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961. FREEZE only to DIE is p'ing me off. - in Technical Support/Bugs [original thread]
You won't buy it. I won't buy it. Nobody will buy it. I can say that with absolute certainty because it's going to be free . LMAO Also you either forgot, or don't know what it means, that you're playing in a Beta. It means that we play the g...
- by Shijima Kuraimaru - at 2012.11.03 00:42:00
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962. HAV artillery from safe zone. - in Technical Support/Bugs [original thread]
The range might not be infinite. It's just that they're range is longer than the small section of map we're restricted to for testing purposes.
- by Shijima Kuraimaru - at 2012.11.03 00:37:00
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963. New AV Tactic? - in General Discussions [original thread]
843 pano wrote: Do AV mines stick to the hood of a friendly LAV? I miss putting land mines on my jeep in Warhawk... need to test. I used to do this with the APC. (Warhawk DLC) LOL
- by Shijima Kuraimaru - at 2012.11.03 00:04:00
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964. EVE MONEY - in General Discussions [original thread]
People also seem to be forgetting that we don't know where prices are going to go once we hit TQ as the production of the better gear will no longer be an infinite supply from the NPC market god, but will have to be made by Eve players using resou...
- by Shijima Kuraimaru - at 2012.11.02 23:51:00
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965. Complex? - in General Discussions [original thread]
Richard Blackburn wrote: The Polish Hammer wrote: Complex comparatively. Also, you have to realize that not everything that is intended to be in the game has been given yet. Things like planetary control, EvE/Dust integration, the weapons/m...
- by Shijima Kuraimaru - at 2012.11.02 23:38:00
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966. GRAPHICS UPDATE NEEDED STAT - in Technical Support/Bugs [original thread]
Jak Teston wrote: I'd accept a reduction of 50% in poly-count and texture resolution if it increased the framerate by 10%, honestly. Imagine trying to be competitive at Counterstrike while running at 30 fps. You'd might as well send the mouse-...
- by Shijima Kuraimaru - at 2012.11.02 23:14:00
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967. GRAPHICS UPDATE NEEDED STAT - in Technical Support/Bugs [original thread]
Thurak Mirunas wrote: I like how people are saying that its 2012 as if that's a reason a PS3 game should have higher detail, remember PS3 is 6 year old hardware now, only difference is newer ones have more hard drive space and are smaller, whic...
- by Shijima Kuraimaru - at 2012.11.02 22:57:00
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968. Pistols are OP - in General Discussions [original thread]
Crimson MoonV wrote: People took this thread seriously. Any weapon is OP in the right players hands. In that case, all weapons are UP in my hands. LOL
- by Shijima Kuraimaru - at 2012.11.02 22:54:00
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969. make the heavy suit able to go toe to toe with vehichels - in General Discussions [original thread]
The Polish Hammer wrote: HowDidThatTaste wrote: As much fun as it is to tank hunt and drop ship hunt. The cost is not worth it. I have yet to see these big payouts you tank drivers think we get from taking out your tanks. I took out 2 tanks ...
- by Shijima Kuraimaru - at 2012.11.02 22:51:00
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970. Request: Hover Bikes - in Feedback/Requests [original thread]
WHz DS9899 wrote: Shijima Kuraimaru wrote: WHz DS9899 wrote: Actually, you didn't understand at all, or you didn't read it. Like I said, I wanted something fast and small . Dropships are too big and LAV's are sore thumbs that are eas...
- by Shijima Kuraimaru - at 2012.11.02 22:45:00
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971. Salvage - in General Discussions [original thread]
DarkMoon BloodGod wrote: Shijima Kuraimaru wrote: Nomed Deeps wrote: All I know is I am definitely ready for the "Sell" part of the market as I have tons of high-end gear from Salvage I will probably never use and would like to sale. A co...
- by Shijima Kuraimaru - at 2012.11.01 21:25:00
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972. Pistols are OP - in General Discussions [original thread]
Also consider that the scrambler appears to be a solid projectile weapon. Much like a .357 magnum, .45 hot load, or a .50 hand cannon, it has very short range and heavy damage. The current 5.56, or .227 can't match these real life heavy handguns o...
- by Shijima Kuraimaru - at 2012.11.01 21:10:00
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973. get rid of free LAV's - in General Discussions [original thread]
I don't know... Making the free LAV an unarmed four seater wouldn't bother me at all.
- by Shijima Kuraimaru - at 2012.11.01 20:52:00
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974. Salvage - in General Discussions [original thread]
Nomed Deeps wrote: All I know is I am definitely ready for the "Sell" part of the market as I have tons of high-end gear from Salvage I will probably never use and would like to sale. A corporate share being in the form of an armory or a simple...
- by Shijima Kuraimaru - at 2012.11.01 20:28:00
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975. make the heavy suit able to go toe to toe with vehichels - in General Discussions [original thread]
Darky Kuzarian wrote: they differ only in the number of slots Higher grade dropsuits also have higher power grid and CPU allowing one to fit more higher grade modules.
- by Shijima Kuraimaru - at 2012.11.01 20:25:00
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976. GRAPHICS UPDATE NEEDED STAT - in Technical Support/Bugs [original thread]
SOLID DOGG wrote: Since Killzone 3, we all know you don't release game trailers/screenshots with amazing graphics and not live up to those expectations. Killzone 3 did a great job, and that was 2009. If CCP wasn't releasing trailers with tons ...
- by Shijima Kuraimaru - at 2012.11.01 19:52:00
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977. Low SP - in Technical Support/Bugs [original thread]
CCP want's skill progression to take time. They don't wand a grind puppy maxing out a character in 7 months when that progression is meant to take seven years. I know all you instant gratification prosties out there hate the idea, but I'm all for...
- by Shijima Kuraimaru - at 2012.11.01 19:17:00
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978. BUG Inverted weapon distances for assault rifles. - in Technical Support/Bugs [original thread]
DarkShadowFox wrote: Cause they want to make money and have people buy the AUR guns, its pretty obvious this game is a stealth p2w. Of course CCP wants to make money. That's how they cover their overhead. But if Dust were pay to win, AUR wea...
- by Shijima Kuraimaru - at 2012.11.01 18:33:00
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979. BUG Inverted weapon distances for assault rifles. - in Technical Support/Bugs [original thread]
Tech Ohm Eaven wrote: Shijima Kuraimaru wrote: Tech Ohm Eaven wrote: 'Killswitch' GEK-38 Assault Rifle Max Range: 92m Optimal Range: 1 - 41m Meta Level: 7 Duvolle Assault Rifle Max Range: 87m Optimal Range: 1 - 39m Meta Level: 8 ...
- by Shijima Kuraimaru - at 2012.10.31 20:45:00
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980. I am only one medic - in General Discussions [original thread]
DJINN leukoplast wrote: I have gotten into the habit of always bleeding out ASAP so I can get back into the action. I don't put much faith in the bluedots, and when I see the prompt "Medic nearby" it typically means I will be lying there until ...
- by Shijima Kuraimaru - at 2012.10.31 20:41:00
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