Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Harpyja
Nos Nothi
2351
|
Posted - 2015.03.25 15:47:00 -
[1] - Quote
Can HAV fitting prices cost slightly more than a proto Dropsuit? I should be able to lose one proto tank per battle and still break even. I am pissed at throwing 700k per tank per battle.
Tanking is not a viable role currently. Either buff them so I lose one every three battles or cut their cost down to 200k per proto fitting.
"By His light, and His will"- The Scriptures, 12:32
|
The dark cloud
Negative-Feedback.
4191
|
Posted - 2015.03.25 16:00:00 -
[2] - Quote
Harpyja wrote:Can HAV fitting prices cost slightly more than a proto Dropsuit? I should be able to lose one proto tank per battle and still break even. I am pissed at throwing 700k per tank per battle.
Tanking is not a viable role currently. Either buff them so I lose one every three battles or cut their cost down to 200k per proto fitting. 700k? lol i dont know how you fit your proto hull but fully fitted it can easy cost 1.2 million.
I make the scrubs scream and the vets cry.
|
Harpyja
Nos Nothi
2351
|
Posted - 2015.03.25 16:15:00 -
[3] - Quote
The dark cloud wrote:Harpyja wrote:Can HAV fitting prices cost slightly more than a proto Dropsuit? I should be able to lose one proto tank per battle and still break even. I am pissed at throwing 700k per tank per battle.
Tanking is not a viable role currently. Either buff them so I lose one every three battles or cut their cost down to 200k per proto fitting. 700k? lol i dont know how you fit your proto hull but fully fitted it can easy cost 1.2 million. That's because I'm using the advanced hull. But fit with all complex main tank modules and advanced utility. It'd be a wallet suicide to use the proto hull.
"By His light, and His will"- The Scriptures, 12:32
|
Racro 01 Arifistan
Simple Minded People Pty. Ltd.
522
|
Posted - 2015.03.25 17:12:00 -
[4] - Quote
Harpyja wrote:The dark cloud wrote:Harpyja wrote:Can HAV fitting prices cost slightly more than a proto Dropsuit? I should be able to lose one proto tank per battle and still break even. I am pissed at throwing 700k per tank per battle.
Tanking is not a viable role currently. Either buff them so I lose one every three battles or cut their cost down to 200k per proto fitting. 700k? lol i dont know how you fit your proto hull but fully fitted it can easy cost 1.2 million. That's because I'm using the advanced hull. But fit with all complex main tank modules and advanced utility. It'd be a wallet suicide to use the proto hull.
its not that bad using the proto hull. the abillty to fit the higher grade mod's drastically increase survivability.
Elite Gallenten Soldier
|
XxBlazikenxX
Y.A.M.A.H
615
|
Posted - 2015.03.25 17:26:00 -
[5] - Quote
Harpyja wrote:Can HAV fitting prices cost slightly more than a proto Dropsuit? I should be able to lose one proto tank per battle and still break even. I am pissed at throwing 700k per tank per battle.
Tanking is not a viable role currently. Either buff them so I lose one every three battles or cut their cost down to 200k per proto fitting. I might actually be a tanker if tanks didn't cost so much.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment, Free BPOs!
|
XxBlazikenxX
Y.A.M.A.H
615
|
Posted - 2015.03.25 17:27:00 -
[6] - Quote
The dark cloud wrote:Harpyja wrote:Can HAV fitting prices cost slightly more than a proto Dropsuit? I should be able to lose one proto tank per battle and still break even. I am pissed at throwing 700k per tank per battle.
Tanking is not a viable role currently. Either buff them so I lose one every three battles or cut their cost down to 200k per proto fitting. 700k? lol i dont know how you fit your proto hull but fully fitted it can easy cost 1.2 million. 1.2 mil?! I don't feel bad for flying Incubus's anymore.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment, Free BPOs!
|
XxBlazikenxX
Y.A.M.A.H
615
|
Posted - 2015.03.25 17:29:00 -
[7] - Quote
Harpyja wrote:The dark cloud wrote:Harpyja wrote:Can HAV fitting prices cost slightly more than a proto Dropsuit? I should be able to lose one proto tank per battle and still break even. I am pissed at throwing 700k per tank per battle.
Tanking is not a viable role currently. Either buff them so I lose one every three battles or cut their cost down to 200k per proto fitting. 700k? lol i dont know how you fit your proto hull but fully fitted it can easy cost 1.2 million. That's because I'm using the advanced hull. But fit with all complex main tank modules and advanced utility. It'd be a wallet suicide to use the proto hull. Even in PC it is wallet suicide.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment, Free BPOs!
|
XxBlazikenxX
Y.A.M.A.H
615
|
Posted - 2015.03.25 17:30:00 -
[8] - Quote
Racro 01 Arifistan wrote:Harpyja wrote:The dark cloud wrote:Harpyja wrote:Can HAV fitting prices cost slightly more than a proto Dropsuit? I should be able to lose one proto tank per battle and still break even. I am pissed at throwing 700k per tank per battle.
Tanking is not a viable role currently. Either buff them so I lose one every three battles or cut their cost down to 200k per proto fitting. 700k? lol i dont know how you fit your proto hull but fully fitted it can easy cost 1.2 million. That's because I'm using the advanced hull. But fit with all complex main tank modules and advanced utility. It'd be a wallet suicide to use the proto hull. its not that bad using the proto hull. the abillty to fit the higher grade mod's drastically increase survivability. Doesn't matter how much survivability you have, if you use a proto tank, I guarantee you there will be at least 3 or 4 guys on the enemy team using proto AV.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment, Free BPOs!
|
Vulpes Dolosus
Molon Labe. General Tso's Alliance
3234
|
Posted - 2015.03.25 17:59:00 -
[9] - Quote
XxBlazikenxX wrote:The dark cloud wrote:Harpyja wrote:Can HAV fitting prices cost slightly more than a proto Dropsuit? I should be able to lose one proto tank per battle and still break even. I am pissed at throwing 700k per tank per battle.
