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501. Reserved - in General Discussions [original thread]
EnglishSnake wrote: Shijima Kuraimaru wrote: Damage mods... Yeah... Forge Gun Skills Forge Gun Operation: Max 25% reduction to charge time. Forge Gun Proficiency: Max 15% damage bonus. Forge Gun Modules Basic Heavy Damage Modifier: 3% d...
- by Shijima Kuraimaru - at 2013.06.14 20:48:00
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502. Reserved - in General Discussions [original thread]
Eurydice Itzhak wrote: Shijima Kuraimaru wrote: Damage mods... Yeah... Forge Gun Skills Forge Gun Operation: Max 25% reduction to charge time. Forge Gun Proficiency: Max 15% damage bonus. Forge Gun Modules Basic Heavy Damage Modifier: 3...
- by Shijima Kuraimaru - at 2013.06.14 10:08:00
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503. Reserved - in General Discussions [original thread]
Spkr4theDead wrote: Obodiah Garro wrote: Spkr4theDead wrote: Which means more shield/armor. Sorry you can't figure that out. But of course you don't want ADV and PRO tanks. Those would be too difficult to solo. Am fine with pilots wa...
- by Shijima Kuraimaru - at 2013.06.14 09:48:00
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504. Reserved - in General Discussions [original thread]
Eurydice Itzhak wrote: Shijima Kuraimaru wrote: Well I did have to use the data available to me which would be the specs from the in game info screens themselves. Those show a .3 second charge to the first shot that the rail turret fires w...
- by Shijima Kuraimaru - at 2013.06.14 09:44:00
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505. Reserved - in General Discussions [original thread]
Eurydice Itzhak wrote: Shijima Kuraimaru wrote: I think the FG has better damage than the rail turret for the simple reason that the FG is carried by a merc that will be OHK by any rail turret, while the tank/installation, will take, on the ...
- by Shijima Kuraimaru - at 2013.06.12 01:22:00
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506. Star Wars Battlefront - in General Discussions [original thread]
Abron Garr wrote: Shijima Kuraimaru wrote: Lock and delete this thread for irrelevancy to Dust 514 please. Thanks, hall monitor. You're quite welcome. Now get to the locker room with this thread!
- by Shijima Kuraimaru - at 2013.06.11 07:07:00
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507. Logi and Scout LAVs - in Feedback/Requests [original thread]
Hunter Fencen wrote: Shijima Kuraimaru wrote: I don't mind a tough LLAV, but when they can take more punishment than a HAV, there's something wrong. Sir we aren't looking at LAV's stats in general here just Scout and LLAV roles and why th...
- by Shijima Kuraimaru - at 2013.06.11 07:05:00
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508. Snipers Role, Sniper Feedback - in Feedback/Requests [original thread]
The only problem I see with MCC sniping is that it's only sniper rounds that go in and out. Nothing else passes the barrier. It should be an all or nothing system.
- by Shijima Kuraimaru - at 2013.06.11 01:34:00
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509. Logi and Scout LAVs - in Feedback/Requests [original thread]
I don't mind a tough LLAV, but when they can take more punishment than a HAV, there's something wrong.
- by Shijima Kuraimaru - at 2013.06.10 23:57:00
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510. [Request] Incentivise orbitals from EvE (FW) - in Feedback/Requests [original thread]
Besides the risk of sitting over a district in low sec for even 20 seconds... It would be nice if the rewards matched the risks.
- by Shijima Kuraimaru - at 2013.06.10 23:48:00
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511. Vehicle & AV feedback/requests - in Feedback/Requests [original thread]
Repost from General Discussion thread where English Snake put up the exact same post. I think the FG has better damage than the rail turret for the simple reason that the FG is carried by a merc that will be OHK by any rail turret, while the tank...
- by Shijima Kuraimaru - at 2013.06.10 23:44:00
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512. Reserved - in General Discussions [original thread]
Spkr4theDead wrote: PsychoLogiKal PsyDrei wrote: Likes and bump for summing up for the most part what is wrong with vehicle / av balance in uprising. One thing that I'd like to see that would probably be the best equalizer for death taxis i...
- by Shijima Kuraimaru - at 2013.06.10 23:03:00
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513. Reserved - in General Discussions [original thread]
I think the FG has better damage than the rail turret for the simple reason that the FG is carried by a merc that will be OHK by any rail turret, while the tank/installation, will take, on the average, 3 hits to kill. Breach FG, with the longest c...
- by Shijima Kuraimaru - at 2013.06.10 23:01:00
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514. Battlefield 4 Multiplayer Gameplay - in General Discussions [original thread]
Lock and delete this thread for irrelevancy to Dust 514 please.
- by Shijima Kuraimaru - at 2013.06.10 22:03:00
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515. Star Wars Battlefront - in General Discussions [original thread]
Lock and delete this thread for irrelevancy to Dust 514 please.
- by Shijima Kuraimaru - at 2013.06.10 22:02:00
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516. So you got back your damage to the LAV plus the stop again - in General Discussions [original thread]
Spkr4theDead wrote: Shijima Kuraimaru wrote: Spkr4theDead wrote: NSProxy wrote: I don't mind the free taxis but they should have god-awful base stats. For one thing, they should have the sig radius of a battleship so you can see them c...
- by Shijima Kuraimaru - at 2013.06.06 04:39:00
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517. Over 15,000 damage from a Wiyrkomi swarm launcher - in General Discussions [original thread]
So I guess it counts for nothing that AV sacrifices a lot of survivability vs. anti-personnel weapons. Tank weapons make short work of everyone regardless of their suit. SWARM can be carried by anyone and only fires from a lock on. Fine. It can l...
- by Shijima Kuraimaru - at 2013.06.06 04:31:00
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518. One bullet one kill game mode. - in General Discussions [original thread]
First off, "Twitch Mechanics"... My finger twitches on the fire button and someone dies. One to three hits is all that's needed. That's twitch. If that's the game you want to play, qwitcherbitchin' and go play the many other games that cater to t...
- by Shijima Kuraimaru - at 2013.06.06 04:06:00
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519. So you got back your damage to the LAV plus the stop again - in General Discussions [original thread]
Spkr4theDead wrote: NSProxy wrote: I don't mind the free taxis but they should have god-awful base stats. For one thing, they should have the sig radius of a battleship so you can see them coming a mile away. People who skill into them shoul...
- by Shijima Kuraimaru - at 2013.06.05 23:59:00
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520. The AFK problem - in General Discussions [original thread]
hooc order wrote: Nalhe Saldana wrote: So have CCP said anything about solving the problem with AFKers? They are multiplying fast and during low peak hours they can be half the team or more.. AFKing is a symptom of a problem not the actua...
- by Shijima Kuraimaru - at 2013.06.05 23:53:00
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