC). Our gear doesn't magically appear on planet from some central depot.
So a player market is simply a digital market place. I put up a BPC for sale and you buy it. You wire me your ISK and I wire you my BPC. Simple. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
941
|
Posted - 2013.12.17 16:58:00 -
[33] - Quote
How about this explanation for P2P market.
Every station comes with a supply of every possible Dust item. When an Eve pilot manufactures a Dust item, the item is added to the station's pool and the Eve pilot receives a credit that represents that item. A Dust merc can then buy this credit from the Eve pilot and retrieve the Dust item when he/she requires it either from their local station or the warbarge.
This would move the Dust"market to the virtual world and would allow it to be accessed anywhere.
Why?
Because this is how the system must work already. If we are indeed clone jumping to warbarges when we participate in matches, the warbarge must be stocked with a large supply of equipment since we are able to access our entire inventory of items while on the battlefield. It's not like we are able to bring everything we own with us when we transfer our consciousness.
Edit: Ninja'd
!
|
Monkey MAC
Lost Millennium
1250
|
Posted - 2013.12.17 17:07:00 -
[34] - Quote
Rynoceros wrote:Iron Wolf Saber wrote:Eve is a very picky system, whole reason why arena where virtual losses cannot occur either inside eve online. Locations are real as are the items in each star system's inventories. We're not talking Eve. We're talking about Dust and market inclusive only to Dust.
Yes but dust Items are already implemented into the EvE code, you can't build the Dust Market without adding it to the EvE market, mthere are too many complications! We probably won't see the player markets until we get an option to leave our quarters!
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
Monkey MAC
Lost Millennium
1250
|
Posted - 2013.12.17 17:17:00 -
[35] - Quote
Obodiah Garro wrote:The novelty of Eve involvement wore off around the same time Dust got its official *release*. There is no eve integration with the exception of extremely poor orbital strikes. Nothing.
No PVE is a reason this game is a write off to begin with, there is no market which is pretty terrible, there is lacklustre introduction to the eve universe through the Dust experience which is damn appalling.
New players are introduced to this game chiefly through the use of free to play id imagine, as a player of eve for over 10 years now i can only shake my head at how impossible it is for a new player to link these 2 games together.
The academy is a joke, we all know this, CCP should at least give some flush introduction videos about what the 4 playable races are all about and then put them in a suitable racial academy until they earn like 5m SP, might stop the current iteration of FW being a total cluster fail.
Just SMDH.
Really we want a full blown tutorial, a narrative of going from Random citizen A into Genetically Modified SuperSoilder A With all the basics
Moving Shooting Grenades Deployment
Advanced Training Locomotion (Sliding, Jumping, Vaulting when available) Equipment Use Vehicle Use (LAV, MAV, HAV, MAV(dropship)) Orbitals Squad Orders
All of this happens at the military base where your consciousness is purged, you are given a personal transition officer, who helps you through the training, then you do a series of matches in the academy, only ever coming across people of your race, once you are prepared, as in you earn approximately 500WP per match average you are released upon new eden.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1461
|
Posted - 2013.12.17 17:21:00 -
[36] - Quote
They did say that player trading would come "soon" after the FW changes were implemented, which was before we knew they would be in 1.7. So we don't have to wait for walking in stations or anything like that to trade, but it does mean that the back end of the market will not be a trivial thing that you can wave your hands at and say "it's all digital" and consider it resolved. It has to work with the back end systems that are already in place.
It can be done, but it will take more work than people realize. |
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
246
|
Posted - 2013.12.17 17:24:00 -
[37] - Quote
Kristoff Atruin wrote:There's a lot of non-trivial components to that solution, which is why we don't have it yet.
I know it's non-trivial. I also stated that all those possible solutions were ones that I thought up in 5 minutes time. If that's just five minutes, what has CCP been doing for the last few months?
That was my point.
|
Skihids
Bullet Cluster Legacy Rising
2558
|
Posted - 2013.12.17 17:34:00 -
[38] - Quote
People, you are making a very fundamental error. The DUST market is NOT physical.
It cannot possibly be physical given the logistical constraints we have.
Nothing is physically shipped when we enter a battle half the galaxy away. We must produce it on site. Yes, you could assume a huge cache of every possible weapon, dropsuit, vehicle, and module on the war barge, but how does that get onto the battlefield when I walk out of a CRU or change fits at a SD? Do we wait for an RDV delivery like Wile E Coyote?.