Tanking is not a viable role currently. Either buff them so I lose one every three battles or cut their cost down to 200k per proto fitting. 700k? lol i dont know how you fit your proto hull but fully fitted it can easy cost 1.2 million. 1.2 mil?! I don't feel bad for flying Incubus's anymore. Well, that's how much they cost when I started flying and they were much less useful and survivable.
Also: Incubi
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
|
The dark cloud
Negative-Feedback.
4195
|
Posted - 2015.03.25 18:41:00 -
[10] - Quote
You can aswell use STD and ADV tanks cause they are actually viable. Using complex hardeners is in my opinion wasted fitting cause at enhanced and max skills you can cycle between 2 hardeners pretty easyily. a STD tank with decent fitting costs somewhere around 200~280k ISK which is a acceptable pricetag.
I make the scrubs scream and the vets cry.
|
|
Godin Thekiller
Negative-Feedback. Negative-Feedback
2998
|
Posted - 2015.03.25 19:59:00 -
[11] - Quote
The dark cloud wrote:You can aswell use STD and ADV tanks cause they are actually viable. Using complex hardeners is in my opinion wasted fitting cause at enhanced and max skills you can cycle between 2 hardeners pretty easyily. a STD tank with decent fitting costs somewhere around 200~280k ISK which is a acceptable pricetag.
Not really considering that either will pop easily seeing as you're cycling the hardeners, especially if another HAV shows up, and that is the price of a full proto infantry fit.
click me
Blup Blub Bloop. Translation: Die -_-
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
5584
|
Posted - 2015.03.25 20:07:00 -
[12] - Quote
Godin Thekiller wrote:The dark cloud wrote:You can aswell use STD and ADV tanks cause they are actually viable. Using complex hardeners is in my opinion wasted fitting cause at enhanced and max skills you can cycle between 2 hardeners pretty easyily. a STD tank with decent fitting costs somewhere around 200~280k ISK which is a acceptable pricetag. Not really considering that either will pop easily seeing as you're cycling the hardeners, especially if another HAV shows up, and that is the price of a full proto infantry fit.
Actually there is a bit of a problem with Standard and Advanced modules for vehicles. The difference in HP between a Standard and Prototype HP module on a vehicle, is significantly larger than the DPS difference between a Standard and Prototype AV weapon. This means that lower tiered AV is actually better than lower tiered vehicles, and the difference in power between a proto AV and a standard vehicle is actually much larger than it should be.
https://docs.google.com/spreadsheets/d/1Iihs6-JsnVvgnazJgdHUk4OpHHnEO12sVinnQNm4fOQ/edit?usp=sharing
You can see that the percent difference is very different between the tiers. Here is a proposal to normalize the progression to a uniform percent difference (Different tabs show the differences at different percentages) and then 'Work in Progress' tab settles in around what I think is the most comfortable percent difference.
Overall its a new buff for Standard and Advanced Modules (Prototype was intentionally left the same), with a larger buff for Light Modules since their progression is even more messed up.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1967
|
Posted - 2015.03.25 20:15:00 -
[13] - Quote
Harpyja wrote:Can HAV fitting prices cost slightly more than a proto Dropsuit? I should be able to lose one proto tank per battle and still break even. I am pissed at throwing 700k per tank per battle.
Tanking is not a viable role currently. Either buff them so I lose one every three battles or cut their cost down to 200k per proto fitting.
Armor Armor tanks- they are indestructible.
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
|
Takahiro Kashuken
Red Star.
4391
|
Posted - 2015.03.25 20:16:00 -
[14] - Quote
1.2mil is the top end for basic++ HAV
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
|
Godin Thekiller
Negative-Feedback. Negative-Feedback
2999
|
Posted - 2015.03.25 20:23:00 -
[15] - Quote
Pokey Dravon wrote:Godin Thekiller wrote:The dark cloud wrote:You can aswell use STD and ADV tanks cause they are actually viable. Using complex hardeners is in my opinion wasted fitting cause at enhanced and max skills you can cycle between 2 hardeners pretty easyily. a STD tank with decent fitting costs somewhere around 200~280k ISK which is a acceptable pricetag. Not really considering that either will pop easily seeing as you're cycling the hardeners, especially if another HAV shows up, and that is the price of a full proto infantry fit. Actually there is a bit of a problem with Standard and Advanced modules for vehicles. The difference in HP between a Standard and Prototype HP module on a vehicle, is significantly larger than the DPS difference between a Standard and Prototype AV weapon. This means that lower tiered AV is actually better than lower tiered vehicles, and the difference in power between a proto AV and a standard vehicle is actually much larger than it should be. https://docs.google.com/spreadsheets/d/1Iihs6-JsnVvgnazJgdHUk4OpHHnEO12sVinnQNm4fOQ/edit?usp=sharingYou can see that the percent difference is very different between the tiers. Here is a proposal to normalize the progression to a uniform percent difference (Different tabs show the differences at different percentages) and then 'Work in Progress' tab settles in around what I think is the most comfortable percent difference. Overall its a new buff for Standard and Advanced Modules (Prototype was intentionally left the same), with a larger buff for Light Modules since their progression is even more messed up.
Yea, i know (and why I like hardeners more, seeing as they are more consistent). My point was that it's easier to pop, and then it still costs a **** ton, and it's not like you get paid more.
click me
Blup Blub Bloop. Translation: Die -_-
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |