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Ld Collins
The Phalanx Inc
82
|
Posted - 2013.12.11 07:42:00 -
[31] - Quote
Shijima Kuraimaru wrote:Ivy Zalinto wrote:Snail Super wrote:1.7 crisis for infantry players against vehicles.
Whenever an enemy tank, let alone two tanks, is deployed in a match, I have nothing NOTHING to counter vehicles.
My last match I unloaded the following on a Gunlogi in this order:
3x Advance AV Grenades 4x Advance Swarm launchers
I don't know how much damage I dealt, but it still survived. I don't know if I can play like this anymore. I'm practically a sitting duck with no where to hide.
There needs to be massive changes, yes, but this.... THIS. This is more of a cry for help than a feedback. Thats because its a tank...you shouldnt be able to solo it with its active defenses up. I was doing exactly this earlier in my Gunnlogi with a single hardener and rather like the new aspects to the balance. Catch a tank when its weak with a group and it drops just as quick as they used to. Let me reiterate that it is a Tank. May I introduce you to the FGM-148 Javelin? Man portable infantry based AV that actually kills tanks in one shot. Usually crewed by two, but can be effectively operated by one. Now with that in mind... One shouldn't be able to solo a tank with a launcher that fires four homing missiles why? Oh right. HAV pilots like their easy mode. You do know this is a video game right? Technically in real life 1 bullet will kill a person but you don't see everyone complaining about not being about to one shot every person they come across. Side note i solo'ed plenty of tanks today with explosives. |
Pvt Numnutz
Black Phoenix Mercenaries
413
|
Posted - 2013.12.11 07:44:00 -
[32] - Quote
did it survive because of speed or because you couldnt break its tank?
if speed: there was a typo with militia injector mods and instead of 10% speed increase its set at 100% so they shouldnt be able to run that fast.
If tank: was it glowing? Active resists make vehicles incredibly strong for a short duration. If you were trying to damage it with its hardeners on then you are doing AV wrong and you must change your tactics. Try shooting it when it doesnt have its hardener activated..... |
Astaroth King
Molon Labe.
0
|
Posted - 2013.12.11 07:44:00 -
[33] - Quote
Ivy Zalinto wrote:Snail Super wrote:1.7 crisis for infantry players against vehicles.
Whenever an enemy tank, let alone two tanks, is deployed in a match, I have nothing NOTHING to counter vehicles.
My last match I unloaded the following on a Gunlogi in this order:
3x Advance AV Grenades 4x Advance Swarm launchers
I don't know how much damage I dealt, but it still survived. I don't know if I can play like this anymore. I'm practically a sitting duck with no where to hide.
There needs to be massive changes, yes, but this.... THIS. This is more of a cry for help than a feedback. Thats because its a tank...you shouldnt be able to solo it with its active defenses up. I was doing exactly this earlier in my Gunnlogi with a single hardener and rather like the new aspects to the balance. Catch a tank when its weak with a group and it drops just as quick as they used to. Let me reiterate that it is a Tank.
LOL. You know how easy it is to Vaporize a tank with a Javelin or other proper anti-armor in real life? Saying someone shouldn't be able to solo a Tank is so stupid it makes my head hurt. |
Shijima Kuraimaru
WarRavens League of Infamy
399
|
Posted - 2013.12.11 07:47:00 -
[34] - Quote
Pvt Numnutz wrote:did it survive because of speed or because you couldnt break its tank?
if speed: there was a typo with militia injector mods and instead of 10% speed increase its set at 100% so they shouldnt be able to run that fast.
If tank: was it glowing? Active resists make vehicles incredibly strong for a short duration. If you were trying to damage it with its hardeners on then you are doing AV wrong and you must change your tactics. Try shooting it when it doesnt have its hardener activated.....
Well next time I hit a HAV, it's not called a tank FFS, I'll be sure to tell the pilot he/she's not allowed to turn his/her hardeners on after the first hit. I doubt he/she'll listen though.