It's far simpler to assume on-site just-in-time manufacturing from a pool of nanites. it's possibly more expensive than mass production in a factory which saves the general EVE market from complete collapse, but as mercenaries we are willing to pay a premium to have instant access to our inventory on the battlefield.
If it's digital it's beyond simple to create a market. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1461
|
Posted - 2013.12.17 17:37:00 -
[39] - Quote
It isn't really digital though, because when we enter a battle on the eve side we're still in the same solar system we've always been in. You can tell by looking at your local channel - it never changes. When we die in battle things are removed from the items in our hangar in the solar system we're in.
Problem is, we're not all in the same solar system. When we trade the items will have to move. This was actually in the patch notes for something like uprising 1.1 or something like that...a long time ago. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
942
|
Posted - 2013.12.17 17:42:00 -
[40] - Quote
Skihids wrote:Yes, you could assume a huge cache of every possible weapon, dropsuit, vehicle, and module on the war barge, but how does that get onto the battlefield when I walk out of a CRU or change fits at a SD?
I assume the CRUs operate similarly to uplinks. Otherwise, there is no possible explanation for it being able to spew out all the mercs it does over the course of a match.
SD is harder to explain.
However, if we are able to create all of our gear using nanites, manufacturing becomes trivial. What are the Eve pilots going to produce? Nanites? Then how do they get the BPCs for our gear? Exchange a certain amount of nanites for a BPC? Then why bother with BPCs? Why not just sell nanite credits? Replace the entire market system with a nanite market so you only stock up on nanites and pay a nanite price for your gear as you spawn.
!
|
|
Skihids
Bullet Cluster Legacy Rising
2558
|
Posted - 2013.12.17 17:44:00 -
[41] - Quote
Kristoff Atruin wrote:It isn't really digital though, because when we enter a battle on the eve side we're still in the same solar system we've always been in. You can tell by looking at your local channel - it never changes. When we die in battle things are removed from the items in our hangar in the solar system we're in.
Problem is, we're not all in the same solar system. When we trade the items will have to move. This was actually in the patch notes for something like uprising 1.1 or something like that...a long time ago.
You make no sense. How can we always be in the same solar system when we fight in many different solar systems?
Our quarters are in one solar system and we fight in many others. Or are you suggesting that someone is playing a trick on us and it's all the same place but they just change the signs to fool us? |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1461
|
Posted - 2013.12.17 17:45:00 -
[42] - Quote
Don't confuse lore explanations for how things work with the real mechanics in the code that actually make things work. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1461
|
Posted - 2013.12.17 17:48:00 -
[43] - Quote
That is exactly what I'm saying. If I fly in Eve to the solar system you're in when you talk in local, I can still see you there when you deploy into a battle. And I can talk to you as if you're still there. We're part of New Eden now but they haven't worked out how we're going to move around without space ships, so they kludged it by making us stay in one system all the time. The battles don't happen on the same server as Eve so it works from a technical perspective.
It's confusing and not the way you would expect it to be, but it gets the job done. |
Skihids
Bullet Cluster Legacy Rising
2559
|
Posted - 2013.12.17 17:58:00 -
[44] - Quote
Kristoff Atruin wrote:That is exactly what I'm saying. If I fly in Eve to the solar system you're in when you talk in local, I can still see you there when you deploy into a battle. And I can talk to you as if you're still there. We're part of New Eden now but they haven't worked out how we're going to move around without space ships, so they kludged it by making us stay in one system all the time. The battles don't happen on the same server as Eve so it works from a technical perspective.
It's confusing and not the way you would expect it to be, but it gets the job done.
Yes we are in the same place when you fly in because we clone jumped there.
Then when you fly in to the next battle several systems away we are there because we clone jumped.
The thing is we can't take physical gear with us when we jump. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1461
|
Posted - 2013.12.17 18:06:00 -
[45] - Quote
You're not getting it. On Tranquility, the server "we" are on...where we talk and everything...we are always in one location. We affect the battles in other systems but in the MMO side of things, where the economy is at, we never appear there. If I flew to a system you were fighting in I couldn't talk to you because you're not actually there. It's a quick hack to make the Eve / Dust integration work when things are only partially implemented.
