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Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
227
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Posted - 2013.09.11 17:10:00 -
[31] - Quote
Heavies with heavy machine guns excel in point defense. Meaning staying around or on a point and defending it. Not trying to go around like an assault suit and get out gunned from a TAC AR at range.
Additionally if you add team work to the mix the heavy HMG combo can be used as an excellent pusher. All that glorious HP buffer and DPS. Having a few assaults to escort the heavy (walking instead of sprinting) and making sure the heavy doesn't get caught with his fat down by long range weapons is necessary for this. |
TheSprayNPray2
Red Star. EoN.
205
|
Posted - 2013.09.11 17:18:00 -
[32] - Quote
Iron Wolf Saber wrote:Urban warfare particularly inside buildings is the one place I don't want to run into an HMG.
Well, its a shame that most maps are focused now around that A bridge or a open field and the compound is left alone 65% percent of the matches. So what now?
Iron wolf saber: Cross train
Spray: but but i want a a social life |
Bright Cloud
Namtar Elite Gallente Federation
158
|
Posted - 2013.09.11 17:21:00 -
[33] - Quote
Pvt Numnutz wrote:Heavies with heavy machine guns excel in point defense. Meaning staying around or on a point and defending it. Not trying to go around like an assault suit and get out gunned from a TAC AR at range.
Additionally if you add team work to the mix the heavy HMG combo can be used as an excellent pusher. All that glorious HP buffer and DPS. Having a few assaults to escort the heavy (walking instead of sprinting) and making sure the heavy doesn't get caught with his fat down by long range weapons is necessary for this. Do you know what happends when some 1 sees you trying to defend a point? They spam 10 core locus grenades and then mob up the guys who where fortunate to not get 1 hit killed by one of the grenades with a AR. I think we need a variant of the AR with 200 rounds and let it only be carried by heavys and give them a better rate of fire. Basically a gallente HMG variant. |
TheSprayNPray2
Red Star. EoN.
205
|
Posted - 2013.09.11 17:27:00 -
[34] - Quote
Rogatien Merc wrote:This is why you never see HMGs in high-end PC matches. er....
Ahem. |
Master Jaraiya
Ultramarine Corp
733
|
Posted - 2013.09.11 17:29:00 -
[35] - Quote
Sometimes, I like to Hang out behind the crest of a hill, or near some cover, then I'll tease the AR scrubs into coming closer by letting them drop some of my shields then breaking their line of sight. They get antsy for the kill, run in all gung-ho like. That's when I strike! |
Justice Prevails
Tronhadar Free Guard Minmatar Republic
2
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Posted - 2013.09.11 18:05:00 -
[36] - Quote
Master Jaraiya wrote:Sometimes, I like to Hang out behind the crest of a hill, or near some cover, then I'll tease the AR scrubs into coming closer by letting them drop some of my shields then breaking their line of sight. They get antsy for the kill, run in all gung-ho like. That's when I strike!
I only fell for that about 300 times. Lol |
IGot Nerfed
Krusual Covert Operators Minmatar Republic
14
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Posted - 2013.09.11 18:38:00 -
[37] - Quote
The HMG Heavy combo is dead beyond belief the only ones that want us to use them is the AR people so they can get easy kills.
The only place it is good for is on a map with no shotgunners hiding in a hallway for the entire game.
ambush is unplayable as an HMG. If I want to play as a heavy I must have these things.
a squad of six, a logi on my hip and a letter indoors that I have to sit at for long boring periods of time.
or I can pick up an AR play by myself and hunt heavies relentlessly in CQC without any downfalls.
Which ones would be more fun? |
Severus Smith
Ikomari-Onu Enforcement Caldari State
327
|
Posted - 2013.09.11 18:40:00 -
[38] - Quote
My biggest problem is that the heavy just feels off. It's why I've stopped playing for so long. A Heavy is a slow moving infantry-tank. So one would assume it is either packing a big weapon that is very powerful (which the HMG is definitely not) or is very well armored (Heavy's take an additional second or two to die over an Assault, so not that either).
I would expect one or the other. But it's neither.