Introducing the latest in heavy anti infantry weaponry. The Forge Gun.
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Shijima Kuraimaru
WarRavens League of Infamy
399
|
Posted - 2013.12.11 07:49:00 -
[35] - Quote
Ld Collins wrote:Shijima Kuraimaru wrote:Ivy Zalinto wrote:Snail Super wrote:1.7 crisis for infantry players against vehicles.
Whenever an enemy tank, let alone two tanks, is deployed in a match, I have nothing NOTHING to counter vehicles.
My last match I unloaded the following on a Gunlogi in this order:
3x Advance AV Grenades 4x Advance Swarm launchers
I don't know how much damage I dealt, but it still survived. I don't know if I can play like this anymore. I'm practically a sitting duck with no where to hide.
There needs to be massive changes, yes, but this.... THIS. This is more of a cry for help than a feedback. Thats because its a tank...you shouldnt be able to solo it with its active defenses up. I was doing exactly this earlier in my Gunnlogi with a single hardener and rather like the new aspects to the balance. Catch a tank when its weak with a group and it drops just as quick as they used to. Let me reiterate that it is a Tank. May I introduce you to the FGM-148 Javelin? Man portable infantry based AV that actually kills tanks in one shot. Usually crewed by two, but can be effectively operated by one. Now with that in mind... One shouldn't be able to solo a tank with a launcher that fires four homing missiles why? Oh right. HAV pilots like their easy mode. You do know this is a video game right? Technically in real life 1 bullet will kill a person but you don't see everyone complaining about not being about to one shot every person they come across. Side note i solo'ed plenty of tanks today with explosives.
May I introduce you to Dragon Skin manufactured by Pinnacle Armor?
Introducing the latest in heavy anti infantry weaponry. The Forge Gun.
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Ld Collins
The Phalanx Inc
82
|
Posted - 2013.12.11 07:51:00 -
[36] - Quote
Shijima Kuraimaru wrote:Pvt Numnutz wrote:did it survive because of speed or because you couldnt break its tank?
if speed: there was a typo with militia injector mods and instead of 10% speed increase its set at 100% so they shouldnt be able to run that fast.
If tank: was it glowing? Active resists make vehicles incredibly strong for a short duration. If you were trying to damage it with its hardeners on then you are doing AV wrong and you must change your tactics. Try shooting it when it doesnt have its hardener activated..... Well next time I hit a HAV, it's not called a tank FFS, I'll be sure to tell the pilot he/she's not allowed to turn his/her hardeners on after the first hit. I doubt he/she'll listen though. Any excuse will do I suppose its either off because he hasn't used it or its off because of cool down you just have to take that chance. Whats even more frustrating is that AVers should know how long the hardeners last but they continue to shoot while its active. |
Shijima Kuraimaru
WarRavens League of Infamy
399
|
Posted - 2013.12.11 07:53:00 -
[37] - Quote
Ld Collins wrote:Shijima Kuraimaru wrote:Pvt Numnutz wrote:did it survive because of speed or because you couldnt break its tank?
if speed: there was a typo with militia injector mods and instead of 10% speed increase its set at 100% so they shouldnt be able to run that fast.
If tank: was it glowing? Active resists make vehicles incredibly strong for a short duration. If you were trying to damage it with its hardeners on then you are doing AV wrong and you must change your tactics. Try shooting it when it doesnt have its hardener activated..... Well next time I hit a HAV, it's not called a tank FFS, I'll be sure to tell the pilot he/she's not allowed to turn his/her hardeners on after the first hit. I doubt he/she'll listen though. Any excuse will do I suppose its either off because he hasn't used it or its off because of cool down you just have to take that chance. Whats even more frustrating is that AVers should know how long the hardeners last but they continue to shoot while its active.
Well I haven't had the luck to get one who's hardeners are stuck in cool down. And I already know it's useless to shoot while hardeners are active.
Introducing the latest in heavy anti infantry weaponry. The Forge Gun.