Some day we will actually move around in New Eden and Dust will be the MMOFPS it has always meant to be. Until then our bodies in-game are locked into a single station in highsec and never move. There were patch notes ages ago that mentioned our gear now being aware of location, about the time that we merged with the live Eve server...which means our gear is in a physical location in Eve the same way that our characters are.
The server doesn't need to "take gear with you" when you go to a battle right now, it just deducts it from your inventory as needed. The whole thing is a lot more complex than you seem capable of realizing.
I'll repeat - Don't confuse lore explanations for how things work with the real mechanics in the code that actually make things work. |
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
247
|
Posted - 2013.12.17 18:29:00 -
[46] - Quote
Skihids wrote:Iron Wolf Saber wrote:If you can magically solve how Me selling Item X in station A magically appears in Station B where buyer Z in eve then we'd have market already... well that and UI work for console, eve market is something not for the faint of heart of a pure ds3 controller. I can explain that quite simply: Everything we own is digital. We clone jump to a battle half the galaxy away and produce our weapons and modules out of nanites based on our digital ownership (BPO or BPC). Our gear doesn't magically appear on planet from some central depot. So a player market is simply a digital market place. I put up a BPC for sale and you buy it. You wire me your ISK and I wire you my BPC. Simple.
That idea fails when you consider salvage. How do I sell or trade salvage if everything we own is just "digital" when we "travel" in your scheme?
NOPE, gotta have the physical aspect at some point and CCP needs to fully integrate that soonGäó or things will get even more kludgey than they are now.
|
low genius
The Sound Of Freedom Renegade Alliance
1005
|
Posted - 2013.12.17 18:34:00 -
[47] - Quote
Ripley Riley wrote:Rynoceros wrote:LP Store before P2P Market? Updating FW to include an LP store is a whole helluva lot easier than the player-to-player market. Rynoceros wrote:Rifle parity before Dropsuit parity? Two new weapons are easier to roll out and test than a dozen new dropsuits. Rynoceros wrote:Vehicle/AV balance (attempted) without the full line of vehicles or Pilot suits (if they are still coming)? Pilot suits would just add another layer to vehicle balancing, something CCP probably doesn't want to have to account for right now. As far as adding more vehicles, why would they release MORE vehicles when the vehicles they have now are not working as intended. Rynoceros wrote: Restructuring Orbital/Precision/Tactical Strikes, but still using the same 2500 WP as when squads were only 4 players, and fewer ways to gain WP? ... okay yeah, this is stupid. OBs should probably cost another 500 - 750 WPs. Fair enough. Most of the above is just common sense. If you were a dev, why would/wouldn't you do the things CCP has done. It's in their best interests to make the game balanced and try to keep us happy. ... for some reason they don't like talking to us about what they want to do in the future, but I guess that is their prerogative.
in the near(ish) future, according to the last major announcement: put the mmo in mmo fps.
militia 2.0 pc 2.0 unified market. unified wallets.
http://www.youtube.com/watch?v=40zjfBk5vEE start at 18 minutes for the timeline. |
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
247
|
Posted - 2013.12.17 18:35:00 -
[48] - Quote
Krom Ganesh wrote:Skihids wrote:Yes, you could assume a huge cache of every possible weapon, dropsuit, vehicle, and module on the war barge, but how does that get onto the battlefield when I walk out of a CRU or change fits at a SD? I assume the CRUs operate similarly to uplinks. Otherwise, there is no possible explanation for it being able to spew out all the mercs it does over the course of a match. SD is harder to explain. However, if we are able to create all of our gear using nanites, manufacturing becomes trivial. What are the Eve pilots going to produce? Nanites? Then how do they get the BPCs for our gear? Exchange a certain amount of nanites for a BPC? Then why bother with BPCs? Why not just sell nanite credits? Replace the entire market system with a nanite market so you only stock up on nanites and pay a nanite price for your gear as you spawn.
Wrong on both points. In beta CRU's were these huge box shaped thingy's with doors on them big enough for mercs to walk out of (but never opened). With the current CRU's I'm assuming the devs decided that it could be anything not worry about the size anymore... besides, who knows how deep into the ground those things go.
|
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
247
|
Posted - 2013.12.17 18:48:00 -
[49] - Quote
Skihids wrote:Kristoff Atruin wrote:That is exactly what I'm saying. If I fly in Eve to the solar system you're in when you talk in local, I can still see you there when you deploy into a battle. And I can talk to you as if you're still there. We're part of New Eden now but they haven't worked out how we're going to move around without space ships, so they kludged it by making us stay in one system all the time. The battles don't happen on the same server as Eve so it works from a technical perspective.
It's confusing and not the way you would expect it to be, but it gets the job done. Yes we are in the same place when you fly in because we clone jumped there. Then when you fly in to the next battle several systems away we are there because we clone jumped. The thing is we can't take physical gear with us when we jump.
You are wrong and Kristoff is right. Currently DUST mercs NEVER ACTUALLY LEAVE their home system as far as the EVE Tranquility Server is concerned. And since that is the host of the EVE Universe, that includes our asses too.
The "Local Chat" is a thing ported over from EVE Online. Think of it like an IRC chat channel that is associated with a room in a house. When you move into the living room, it changes to be everyone that is in the living room. When you leave the living room to go to the kitchen, the local chat logs off the living room and logs onto the kitchen. Similarly for systems in EVE and DUST. However since CCP has yet to implement a way for mercs to travel through space in EVE, we are ALWAYS stuck in the same merc quarters in the same station in the same system.
A way of transit for mercs to go from station to station (with all their possessions) must be implemented. And not including vehicles, a merc with all their stuff can fit into a small cargo container in EVE terms. Hell the most you might need would be a Large Cargo Container if you do have lots of vehicles. In either case, it's somewhat trivial for an EVE pilot that does shipping to transport such things, if they so choose to do so. Which is why an NPC system of transit need to be implemented.
Maybe something based on distance etc. Have an NPC corp like InterBus Shipping do it where it cost X ISk per lightyear of distance times y volume of cargo. Then add in 5 minutes of travel for every lightyear as well. Walla! We now have merc transit. Hell you could cue up the transit, pay for it, log off for however long it takes and then come back to being int the new station.
The only issue would be preventing all the mercs in the universe from congregating in one location. So you make it such that they have to be in low-sec and then in the same region to accept contracts in that region. Then you don't end up with mercs stuck in Jita trying to buy/sell/trade all the damn time. This would also have the added benefit that if your faction in FW is loosing in one region, then you go to another region where they are winning instead, just like in EVE.
|
Mr CreepyPasta
DUST University Ivy League
39
|
Posted - 2013.12.17 18:49:00 -
[50] - Quote
All of the real players will be on Destiny soon enough and the rest of you can wallow in this filth.[/quote] ^This. I'm a real player sir & I probably wont be getting destiny as it doesn't appeal to me. IF this game is supposedly filth then explain to me why you are still here? CAN I HAZ YOUR ISK :D |
|
Skihids
Bullet Cluster Legacy Rising
2561
|
Posted - 2013.12.17 19:10:00 -
[51] - Quote
Krom Ganesh wrote:Skihids wrote:Yes, you could assume a huge cache of every possible weapon, dropsuit, vehicle, and module on the war barge, but how does that get onto the battlefield when I walk out of a CRU or change fits at a SD? I assume the CRUs operate similarly to uplinks. Otherwise, there is no possible explanation for it being able to spew out all the mercs it does over the course of a match. SD is harder to explain. However, if we are able to create all of our gear using nanites, manufacturing becomes trivial. What are the Eve pilots going to produce? Nanites? Then how do they get the BPCs for our gear? Exchange a certain amount of nanites for a BPC? Then why bother with BPCs? Why not just sell nanite credits? Replace the entire market system with a nanite market so you only stock up on nanites and pay a nanite price for your gear as you spawn.
Who produces the CD's for your music on your MP3 player today? That's right, nobody. There is no physical market for that.
EVE pilots can continue manufacturing stuff for civilians or other pilots, but we simply don't have the luxury of waiting around for delivery when we clone jump across the galaxy and want to swap out fits at a SD.
DUST mercs use more advanced technology than previously existed in New Eden. Pod Pilots can't clone jump from their quarters, they need to be in a pod. We couldn't rely upon that outdated technology on the battlefield. Likewise we can't rely upon old fashioned manufacturing and delivery chains. it simply doesn't work with our logistical requirements.