What I would love is the ability to choose. Lower the armor / shields of the current "Heavy" suit and make heavy weapons like the HMG extremely powerful (thus trading survivability for damage). And have the current Commando have much higher armor / shields while having only light weapons (thus trading damage for survivability). Both would be slow, but one is wielding a f***ing cannon and the other is a f***ing tank.
Damage Heavy - - - - - - - - - - - - - - - - - - - - Amarr Heavy bonus: 5% bonus to Heavy Weapon damage per level 5% reduction to Heavy Weapon dispersion per level
100 Shield 400 Armor 2 High 3 Low 1 Heavy Weapon (HMG) No sidearm, no grenades, no equipment
This is a walking meat grinder, but it goes down quickly with roughly 1150 max EHP (if fully tanked). - - - - - - - - - - - - - - - - - - -
Tank Heavy - - - - - - - - - - - - - - - - - - - Amarr Heavy bonus: 5% bonus to dropsuit armor per level 5% bonus to Armor Plate efficacy per level
100 Shield 1000 Armor 2 High 4 Low 2 Light Weapons No grenades or equipment
This is a walking tank with roughly 2500 EHP (if fully tanked). - - - - - - - - - - - - - - - - - - |
Jake Diesel
BIG BAD W0LVES
16
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Posted - 2013.09.11 19:17:00 -
[39] - Quote
MassiveNine wrote:Viktor Hadah Jr wrote:I'm pretty sure Heavy suits were made in mind with a defense role position, that is why they are slow they stay and defend objective area's and not run out into fire fights. If you are interested in running around capture objectives try assault or scout. Oh yea, where did you get that idea? Out of your ass? Who said that specifically heavies should have to sit and wait for MAYBE a kill? Why is it that every suit has an option to play for both offensive and defensive but the heavy is stuck to one role? Who ever said sending in something that deals tons of damage and takes tons of damage into battle first so that the lesser health teammates can pick of the skimmings was a bad idea? NO one, because it's not.
There's an actual comment from one of the devs that describes the HMG as merely a support weapon and not meant for assaulting or used as a primary frontal engagement. That's why the damage is weak. |
Nick nugg3t
United Universe Corp
122
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Posted - 2013.09.11 19:24:00 -
[40] - Quote
I think New heavy weapons and dropsuits would quench your thirst for better and more dynamic Heavy roles on the battlefield. the heavies can use some love but I do NOT believe they are messed up or anything they just need more variety |
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HowDidThatTaste
Ancient Exiles
3600
|
Posted - 2013.09.11 19:37:00 -
[41] - Quote
Jake Diesel wrote:MassiveNine wrote:Viktor Hadah Jr wrote:I'm pretty sure Heavy suits were made in mind with a defense role position, that is why they are slow they stay and defend objective area's and not run out into fire fights. If you are interested in running around capture objectives try assault or scout. Oh yea, where did you get that idea? Out of your ass? Who said that specifically heavies should have to sit and wait for MAYBE a kill? Why is it that every suit has an option to play for both offensive and defensive but the heavy is stuck to one role? Who ever said sending in something that deals tons of damage and takes tons of damage into battle first so that the lesser health teammates can pick of the skimmings was a bad idea? NO one, because it's not. There's an actual comment from one of the devs that describes the HMG as merely a support weapon and not meant for assaulting or used as a primary frontal engagement. That's why the damage is weak.
