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major faux-pas
Valor Coalition RISE of LEGION
47
|
Posted - 2013.07.10 16:50:00 -
[61] - Quote
Terarrim wrote:Have to say that using a mass driver at range takes a fair bit of skill as you have to range and evelate your weapon to start to get hits where as you just point and shoot with an AR. Short range MD's are easier to use but your not really doing much damage at all to shield tankers who is almost everyone at the moment. You have to use a flux, MD or grenade MD to get one on one kills with caldari's for example.
MD's are situational also so you have to think tactically regarding cover and high ground but that puts you at risk from snipers etc. So I would say that the MD is definitely a different play stile than using AR's. I would suggest you try using them to see how on some maps against spread out opponents how hard it is to use effectively.
They are also much much weaker than the were in last build imo.
Ah, some sense. Perhaps cutting splash on all weapons is an overreaction. Grenade splash makes large parts of the map unspawnable, flaylock damage and reload speed are possibly affecting my judgement. I would be very happy if grens and flaylocks were reeled in to allow other playstyles to flourish. |
P14GU3
The Southern Legion RISE of LEGION
180
|
Posted - 2013.07.10 17:27:00 -
[62] - Quote
major faux-pas wrote:Terarrim wrote:Have to say that using a mass driver at range takes a fair bit of skill as you have to range and evelate your weapon to start to get hits where as you just point and shoot with an AR. Short range MD's are easier to use but your not really doing much damage at all to shield tankers who is almost everyone at the moment. You have to use a flux, MD or grenade MD to get one on one kills with caldari's for example.
MD's are situational also so you have to think tactically regarding cover and high ground but that puts you at risk from snipers etc. So I would say that the MD is definitely a different play stile than using AR's. I would suggest you try using them to see how on some maps against spread out opponents how hard it is to use effectively.
They are also much much weaker than the were in last build imo. Ah, some sense. Perhaps cutting splash on all weapons is an overreaction. Grenade splash makes large parts of the map unspawnable, flaylock damage and reload speed are possibly affecting my judgement. I would be very happy if grens and flaylocks were reeled in to allow other playstyles to flourish. Everyone before him said pretty much the same thing, but since he is in your corp he has sense?
Splash is fine on all weapons. MD is probably the most balanced and "skilled" weapon in the game now. I wreck at mid range, if I use cover to my advantage. Long range takes some serious skill. And anything with more splash than an EXO (which is all proto and assualt varients,) will usually kill the user before the target in CQC.
The flay needs a RoF decrease to cut down on its "LOL1200DPS" effect.
Contact grenades are BS, and the proto grenades are a bit heavy on splash, but CCP has ignored that for a while now. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
225
|
Posted - 2013.07.10 17:39:00 -
[63] - Quote
It still takes skill to run with a mass driver.
The damage done to shields has been reduced to the point that an EXO MD can't take down someone shield tanking on splash damage alone with a full clip. This makes 1 v 1 fights a greater challenge with explosives. Fluxes are required if you want any chance of getting through, but they take time to be cooked, or can be easily avoided. So getting the jump on a mass driver, and not fearing the boom, is enough to take them down.
Also the time of fire to the time of impact is just slow enough that a vigilent player can get away from the mass driver as well. Where as most point and shoot weapons are effective at targets getting in closer and further away, the arc makes that a much more difficult task. As you are not aiming at the target, but above it relative to the differing elevations and distance. This is a basics physics calculation taking into account multiple variable, just to get near your target.
This makes splash weapons with arcs so important, it changes the defensive tactic from strafing left to right, to moving closer and further. If they nerf the damage to MD's and other explosives, I can deal with that, but the splash damage has to remain on all arc firing weapons. If it were standard flaylocks and MDs doing all the damage, we'd have a problem, but since it appears to be only proto and advanced, things are fine how they are.
I won't comment more than this on the flaylock since I have not used it since my respec, but it appears to be more effective at ripping through shields than a MD, and with the much lower fitting costs, that just doesn't sit right with me. |
major faux-pas
Valor Coalition RISE of LEGION
47
|
Posted - 2013.07.10 18:25:00 -
[64] - Quote
P14GU3 wrote: Everyone before him said pretty much the same thing, but since he is in your corp he has sense?
Splash is fine on all weapons. MD is probably the most balanced and "skilled" weapon in the game now. I wreck at mid range, if I use cover to my advantage. Long range takes some serious skill. And anything with more splash than an EXO (which is all proto and assualt varients,) will usually kill the user before the target in CQC.
The flay needs a RoF decrease to cut down on its "LOL1200DPS" effect.
Contact grenades are BS, and the proto grenades are a bit heavy on splash, but CCP has ignored that for a while now.
No they didnt all say that but someone had to take the cheap shot re corp and u stepped up.
Anyway who do you think u are, mr 'Splash is fine on all weapons' If you say splash is fine it must be, oh, wait, you say it is too much on a grenade, like i was saying.. ok. |
CharCharOdell
Shining Flame Amarr Empire
386
|
Posted - 2013.07.10 19:00:00 -
[65] - Quote
major faux-pas wrote:CharCharOdell wrote:so because it isn't your favorite playstyle you want it nerfed? typical AR scrub thinking. go away or get good. none of the good players seem to complain about splash radius. Allow a scrub to clean up your scrambled mind a little Though you are so wrong in so many ways, there isn't really the time, example is the best enlightenment, so: 1) I don't use an AR ok, so now you are on the backfoot, how about another example: 2) imagine splash damage taken to the extreme, then everytime we press fire, everybody dies. Understand? This, my brother is why people feel that a large splash=no skill You see now?
Oh my god it's attack of the blueberries who want everything nerfed. Would you prefer that I have to hit you in the face with a mass driver to hurt you? If you cant dodge a slow grenade that you literally see coming at you, then you dont know what cover is and im not sure why you play this game.
Let me tell you how to not get killed by a mass driver, you shield tanked ******: get in hard cover and dont stop moving in a circle like im shooting an AR at you. Also, it's six shots, at roughly 1 shot per second and you cant dodge a single shot? Your controller is obviously defective.
I play with some of the best people in the game and they have never complained about the mass driver because theyre good. If you want CCP to cater to the lowest common denominator, please say that right here:
"I _______, am an awful player and my controller is broken; please nerf splash damage to 1m on everything except my core locus grenades because I use those."
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Aquinarius Zoltanus
0uter.Heaven
161
|
Posted - 2013.07.10 19:14:00 -
[66] - Quote
Oh man, I feel like this has been the only topic of discussion on the forums since 1.2 dropped. I guess I'll continue to partake, but I'll try a little harder this time, because I think mostly people are talking past each other and not explaining their side of the argument thoroughly enough.
To whoever asked, the AR always comes up in these threads because there has been a recent rash of AR elitism since the splash damage fix. I'm not accusing OP of committing this, but I have seen AR users claiming their gun takes the most skill to use and 'gun game' (a phrase that keeps cropping up in these discussions), while talking down on the Mass Driver and other explosives, calling them skill-less noob tubes.
I want to spell out for these people the type of skill it takes to effectively use the Mass Driver. I think that it's a weapon that you can learn the basic uses of in a day or two, but to perform the more complicated maneuvers require months and months of practice. I've used it now for over 5 months, and I certainly would not call myself a master.
Here are a few situations you run into using the Mass Driver, and the skill to be successful at them. When I use the term 'hit' I refer to a splash hit, because as anyone who uses the Mass Driver will testify, direct hits happen rarely and cannot be counted on consistently. That said:
Hitting an enemy that is stationary or moving 5-20 meters away, you are on either level ground or you have the high ground: Takes relatively little skill, players who just picked up the MD should have no trouble.
Hitting an enemy that is stationary at 30+ meters away: Takes a moderate amount of skill/practice, will take new users multiple shots to correctly calibrate the distance
Hitting an enemy that is moving at 30+ meters away: Take a large amount of skill to do, even the experienced tend to misjudge
Hitting an enemy that is moving at 30+ meters away, repeatedly, enough times to kill them from full health to zero: Nearly impossible. I am always extremely proud of myself when I can pull this off.
Notice that I didn't mention situations where the target is above you. I didn't mention it because it's mostly a wash, and the MD user will be forced to either disengage completely or look for another avenue of attack.
Sorry this was a little long winded. TL;DR: Think what it actually takes to use a Mass Driver before calling it a 'noob tube'. |
major faux-pas
Valor Coalition RISE of LEGION
47
|
Posted - 2013.07.10 19:18:00 -
[67] - Quote
CharCharOdell wrote:major faux-pas wrote:CharCharOdell wrote:so because it isn't your favorite playstyle you want it nerfed? typical AR scrub thinking. go away or get good. none of the good players seem to complain about splash radius. Allow a scrub to clean up your scrambled mind a little Though you are so wrong in so many ways, there isn't really the time, example is the best enlightenment, so: 1) I don't use an AR ok, so now you are on the backfoot, how about another example: 2) imagine splash damage taken to the extreme, then everytime we press fire, everybody dies. Understand? This, my brother is why people feel that a large splash=no skill You see now? Oh my god it's attack of the blueberries who want everything nerfed. Would you prefer that I have to hit you in the face with a mass driver to hurt you? If you cant dodge a slow grenade that you literally see coming at you, then you dont know what cover is and im not sure why you play this game. Let me tell you how to not get killed by a mass driver, you shield tanked ******: get in hard cover and dont stop moving in a circle like im shooting an AR at you. Also, it's six shots, at roughly 1 shot per second and you cant dodge a single shot? Your controller is obviously defective. I play with some of the best people in the game and they have never complained about the mass driver because theyre good. If you want CCP to cater to the lowest common denominator, please say that right here: "I _______, am an awful player and my controller is broken; please nerf splash damage to 1m on everything except my core locus grenades because I use those."
Get in hard cover? Haha! You mean a logi lav? Anyway, You muppet, read the thread, grenades and flaylocks are the main problem, general consensus
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Buster Friently
Rosen Association
1095
|
Posted - 2013.07.10 19:30:00 -
[68] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=92678 |
RoundEy3
Metal Mind Industries
200
|
Posted - 2013.07.10 19:39:00 -
[69] - Quote
major faux-pas wrote:Spawn, bang, bounce.
These high splash radii, cannot breed the longevity CCP crave. Its just annoying for longer term players, perhaps because splash puts more down to chance...
Reign it in ccp? Im fed up with bouncing around on a sea of random boom.
major faux-pas wrote:Get in hard cover? Haha! You mean a logi lav? Anyway, You muppet, read the thread, grenades and flaylocks are the main problem, general consensus
You muppet, read your own title and OP of your own self serving thread, and tell me why anyone looking to do anything other than to troll it would apply the dignity of thoughtfully trying to speak to you in the first place, oh ye of grand judgement, and decider of skill.
Some other guy said it best, "stupid thread is stupid" |
major faux-pas
Valor Coalition RISE of LEGION
47
|
Posted - 2013.07.10 20:00:00 -
[70] - Quote
Buster Friently wrote:https://forums.dust514.com/default.aspx?g=posts&t=92678
buster that doesnt mean **** and you know it |
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Buster Friently
Rosen Association
1095
|
Posted - 2013.07.10 20:02:00 -
[71] - Quote
major faux-pas wrote:Buster Friently wrote:https://forums.dust514.com/default.aspx?g=posts&t=92678 buster that doesnt mean **** and you know it It means more than all the whining on these forums. Including your thread. |
major faux-pas
Valor Coalition RISE of LEGION
47
|
Posted - 2013.07.10 20:09:00 -
[72] - Quote
RoundEy3 wrote:major faux-pas wrote:Spawn, bang, bounce.
These high splash radii, cannot breed the longevity CCP crave. Its just annoying for longer term players, perhaps because splash puts more down to chance...
Reign it in ccp? Im fed up with bouncing around on a sea of random boom. major faux-pas wrote:Get in hard cover? Haha! You mean a logi lav? Anyway, You muppet, read the thread, grenades and flaylocks are the main problem, general consensus
You muppet, read your own title and OP of your own self serving thread, and tell me why anyone looking to do anything other than to troll it would apply the dignity of thoughtfully trying to speak to you in the first place, oh ye of grand judgement, and decider of skill. Some other guy said it best, "stupid thread is stupid"
The Title? - it got attention and opinion developed. It's not a self-serving thread. Who is the one being Judgemental? I changed my opinion. It was of some *small* use and interest (excluding contributions from you of course
Both you, and your flowery language sir, are hypocrites! |
RoundEy3
Metal Mind Industries
200
|
Posted - 2013.07.10 20:40:00 -
[73] - Quote
Maybe I could add my opinion on "what skill is" or agree with everyone who thinks the same as me like you have. This just sounds like a bunch of backpeddaling and rewording on your part just to have an argument over a rant thread.
I quoted your OP. All there is to this thread is right there. |
XV1
Ninth Legion Freelance
34
|
Posted - 2013.07.10 21:12:00 -
[74] - Quote
I have actually used the Proto Mass driver lately and it is not necessarily hard to use, but I find the AR is still easier to get kills with. I get more kills with the AR due to its versatility and its much higher ammo, not to mention faster reload and the ability to pop someone in the head.
Do the math on a basic AR. 30 dmg per shot and 750 rounds per minute makes for over 300 dps (headshots increase the damage drastically, try getting a headshot with a MD). MD can barely fire one per second and runs the clip out about the same rate. It also tends to take less time to run out of ammo.
Grenades seem to have alright splash radius but for some reason I seem to get hit more by my own grenades than the enemy does at the same range from grenade.
I find that the splash radius is nothing like the stats page shows. Basic fact, all splash radius are listed in METERS. One meter is equal to 3.28084 FEET. The MD has 3 METERS as a radius and seems to hit only those within the 2-4ft. and even less on a jump. Railgun and forge guns seem to be worse so overall I would say that splash damage should be fixed to affect their listed area and in turn get a slight damage debuff (not too much 10-20% at most). |
nukel head
Knights of No Republic
50
|
Posted - 2013.07.10 21:43:00 -
[75] - Quote
Beeeees wrote:nukel head wrote:Flaylock is even worse. Argument invalidated. Flaylocks are hard as f-Śck to use effectively. Oh, and yeah, the rest of your arguments is basically "I can get kills with this weapon" and "its not an AR nerf it!"
I also get lots of kills with scrambler rifle. I also get kills with SMG (which is easier and more effective than the AR in close quarters because you can easily hip fire spray and kill. Are those a problem too? Am I unskilled and low level because my ammo doesn't explode on impact?
First line of defense on every thread where the flaylock is under fire is to immediately throw out the "flaylocks take skill, ARs don't" card. If duvolles and TARs are the issue why don't we just take them out of the game? I'm certainly fine with that. Or AR users could just give back the same "learn some tactics and HTFU" rebuttal. |
P14GU3
The Southern Legion RISE of LEGION
181
|
Posted - 2013.07.10 22:05:00 -
[76] - Quote
major faux-pas wrote:P14GU3 wrote: Everyone before him said pretty much the same thing, but since he is in your corp he has sense?
Splash is fine on all weapons. MD is probably the most balanced and "skilled" weapon in the game now. I wreck at mid range, if I use cover to my advantage. Long range takes some serious skill. And anything with more splash than an EXO (which is all proto and assualt varients,) will usually kill the user before the target in CQC.
The flay needs a RoF decrease to cut down on its "LOL1200DPS" effect.
Contact grenades are BS, and the proto grenades are a bit heavy on splash, but CCP has ignored that for a while now.
No they didnt all say that but someone had to take the cheap shot re corp and u stepped up. Anyway who do you think u are, mr 'Splash is fine on all weapons' If you say splash is fine it must be, oh, wait, you say it is too much on a grenade, like i was saying.. ok. Been here since closed beta. I've seen some really OP things. (Dumbfire swarms, indestructible heavies, ect.)
Also played several PC matches a day for over a month. I was one of the only people using a mass driver in PC at the time. Been using a MD since early chromosome, this is the most balanced it has ever been.
I visit these forums near daily. I know who is bad, decent, and good for the most part, and the general concensus from decent-good players is that the MD is one of the most balanced weapons in the game.
Go play PC. Then laugh at the contact grenades and flaylocks as they destroy you. Splash is the issues. Its good players abusing broken mechanics.
(^^ Don't take the above as a dig at you. I've never seen you play. I'm just speaking for what I've seen from the more established members of the community.) |
Cosgar
ParagonX
2602
|
Posted - 2013.07.10 22:11:00 -
[77] - Quote
nukel head wrote:Beeeees wrote:nukel head wrote:Flaylock is even worse. Argument invalidated. Flaylocks are hard as f-Śck to use effectively. Oh, and yeah, the rest of your arguments is basically "I can get kills with this weapon" and "its not an AR nerf it!" I also get lots of kills with scrambler rifle. I also get kills with SMG (which is easier and more effective than the AR in close quarters because you can easily hip fire spray and kill. Are those a problem too? Am I unskilled and low level because my ammo doesn't explode on impact? First line of defense on every thread where the flaylock is under fire is to immediately throw out the "flaylocks take skill, ARs don't" card. If duvolles and TARs are the issue why don't we just take them out of the game? I'm certainly fine with that. Or AR users could just give back the same "learn some tactics and HTFU" rebuttal. The problem is people want to engage the Flaylock in its optimal and win every time. Same goes for the HMG and SG when people complained about them. God forbid a weapon to be effective in its optimal range. |
Shijima Kuraimaru
WarRavens League of Infamy
245
|
Posted - 2013.07.10 22:16:00 -
[78] - Quote
nukel head wrote:Beeeees wrote:nukel head wrote:Flaylock is even worse. Argument invalidated. Flaylocks are hard as f-Śck to use effectively. Oh, and yeah, the rest of your arguments is basically "I can get kills with this weapon" and "its not an AR nerf it!" I also get lots of kills with scrambler rifle. I also get kills with SMG (which is easier and more effective than the AR in close quarters because you can easily hip fire spray and kill. Are those a problem too? Am I unskilled and low level because my ammo doesn't explode on impact? First line of defense on every thread where the flaylock is under fire is to immediately throw out the "flaylocks take skill, ARs don't" card. If duvolles and TARs are the issue why don't we just take them out of the game? I'm certainly fine with that. Or AR users could just give back the same "learn some tactics and HTFU" rebuttal.
Every weapon in the game takes some sort of skill whether it's skill in judgment or dexterity.
Direct fire weapons take dexterity. Not a lot, but still. And the judgement skill required for them is minimal. They're the easiest weapon to use. Since most people, like water, take the path of least resistance, the AR is the most popular weapon in this group.
Arc/AOE weapons like MD and grenades take more skill in judgement and less in dexterity. An innate ability to calculate round speed and drop against range, direction, and speed of the target. Not easy for many people to get the hang of without a lot of practice. Even AV grenades take a bit of judgement when one has to toss the grenade at an angle related to range, speed, and direction to get it within it's small tracking radius.
Slow Projectile weapons require the same skills a the Arc/AOE weapons but more dexterity and less judgement since they don't have to deal with round drop as much.
Lock on weapons require Judgment skill to determine the optimal firing solution to minimize, or eliminate, the target's ability to take cover, outrun, or otherwise evade.
The Flaylock is nothing more than a direct fire weapon with an AOE effect therefore it is part of the direct fire set for skills, unless it's being fired for indirect damage, then it's closer to Slow Projectile in skill requirements.
