Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
calisk galern
BurgezzE.T.F Public Disorder.
1355
|
Posted - 2013.12.03 20:51:00 -
[1] - Quote
say it with me CCP, TEAM DEPLOYS.
every thread, and every issue you will face in the coming month is simply because you do not give us the option to team deploy in FW.
it's not complicated it's not fancy, it's just how it is. why does PC work with FF, it's because we pick who will be participating on our side, we don't bring the goons into our pc matches because they would AWOX us, you needed to put kick abilities in so CEO's could remove problem AWOXERS this will be no different.
just let us a deploy as a team and you won't have nearly as many headaches next month. |
Mortedeamor
WASTELAND JUNK REMOVAL Top Men.
942
|
Posted - 2013.12.03 21:01:00 -
[2] - Quote
+ infinity everyone like this **** right right here |
DUST Fiend
OSG Planetary Operations Covert Intervention
8261
|
Posted - 2013.12.03 21:02:00 -
[3] - Quote
Pretty much
Win ISK / Vids / O7
|
calisk galern
BurgezzE.T.F Public Disorder.
1363
|
Posted - 2013.12.03 21:12:00 -
[4] - Quote
would be nice if ccp was just holding back team deploys for the patch notes.
honestly it would be the best thing i've ever read on those notes.
hell if it was the only thing on those notes it'd still be pretty happy. |
Sinboto Simmons
SVER True Blood Public Disorder.
2670
|
Posted - 2013.12.03 21:14:00 -
[5] - Quote
I wish, I'm so sick or stupid blue dots.
Sinboto - The True Blood Minja.
Forum Warrior level 2
STB-Infantry (Demolition)
|
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
106
|
Posted - 2013.12.03 21:15:00 -
[6] - Quote
calisk galern wrote:say it with me CCP, TEAM DEPLOYS.
every thread, and every issue you will face in the coming month is simply because you do not give us the option to team deploy in FW.
it's not complicated it's not fancy, it's just how it is. why does PC work with FF, it's because we pick who will be participating on our side, we don't bring the goons into our pc matches because they would AWOX us, you needed to put kick abilities in so CEO's could remove problem AWOXERS this will be no different.
just let us a deploy as a team and you won't have nearly as many headaches next month.
I agree that team deploy would fix a lot of the whining on the forums, but it needs to be applied to not just PC and FW, but also to public matches. Otherwise corps will still abuse Q-syncing in public matches and that's not fair to the other players in public matches to not have that option as well.
|
calisk galern
BurgezzE.T.F Public Disorder.
1363
|
Posted - 2013.12.03 21:18:00 -
[7] - Quote
Jadd Hatchen wrote:calisk galern wrote:say it with me CCP, TEAM DEPLOYS.
every thread, and every issue you will face in the coming month is simply because you do not give us the option to team deploy in FW.
it's not complicated it's not fancy, it's just how it is. why does PC work with FF, it's because we pick who will be participating on our side, we don't bring the goons into our pc matches because they would AWOX us, you needed to put kick abilities in so CEO's could remove problem AWOXERS this will be no different.
just let us a deploy as a team and you won't have nearly as many headaches next month. I agree that team deploy would fix a lot of the whining on the forums, but it needs to be applied to not just PC and FW, but also to public matches. Otherwise corps will still abuse Q-syncing in public matches and that's not fair to the other players in public matches to not have that option as well.
well team deploys would never be an issue in public matches, but only if they were matched up with other people that were doing team deploys. |
M McManus
Sinq Laison Gendarmes Gallente Federation
313
|
Posted - 2013.12.03 21:19:00 -
[8] - Quote
And district select!!! |
ADAM-OF-EVE
Dead Man's Game
600
|
Posted - 2013.12.03 21:25:00 -
[9] - Quote
it would be nice but we will see the same teams permanently dominating for their faction and no one else will get in. add to that they will be now in faction gear stomping pubs with a vengence as they will be gaining rep much faster than anyone else. i dont think it will work
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
|
Viktor Hadah Jr
Critical-Impact
1327
|
Posted - 2013.12.03 21:29:00 -
[10] - Quote
Question: I don't have "friends" how does this help me?