Pod Pilots and their methods are old tech. |
Rynoceros
Rise Of Old Dudes
1577
|
Posted - 2013.12.17 19:12:00 -
[52] - Quote
Mr CreepyPasta wrote:All of the real players will be on Destiny soon enough and the rest of you can wallow in this filth. ^This. I'm a real player sir & I probably wont be getting destiny as it doesn't appeal to me. IF this game is supposedly filth then explain to me why you are still here? CAN I HAZ YOUR ISK :D [/quote] I'm here because of the "possibilities" presented early on, that have yet to be seen. I remain here because nothing else is worth buying at the moment. Soon-¬-«Gäó...
Alyssa Milano.
|
Skihids
Bullet Cluster Legacy Rising
2561
|
Posted - 2013.12.17 19:13:00 -
[53] - Quote
Kristoff Atruin wrote:You're not getting it. On Tranquility, the server "we" are on...where we talk and everything...we are always in one location. We affect the battles in other systems but in the MMO side of things, where the economy is at, we never appear there. If I flew to a system you were fighting in I couldn't talk to you because you're not actually there. It's a quick hack to make the Eve / Dust integration work when things are only partially implemented.
Some day we will actually move around in New Eden and Dust will be the MMOFPS it has always meant to be. Until then our bodies in-game are locked into a single station in highsec and never move. There were patch notes ages ago that mentioned our gear now being aware of location, about the time that we merged with the live Eve server...which means our gear is in a physical location in Eve the same way that our characters are.
The server doesn't need to "take gear with you" when you go to a battle right now, it just deducts it from your inventory as needed. The whole thing is a lot more complex than you seem capable of realizing.
I'll repeat - Don't confuse lore explanations for how things work with the real mechanics in the code that actually make things work.
That's just a broken code mechanic. Don't confuse a code hack for logic.
Just because we "stay" on the same server doesn't mean we stay in the same place in the game universe. If the game tells me that I'm half the galaxy away fighting in system "Fred", then I'm fighting in Fred. |
Skihids
Bullet Cluster Legacy Rising
2561
|
Posted - 2013.12.17 19:18:00 -
[54] - Quote
Jadd Hatchen wrote:Skihids wrote:Iron Wolf Saber wrote:If you can magically solve how Me selling Item X in station A magically appears in Station B where buyer Z in eve then we'd have market already... well that and UI work for console, eve market is something not for the faint of heart of a pure ds3 controller. I can explain that quite simply: Everything we own is digital. We clone jump to a battle half the galaxy away and produce our weapons and modules out of nanites based on our digital ownership (BPO or BPC). Our gear doesn't magically appear on planet from some central depot. So a player market is simply a digital market place. I put up a BPC for sale and you buy it. You wire me your ISK and I wire you my BPC. Simple. That idea fails when you consider salvage. How do I sell or trade salvage if everything we own is just "digital" when we "travel" in your scheme? NOPE, gotta have the physical aspect at some point and CCP needs to fully integrate that soonGäó or things will get even more kludgey than they are now.
Salvage is easy to explain:
It works the very same way it works when you swap a fit at a Supply Depot.
The depot deconstructs the object and credits you one digital copy. Done. |
Your Absolut End
SVER True Blood Public Disorder.
315
|
Posted - 2013.12.17 19:21:00 -
[55] - Quote
Ripley Riley wrote:Rynoceros wrote:LP Store before P2P Market? Updating FW to include an LP store is a whole helluva lot easier than the player-to-player market. Rynoceros wrote:Rifle parity before Dropsuit parity? Two new weapons are easier to roll out and test than a dozen new dropsuits. Rynoceros wrote:Vehicle/AV balance (attempted) without the full line of vehicles or Pilot suits (if they are still coming)? Pilot suits would just add another layer to vehicle balancing, something CCP probably doesn't want to have to account for right now. As far as adding more vehicles, why would they release MORE vehicles when the vehicles they have now are not working as intended. Rynoceros wrote: Restructuring Orbital/Precision/Tactical Strikes, but still using the same 2500 WP as when squads were only 4 players, and fewer ways to gain WP? ... okay yeah, this is stupid. OBs should probably cost another 500 - 750 WPs. Fair enough. Most of the above is just common sense. If you were a dev, why would/wouldn't you do the things CCP has done. It's in their best interests to make the game balanced and try to keep us happy. ... for some reason they don't like talking to us about what they want to do in the future, but I guess that is their prerogative.
thats just because they laugh at us and say get good scrub in their heads to every post we do
another one bites the Dust...
