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Cody Sietz
Random Gunz Rise Of Legion.
4447
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Posted - 2015.03.24 20:18:00 -
[1] - Quote
Right now there is no real penalty to dropping a few extra shields or Armour on a suit, which I honestly don't think should be the case.
On nearly all my Gallente suit, I run at least a enhanced shield extender. Why? Because it's got a low CPU/PG cost and it provides a nice extra buffer for my armour/reps. A lot of shield based suits drop a complex FS plate because it has a extremely low CPU/PG fitting cost and literally has no draw backs.
My solutions are these:
Add a profile increase to Shield extenders so it's easier to be spotted, while also adding a 20 percent bonus per level to all Caldari/Minmatar(except scoots) suits in order to counter act this new change. The result will be less Gallente and Amarr suits with extenders.
And for Ferroscale plates add a penalty that reduces overall shield ehp (maybe by 10-30 percent per mod) while giving the Gallente a 20 percent per level reduction and the Amarr a 10 percent per level bonus(again, no scoots) to level it out(the Amarr seem to be more about normal plates, so it shouldn't honestly effect that much) The result here would be less Caldari and Minmatar with FS plates.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1958
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Posted - 2015.03.24 20:30:00 -
[2] - Quote
Cody Sietz wrote:Right now there is no real penalty to dropping a few extra shields or Armour on a suit, which I honestly don't think should be the case.
On nearly all my Gallente suit, I run at least a enhanced shield extender. Why? Because it's got a low CPU/PG cost and it provides a nice extra buffer for my armour/reps. A lot of shield based suits drop a complex FS plate because it has a extremely low CPU/PG fitting cost and literally has no draw backs.
My solutions are these:
Add a profile increase to Shield extenders so it's easier to be spotted, while also adding a 20 percent bonus per level to all Caldari/Minmatar(except scoots) suits in order to counter act this new change. The result will be less Gallente and Amarr suits with extenders.
And for Ferroscale plates add a penalty that reduces overall shield ehp (maybe by 10-30 percent per mod) while giving the Gallente a 20 percent per level reduction and the Amarr a 10 percent per level bonus(again, no scoots) to level it out(the Amarr seem to be more about normal plates, so it shouldn't honestly effect that much) The result here would be less Caldari and Minmatar with FS plates.
No, welcome to Dust 514.
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
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Cody Sietz
Random Gunz Rise Of Legion.
4447
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Posted - 2015.03.24 20:32:00 -
[3] - Quote
Your right, we should only have one meta.
Extenders and plates for all!
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Silver Strike44
578
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Posted - 2015.03.24 21:00:00 -
[4] - Quote
I dont think its an awful idea, but I have a few questions. When you said scoots, did you mean scouts or what? By those reductions, did you mean a 20 percent reduction to the penalty so that, for example, at level 5, caldari have no signature penalty on extenders? Why only give the amarr a 10 percent reduction? The minmatar are kind of sort of supposed to be a dual tanking race, so dont you think this presents a problem to that?
My YouTube Channel
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5577
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Posted - 2015.03.24 21:03:00 -
[5] - Quote
I think the issue is more so that modules that go in a suit's off-rack are often not as beneficial as simply putting HP modules in those slots instead. HP is just typically better than a lot of the utility currently available.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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JARREL THOMAS
Dead Man's Game RUST415
521
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Posted - 2015.03.24 21:06:00 -
[6] - Quote
Cody Sietz wrote:
Add a profile increase to Shield extenders so it's easier to be spotted, while also adding a 20 percent bonus per level to all Caldari/Minmatar(except scoots) suits in order to counter act this new change. The result will be less Gallente and Amarr suits with extenders.
I hope you know that unlike feros, which I never use just reps, energizers, and biotics, the extenders are our main hp mod and now we get a penalty for doing so and what is the 20% icreasing? cause if its HP thats a 50% increase which is a bit much and if its damps you have just made scouts with stacked hp.
Caldari Loyalist. buff swarms...
D
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Adipem Nothi
Nos Nothi
8268
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Posted - 2015.03.24 22:37:00 -
[7] - Quote
All Scouts are all about sneaking. A sig penalty would handicap Cal and Min Scouts.
Shoot scout with yes.
- Ripley Riley
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Cody Sietz
Random Gunz Rise Of Legion.
4447
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Posted - 2015.03.25 00:02:00 -
[8] - Quote
Silver Strike44 wrote:I dont think its an awful idea, but I have a few questions. When you said scoots, did you mean scouts or what? By those reductions, did you mean a 20 percent reduction to the penalty so that, for example, at level 5, caldari have no signature penalty on extenders? Why only give the amarr a 10 percent reduction? The minmatar are kind of sort of supposed to be a dual tanking race, so dont you think this presents a problem to that? Yes, I mean scouts. Sorry, it's a force of habit.
Yes, Caldari and Minmatar would have no penalty when using extenders.
Amarr relay on normal plates, so giving them a 100 percent reduction for ferroscales doesn't make any sense to me.
The reason why I choose to not give the Minmatar a bonus for plates is because they would be getting the same bonus as the Caldari. I suppose we could split the bonuses so the Minmatar would only get a slight reduction for both extenders and FS plates.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Random Gunz Rise Of Legion.
4447
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Posted - 2015.03.25 00:03:00 -
[9] - Quote
Pokey Dravon wrote:I think the issue is more so that modules that go in a suit's off-rack are often not as beneficial as simply putting HP modules in those slots instead. HP is just typically better than a lot of the utility currently available. I agree, but I don't see this being fixed anytime soon. We've had this dual tanking problem for awhile.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Random Gunz Rise Of Legion.
4447
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Posted - 2015.03.25 00:04:00 -
[10] - Quote
JARREL THOMAS wrote:Cody Sietz wrote:
Add a profile increase to Shield extenders so it's easier to be spotted, while also adding a 20 percent bonus per level to all Caldari/Minmatar(except scoots) suits in order to counter act this new change. The result will be less Gallente and Amarr suits with extenders.
I hope you know that unlike feros, which I never use just reps, energizers, and biotics, the extenders are our main hp mod and now we get a penalty for doing so and what is the 20% icreasing? cause if its HP thats a 50% increase which is a bit much and if its damps you have just made scouts with stacked hp. For what? Scouts?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Random Gunz Rise Of Legion.
4447
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Posted - 2015.03.25 00:05:00 -
[11] - Quote
Adipem Nothi wrote:All Scouts are all about sneaking. A sig penalty would handicap Cal and Min Scouts. Not really meant to run ehp mods though.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Silver Strike44
579
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Posted - 2015.03.25 02:25:00 -
[12] - Quote
Cody Sietz wrote:Silver Strike44 wrote:I dont think its an awful idea, but I have a few questions. When you said scoots, did you mean scouts or what? By those reductions, did you mean a 20 percent reduction to the penalty so that, for example, at level 5, caldari have no signature penalty on extenders? Why only give the amarr a 10 percent reduction? The minmatar are kind of sort of supposed to be a dual tanking race, so dont you think this presents a problem to that? Yes, I mean scouts. Sorry, it's a force of habit. Yes, Caldari and Minmatar would have no penalty when using extenders. Amarr relay on normal plates, so giving them a 100 percent reduction for ferroscales doesn't make any sense to me. The reason why I choose to not give the Minmatar a bonus for plates is because they would be getting the same bonus as the Caldari. I suppose we could split the bonuses so the Minmatar would only get a slight reduction for both extenders and FS plates.
I still dont see the why the amarr shouldnt have the same bonus reduction as the gallente. If they have a shield penalty and the gallente dont, then the gallente have higher potential hp. If this was so, the gallente assault would basically be strictly better outside of other racial bonuses. I agree that other modules should probably just be pooked at first. In addition, an all around ttk increase would help by making lower hp fits a bit more viable.
My YouTube Channel
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Grimmiers
823
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Posted - 2015.03.25 02:34:00 -
[13] - Quote
I'd just make guns/grenades/equipment cost less to fit and have the high and low slots take up most of your fitting room. If you dual tank it'll be hard to fit a decent offense. |
Cody Sietz
Random Gunz Rise Of Legion.
4448
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Posted - 2015.03.25 13:34:00 -
[14] - Quote
Silver Strike44 wrote:Cody Sietz wrote:Silver Strike44 wrote:I dont think its an awful idea, but I have a few questions. When you said scoots, did you mean scouts or what? By those reductions, did you mean a 20 percent reduction to the penalty so that, for example, at level 5, caldari have no signature penalty on extenders? Why only give the amarr a 10 percent reduction? The minmatar are kind of sort of supposed to be a dual tanking race, so dont you think this presents a problem to that? Yes, I mean scouts. Sorry, it's a force of habit. Yes, Caldari and Minmatar would have no penalty when using extenders. Amarr relay on normal plates, so giving them a 100 percent reduction for ferroscales doesn't make any sense to me. The reason why I choose to not give the Minmatar a bonus for plates is because they would be getting the same bonus as the Caldari. I suppose we could split the bonuses so the Minmatar would only get a slight reduction for both extenders and FS plates. I still dont see the why the amarr shouldnt have the same bonus reduction as the gallente. If they have a shield penalty and the gallente dont, then the gallente have higher potential hp. If this was so, the gallente assault would basically be strictly better outside of other racial bonuses. I agree that other modules should probably just be pooked at first. In addition, an all around ttk increase would help by making lower hp fits a bit more viable. Mostly because the Amarr aren't meant to tank shield ehp, and you already seeing of assaults/sentinels bogged down with a ton of ehp. Being slow is not something the Amarr have a problem with.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Random Gunz Rise Of Legion.
4454
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Posted - 2015.03.27 16:30:00 -
[15] - Quote
Bloop
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7727
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Posted - 2015.03.27 17:00:00 -
[16] - Quote
you discourage dual tanking by incentivizing racial fitting meta.
AV
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Cody Sietz
Random Gunz Rise Of Legion.
4457
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Posted - 2015.04.02 17:25:00 -
[17] - Quote
Breakin Stuff wrote:you discourage dual tanking by incentivizing racial fitting meta. But how?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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