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Ld Collins
The Phalanx Inc
82
|
Posted - 2013.12.11 07:55:00 -
[38] - Quote
Shijima Kuraimaru wrote:Ld Collins wrote:Shijima Kuraimaru wrote:Ivy Zalinto wrote:Snail Super wrote:1.7 crisis for infantry players against vehicles.
Whenever an enemy tank, let alone two tanks, is deployed in a match, I have nothing NOTHING to counter vehicles.
My last match I unloaded the following on a Gunlogi in this order:
3x Advance AV Grenades 4x Advance Swarm launchers
I don't know how much damage I dealt, but it still survived. I don't know if I can play like this anymore. I'm practically a sitting duck with no where to hide.
There needs to be massive changes, yes, but this.... THIS. This is more of a cry for help than a feedback. Thats because its a tank...you shouldnt be able to solo it with its active defenses up. I was doing exactly this earlier in my Gunnlogi with a single hardener and rather like the new aspects to the balance. Catch a tank when its weak with a group and it drops just as quick as they used to. Let me reiterate that it is a Tank. May I introduce you to the FGM-148 Javelin? Man portable infantry based AV that actually kills tanks in one shot. Usually crewed by two, but can be effectively operated by one. Now with that in mind... One shouldn't be able to solo a tank with a launcher that fires four homing missiles why? Oh right. HAV pilots like their easy mode. You do know this is a video game right? Technically in real life 1 bullet will kill a person but you don't see everyone complaining about not being about to one shot every person they come across. Side note i solo'ed plenty of tanks today with explosives. May I introduce you to Dragon Skin manufactured by Pinnacle Armor? Ok so by that logic do tanks in real life have electronic shielding and armor that repairs itself? |
Shijima Kuraimaru
WarRavens League of Infamy
399
|
Posted - 2013.12.11 07:58:00 -
[39] - Quote
Ld Collins wrote:Shijima Kuraimaru wrote:Ld Collins wrote:Shijima Kuraimaru wrote: Now with that in mind... One shouldn't be able to solo a tank with a launcher that fires four homing missiles why? Oh right. HAV pilots like their easy mode.
You do know this is a video game right? Technically in real life 1 bullet will kill a person but you don't see everyone complaining about not being about to one shot every person they come across. Side note i solo'ed plenty of tanks today with explosives. May I introduce you to Dragon Skin manufactured by Pinnacle Armor? Ok so by that logic do tanks in real life have electronic shielding and armor that repairs itself? Well so many of you seem to favor pointing to RL when it's convenient to you and saying "You do know this is a video game right?" when it's not convenient, I just thought... Why not join the fun?
Introducing the latest in heavy anti infantry weaponry. The Forge Gun.
|
Ld Collins
The Phalanx Inc
82
|
Posted - 2013.12.11 08:00:00 -
[40] - Quote
Shijima Kuraimaru wrote:Ld Collins wrote:Shijima Kuraimaru wrote:Ld Collins wrote:Shijima Kuraimaru wrote: Now with that in mind... One shouldn't be able to solo a tank with a launcher that fires four homing missiles why? Oh right. HAV pilots like their easy mode.
You do know this is a video game right? Technically in real life 1 bullet will kill a person but you don't see everyone complaining about not being about to one shot every person they come across. Side note i solo'ed plenty of tanks today with explosives. May I introduce you to Dragon Skin manufactured by Pinnacle Armor? Ok so by that logic do tanks in real life have electronic shielding and armor that repairs itself? Well so many of you seem to favor pointing to RL when it's convenient to you and saying "You do know this is a video game right?" when it's not convenient, I just thought... Why not join the fun? It doesn't make sense either way in Rl tanks get blown up by all sorts of things. You cant expect anyone to play a video game where if you shoot a HAV once it will blow up. Who would be in favor of something so stupid? |
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Shijima Kuraimaru
WarRavens League of Infamy
400
|
Posted - 2013.12.11 08:17:00 -
[41] - Quote
Ld Collins wrote:Shijima Kuraimaru wrote: Well so many of you seem to favor pointing to RL when it's convenient to you and saying "You do know this is a video game right?" when it's not convenient, I just thought... Why not join the fun?