Amarr
Dual tanking is a sin
Listen when playing dust for 25% KDR improvement
|
|
BMSTUBBY
370
|
Posted - 2013.12.03 21:32:00 -
[11] - Quote
Viktor Hadah Jr wrote:Question: I don't have "friends" how does this help me? Why call it a MMO then?
CCP should just drop the MMO part and just make a FPS.
Dusters - MMO WhenGäó ?
CCP - MMO SoonGäó .
|
DUST Fiend
OSG Planetary Operations Covert Intervention
8265
|
Posted - 2013.12.03 21:34:00 -
[12] - Quote
BMSTUBBY wrote:Viktor Hadah Jr wrote:Question: I don't have "friends" how does this help me? Why call it a MMO then? CCP should just drop the MMO part and just make a FPS.
You don't have to be social to exist amongst others
Win ISK / Vids / O7
|
BMSTUBBY
370
|
Posted - 2013.12.03 21:40:00 -
[13] - Quote
DUST Fiend wrote:BMSTUBBY wrote:Viktor Hadah Jr wrote:Question: I don't have "friends" how does this help me? Why call it a MMO then? CCP should just drop the MMO part and just make a FPS. You don't have to be social to exist amongst others
Don't get me wrong here.
I am not saying that lone wolfing should be look down on. But if CCP ever want to get out of this Lobby FPS bubble they are under with this game they are going to have to start looking at the much larger picture here.
Catering to the lone wolfs in a MMO is not the proper approach, IMO.
CCP will just have to figure out a way to allow lone wolfers into FW matches along with the team deploy.
Dusters - MMO WhenGäó ?
CCP - MMO SoonGäó .
|
|
CCP Nullarbor
C C P C C P Alliance
3044
|
Posted - 2013.12.03 21:41:00 -
[14] - Quote
Yeah it's pretty obvious we need team deploy and the CPM have been very vocal about this feature as well. It was originally planned to get done with the FW changes but had to get pushed for 2 reasons:
1. It's actually a lot of work, we need to re-architect a bunch of the squad system to support larger groupings. 2. Matchmaking is still having balance issues and team deploy will make this significantly worse. We need to fix matchmaking first.
I still can't say exactly when it will get done but know that we share the sentiment on how important it is. (Same goes for player market). For the time being, we hope the FW changes will liven things up a bit.
Thanks for your patience.
CCP Nullarbor // Exotic Dancer // Team True Grit
|
|
DUST Fiend
OSG Planetary Operations Covert Intervention
8267
|
Posted - 2013.12.03 21:52:00 -
[15] - Quote
BMSTUBBY wrote:DUST Fiend wrote:BMSTUBBY wrote:Viktor Hadah Jr wrote:Question: I don't have "friends" how does this help me? Why call it a MMO then? CCP should just drop the MMO part and just make a FPS. You don't have to be social to exist amongst others Don't get me wrong here. I am not saying that lone wolfing should be look down on. But if CCP ever want to get out of this Lobby FPS bubble they are under with this game they are going to have to start looking at the much larger picture here. Catering to the lone wolfs in a MMO is not the proper approach, IMO. CCP will just have to figure out a way to allow lone wolfers into FW matches along with the team deploy. Oh, I didn't mean to argue against team deploy, that's a vital feature. I was just chiming in on that point lol. I for one want a game mode that is solo only, and does not allow squading in game. It could be free for all or teams, if it was teams then you could activate team chat if you wanted. It wouldn't detract anything from the overall game, it would just give lone wolfs a place to be lone wolfs. Right now it doesn't matter much, but if the game takes off and we actually have a large pool of players at any given time, it would be nice to have the option.
Win ISK / Vids / O7
|
Cymek Omnius
Villore Sec Ops Gallente Federation
1
|
Posted - 2013.12.03 21:57:00 -
[16] - Quote
CCP Nullarbor wrote:Yeah it's pretty obvious we need team deploy and the CPM have been very vocal about this feature as well. It was originally planned to get done with the FW changes but had to get pushed for 2 reasons:
1. It's actually a lot of work, we need to re-architect a bunch of the squad system to support larger groupings. 2. Matchmaking is still having balance issues and team deploy will make this significantly worse. We need to fix matchmaking first.
I still can't say exactly when it will get done but know that we share the sentiment on how important it is. (Same goes for player market). For the time being, we hope the FW changes will liven things up a bit.
Thanks for your patience.
What is stopping the player market? |
SirManBoy
Molon Labe. RISE of LEGION
367
|
Posted - 2013.12.03 22:05:00 -
[17] - Quote
CCP Nullarbor wrote:Yeah it's pretty obvious we need team deploy and the CPM have been very vocal about this feature as well. It was originally planned to get done with the FW changes but had to get pushed for 2 reasons:
1. It's actually a lot of work, we need to re-architect a bunch of the squad system to support larger groupings. 2. Matchmaking is still having balance issues and team deploy will make this significantly worse. We need to fix matchmaking first.
I still can't say exactly when it will get done but know that we share the sentiment on how important it is. (Same goes for player market). For the time being, we hope the FW changes will liven things up a bit.
Thanks for your patience.
I think you all have underestimated the amount of goodwill this feature would have fostered had it been here sooner. For some of us, it is the one feature we want more than anything and we would have overlooked every single wart this game has had it been given to us a long time ago. Going forward, please make this a top priority. Seriously. Please. |
BMSTUBBY
370
|
Posted - 2013.12.03 22:07:00 -
[18] - Quote
Cymek Omnius wrote:CCP Nullarbor wrote:Yeah it's pretty obvious we need team deploy and the CPM have been very vocal about this feature as well. It was originally planned to get done with the FW changes but had to get pushed for 2 reasons:
1. It's actually a lot of work, we need to re-architect a bunch of the squad system to support larger groupings. 2. Matchmaking is still having balance issues and team deploy will make this significantly worse. We need to fix matchmaking first.
I still can't say exactly when it will get done but know that we share the sentiment on how important it is. (Same goes for player market). For the time being, we hope the FW changes will liven things up a bit.
Thanks for your patience. What is stopping the player market?
EVE's Uber l33t Space Ship pilots.
Dusters - MMO WhenGäó ?
CCP - MMO SoonGäó .
|
M McManus
Sinq Laison Gendarmes Gallente Federation
319
|
Posted - 2013.12.03 22:11:00 -
[19] - Quote
Nullarbor what about District Select ? |
Killar-12
The Corporate Raiders Top Men.
1835
|
Posted - 2013.12.03 22:24:00 -
[20] - Quote
CCP Nullarbor wrote:Yeah it's pretty obvious we need team deploy and the CPM have been very vocal about this feature as well. It was originally planned to get done with the FW changes but had to get pushed for 2 reasons:
1. It's actually a lot of work, we need to re-architect a bunch of the squad system to support larger groupings. 2. Matchmaking is still having balance issues and team deploy will make this significantly worse. We need to fix matchmaking first.
I still can't say exactly when it will get done but know that we share the sentiment on how important it is. (Same goes for player market). For the time being, we hope the FW changes will liven things up a bit.
Thanks for your patience. 1 Agreed 100% it neeeds in though
2 Good pointdo Squads in 2 types "Squad" 6-man or "Team" 16-Man
Also to BM many of us Dust Bunnies are Capsuleers too don't blame us.
Level 1 Forum Warrior
I'm a bittervet, if I seem like a douche it's because of your stupidity
|
|
CrotchGrab 360
Commando Perkone Caldari State
402
|
Posted - 2013.12.03 22:32:00 -
[21] - Quote
CCP Nullarbor wrote: 2. Matchmaking is still having balance issues and team deploy will make this significantly worse. We need to fix matchmaking first.
you don't know how much satisfaction it brings me to see somebody at CCP post that!! |
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
109
|
Posted - 2013.12.03 22:42:00 -
[22] - Quote
If you really want support for that, then stop calling it by the wrong name. There can't be any such thing as "district" select as that is way too specific. Instead the best you can hope for is solar system select, but even that may be too specific in the EVE universe. Instead what you want to propose is a CONSTELLATION SELECT mechanism. Then your EVE pilot would only hav to go like 6 jumps or less and still get there in a reasonable amount of time (assuming no enemies get in the way).
So to help those DUST players that don't understand:
District (every planet can have from 6 to 24 of these on them) Planet (every solar system has between 6 to 14 of these) Solar System (every constellation has between 6 to 10 of these) Constellation (each region has some number of these) Region (each empire, NPC faction, Prirate faction, or Player controlled alliance controls any number of these). EVE Universe...
So you get the idea that it's a pretty freaking huge game universe DUST is only active in the empire controlled part of it for public matches and only one Region as far as PC is concerned. All the rest is still "unexplored" as far as DUST is concerned.
Molden Heath (the one region currently open for PC conquest) holds 6 constellations, 38 solar systems, 339 planets... However they only use 18 of the planets in that region (I'm assuming for environmental reasons as only so many are within atmospheric conditions to support battles) and of those 18 planets there are 245 districts. AND THAT'S ONLY for the PC battles. the empire controlled public matches span WAY more regions, constellations, solar systems, planets, and districts.
If you want a very good idea of what this huge universe is really like, then try out this link:
http://evemaps.dotlan.net/map
But bottom line don't ask for district select... Instead ask for constellation select.
|
Roy Ventus
Foxhound Corporation General Tso's Alliance
617
|
Posted - 2013.12.03 22:44:00 -
[23] - Quote
*Shrugs*
Team-Deploy would be a big middle finger to whatever work they're trying to do to fix the weak match-making going on. Seriously...
Imagine if AE or OH or whoever were to constantly run in ENTIRE TEAMS. :I They're already beastly in single squads. Don't rush it, it's not needed right now if it's not going to help the game.
As for the player market? >_> That's a tough cookie to crack, imo. You gotta make sure it works well because if not it'll have issues that would require months to fix, months that could be used to further other things such as the EVE side connection or the racial suits or whatever.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
|
steadyhand amarr
steadyhands independent mercenarys
2003
|
Posted - 2013.12.03 22:55:00 -
[24] - Quote
Cymek Omnius wrote:CCP Nullarbor wrote:Yeah it's pretty obvious we need team deploy and the CPM have been very vocal about this feature as well. It was originally planned to get done with the FW changes but had to get pushed for 2 reasons:
1. It's actually a lot of work, we need to re-architect a bunch of the squad system to support larger groupings. 2. Matchmaking is still having balance issues and team deploy will make this significantly worse. We need to fix matchmaking first.
I still can't say exactly when it will get done but know that we share the sentiment on how important it is. (Same goes for player market). For the time being, we hope the FW changes will liven things up a bit.
Thanks for your patience. What is stopping the player market?
EVE with their billions and billions of isk
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
|
DJINN Marauder
Ancient Exiles. Renegade Alliance
3196
|
Posted - 2013.12.03 23:00:00 -
[25] - Quote
So they need to fix matchmaking first before team deploy?
Ha! Good luck CCP. I expect 1-2 years till that's done.. Hell you've already had 6 months and NOTHING
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 3
|
M McManus
Sinq Laison Gendarmes Gallente Federation
319
|
Posted - 2013.12.03 23:07:00 -
[26] - Quote
Jadd Hatchen wrote:If you really want support for that, then stop calling it by the wrong name. There can't be any such thing as "district" select as that is way too specific. Instead the best you can hope for is solar system select, but even that may be too specific in the EVE universe. Instead what you want to propose is a CONSTELLATION SELECT mechanism. Then your EVE pilot would only hav to go like 6 jumps or less and still get there in a reasonable amount of time (assuming no enemies get in the way). So to help those DUST players that don't understand: District (every planet can have from 6 to 24 of these on them) Planet (every solar system has between 6 to 14 of these) Solar System (every constellation has between 6 to 10 of these) Constellation (each region has some number of these) Region (each empire, NPC faction, Prirate faction, or Player controlled alliance controls any number of these). EVE Universe... So you get the idea that it's a pretty freaking huge game universe DUST is only active in the empire controlled part of it for public matches and only one Region as far as PC is concerned. All the rest is still "unexplored" as far as DUST is concerned. Molden Heath (the one region currently open for PC conquest) holds 6 constellations, 38 solar systems, 339 planets... However they only use 18 of the planets in that region (I'm assuming for environmental reasons as only so many are within atmospheric conditions to support battles) and of those 18 planets there are 245 districts. AND THAT'S ONLY for the PC battles. the empire controlled public matches span WAY more regions, constellations, solar systems, planets, and districts. If you want a very good idea of what this huge universe is really like, then try out this link: http://evemaps.dotlan.net/mapBut bottom line don't ask for district select... Instead ask for constellation select.
