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121. TEAM DEPLOYS!!! - in General Discussions [original thread]
calisk galern wrote: SirManBoy wrote: MAG had a team deploy system that worked with public matches. It was fine. The fear of teams in pubs shouldn't be a factor that delays the development of this vital feature. If anything, it will cause m...
- by SirManBoy - at 2013.12.04 10:27:00
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122. TEAM DEPLOYS!!! - in General Discussions [original thread]
MAG had a team deploy system that worked with public matches. It was fine. The fear of teams in pubs shouldn't be a factor that delays the development of this vital feature. If anything, it will cause more players to gravitate towards better corp...
- by SirManBoy - at 2013.12.04 04:21:00
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123. TEAM DEPLOYS!!! - in General Discussions [original thread]
CCP Nullarbor wrote: Yeah it's pretty obvious we need team deploy and the CPM have been very vocal about this feature as well. It was originally planned to get done with the FW changes but had to get pushed for 2 reasons: 1. It's actually a lo...
- by SirManBoy - at 2013.12.03 22:05:00
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124. ****** Reacts to Logi Nerf - in General Discussions [original thread]
Not in 1.7, not ever, CCP Logibro. That is the statement you really need to make.
- by SirManBoy - at 2013.11.28 17:50:00
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125. Impact of Sidearm Only Logi on Battlefield and Player Retention - in General Discussions [original thread]
Thor Odinson42 wrote: SirManBoy wrote: Real life logis don't go sidearm only. See Navy Corpsman: http://www.neptunuslex.com/wp-content/uploads/2009/09/corpsman3.jpg Thor, Are U.S. Army field medics similarly outfitted? No dude, in ...
- by SirManBoy - at 2013.11.27 03:47:00
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126. Impact of Sidearm Only Logi on Battlefield and Player Retention - in General Discussions [original thread]
Real life logis don't go sidearm only. See Navy Corpsman: http://www.neptunuslex.com/wp-content/uploads/2009/09/corpsman3.jpg Thor, Are U.S. Army field medics similarly outfitted?
- by SirManBoy - at 2013.11.27 02:32:00
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127. Impact of Sidearm Only Logi on Battlefield and Player Retention - in General Discussions [original thread]
Thor Odinson42 wrote: Nirwanda Vaughns wrote: Thor Odinson42 wrote: I'll hold out hope that CCP can't be dumb enough to make logis sidearm only. one the devs posted in a thread earlier about it and said they're looking into it but it...
- by SirManBoy - at 2013.11.27 02:21:00
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128. Impact of Sidearm Only Logi on Battlefield and Player Retention - in General Discussions [original thread]
DUST Fiend wrote: Thor Odinson42 wrote: Alaika Arbosa wrote: If the Assport Logi want to run home to mama and cry cause their do-it-all suit gets tweaked into better fulfilling its intended support role and can't be used for full frontal ...
- by SirManBoy - at 2013.11.26 21:11:00
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129. [Discussion] The sidearm-only logi argument. - in General Discussions [original thread]
Another idea: Requiring a greater SP investment to enjoy the benefits of the logi class. [Insert race] logi suits level 1 Prerequisites: [Insert race] medium suit level 3 Uplinks level 1 Nanocircuitry level 1 Repair tool level 1 And for advanc...
- by SirManBoy - at 2013.11.18 02:36:00
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130. [Discussion] The sidearm-only logi argument. - in General Discussions [original thread]
ACE OF JOKERS wrote: Well HERE IT IS , a balancing idea im pretty sure ALL Logis will agree on, without the need to loose the right to use a Light weapon. please read and comment. BTW, sidearm only logis is not a very good idea thou... :3 ...
- by SirManBoy - at 2013.11.18 00:56:00
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131. [Discussion] The sidearm-only logi argument. - in General Discussions [original thread]
Atiim wrote: SirManBoy wrote: If that doesn't do the trick, then consider a minimum CPU total for equipment on proto suits to something like 100 CPU. Any proto logi worth his salt has at least that much equipment on his suit. Reduced figure...
- by SirManBoy - at 2013.11.18 00:43:00
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132. [Discussion] The sidearm-only logi argument. - in General Discussions [original thread]
My position: This is a horrible idea. My logic: It's overly restrictive and NOT fun. I win. Seriously. The logi suit needs a specific loadout requirement similar to the current loadout requirement for all classes, which is that a weapon be on e...
- by SirManBoy - at 2013.11.18 00:24:00
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133. WTF Reduced kill points!!!??? - in General Discussions [original thread]
CCP Logibro wrote: Technically, this is functionally working as intended. However, this (and supply depot interaction in general) is something we would like to change (the exact details of what we will change it to are still being decided on). ...
- by SirManBoy - at 2013.10.31 15:08:00
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134. WTF Reduced kill points!!!??? - in General Discussions [original thread]
Nova Knife wrote: For the record, I feel like I should say that the CPM was told of this quite some time before deployment. We strongly cautioned them that it should never affect legit players, and there were a couple of us (Not all agreed) tha...
- by SirManBoy - at 2013.10.31 09:56:00
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135. WTF Reduced kill points!!!??? - in General Discussions [original thread]
Mirataf wrote: SirManBoy wrote: Mirataf wrote: Nightbird Aeon wrote: I was wondering about this: So I am running a Domination.... the one where "A" is in the city/complex, where there is a supply depot underground in a room just down ...
- by SirManBoy - at 2013.10.30 15:06:00
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136. WTF Reduced kill points!!!??? - in General Discussions [original thread]
Mirataf wrote: Nightbird Aeon wrote: I was wondering about this: So I am running a Domination.... the one where "A" is in the city/complex, where there is a supply depot underground in a room just down a short hallway from A. So I am runni...
- by SirManBoy - at 2013.10.30 13:14:00
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137. WTF Reduced kill points!!!??? - in General Discussions [original thread]
Rasatsu wrote: SirManBoy wrote: Have you seen the kind of WP logis gain when their teams get struck by an orbital and now 8+ people spawn immediately from uplinks? Add this to the fact that in some matches the ebb and flow is such that logis...
- by SirManBoy - at 2013.10.30 13:08:00
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138. WTF Reduced kill points!!!??? - in General Discussions [original thread]
CCP Greyscale wrote: Rasatsu wrote: Why isn't orbital strike events used as an input to the WP capping algorithm, raising the ceiling for that player? This seems a much better solution than increasing the cap so much as to make it profitabl...
- by SirManBoy - at 2013.10.30 09:46:00
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139. WTF Reduced kill points!!!??? - in General Discussions [original thread]
CCP Wolfman wrote: We've checked the data since it was released and have prepared an update which will be deployed in a hotfix soon. Thanks for being a smart, classy gentleman. Terrific decision.
- by SirManBoy - at 2013.10.30 02:11:00
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140. WTF Reduced kill points!!!??? - in General Discussions [original thread]
This is ridiculous. Return the WP situation back to its previous state, CCP. People who earn their WP in a legitimate fashion shouldn't be punished in the name of curtailing stat padders.
- by SirManBoy - at 2013.10.29 23:05:00
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