Do you have any idea where this is? It does seem that an offhand comment was made and somehow the community thinks this to be true but I am not sure that it was set in stone that is the role they are going for the heavy. Seems pretty contradictory to their original heavy role. |
Halador Serapis
Dead Six Initiative Lokun Listamenn
0
|
Posted - 2013.09.11 19:56:00 -
[42] - Quote
MassiveNine wrote:Viktor Hadah Jr wrote:I'm pretty sure Heavy suits were made in mind with a defense role position, that is why they are slow they stay and defend objective area's and not run out into fire fights. If you are interested in running around capture objectives try assault or scout. Oh yea, where did you get that idea? Out of your ass? Who said that specifically heavies should have to sit and wait for MAYBE a kill? Why is it that every suit has an option to play for both offensive and defensive but the heavy is stuck to one role? Who ever said sending in something that deals tons of damage and takes tons of damage into battle first so that the lesser health teammates can pick of the skimmings was a bad idea? NO one, because it's not. Have you ever read a dev post? |
MassiveNine
Mannar Focused Warfare Gallente Federation
207
|
Posted - 2013.09.11 20:00:00 -
[43] - Quote
HowDidThatTaste wrote:Jake Diesel wrote:MassiveNine wrote:Viktor Hadah Jr wrote:I'm pretty sure Heavy suits were made in mind with a defense role position, that is why they are slow they stay and defend objective area's and not run out into fire fights. If you are interested in running around capture objectives try assault or scout. Oh yea, where did you get that idea? Out of your ass? Who said that specifically heavies should have to sit and wait for MAYBE a kill? Why is it that every suit has an option to play for both offensive and defensive but the heavy is stuck to one role? Who ever said sending in something that deals tons of damage and takes tons of damage into battle first so that the lesser health teammates can pick of the skimmings was a bad idea? NO one, because it's not. There's an actual comment from one of the devs that describes the HMG as merely a support weapon and not meant for assaulting or used as a primary frontal engagement. That's why the damage is weak. Do you have any idea where this is? It does seem that an offhand comment was made and somehow the community thinks this to be true but I am not sure that it was set in stone that is the role they are going for the heavy. Seems pretty contradictory to their original heavy role.
Agreed. The heavy in chromosome was something to be feared. I remember when people would wait for the entire squad before they tried to push a heavy and the heavy could normally manage 2 kills before going down, hell 4 if you were in good cover. I can't believe people think it's totally fine for a single suit to be able to take on a heavy, unless it's in the open. How can we possibly brag about going toe-to-toe with vehicles when we can hardly manage our own against a militia shotgun? |
Johnny Guilt
Algintal Core Gallente Federation
280
|
Posted - 2013.09.11 20:05:00 -
[44] - Quote
The thing i found strange about the heavy is why does the HMG gain accuracy when you fire it? shoulnt it lose accuracy from a already tight ridicule over extanted periods of firing time? This is the only game that iv seen that does this:/ |
wild wendigo
KILL-EM-QUICK RISE of LEGION
9
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Posted - 2013.09.11 20:14:00 -
[45] - Quote
Cody Sietz wrote:I don't remember which DEV said it, but they are meant to be point defense.
Point defence means taking out threats AS FAR AS POSSIBLE FROM THE THING BEING PROTECTED but the devs evidently have thier definitions mixed up. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3792
|
Posted - 2013.09.11 20:38:00 -
[46] - Quote
Bright Cloud wrote:What roles are heavys with HMG's supposed to do?
camp 1 objective whole match and get assist points. |
MassiveNine
Mannar Focused Warfare Gallente Federation
208
|
Posted - 2013.09.11 20:55:00 -
[47] - Quote
Johnny Guilt wrote:The thing i found strange about the heavy is why does the HMG gain accuracy when you fire it? shoulnt it lose accuracy from a already tight ridicule over extanted periods of firing time? This is the only game that iv seen that does this:/
No, think of it like this. When you run a chainsaw. as youre holding it in the air and you give it gas it tries to push itself downward. This is due to the centrifugal(sp?) force of the motor spinning the chain at high rpm. as the motor nears its peak the force is evened out and you have better control. The same applies with a rotating barrel. think about how heavy six tubes of steel that have to be strong enough to handle the force of hundreds of huge ass bullets being fired in seconds. even with a counter weight there is still going to be a rotational force applied when the barrel first starts spinning. |
MassiveNine
Mannar Focused Warfare Gallente Federation
208
|
Posted - 2013.09.11 20:57:00 -
[48] - Quote
Lance 2ballzStrong wrote:Bright Cloud wrote:What roles are heavys with HMG's supposed to do? camp 1 objective whole match and get assist points.
you forgot about dying. |
Severus Smith
Ikomari-Onu Enforcement Caldari State
327
|
Posted - 2013.09.11 21:24:00 -
[49] - Quote
Point Defense. Ha.
The problem with "Point Defense" is that it falls into one of 3 categories.
1. You stand there the entire match and do nothing while no one comes.
2. You get overrun by a squad of 6 Assaults who are using weapons that do as much damage as the HMG (if not more) at further range.