It doesn't make sense either way in Rl tanks get blown up by all sorts of things. You cant expect anyone to play a video game where if you shoot a HAV once it will blow up. Who would be in favor of something so stupid?
I don't want to OHK an HAV. At proto levels, I want pilots to get hit by a forge and feel the need to scramble to safety ASAP regardless of hardener status before the second and third shot land. I want pilots to see twelve SWARM missiles in the air and think "OH $hit!". I want pilots to see the plasma ball and pray a second accurate shot isn't soon to follow while their hardeners are down.
Introducing the latest in heavy anti infantry weaponry. The Forge Gun.
|
Korvin Lomont
United Pwnage Service RISE of LEGION
315
|
Posted - 2013.12.11 09:09:00 -
[42] - Quote
Ivy Zalinto wrote:Snail Super wrote:1.7 crisis for infantry players against vehicles.
Whenever an enemy tank, let alone two tanks, is deployed in a match, I have nothing NOTHING to counter vehicles.
My last match I unloaded the following on a Gunlogi in this order:
3x Advance AV Grenades 4x Advance Swarm launchers
I don't know how much damage I dealt, but it still survived. I don't know if I can play like this anymore. I'm practically a sitting duck with no where to hide.
There needs to be massive changes, yes, but this.... THIS. This is more of a cry for help than a feedback. Thats because its a tank...you shouldnt be able to solo it with its active defenses up. I was doing exactly this earlier in my Gunnlogi with a single hardener and rather like the new aspects to the balance. Catch a tank when its weak with a group and it drops just as quick as they used to. Let me reiterate that it is a Tank.
How can you catch a tank when its is faster than light? The theory could work but currently the tanks activate its modules and afterwards drive away faster than missiles can fly....
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
102
|
Posted - 2013.12.11 09:14:00 -
[43] - Quote
Ivy Zalinto wrote:Snail Super wrote:1.7 crisis for infantry players against vehicles.
Whenever an enemy tank, let alone two tanks, is deployed in a match, I have nothing NOTHING to counter vehicles.
My last match I unloaded the following on a Gunlogi in this order:
3x Advance AV Grenades 4x Advance Swarm launchers
I don't know how much damage I dealt, but it still survived. I don't know if I can play like this anymore. I'm practically a sitting duck with no where to hide.
There needs to be massive changes, yes, but this.... THIS. This is more of a cry for help than a feedback. Thats because its a tank...you shouldnt be able to solo it with its active defenses up. I was doing exactly this earlier in my Gunnlogi with a single hardener and rather like the new aspects to the balance. Catch a tank when its weak with a group and it drops just as quick as they used to. Let me reiterate that it is a Tank.
So if the DEDICATED COUNTER to a tank shouldn't be able to solo it? Shouldn't this apply to tanks aswell... they shouldn't be able to solo infantry?
You tankers are so full of it. You are immune to small arms, handheld grenades, roadkill, snipers, melee, SG scouts, and now you should be immune to 1 AV'er too?
Or maybe the AV'er should be immune to you? I think that is the way to go, so that tankers can see why infantry hate them so much. |
Chesyre Armundsen
Thanes Of Dust
19
|
Posted - 2013.12.11 09:30:00 -
[44] - Quote
Crimson Cerberes wrote:Ivy Zalinto wrote:Snail Super wrote:1.7 crisis for infantry players against vehicles.
Whenever an enemy tank, let alone two tanks, is deployed in a match, I have nothing NOTHING to counter vehicles.
My last match I unloaded the following on a Gunlogi in this order:
3x Advance AV Grenades 4x Advance Swarm launchers
I don't know how much damage I dealt, but it still survived. I don't know if I can play like this anymore. I'm practically a sitting duck with no where to hide.
There needs to be massive changes, yes, but this.... THIS. This is more of a cry for help than a feedback. Thats because its a tank...you shouldnt be able to solo it with its active defenses up. I was doing exactly this earlier in my Gunnlogi with a single hardener and rather like the new aspects to the balance. Catch a tank when its weak with a group and it drops just as quick as they used to. Let me reiterate that it is a Tank. So if the DEDICATED COUNTER to a tank shouldn't be able to solo it? Shouldn't this apply to tanks aswell... they shouldn't be able to solo infantry? You tankers are so full of it. You are immune to small arms, handheld grenades, roadkill, snipers, melee, SG scouts, and now you should be immune to 1 AV'er too? Or maybe the AV'er should be immune to you? I think that is the way to go, so that tankers can see why infantry hate them so much.
AMEN BROTHER!
"May the gods place the burden upon us"
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
34
|
Posted - 2013.12.11 11:39:00 -
[45] - Quote
proto forges with prof 5 2x proto damage mods takes 4-6 shots to kill a good tanker, which if they're good, they're out of your los by number 3.
orbitals seem to jack them up though if you catch them sitting still, they can't heal as fast as they used to while trying to drive out of them. |
Slen Kaleth
BlackWater Liquidations INTERGALACTIC WARPIGS
66
|
Posted - 2013.12.13 01:26:00 -
[46] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Soraya Xel wrote:CCP needs to ensure a solo player can kill tanks unless CCP is willing to make it so a tank requires multiple players. WHAT ??????
A team has to sacrifice a whole squad just to down on person. While the tank is tearing up infantry, opposing team has 6 less shooters to combat the other infantry, how is this balanced?
Essential it's broken down as follows 16 v 16 1 tank vs 6 AV Meanwhile 1 tank and 15 infantry vs 10 infantry, and the 10 can not hurt the tank.
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Talos Vagheitan
287
|
Posted - 2013.12.13 03:22:00 -
[47] - Quote
Who cares what some sniper has to say
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Mobius Kaethis
Molon Labe. Public Disorder.
1113
|
Posted - 2013.12.13 03:30:00 -
[48] - Quote
Oh we all know tanks are broken. Even the tankers are saying that the tanks are broken (the honest ones at least). Right now the game has devolved into dumb ass tank races with some FPS on the side.
Fixing the militia speed boosters is a start but after that AV is still going to need a serious buff so that even a single squad as a prayer of taking down a capable tank (which is essentially impossible right now).
Fun > Realism
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Stephen Seneca
State Patriots Templis Dragonaors
10
|
Posted - 2013.12.13 04:31:00 -
[49] - Quote
I got one tank by myself today!!! Hurrah!! He probably lagged out or got high centered because I got all 6 swarms on him... in any case, I wanna go full proto AV at the moment.. lol. Honestly, if they were slow like they used to be it wouldnt be nearly as bad.
How many bazooka shells can an actual tank take? Like an M1 or Leopard 2?
Speaking of which, I would love a direct fire, unguided variant to the swarm launcher. |
Shijima Kuraimaru
warravens League of Infamy
420
|
Posted - 2013.12.13 10:03:00 -
[50] - Quote
Stephen Seneca wrote:I got one tank by myself today!!! Hurrah!! He probably lagged out or got high centered because I got all 6 swarms on him... in any case, I wanna go full proto AV at the moment.. lol. Honestly, if they were slow like they used to be it wouldnt be nearly as bad.
How many bazooka shells can an actual tank take? Like an M1 or Leopard 2?
Speaking of which, I would love a direct fire, unguided variant to the swarm launcher.
Does any national military still use a bazooka for anything these days?
I still can't find tanks on the market. All I see are those HAVs.
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Stephen Seneca
State Patriots Templis Dragonaors
12
|
Posted - 2013.12.13 10:25:00 -
[51] - Quote
Some ex-soviet states have to Im sure, its kind of a classic. Dont mind me though, was just lookin for more weapons. I almost suggested a minmatar throwing spear with a bomb on it. Ill go with Minmatar tomahawk though.. side arm, its melee, you can throw it. Ya know.
