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841. About snipers - in General Discussions [original thread]
Fivetimes Infinity wrote: Shijima Kuraimaru wrote: First off... Ballistics added? Really? You do realize that the round from sniper rifles are, as per the description, traveling at over 8000m/sec, or 5.44 miles per second. At the ranges they...
- by Shijima Kuraimaru - at 2013.01.31 21:56:00
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842. Shield tanks are not OP, but - in General Discussions [original thread]
I can see the need for an AV-Shield weapon, but until then, the Dire Sentinel is available to everyone.
- by Shijima Kuraimaru - at 2013.01.31 21:00:00
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843. Here is why we should welcome Friendly Fire - in General Discussions [original thread]
On things I've read so far. VTK? An absolute resounding no from me. We're mercenaries. Whant to play with specific people or your favorite buddies? Preform your squads. Got someone TKing your team? TK them. Banning for multiple team kills? No. T...
- by Shijima Kuraimaru - at 2013.01.31 20:51:00
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844. Here is why we should welcome Friendly Fire - in General Discussions [original thread]
mollerz wrote: Put in a penalty for 100k ISK to the party you killed. If you run out of money you get ejected from the match. As far as accidents, or suicides by running into your fire- well, check your background and exercise trigger control...
- by Shijima Kuraimaru - at 2013.01.31 20:40:00
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845. why we should not welcome friendly fire - in General Discussions [original thread]
Friendly fire would be a great dynamic. People would either learn not to run into someone's line of fire or die. This "Griefing" you speak of would be short lived as someone caught intentionally TKing would soon find that they have nothing but ene...
- by Shijima Kuraimaru - at 2013.01.31 20:06:00
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846. WHY THIS SHOULD BE LIKE HALO FOR PS3 - in General Discussions [original thread]
First, Microsoft had it's chance. Dust was originally going to be for both PS3 and X-360. But Microsoft said no. It's reasons? No cross platform play. Must be on Microsoft's servers. Patches and updates would have to go through Microsoft QA depart...
- by Shijima Kuraimaru - at 2013.01.31 19:56:00
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847. About snipers - in General Discussions [original thread]
First off... Ballistics added? Really? You do realize that the round from sniper rifles are, as per the description, traveling at over 8000m/sec, or 5.44 miles per second. At the ranges they are used at, there won't be any noticeable travel time o...
- by Shijima Kuraimaru - at 2013.01.31 10:25:00
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848. EvE Trolling Dust, and Vise Versa - in General Discussions [original thread]
Baal Omniscient wrote: Shijima Kuraimaru wrote: Overlord Zero wrote: [And as you all know, no gamer feels more entitled than the PC Elitist. Well except maybe the X-Box fanboy/girl. Oooooh... that's a close one. Perhaps because the w...
- by Shijima Kuraimaru - at 2013.01.12 00:42:00
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849. EvE Trolling Dust, and Vise Versa - in General Discussions [original thread]
Overlord Zero wrote: [And as you all know, no gamer feels more entitled than the PC Elitist. Well except maybe the X-Box fanboy/girl.
- by Shijima Kuraimaru - at 2013.01.12 00:17:00
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850. CCP; I want my AURUM reimbursed. - in General Discussions [original thread]
JonnyAugust wrote: You people amaze me. We are playing a game that doesn't even have more than 2 crap game modes, none of the bells and whistles CCP had promised, bad/unfinished core FPS game play, and a slew of bugs but you continue to throw m...
- by Shijima Kuraimaru - at 2013.01.11 23:53:00
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851. headshot - instant death - in General Discussions [original thread]
Razor Risen wrote: why arent they do it like battlefield ? Because in BF you can kill someone with one or two shots to the little toe. LOL
- by Shijima Kuraimaru - at 2012.12.21 02:48:00
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852. Laser Rifles and Mass Drivers are OP, please nerf them - in General Discussions [original thread]
Goat of Dover wrote: Skihids wrote: Goat of Dover wrote: Skihids wrote: At least they figured out a way to give a hand held weapon a greater punch than a tank's main turret. Do you mean the MDs because all they got as far as damage ...
- by Shijima Kuraimaru - at 2012.12.21 02:40:00
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853. Is this happening to anyone else? - in Technical Support/Bugs [original thread]
Unless there's a serious delay in the calibration for your TV, it would be a control issue with your PS3 or the controller itself.
- by Shijima Kuraimaru - at 2012.12.20 22:20:00
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854. [Idea] More realistic friendly fire - in Feedback/Requests [original thread]
Just what I need, to be fined/"taxed" because some idiot team mate decides to jump into my stream of HMG fire because they want to shoot at the same target I'm firing at. Friendly fire yes, fines and "taxes" no. I do like the security flagging on...
- by Shijima Kuraimaru - at 2012.12.19 20:56:00
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855. friendly fire - in General Discussions [original thread]
I do like the security flagging on friendly fire idea. Suggested scale for each match. High sec / public battles. TK 3: Marker turns yellow for team mates advising them to be cautious of possible TKer. TK 5: Flagged as hostile for both teams. Ma...
- by Shijima Kuraimaru - at 2012.12.19 20:51:00
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856. friendly fire - in General Discussions [original thread]
Fivetimes Infinity wrote: FF would be okay with the appropriate penalties for any damage inflicted to friendlies. World of Tanks has an excellent system to emulate for this, as like in Dust, when you die in WoT it costs you credits. The bottom ...
- by Shijima Kuraimaru - at 2012.12.15 00:59:00
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857. Logical movements, the strafe.. - in General Discussions [original thread]
ImMortal SoLDieR X wrote: START TRANSMISSION........................ NO, to the bunny-hopping. END TRANSMISSION............................ ^THIS!!!
- by Shijima Kuraimaru - at 2012.12.11 22:55:00
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858. A first for me. 7 man kill from dropship. - in General Discussions [original thread]
I've been on full drop ships on several occasions. Me, two gunners, and three other passengers. If that was all, then who was flying it? I know the pilot doesn't take up a drop ship passenger slot.
- by Shijima Kuraimaru - at 2012.12.11 22:36:00
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859. Snipers & Skill Tree - in General Discussions [original thread]
First off. Sniper stability in crouch can be attributed to the assist servos of the suit stabilizing aim. Being nearly immobile while crouching is expected. I don't really have a problem with this for snipers. If one wants scope sway to make it mo...
- by Shijima Kuraimaru - at 2012.12.11 22:28:00
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860. Tank battles now and before - in General Discussions [original thread]
Sylwester Dziewiecki wrote: EnglishSnake wrote: (...) Forge gun reduce the range a bit, no splash damage, no jumping while charging either (...) We are now playing the small section map, that include 3 to 5 PI structures. I think For...
- by Shijima Kuraimaru - at 2012.12.10 10:08:00
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