Born as Kameira, die as Kameira, my life for the Empress!
|
DUST Fiend
OSG Planetary Operations Covert Intervention
9034
|
Posted - 2013.12.17 19:21:00 -
[56] - Quote
Iron Wolf Saber wrote:If you can magically solve how Me selling Item X in station A magically appears in Station B where buyer Z in eve then we'd have market already... well that and UI work for console, eve market is something not for the faint of heart of a pure ds3 controller. Everyone talks about the EVE to DUST market as if anyone in DUST has anything to sell anyone in EVE, and as if anyone in EVE would bother selling anything to anyone in DUST for prices that would be affordable for anyone in DUST
Basically, it's a pipe dream that's very very far off because it has no purpose.
We just need to be able to sell stuff to each other, and forget about EVE pilots.
Vids / O7
|
Skihids
Bullet Cluster Legacy Rising
2561
|
Posted - 2013.12.17 19:29:00 -
[57] - Quote
DUST Fiend wrote:Iron Wolf Saber wrote:If you can magically solve how Me selling Item X in station A magically appears in Station B where buyer Z in eve then we'd have market already... well that and UI work for console, eve market is something not for the faint of heart of a pure ds3 controller. Everyone talks about the EVE to DUST market as if anyone in DUST has anything to sell anyone in EVE, and as if anyone in EVE would bother selling anything to anyone in DUST for prices that would be affordable for anyone in DUST Basically, it's a pipe dream that's very very far off because it has no purpose. We just need to be able to sell stuff to each other, and forget about EVE pilots.
CCP claimed they want DUST to be an ISK sink for EVE.
So force them to hire us for ISK and don't bother letting them make money off us. That's counter to the stated mission. |
Aero Yassavi
Scions of Athra
4166
|
Posted - 2013.12.17 19:38:00 -
[58] - Quote
Rynoceros wrote:I'm just wondering if someone at CCP has been looking at the list of priorities upside down.
LP Store before P2P Market? Rifle parity before Dropsuit parity? Vehicle/AV balance (attempted) without the full line of vehicles or Pilot suits (if they are still coming) ? Restructuring Orbital/Precision/Tactical Strikes, but still using the same 2500 WP as when squads were only 4 players, and fewer ways to gain WP?
Is there any form of management there or do you guys just implement whatever you want, whenever you want without any rhyme or reason? I would really like to know the reasoning there. Make it make sense to me/us. Welcome to CCP, the developers where everything's made up and logic doesn't matter.
Angels of vengeance, angels of mercy, scions of Athra. Amarr Victor
|
Skihids
Bullet Cluster Legacy Rising
2561
|
Posted - 2013.12.17 19:38:00 -
[59] - Quote
Setting up a DUST P2P market shouldn't be that complicated.
It's digital, so it's a single market location with no physical storage or shipping. So write it as a single station if you want to reuse code.
You can create buy and sell orders for BPC licenses. Got 30 FGs you can't use? Put them up with a price.
Want a few Freedom MDs? Put in a buy order with a maximum price per copy.
The system matches buyer and seller and make the account changes. |
Aero Yassavi
Scions of Athra
4166
|
Posted - 2013.12.17 19:44:00 -
[60] - Quote
Kristoff Atruin wrote:Teleporting isn't really lore breaking. Capsuleers do it all the time, it's called clone jumping. You request a medical clone (respawn point) be set up at your destination and commit suicide. This is why the voice on the barge asks us to not commit suicide in public areas.
As for why the market has to be tied to Eve to begin to use it? Everything we own is already tied to Eve, and the market has to work with that. They could come up with some utterly terrible hack to get around it, but then they have to rip it all out and rebuild from scratch when the economic integration starts. That's a recipe for disaster. So tell me, do your assets also commit suicide and teleport to a medical clone? I've never heard of an assault rifle committing suicide before.
If the reason is "it makes no sense to magically teleport your assets between stations" then how do our assets get across all of New Eden instantly every time we queue up?
Angels of vengeance, angels of mercy, scions of Athra. Amarr Victor
|
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |