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521. One bullet one kill game mode. - in General Discussions [original thread]
hooc order wrote: Knarf Black wrote: Brilliant idea! Let's make a game mode where 90% of the weapons are useless and hitting people in the feet with lucky spray & pray is the best tactic! Shoot yourself in the foot and see what kind ...
- by Shijima Kuraimaru - at 2013.06.05 23:43:00
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522. BURST ASSAULT RIFLE IS THE NEW TAR, I'm going to the BAR, - in General Discussions [original thread]
How do I report a whole thread for irrelevance?
- by Shijima Kuraimaru - at 2013.06.05 23:36:00
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523. Over 15,000 damage from a Wiyrkomi swarm launcher - in General Discussions [original thread]
Wackadoozle wrote: Road Hawk wrote: Sorry but you talk crap,1 volley from wiyrkomi with 4 damage mod do about 2600-2800damage and not 15000 Hate to tell you but it happened. I saw it myself. That's not the point we are getting at ya scru...
- by Shijima Kuraimaru - at 2013.06.05 23:34:00
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524. Announcement:Extended server downtime - 6/4/13 [EVE: ODYSSEY] - in Announcement and Events [original thread]
Really? What part of "Dust 514 plays on the same servers as Eve Online." don't some of you people understand? They have to take the servers down to patch Eve so, naturally, Dust will be down as well. I'm going to have to put this faux pas down to...
- by Shijima Kuraimaru - at 2013.06.04 09:34:00
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525. Keyboard & mouse is unfair - in Feedback/Requests [original thread]
KB/M has it's drawbacks. Sure we can get more precise aim but we give up fine movement control as we have no gradient for slower more refined movement that the DS3 has. And with the turn rate cap, we don't turn faster. And the module select wheel ...
- by Shijima Kuraimaru - at 2013.06.04 08:56:00
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526. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
Zeylon Rho wrote: Shijima Kuraimaru wrote: Zeylon Rho wrote: Shijima Kuraimaru wrote: Worth mentioning that Max ammo isn't nearly as bad for the HMG, because a relative percentage of HMG ammo is much much higher than any other weap...
- by Shijima Kuraimaru - at 2013.06.04 08:40:00
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527. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
Zeylon Rho wrote: Shijima Kuraimaru wrote: Unfortunately, Heavies can't carry nano hives and aren't always close to a resupply. Squad mates, and generous blueberries, with hives make life easier, but sometimes that little bit of extra ammo i...
- by Shijima Kuraimaru - at 2013.06.03 11:00:00
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528. Passive Skill Training...like in Eve - in General Discussions [original thread]
S0LlD SNAKE wrote: just buy some b00sters , help CCP survive and keep the servers alive , devs need money too , i need money too ohhh nintendo wii sucks lol xbox1 With what CCP makes on Eve's monthly subs, they could fund Eve and Dust 514. T...
- by Shijima Kuraimaru - at 2013.06.03 10:53:00
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529. TAC overnerfed; what new gun? - in General Discussions [original thread]
Perfect weapon balance would be every weapon having the same exact range and being able to destroy anything it hits in the same number of hits. Otherwise, there's always going to be someone complaining about how something's OP or UP. After the HMG...
- by Shijima Kuraimaru - at 2013.06.03 10:49:00
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530. Passive Skill Training...like in Eve - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Having to grind is terrible for games in general. People should play because its fun, not because they feel the need to get some carrot dangling from a stick. I found this thread which is proposing a better idea ...
- by Shijima Kuraimaru - at 2013.06.03 10:33:00
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531. Some perspective for the people who think the game sucks, yet keep playing it - in General Discussions [original thread]
Let's say that theoretically, CCP managed to make Dust 514 perfect. To much of the forum community, it wouldn't matter. They'd still find something to lambast CCP for. Let me toss out a couple of things I've actually read on the forums. Quite pos...
- by Shijima Kuraimaru - at 2013.06.03 10:23:00
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532. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
Unfortunately, Heavies can't carry nano hives and aren't always close to a resupply. Squad mates, and generous blueberries, with hives make life easier, but sometimes that little bit of extra ammo is needed. But at the current SP cost for low capa...
- by Shijima Kuraimaru - at 2013.05.29 23:45:00
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533. We Need Armor Lock - in General Discussions [original thread]
I don't want armor lock. I just want the LAV to take damage equivalent to the victims current shields + armor + 1 on impact.
- by Shijima Kuraimaru - at 2013.05.26 02:06:00
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534. We Need Armor Lock - in General Discussions [original thread]
Dedicated forge here. I love the murder taxi spam and I spam their deaths. But when I'm not spamming LAV death, my corp mates are usually able to shoot the occupants out of the LAVs. Not very easy to do, but not too hard either. It is an open topp...
- by Shijima Kuraimaru - at 2013.05.25 04:41:00
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535. Stop complaing about the AR - in General Discussions [original thread]
Asmodeus Reinhart wrote: Aquinarius Zoltanus wrote: Yeah, so sniper rifle is good at extremely long ranges and shotgun I good at extremely close ranges. But for the other 95% of ranges where most engagements take place, the AR absolutely ...
- by Shijima Kuraimaru - at 2013.05.25 04:23:00
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536. Shield HAV Vs Armor HAV - in General Discussions [original thread]
As a dedicated forge gunner I do have to say that when catching a tank of either type, after their resist mods/reps have just shut down, there's not a whole lot of difference in how hard they are to take down. 3 to 4 shots from a Kaalakiota at my ...
- by Shijima Kuraimaru - at 2013.05.25 02:48:00
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537. [Feedback] All Missiles SLOW - in Feedback/Requests [original thread]
XV1 wrote: I think dropships should be given something and SL as well. It is a simple concept that seems quite logical. Make the missiles build speed rapidly to be faster than any DS or LAV, but only build speed after the initial tracking kicks...
- by Shijima Kuraimaru - at 2013.05.25 02:24:00
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538. [Feedback] Scrambler rifle / tac AR comparison + other related feedback - in Feedback/Requests [original thread]
Val'herik Dorn wrote: The scrambler is actually a pulse laser. In eve every weapon system has a long range and short range equivalent. Short Blasters Autocannons Pulse lasers Assault missiles (I think not a fan of missiles) Long Rail guns Ar...
- by Shijima Kuraimaru - at 2013.05.25 02:05:00
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539. The Dropship situation. - in General Discussions [original thread]
Ilkazar wrote: Shijima Kuraimaru wrote: Um yeah. I like your post except for one thing. FGs don't lock onto target. They're entirely manual aim. So if they let the DS have a warning that a FG is aimed at them, then troopers should get a wa...
- by Shijima Kuraimaru - at 2013.05.21 19:25:00
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540. The Dropship situation. - in General Discussions [original thread]
Ilkazar wrote: Coming from both sides of the argument having both a character that runs vehicles including DS and a character that is heavily speced into FG AV I know how this feels from both sides. On one hand we have the DS that is supposed...
- by Shijima Kuraimaru - at 2013.05.21 02:13:00
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