So saying that any weapon doesn't take skill is false. It's a matter of skill set and degree. |
D legendary hero
Strong-Arm
350
|
Posted - 2013.07.11 07:50:00 -
[79] - Quote
BL4CKST4R wrote:Aizen Intiki wrote:damage, not radius. Applying damage requires skill, applying damage through a radius does not. There is a difference between getting a bullseye with a dart and getting a bullseye with a shotgun.
the problem is most of these splash damage weapons are not rapid fire and theirfore require aiming inaddition the flux greande is the only splash damage weapon that affects shiedls, all others are more effective on armor.
reducing the splahs radius makes them pointless at what they do best. think about it, the amount of skill required to weild a mass driver correctly is tremendous, you must learn to lead shots, and AR noobs cant just strafe back and forthin the same meter.
flaylocks too would be worthless if you made them splashless... have you ever seen a kill on the kill feed saying "breach flaylock pistol"? have you seen one saying "flaylock pistol" (this is the STD flaylock)? no. why because between the low ammo capacity, and low blast radius at you can't compete with anything and get out gunned at all ranges especially by AR noobs, in medium suits moving 4-5m per second.
these weapons require more skill than an AR because you must lead your shots, you cant shot too close because you'll commit suicide, and it requires more SP to unlock.
with an AR you can just spray and pray and thats all you need, or aiming of course is better but still easy. you can hit most targets from outsilde their effective range unless they are using an AR too.
now dnt get me wrong, there is a difference between an AR pro and an AR noob, AR noobs spray and pray, or always aim do sights at the body, they bunny hop, the use only proto and advance ARs and normally run proto suits.... an AR pro, knows when to spray and when to aim. they aim for the head and get headshots often, they strafe in an unpradictable manner and use cover effectively, they never bunny hop, they can get just as manay kills in militia gear with a militia AR as they can in proto gear, they normally run militia and standard gear although they can use proto.
if you get consistant headshots with the AR and can pwn with a milita you are an AR pro |
major faux-pas
Valor Coalition RISE of LEGION
51
|
Posted - 2013.07.11 19:24:00 -
[80] - Quote
P14GU3 wrote:major faux-pas wrote:P14GU3 wrote: Everyone before him said pretty much the same thing, but since he is in your corp he has sense?
Splash is fine on all weapons. MD is probably the most balanced and "skilled" weapon in the game now. I wreck at mid range, if I use cover to my advantage. Long range takes some serious skill. And anything with more splash than an EXO (which is all proto and assualt varients,) will usually kill the user before the target in CQC.
The flay needs a RoF decrease to cut down on its "LOL1200DPS" effect.
Contact grenades are BS, and the proto grenades are a bit heavy on splash, but CCP has ignored that for a while now.
No they didnt all say that but someone had to take the cheap shot re corp and u stepped up. Anyway who do you think u are, mr 'Splash is fine on all weapons' If you say splash is fine it must be, oh, wait, you say it is too much on a grenade, like i was saying.. ok. Been here since closed beta. I've seen some really OP things. (Dumbfire swarms, indestructible heavies, ect.) Also played several PC matches a day for over a month. I was one of the only people using a mass driver in PC at the time. Been using a MD since early chromosome, this is the most balanced it has ever been. I visit these forums near daily. I know who is bad, decent, and good for the most part, and the general concensus from decent-good players is that the MD is one of the most balanced weapons in the game. Go play PC. Then laugh at the contact grenades and flaylocks as they destroy you. Splash isn't the issues. Its good players abusing broken mechanics. (^^ Don't take the above as a dig at you. I've never seen you play. I'm just speaking for what I've seen from the more established members of the community.)
No, i agree its the grens and flaylocks in pc that take the fun out for me. It is not a noob tube, like u say, just good players making the best of broken mechanics... I do however think splash should come down on grens to make them more like thukker radii, to balance the flaylock perhaps just damage and rof would do? I also think the massdriver is more balanced than it was in chromosome... And i do salute you for sticking with it through the 'over balance phase' cheers, mfp
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major faux-pas
Valor Coalition RISE of LEGION
51
|
Posted - 2013.07.11 19:26:00 -
[81] - Quote
RoundEy3 wrote:Maybe I could add my opinion on "what skill is" or agree with everyone who thinks the same as me like you have. This just sounds like a bunch of backpeddaling and rewording on your part just to have an argument over a rant thread.
I quoted your OP. All there is to this thread is right there.
Another sensible argument? Lokk, you cant have it both ways, i either agree with everyone who thinks the same as me or i backpedal. Make your mind up, better still, stop posting. |
major faux-pas
Valor Coalition RISE of LEGION
51
|
Posted - 2013.07.11 19:27:00 -
[82] - Quote
RoundEy3 wrote:Maybe I could add my opinion on "what skill is" or agree with everyone who thinks the same as me like you have. This just sounds like a bunch of backpeddaling and rewording on your part just to have an argument over a rant thread.
I quoted your OP. All there is to this thread is right there.
Another sensible argument? Look, you cant have it both ways, i either agree with everyone who thinks the same as me or i backpedal. Make your mind up, better still, stop posting. |
major faux-pas
Valor Coalition RISE of LEGION
51
|
Posted - 2013.07.11 19:40:00 -
[83] - Quote
Aquinarius Zoltanus wrote:Oh man, I feel like this has been the only topic of discussion on the forums since 1.2 dropped. I guess I'll continue to partake, but I'll try a little harder this time, because I think mostly people are talking past each other and not explaining their side of the argument thoroughly enough.
To whoever asked, the AR always comes up in these threads because there has been a recent rash of AR elitism since the splash damage fix. I'm not accusing OP of committing this, but I have seen AR users claiming their gun takes the most skill to use and 'gun game' (a phrase that keeps cropping up in these discussions), while talking down on the Mass Driver and other explosives, calling them skill-less noob tubes.
I want to spell out for these people the type of skill it takes to effectively use the Mass Driver. I think that it's a weapon that you can learn the basic uses of in a day or two, but to perform the more complicated maneuvers require months and months of practice. I've used it now for over 5 months, and I certainly would not call myself a master.
Here are a few situations you run into using the Mass Driver, and the skill to be successful at them. When I use the term 'hit' I refer to a splash hit, because as anyone who uses the Mass Driver will testify, direct hits happen rarely and cannot be counted on consistently. That said:
Hitting an enemy that is stationary or moving 5-20 meters away, you are on either level ground or you have the high ground: Takes relatively little skill, players who just picked up the MD should have no trouble.
Hitting an enemy that is stationary at 30+ meters away: Takes a moderate amount of skill/practice, will take new users multiple shots to correctly calibrate the distance
Hitting an enemy that is moving at 30+ meters away: Take a large amount of skill to do, even the experienced tend to misjudge
Hitting an enemy that is moving at 30+ meters away, repeatedly, enough times to kill them from full health to zero: Nearly impossible. I am always extremely proud of myself when I can pull this off.
Notice that I didn't mention situations where the target is above you. I didn't mention it because it's mostly a wash, and the MD user will be forced to either disengage completely or look for another avenue of attack.
Sorry this was a little long winded. TL;DR: Think what it actually takes to use a Mass Driver before calling it a 'noob tube'. Could b wrong of course but think u were the first one in this thread to call it a noob tube? Anyway, the splash prob for me is mainly on locus grenades.... A tighter spread with equal or greater damage would suit me fine. Listening to arguments about flaylocks it seems the splash isnt really the issue, its reload speed and max damage. It shouldnt be anything like as damaging as the massdriver, like many times less, and i certainly wouldnt like to see massdriver upping damage! Dont get me wrong, i appreciate things go boom. But wide range grens and incessant flaylocks are tedious IMO
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RoundEy3
Metal Mind Industries
202
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Posted - 2013.07.11 21:05:00 -
[84] - Quote
All I hear is nerf and whine coming out of your posts. Tell me that's not what this is all about. |
Text Grant
Planetary Response Organization
27
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Posted - 2013.07.11 22:01:00 -
[85] - Quote
yes nerf splash damage. Also fix scaning so you light up on the map when you are firing instead of running in circles trying to find the guy right after you spawn. Same with blaster tanks. It tells me im being killed from all sides when one splash dealer is raining on me. |
nukel head
Knights of No Republic The Superpowers
52
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Posted - 2013.07.11 22:05:00 -
[86] - Quote
Vell0cet wrote:major faux-pas wrote:Madness. Why not just remove sights alltogether and call in airstrikes? This is not what an fps is about Uh, last I checked we have airships and Orbital Bombardments. What game are you playing? Look, people who are excellent FPS marksmen, and do well with the twitch gameplay should absolutely have a big advantage (and they do), but there should be viable roles for everyone. For example, the MD should excel in area denial and be capable of shelling out low-to-moderate damage over an area, and be totally screwed in a head on 1v1 against someone with skill using an assault/scrambler rifle. That's balanced--the people with skill still have the advantage, and people who are less skilled can still have a role in a squad where they're exerting pressure on an area in the battlefield. Dust needs MORE tactical gameplay, weapons need ROLES beyond just shooting people in the face. Dust is MORE than just an FPS.
I agree exactly with what you are saying. Low to moderate damage is exactly what the splash weapons should deal, but some of them (core flaylock) are doing more than that and can go 1v1 with even a heavy with an HMG. |
Buster Friently
Rosen Association
1099
|
Posted - 2013.07.11 22:07:00 -
[87] - Quote
nukel head wrote:Vell0cet wrote:major faux-pas wrote:Madness. Why not just remove sights alltogether and call in airstrikes? This is not what an fps is about Uh, last I checked we have airships and Orbital Bombardments. What game are you playing? Look, people who are excellent FPS marksmen, and do well with the twitch gameplay should absolutely have a big advantage (and they do), but there should be viable roles for everyone. For example, the MD should excel in area denial and be capable of shelling out low-to-moderate damage over an area, and be totally screwed in a head on 1v1 against someone with skill using an assault/scrambler rifle. That's balanced--the people with skill still have the advantage, and people who are less skilled can still have a role in a squad where they're exerting pressure on an area in the battlefield. Dust needs MORE tactical gameplay, weapons need ROLES beyond just shooting people in the face. Dust is MORE than just an FPS. I agree exactly with what you are saying. Low to moderate damage is exactly what the splash weapons should deal, but some of them (core flaylock) are doing more than that and can go 1v1 with even a heavy with an HMG.
Can an AR go 1 to 1 vs a heavy with an HMG? How about a sniper? Do you think someone using a Scrambler Rifle could?, or how about a proto SMG?
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KING CHECKMATE
A.N.O.N.Y.M.O.U.S. League of Infamy
363
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Posted - 2013.07.11 22:11:00 -
[88] - Quote
major faux-pas wrote:Spawn, bang, bounce.
These high splash radii, cannot breed the longevity CCP crave. Its just annoying for longer term players, perhaps because splash puts more down to chance...
Reign it in ccp? Im fed up with bouncing around on a sea of random boom.
Im shooting this dude with my 400 HP scout with my Six Kin SMG. Hes at 0armor 0 shield. Takes out flaylock. 1HKO. WT actual F CCP....
And i dont get why flaylocks have more splash damage than a Mass driver for starters.... |
major faux-pas
Valor Coalition RISE of LEGION
58
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Posted - 2013.08.27 16:04:00 -
[89] - Quote
Ok, So,
Thankfully the flaylock took it hard (now only hardcore users exploit this niche weapon.) Massdrivers of course are OP (don't bother guys - half of the players using one is all the evidence CCP need).
The problems have changed a little... but for me at least... the 'core' problem of surfing explosions remains. 'Core locus'
I feel core locus are still op AT DISTANCE. I think the total splash and damage is fine - but it is the WAY damage is distributed within that splash doesn't seem right...
Damage done by these should drop off much more rapidly with distance IMO. Especially if a shield is still active. Does anyone know the existing formula for splash damage drop-off? Is it REALLY just a direct damage/splash (2 step thing?)
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Cross Atu
Conspiratus Immortalis Covert Intervention
1651
|
Posted - 2013.08.27 17:15:00 -
[90] - Quote
major faux-pas wrote:Spawn, bang, bounce.
These high splash radii, cannot breed the longevity CCP crave. Its just annoying for longer term players, perhaps because splash puts more down to chance...
Reign it in ccp? Im fed up with bouncing around on a sea of random boom. Run with a squad who uses uplinks (and by "uses" I mean "places in tactically viable locations").
The OP basically says "I don't want anything except my preferred type of weapon in the game", decreasing diversity and player choice cannot breed the longevity CCP craves. |
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