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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Reav Hannari
Red Rock Outriders
1237
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Posted - 2013.09.12 13:30:00 -
[31] - Quote
CCP FoxFour wrote:This is actually a problem as it means everyone queueing for just Gallente or Minmatar (or both those) will get the Scotty message since there is no district for them to attack... I think the code changelist description actually said something about how this would work great so long as one side didn't win total victory... woops...
There are a few things we have planned to help with this but are not quite ready to discuss yet. We are working on it though.
Shouldn't there be a massive number of districts to defend? If the Minmatar hold everything I'd think the Amarr would be 'coming for their... uh... people' only to find a wall of Mass Drivers.
Personally, I can't wait to declare my loyalty and earn myself a Warrior of the Republic Medal to pin on my Valklear General uniform.
https://wiki.eveonline.com/en/wiki/Tribal_Liberation_Force_(NPC_corporation)#Valklear_General |
Meknow Intaki
Northwind Alliance Dark Taboo
27
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Posted - 2013.09.12 13:34:00 -
[32] - Quote
Arx Ardashir wrote:As a 4 year FW veteran, let me tell you this: You don't win FW. Only CCP wins.
The Caldari not too long ago swept their warzone and owned every system (meaning the Gallente owned 0) and got a nifty medal for it, but that's it. Supply starts to outweigh demand and the farmers move to the other side, as there's now a lot of pasture to graze in.
Of course, that's all EVE-side worries, but since Dusters can't cap systems, EVE-side worries in FW are DUST-side worries.
I think it was the other way around
http://themittani.com/news/gallente-get-their-medal |
Nguruthos IX
PEN 15 CLUB
1651
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Posted - 2013.09.12 13:46:00 -
[33] - Quote
CCP FoxFour wrote:This is actually a problem as it means everyone queueing for just Gallente or Minmatar (or both those) will get the Scotty message since there is no district for them to attack... I think the code changelist description actually said something about how this would work great so long as one side didn't win total victory... woops...
There are a few things we have planned to help with this but are not quite ready to discuss yet. We are working on it though.
oops, lol
So that'll mean once one side wins FW, it will remain uncontested! Yayyeee haha |
Halfwings Warbringer
ThislsWhyimhot
39
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Posted - 2013.09.12 13:59:00 -
[34] - Quote
CCP FoxFour wrote:This is actually a problem as it means everyone queueing for just Gallente or Minmatar (or both those) will get the Scotty message since there is no district for them to attack... I think the code changelist description actually said something about how this would work great so long as one side didn't win total victory... woops...
There are a few things we have planned to help with this but are not quite ready to discuss yet. We are working on it though. well cant balme us being fan of Gallente or Minmatar =D cause they are awsome
long live Gallente!! |
Eris Ernaga
Super Nerds
551
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Posted - 2013.09.12 14:08:00 -
[35] - Quote
CCP FoxFour wrote:CommanderBolt wrote:CCP FoxFour wrote:This is actually a problem as it means everyone queueing for just Gallente or Minmatar (or both those) will get the Scotty message since there is no district for them to attack... I think the code changelist description actually said something about how this would work great so long as one side didn't win total victory... woops...
There are a few things we have planned to help with this but are not quite ready to discuss yet. We are working on it though. I wish there was an easy , quick to access way to co-ordinate with eve pilots in factional warfare. Maybe we could really make a difference and start claiming planets. As it stands, we have no real way of knowing whats going on. Maybe allow dust corps or even individuals to take part in fighting for a select empire for a while (say a week campaign or something), there by sharing intel on targets to attack and stuff.... One of the big things I would like to do, and no promise on when, is give EVE pilots a "battle finder" of sorts that shows what battles are actively ongoing so they know where they can go do OB's, give them LP for doing OB's, and make it so that EVE players earn the OB by capturing an objective above the district.
Liked all but the last part I like the war points orbital reward system as is. |
Wallaby1
KILL-EM-QUICK RISE of LEGION
8
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Posted - 2013.09.12 14:08:00 -
[36] - Quote
caldari will remind eve why the smallest of the factions is to be the most feared! to ccp can i suggest you guys work on creating some faction backstory videos! the eve dust community loves stuff like that! and i feel there is very little inspiration for people to pick a side many people fight for GAYllente and minotaur simply because its an easy win , our caldari mercs need to be reminded WHY they need to defend their state!! =C= ONE STATE ! |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
710
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Posted - 2013.09.12 14:26:00 -
[37] - Quote
CCP FoxFour wrote:This is actually a problem as it means everyone queueing for just Gallente or Minmatar (or both those) will get the Scotty message since there is no district for them to attack... I think the code changelist description actually said something about how this would work great so long as one side didn't win total victory... woops...
There are a few things we have planned to help with this but are not quite ready to discuss yet. We are working on it though.
Leave it to the players to break your code. You're welcome. |
Severus Smith
Ikomari-Onu Enforcement Caldari State
331
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Posted - 2013.09.12 15:10:00 -
[38] - Quote
I created a thread here that got some nice feedback, I'm posting it below to make sure you see it FoxFour.
Faction Warfare needs some love. Some serious love. When I pitch DUST to my friends they all love the idea behind FW. That winning a match means something. That they just fought and won a battle to take a planet for someone. PC will be the end all of this, but for now FW needs to be the place everything gets worked out. Here are my opinions on what could revitalize Faction Warfare.
1. Standings - - - - - - - - - - - - - - - - - - - - When you fight a match for the Amarr against the Minmatar you should gain standing with the Amarr and lose standing with the Minmatar. Standings are like Reputation in other MMOs.
2. Planets, not Districts - - - - - - - - - - - - - - - - - - - - The Amarr don't want just 1 or 2 districts on Sosala V, they want the entire planet! Instead of us picking one district to fight over, we should pick a planet to fight over. Once selected we are put into FW matches to take the districts of that planet. The matches keep going until the entire planet is taken, or lost. This makes it so that when I log in I can be entertained for hours trying to defend Sosala V from the Minmatar, or conquer Floseswin IV for the Amarr. If the Amarr succeed in defending / conquering the planet I feel successful. This is what my friends who play CoD and BF find awesome, that they can play and take planets for a faction. And unlike PS2, where territory flips hourly, that planet may stay conquered for weeks or months.
3. Contract Levels - - - - - - - - - - - - - - - - - - - - The higher your standings with a faction the better FW contracts you should have access too. There should be level 1, 2, 3 and 4 contracts. The higher the level the higher the standing requirement and the ISK reward. Level 1 contracts would be for planets in non-contested systems (low priority), while level 4 contracts would be for planets in hotly contested systems on the verge of flipping in EVE. Payouts would scale with the level. A level 1 contract may pay roughly 150K base, plus loot on victory. While a level 4 may pay 1.2 million, plus loot on victory.
4. Collateral - - - - - - - - - - - - - - - - - - - - To get into a FW match you must pay in some collateral. This ensures that people don't just join FW matches in crap gear to farm ISK. The collateral is based off of your gear losses. So for a level 1, you pay in 50K as collateral. If, at the end of the match you lost 55K in gear then you get your 50K collateral back. However, if you only lost 40K of gear then you only get 40K of your collateral back (the other 10K is kept). This makes players want to use better gear in FW matches; you are going to lose 50K somehow, it might as well be in gear. It also encourages teamwork, squads, and anything that means victory because you are going to lose at least your collateral in ISK, so to make money you need to win. The contracts payout on victory should be roughly 3x the collateral so that you are essentially doubling your money on a win.
Level 1 = 50K collateral, 150K payout Level 2 = 100K collateral, 300K payout Level 3 = 200K collateral, 600K payout Level 4 = 400K collateral, 1.2M payout
5. Match Connections - - - - - - - - - - - - - - - - - - - - There needs to be some connections between the different matches. I don't know exactly what (this one has been hard) but something that makes me call out to my corpmates who are in another match "Charlie, can you shut that f***ing artillery battery down!? We're getting f***ed over here!" or "Bravo, we're at the gate. How close are you on that hack? We need the door open ASAP." or from EVE "All squads, hostiles just appeared on grid. I need all the Skyfire batteries active now!".
Maybe shield relays that could be taken out in 8 vs 8 Assault matches that help the main force in Skirmish. Or artillery batteries. Or reactors. Or anything...
6. Loyalty Points (LP) Loyalty points could be rewarded on victory and allow for the purchase of Faction equipment, suits, vehicles, etc. Just like faction modules in EVE these would be stronger than Prototype modules (think current Officer) and thus highly valued. This gives even more incentive to play FW as they are only obtained through winning FW matches and gaining LP. |
RydogV
Shadow Company HQ
337
|
Posted - 2013.09.12 22:05:00 -
[39] - Quote
I would like the opportunity to queue sync more effectively with another Squad. It is pretty random now even when you are both selecting the same faction. Of course if the Squad Leader could effectively pull the entire Squad back out and retry for the battle the other Squad picked up then that would at least be a start.
Isn't there a way to make Team available in the Merc Quarters that can allow more than one Squad to pair up. Then the designated Team Leader can enter the Battlefinder (with Instant Battle disabled) and take us into Faction Warfare as a group? I love to play Dust 514...but I don't like to play it without my friends. |
Patrick57
GunFall Mobilization Covert Intervention
245
|
Posted - 2013.09.12 22:09:00 -
[40] - Quote
CCP FoxFour wrote:This is actually a problem as it means everyone queueing for just Gallente or Minmatar (or both those) will get the Scotty message since there is no district for them to attack... I think the code changelist description actually said something about how this would work great so long as one side didn't win total victory... woops...
There are a few things we have planned to help with this but are not quite ready to discuss yet. We are working on it though. All I ever get when queuing for FW is Scotty |
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