3. You do well and actually, against all odds, hold back the 6 Assaults. They drop an OB on your head (since they've been racking up kills while you've been standing there "defending") and you die and they take the objective anyhow.
If "Point Defense" is the Heavy's role then we're broken. Look up Point Defense and you'll notice they are all high powered missile systems or 4500+ RPM ballistic systems designed to stop or cripple an enemy target in one hit. They are usually highly armored (as part of Naval ships or Military bases) and pretty immobile.
So now that we've defined "Point Defense" lets look at the Heavy.
High Powered Weapons We have the HMG which fires at a paltry rate of 1500 RPM (1/3 the Phalanx) and definately cannot stop a player in one hit. It takes an HMG a decent time (when comparing it to what a "Point Defense" weapon should do) to stop a target.
Next we have the Forge Gun, which while harder to aim can actually stop someone in one hit. But for that reason its been labeled OP by the community and "needs to be nerfed".
Heavily Armored We have, when fully tanked, roughly 1400 armor which is barely 2x what is obtainable from tanking Logistics or Assault suits. In addition we have a TTL of just about 3 seconds (and that's one AR) and we die pretty much instantly when fired at by multiple targets.
Immobile We have that. So we're 1 for 3.
So theres that. Can people either stop shunning us off to do "Point Defense" please? We are ill fitted to do that and pretty much every other role in the game can do it just as poorly. |
Himiko Kuronaga
SyNergy Gaming EoN.
1477
|
Posted - 2013.09.11 22:24:00 -
[50] - Quote
Severus Smith wrote:Point Defense. Ha. The problem with "Point Defense" is that it falls into one of 3 categories. 1. You stand there the entire match and do nothing while no one comes. 2. You get overrun by a squad of 6 Assaults who are using weapons that do as much damage as the HMG (if not more) at further range. 3. You do well and actually, against all odds, hold back the 6 Assaults. They drop an OB on your head (since they've been racking up kills while you've been standing there "defending") and you die and they take the objective anyhow. If "Point Defense" is the Heavy's role then we're broken. Look up Point Defense and you'll notice they are all short range high powered missile systems or 4500+ RPM ballistic systems designed to stop or cripple an enemy target in one hit. They are usually highly armored (as part of Naval ships or Military bases) and pretty immobile. So now that we've defined "Point Defense" lets look at the Heavy. High Powered WeaponsWe have the HMG which fires at a paltry rate of 1500 RPM (1/3 the Phalanx) and definately cannot stop a player in one hit. It takes an HMG a decent time (when comparing it to what a "Point Defense" weapon should do) to stop a target. Next we have the Forge Gun, which while harder to aim can actually stop someone in one hit. But for that reason its been labeled OP by the community and "needs to be nerfed". Heavily ArmoredWe have, when fully tanked, roughly 1400 armor which is barely 2x what is obtainable from tanking Logistics or Assault suits. In addition we have a TTL of just about 3 seconds (and that's one AR) and we die pretty much instantly when fired at by multiple targets. ImmobileWe have that. So we're 1 for 3. So theres that. Can people either stop shunning us off to do "Point Defense" please? We are ill fitted to do that and pretty much every other role in the game can do it just as poorly.
George Bush does not care about fat people. |
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FATPrincess - XOXO
Shining Flame Amarr Empire
529
|
Posted - 2013.09.11 22:30:00 -
[51] - Quote
Assault Forge Gun
-XOXO |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
279
|
Posted - 2013.09.11 22:49:00 -
[52] - Quote
Severus Smith wrote:Point Defense. Ha. The problem with "Point Defense" is that it falls into one of 3 categories. 1. You stand there the entire match and do nothing while no one comes. 2. You get overrun by a squad of 6 Assaults who are using weapons that do as much damage as the HMG (if not more) at further range. 3. You do well and actually, against all odds, hold back the 6 Assaults. They drop an OB on your head (since they've been racking up kills while you've been standing there "defending") and you die and they take the objective anyhow. If "Point Defense" is the Heavy's role then we're broken. Look up Point Defense and you'll notice they are all short range high powered missile systems or 4500+ RPM ballistic systems designed to stop or cripple an enemy target in one hit. They are usually highly armored (as part of Naval ships or Military bases) and pretty immobile. So now that we've defined "Point Defense" lets look at the Heavy. High Powered WeaponsWe have the HMG which fires at a paltry rate of 1500 RPM (1/3 the Phalanx) and definately cannot stop a player in one hit. It takes an HMG a decent time (when comparing it to what a "Point Defense" weapon should do) to stop a target. Next we have the Forge Gun, which while harder to aim can actually stop someone in one hit. But for that reason its been labeled OP by the community and "needs to be nerfed". Heavily ArmoredWe have, when fully tanked, roughly 1400 armor which is barely 2x what is obtainable from tanking Logistics or Assault suits. In addition we have a TTL of just about 3 seconds (and that's one AR) and we die pretty much instantly when fired at by multiple targets. ImmobileWe have that. So we're 1 for 3. So theres that. Can people either stop shunning us off to do "Point Defense" please? We are ill fitted to do that and pretty much every other role in the game can do it just as poorly. HMG fires at 2000 rpm |
Lightning Bolt2
DUST University Ivy League
198
|
Posted - 2013.09.11 22:53:00 -
[53] - Quote
I think the heavys need a range buff, and HP buff, with slightly lowered dispertion. also I main a scout so this is what I found by knifing thousands of youre race... also the only thing a scout can take on now an UP suit. (scout AND heavy UP) |
MassiveNine
Mannar Focused Warfare Gallente Federation
208
|
Posted - 2013.09.11 23:04:00 -
[54] - Quote
FATPrincess - XOXO wrote:Assault Forge Gun
-XOXO
even with the nerfs, it is still an awesome weapon. I think another possible we have though isn't just our limitations in suits but weapons as well. we are the only suit with only two options for weapons and I wouldn't be surprised if the new weapons still aren't for heavies |
ladwar
Dead Six Initiative Lokun Listamenn
1572
|
Posted - 2013.09.11 23:08:00 -
[55] - Quote
free 50+ wp |
Bethhy
Ancient Exiles
100
|
Posted - 2013.09.11 23:15:00 -
[56] - Quote
People have complained the heavy into a confused state.
This was a FPS MMO .... Instead of having the tri-star of Tank, Healer, DPS for infantry we got a bunch of confused classes that CCP is scrambling to nerf in response of....
They never made healing or (LOGI) a viable role in anything in this game... and they continue to half fast overhaul the system making it progressively worse for them each time since chromosome.
Logi LAV"s healing and being a scanning/logi mobile spawn point? nahhh lets not worry about the WP system we will just make them super strong and super fast.... No wait they run everything over Nerff!!!
DPS... Assualt's class bonus's.. are tank bonus? instead of damage.... all the guns are broken except a few... NONE of the guns have an actual role on the battle field other then 4 specific ones.
Tank -Heavies ... Everyone thinks they should do less damage... no wait more dmg... no wait ???????????? they should move faster.... they should die in two shots! If heavies have so much health then everyone would be one >.>;;; seriously?
Nah what you see is good green and a producer who allow's smoking in the office... |
KING CHECKMATE
TEAM SATISFACTION
1020
|
Posted - 2013.09.11 23:19:00 -
[57] - Quote
I do not main HEAVY, but i do have a Heavy loadout, and i do really good with my Laser rifle and assault SMG... >..> |
Kane Fyea
DUST University Ivy League
1641
|
Posted - 2013.09.11 23:25:00 -
[58] - Quote
The Attorney General wrote:Dual Ishukone Assault SMG's, Allotek flux grenades, and over 900 armor.
Say hello to the city smasher.
Give it a whirl with dual Calas and giggle to the loot pile.
Have someone else throw the flux, and you bring core locus to clear out stragglers.
None of the dispersion problems of the HMG, still decent DPS up close, where you want to be with a fatty anyway.
Finally, you can ran dual complex sidearm mods, to beef up both weapons at once.
That was how I have ran since uprising came out ,when the HMG went in the crapper. Even though hit detection fixes made it really viable, the penalty compared to the light weapons is too severe, so the dual SMGs still handle business for me. I've done dual Cala's SMG before lol. I have like 40 of them. |
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