More like system select since each system can be flipped and/or controlled by corresponding faction... No need to be proud I was simply calling it District because that's what Dust players seem to call it.. I'm sure CCP doesn't need clarification and knew what I meant and you could also read my post and see that I clearly labeled a made up district and "System"...... |
calisk galern
BurgezzE.T.F Public Disorder.
1381
|
Posted - 2013.12.03 23:21:00 -
[27] - Quote
Roy Ventus wrote:*Shrugs*
Team-Deploy would be a big middle finger to whatever work they're trying to do to fix the weak match-making going on. Seriously...
Imagine if AE or OH or whoever were to constantly run in ENTIRE TEAMS. :I They're already beastly in single squads. Don't rush it, it's not needed right now if it's not going to help the game.
As for the player market? >_> That's a tough cookie to crack, imo. You gotta make sure it works well because if not it'll have issues that would require months to fix, months that could be used to further other things such as the EVE side connection or the racial suits or whatever.
if done right AE would always be against another full team.
this would mean the single lone guys would never have to face these teams.
a full team might be better equipped to actually fight them |
Lurchasaurus
SVER True Blood Public Disorder.
2101
|
Posted - 2013.12.03 23:49:00 -
[28] - Quote
No matter how much you might want to say otherwise, team deploying would be a huge factor in the initial balancing of teams and would be pretty rough on the matchmaking. I agree that the core matchmaking needs to be solidified first, then it should be a simple matter of matching teams instead of putting teams together and then matching them.
I dont claim to know how to build a game, but i do know this is a bit more complex than some of the more impatient people want to admit.
I feel having matchmaking that actually works first in pub matches would go a long way to settle some of the unrest, especially since we technically already have a way to team deploy in PC matches. By that I mean it would be easier to wait if we didnt have to constantly fight in one sided battles the entire time we are waiting, because frankly the matchmaking is worse than before we even had it in the first place. Right now all we have is one team carpeting the map in equipment and the other team losing half their fighters to the mcc a couple minutes into the match because they dont have the sack to fight in a round that seems to be going south.
Id rather have CCP doing something about blueberries giving up and hurting the team via inactivity and redline sniping than anything. |
Thor Odinson42
Molon Labe. RISE of LEGION
2124
|
Posted - 2013.12.04 00:35:00 -
[29] - Quote
CCP Nullarbor wrote:Yeah it's pretty obvious we need team deploy and the CPM have been very vocal about this feature as well. It was originally planned to get done with the FW changes but had to get pushed for 2 reasons:
1. It's actually a lot of work, we need to re-architect a bunch of the squad system to support larger groupings. 2. Matchmaking is still having balance issues and team deploy will make this significantly worse. We need to fix matchmaking first.
I still can't say exactly when it will get done but know that we share the sentiment on how important it is. (Same goes for player market). For the time being, we hope the FW changes will liven things up a bit.
Thanks for your patience. If FW was team deploy why would you need matchmaking? Do they matchmake in Eve FW? I believe it will entice players to join corps and elevate their game. The by-products of this would be huge. There is already too much solo play in pubs, which makes the need for matchmaking seem worse.
The beta vets had corp battles to gear up for PC. There are a LOT of players with no idea how to play as a team.
That game mode is controlled by a tiny fraction of the player base. Why do you think that is? By putting players in corps with more experienced players in a team setting I think you save yourselves a lot of headaches with matchmaking.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
|
Thor Odinson42
Molon Labe. RISE of LEGION
2124
|
Posted - 2013.12.04 00:37:00 -
[30] - Quote
If you are in a decent squad you are already in a lopsided fight 90% of the time.
And those opposing teams you stomp on are always a bunch of random solo players.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |