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421. Question about isk transfer to trial eve character which allows me to buy PLEX - in General Discussions [original thread]
BigussDikkuss wrote: QUESTION: If I were to start a trial account TODAY, and then NOT opt to spend real money when those three weeks were up, does the trial account get deleted then and there? Or could I come back to it say in a few months, rev...
- by Severus Smith - at 2013.01.09 18:57:00
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422. Split Screen Multiplayer - in Feedback/Requests [original thread]
AmlSeb wrote: It would be good if both would require a seperate PSN account and both earn what they would get normally. But just like this and no SP or ISK bonus to the host or playing with the hosts stuff and skills. @Severus: There won-Št ...
- by Severus Smith - at 2013.01.09 18:32:00
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423. CCP's New SP Cap... - in Feedback/Requests [original thread]
GLOO GLOO wrote: ... And we're deploying in a world (New Eden) where the most important is not the SPs, but ISK ... When you hit the cap, then take your milicia stuff and go farm some, for you or your corp. ... Quoted for Truth. Trust us...
- by Severus Smith - at 2013.01.09 18:24:00
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424. Split Screen Multiplayer - in Feedback/Requests [original thread]
I wish it had Split Screen. My wife and I are very excited about DUST. But we both can't play together like we can other online MMO's. For EVE we can sit next to each other with laptops and play. But for DUST it requires a television and PS3. ...
- by Severus Smith - at 2013.01.09 18:08:00
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425. Eliminate "Roadkill" deaths - in Feedback/Requests [original thread]
Bojo The Mighty wrote: 1. LAVs have more HP than heavies 2. LAVs are heavier than heavies With that info, an LAV would not get blown up by hitting a heavy. That would be ridiculous. And if you think your dropsuit is top of the line tech stu...
- by Severus Smith - at 2013.01.08 19:05:00
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426. Eliminate "Roadkill" deaths - in Feedback/Requests [original thread]
Shaszbot wrote: I'm surprised we don't have the EVE collision model - LAV hits a jumpsuit, LAV would stop and the jumpsuit should go flying over the next hilltop but take no damage. :) Merc bumping!
- by Severus Smith - at 2013.01.07 20:53:00
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427. Anyone use Active scanners? - in General Discussions [original thread]
For infantry they should be deployable equipment, like Nanaohives, that scan for enemies within X radius of them. Since they are scanning they have a HUGE signature radius and always appear on the enemy's map. Benefit: Allows allies to see all e...
- by Severus Smith - at 2013.01.07 16:49:00
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428. Eliminate "Roadkill" deaths - in Feedback/Requests [original thread]
Why not just have the vehicle get damaged too? Makes it so that a LAV driver can run down someone when the opportunity presents itself but doing it more than once, in quick succession, is suicidal. Reasoning: Ever hit a deer on the road with yo...
- by Severus Smith - at 2013.01.07 16:04:00
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429. Why, in the name of all that's holy - in Feedback/Requests [original thread]
This is done in EVE as well for the ISK reason posted above. It also helps counter rage deletes on characters as you have to wait 10 hours and usually by then you've calmed down / sobered up. Saves CCP from having a bunch of "can you undelete my c...
- by Severus Smith - at 2013.01.04 20:18:00
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430. [Request] Gear brackets based on Meta Level / Security Setor - in Feedback/Requests [original thread]
I don't mind Orbitals. If I die to one it isn't that frustrating; I was just bombarded from f***ing orbit. I don't like blanket item restrictions. The thing I love about EVE and DUST is that there is never the best single loadout and you have a ...
- by Severus Smith - at 2013.01.02 21:06:00
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431. [Request] Gear brackets based on Meta Level / Security Setor - in Feedback/Requests [original thread]
Each sector (Carebear, High, Low & Null) should have a limit to the combined meta level (ML) of all items for a fit. IE, something like this: Carebear Sec (1.0 security status) - Max ML of 0 (Militia Only) High Sec (0.5 - 0.9 security status)...
- by Severus Smith - at 2013.01.02 20:07:00
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432. Sniping with a mouse. - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: 2) Add a very bright tracer effect to sniping. Shooting a sniper rifle should draw a big, bright line between you and your target. People should be able to see where the sniper fire is coming from, but to effectively c...
- by Severus Smith - at 2012.08.23 03:56:00
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433. KBM vs DS3 - Balance - in Feedback/Requests [original thread]
Here's my question: Is the current KB/M support making it so that heavies turn slower than a heavy does using a DS controller? If the answer is yes then the KB/M support needs to be changed so that both max turn speeds are the same. Or, is the cu...
- by Severus Smith - at 2012.08.17 20:13:00
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434. [Feedback] Dust 514 - The biggest sink ever introduced to the eve econ - in Feedback/Requests [original thread]
Dante Daedrik wrote: Granted in EVE you dont constantly respawn in your shiny ship among enemy forces. Ships in EVE have longer survivability and life expectancy than a dropsuit in Dust and therefor the risk = the reward. True, you don't resp...
- by Severus Smith - at 2012.08.17 19:49:00
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435. [Feedback] Dust 514 - The biggest sink ever introduced to the eve econ - in Feedback/Requests [original thread]
Ender 22 wrote: theschizogenious wrote: used full militia died alot made 500k isk your argument is invalid have a nice day I fail to see how that invalidates my argument, What are you going to do with that 500k? Die 2.5 times in your sh...
- by Severus Smith - at 2012.08.16 05:26:00
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436. Takes way too long to get into a game - in Technical Support/Bugs [original thread]
First off, its a Beta so the load times to even get to your character probably will be shorter come Release. Once that happens I think this will be far less of an issue.
- by Severus Smith - at 2012.08.10 22:21:00
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437. [Suggestion] Vehicle Access Control - in Technical Support/Bugs [original thread]
I have seen many threads with pilots complaining that people steal their vehicles upon delivery or while out capturing an objective or repairing. And many more about idiots getting in the vehicle's turrets and spam firing at the MCC rather than ...
- by Severus Smith - at 2012.08.09 21:08:00
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438. Ships and their damage - BUG REPORT - in Technical Support/Bugs [original thread]
Grit Breather wrote: If we had 3 levels of structure like EVE ships, that could work (shield, armour, hull). For the moment we only have 2 so your idea isn't quite grounded in my mind. We currently do have 3 levels of structure. But the UI on...
- by Severus Smith - at 2012.08.09 17:05:00
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439. Ships and their damage - BUG REPORT - in Technical Support/Bugs [original thread]
Quote: As I see it, HAVs and LAVs blow up when they hit 0. Why should a dropship be different? Dewie Cheecham wrote: I agree. I kill a tank, I often get 3 kills, I kill a dropship, I usually see it raining clones, and get perhaps 1 kill. ...
- by Severus Smith - at 2012.08.08 17:59:00
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440. Why no Jovian? - in Feedback/Requests [original thread]
Lord Sedto wrote: awesome! I never played eve but that sounds awesome most games have some ancient bad arse and i want to kill em all!! lol plused ya In EVE the "ancient bad arses" are the Sleepers . EVE players encounter them by traveling ...
- by Severus Smith - at 2012.08.02 14:43:00
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