Back on topic. Havs are something to really fear. Its kinda cool, if they just lost the warp drive stuff. |
General12912
Gallente Marine Corps
34
|
Posted - 2013.12.13 11:46:00 -
[52] - Quote
Infantry used to be too strong against them. You are comparing a 500k-1mil piece of equipment to a suit that's around 200k AT MOST. Either the tanks needed to keep the same stats and get the price lowered, or they needed a buff. Aver's just need more teamwork and perseverance and they will see tanks dropping left and right. I've lost two tanks already and its only update day 3 |
Korvin Lomont
United Pwnage Service RISE of LEGION
337
|
Posted - 2013.12.13 12:33:00 -
[53] - Quote
At first I really liked the concept of powerfull tanks rushing in doing stuff while theri modules are activated and beeing vulnerable during the cooldown.
But CCP did not make this happen when modules run out tanks simply are able to retreat too fast and tey are not vulnerable enough. Even if you cratch them they come back too fast and this all on militia level with proto AV on the field.
You know there is something terrible of balance if your best AV option is a LAV packed with RE's.
What CCP did was buffing HAVs, reducing their Price (that was needed IMHO just the amount is questionable) and nerfing AV. Without introducing some severe weakness on HAVs there are too many ways to get to safety during cooldown. So currently there is little to no risk for HAV Pilots unless there is another pilot that cares for tanks |
Takahiro Kashuken
Red Star. EoN.
1898
|
Posted - 2013.12.13 14:01:00 -
[54] - Quote
Snail Super wrote:1.7 crisis for infantry players against vehicles.
Whenever an enemy tank, let alone two tanks, is deployed in a match, I have nothing NOTHING to counter vehicles.
My last match I unloaded the following on a Gunlogi in this order:
3x Advance AV Grenades 4x Advance Swarm launchers
I don't know how much damage I dealt, but it still survived. I don't know if I can play like this anymore. I'm practically a sitting duck with no where to hide.
There needs to be massive changes, yes, but this.... THIS. This is more of a cry for help than a feedback.
OP is an idiot
Using EXPLOSIVE WEAPONS against a SHIELD TANK
Please do tell was it shiny? if so then you are an even bigger idiot
FEEDBACK REQUEST: Inject about 100more points of IQ into AV players |
Samoset Detrium
G.R.A.V.E
6
|
Posted - 2013.12.13 15:44:00 -
[55] - Quote
Well, seems like a few people, the lonewolfs of the bunch are crying now because they cant solo a tank anymore which shouldn't be the case. that should only happen in either exceptional circumstance, or if the pilot is drunk off his a#%. I can agree to a degree in that AV work has become near futile, but that's why we were supposed to communicate with our team members and or squadmates to begin with. Even before the update, With a CBR-7 Swarm and 2 damage mods. I would only be able to chase tanks away if the pilot new what they were doing.
To fully take down the same Heavy Attack Vehicle, would have still required co-ordination.
Now with the update we are almost forced to co-ordinate and actually play this game on a tactical standpoint and yet you still moan and despair.
Makes me wonder if you ever had my back to begin with, in a game where KDR really doesn't matter.
I have more fun and more success working together with my squad than trying to do things on my own, skill may have something to do with it yes as far as SP goes, but even then, I would rather run as an effective killing team than a Rambo style merc. If you cant support that then at least support the logic of having 5 more people who know that each of you ((including yourself)) will look out for eachother to the best of their/your ability and know they will get the same in return.
Now that I got that off of my armored plates...
I do like the balance, even as an AV'er myself. We shouldn't be able to solo a vehicle at all except for LAV's, which as of what I was a part of last night, is still viable. I do like the fact that Tanks are now quite the dominant force, yeah it sucks for me and the rest of us AV goons, but let the tank be a tank instead of just a grey colored tortilla shell.
The speed is a bit ridiculous for sure though. You have to admit that as soon as the cooldown starts, they can freakin boogey out of there like no ones business. Im not saying lose the speed completely, just downtune it a bit to where it can still maneuver fairly well without being as slow as it used to be. If its going to choose to sit there and fire at us, let us be able to hit the durned thing at least when it turns and runs off. The smart tanker knows when he is about to get shafted and will pull out before his hardeners start to run out.
As far as AV performance, it does suit the balance yes, but I feel like they were nerfed further than they needed to be. Swarms used to do 330 a missle, now its 220 and that is quite a huge difference. All im advocating for is at least a 250 per shot. That would still be quite low enough to where no single person can swarm a tank to death. but with the range set to 175 as it is now, this should be more than fair in my opinion, especially with the Increase to vehicle durability overall.
Where forge guns are concerned I cant say, I don't use them except for a militia fit to begin with and I would much rather have a faster fire rate with a medium suit to boot, too fat and slow for my taste. No offense to heavies, you do put in good work.
No difference in Plasma Cannons so no comments needed.
AV grenades are where they should be, even as a AV grenade user.
Final Summary: AV performance almost nearly matches the vehicle buffs now to where they shouldn't be taken out by a single "Rambo". Tanks are well protected and can do their job, though way too efficiently where the speed is concerned, and with the big increase to vehicle durability, make a tiny increase to some nerfed AV weapon's damage output, not at the same rate as before though, just enough to where if CCP doesn't fix the speed, then give AV'ers a better chance at destroying Vehicles without robbing the vehicle user outright of his usefulness. |
Soraya Xel
The Corporate Raiders Top Men.
824
|
Posted - 2013.12.13 15:48:00 -
[56] - Quote
General12912 wrote:Infantry used to be too strong against them. You are comparing a 500k-1mil piece of equipment to a suit that's around 200k AT MOST. Either the tanks needed to keep the same stats and get the price lowered, or they needed a buff. Aver's just need more teamwork and perseverance and they will see tanks dropping left and right. I've lost two tanks already and its only update day 3
ISK does not balance the game. ISK cost does not matter. Plenty of players have billions of ISK lying around. And on top of that, if a tank is as indestructible as it is now, it doesn't matter how much a tank costs, because you'll never lose it anyhow.
if you aren't losing a tank a match, average as a dedicated tanker, then tanks are OP.
In no way should a game be developed in a way that you can select a play style where you won't die.
Top Men. - The DUST Arm of the CFC
www.dust-gents.com
Recruiting corporations and players now!
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CLONE117
planetary retaliation organisation
507
|
Posted - 2013.12.13 15:55:00 -
[57] - Quote
to all the dumb ppl who say tanks are 2 powerful.
think of the battlefield tanks and the best way to kill then.
c4 stuck to a fast vehicle.
and since remote explosives stick to stuff now.. heres a good solution for u av lovers..
first spawn a cheap lav down.
get a std logi suit that has at least 3 equipment slots
fit a mlt smg to the light weapon slot your gonna be dieing in it any ways so better to find the cheapest gun available.
now spawn a cheap unfitted lav down.
stick all those remote explosives on your fit to the front bumper.
now get in the lav. and crash it into a tank at full speed. the destruction of the lav detonates the re. and the remote explosives blast kills the tank instantly. hardeners will not save the tank.
dont bother getting out you pretty much turned your self into a bomb on wheels.
fitting any speed modules on the lav to make it faster will possibly improve your new weapons effectiveness.
its pretty much guaranteed to work ive tried it out myself multiple times yesterday. also inexpensive as well. might be around 30k isk.
the sacrifice to your pretty kd/rs are well worth it. its also extremely fun. and funny too.. |
Stephen Seneca
State Patriots Templis Dragonaors
12
|
Posted - 2013.12.13 16:21:00 -
[58] - Quote
^MiddleEast514. Car bombs lol. Too funny and it is hilarious to see. I really think a stasis web module would be great for this. AV suits could be made.. lol, all for the current flavour of the patch. An upside is it makes us think more and get better. Even with their speed ive seen tanks go down like cheap hookers on a friday night.
As of yet the real problem is the speed. CCP will fix the mistake and Im hoping for a stasis web module for AVers. |
Leupox Dior
Science For Death
5
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Posted - 2013.12.13 16:29:00 -
[59] - Quote
Shijima Kuraimaru wrote:Ivy Zalinto wrote:Snail Super wrote:Ivy Zalinto wrote:Snail Super wrote:1.7 crisis for infantry players against vehicles.
Whenever an enemy tank, let alone two tanks, is deployed in a match, I have nothing NOTHING to counter vehicles.
My last match I unloaded the following on a Gunlogi in this order:
3x Advance AV Grenades 4x Advance Swarm launchers
I don't know how much damage I dealt, but it still survived. I don't know if I can play like this anymore. I'm practically a sitting duck with no where to hide.
There needs to be massive changes, yes, but this.... THIS. This is more of a cry for help than a feedback. Thats because its a tank...you shouldnt be able to solo it with its active defenses up. I was doing exactly this earlier in my Gunnlogi with a single hardener and rather like the new aspects to the balance. Catch a tank when its weak with a group and it drops just as quick as they used to. Let me reiterate that it is a Tank. Then please, enlighten me on how I should take out a tank. I truly don't know what to do as an infantry any more. When I tried this tactic twice in less than 10 seconds. 6x advance AV Grenades and 8x Advance Swarm launchers on the same HAV. My suggestion is running with 3-4 people running similar kits of advanced teir or better. As we have no alarms yet, get within close range using available cover and stealth. Coordinate your strike via voice communication of some kind be it in game or third party. When you strike, strike hard with no thought of ammo consumption. All of your squad hits multiple times and if done right will even drive the hardened tanks away. Its not about the damage you can put out, as the regen will cover one swarms hit delay before the next launch through regen and reaction. Multiple swarms are harder to deal with. Coordinated swarms are another thing entirely. honestly, toss out the av grenades, their worthless. Edit- idk why im giving you strategy against something I run...Too much fairness involved for a game where we pay for things i guess. I actually want to help you guys. But driving tanks is now immensely more enjoyable. x.x If it should require three infantry AV to take a HAV, then to be balanced and fair, a HAV shouldn't be able to function at all without a crew of three.
Exactly, everyone saying this is a team game and not a solo game. Then make sure the tank can't solo 16 infantry unless its operated by a team (not saying you need 16 men to operate a tank).
'Fossil' Militia Minmatar Medium Frame + M209 Assault Submachine Gun
Soundcloud
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Snail Super
Wraith Shadow Guards D.E.F.I.A.N.C.E
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Posted - 2013.12.13 22:38:00 -
[60] - Quote
Takahiro Kashuken wrote:Snail Super wrote:1.7 crisis for infantry players against vehicles.
Whenever an enemy tank, let alone two tanks, is deployed in a match, I have nothing NOTHING to counter vehicles.
My last match I unloaded the following on a Gunlogi in this order:
3x Advance AV Grenades 4x Advance Swarm launchers
I don't know how much damage I dealt, but it still survived. I don't know if I can play like this anymore. I'm practically a sitting duck with no where to hide.
There needs to be massive changes, yes, but this.... THIS. This is more of a cry for help than a feedback. OP is an idiot Using EXPLOSIVE WEAPONS against a SHIELD TANK Please do tell was it shiny? if so then you are an even bigger idiot FEEDBACK REQUEST: Inject about 100more points of IQ into AV players
Reality check! You're the dumb one! 3x advance AV grenades were tossed to damage the shields to zero, 4x Advance Swarm Launchers shots hitting their mark. Tank still lives?!?!
AND NO THE DARN TANK WAS NOT GLOWING!
If you can't see something wrong with this, there is something horribly wrong with your judgement.
SoonGäó
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