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241. New Dust players should earn 3x points to catch up - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Severus Smith wrote: +1 to the OP. This game needs to retain new players, and giving them 2x SP (Active and Passive) until 1,600,000 SP is a good way to help. To any naysayers - shut the f*** up. If you're so threa...
- by Severus Smith - at 2013.04.29 22:26:00
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242. New Dust players should earn 3x points to catch up - in Feedback/Requests [original thread]
+1 to the OP. This game needs to retain new players, and giving them 2x SP (Active and Passive) until 1,600,000 SP is a good way to help. To any naysayers - shut the f*** up. If you're so threatened by this idea then wow, you're just a selfish c...
- by Severus Smith - at 2013.04.29 20:38:00
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243. [Suggestion] Remove turrets from vehicles. - in Feedback/Requests [original thread]
Won't lie. It would be cool to take the Large Turret off a HAV and instead add a mobile CRU. With two small blasters it's suddenly an APC spawn point. There are a bunch of possibilities that open up if turrets can be removed. So someone removes ...
- by Severus Smith - at 2013.04.29 20:17:00
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244. Uprising Video (HD) - in General Discussions [original thread]
@3:17 did that grenade kill the Plasma rifle user after he killed the thrower? Are they removing the dud on death limitation? If so then awesome.
- by Severus Smith - at 2013.04.26 15:51:00
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245. Pub theory: Heavy Lottery. - in General Discussions [original thread]
Bojo the Mighty wrote: Don't laugh at scouts versus heavies. I mean the concept is sure laughable, but when you actually go against a decent scout/decently armed scout, heavies are almost outclassed because of their mobility. Shotgun scouts are...
- by Severus Smith - at 2013.04.26 05:18:00
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246. End of match stats - in General Discussions [original thread]
I hope they eventually replace K/D ratio with ISK Destroyed / Lost ratio. People need to focus on ISK efficiency, not kills.
- by Severus Smith - at 2013.04.25 21:54:00
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247. [Top Priority] Reject Nanite Injector - in Feedback/Requests [original thread]
Soraya Xel wrote: Rigor Mordis wrote: I think you should be grateful that the medic even noticed you or bothered with you. That's kinda like saying: "You should be grateful you were raped, because you 'got some' for free." Abuse is abuse....
- by Severus Smith - at 2013.04.25 15:54:00
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248. [Request] Grenades explode after death. - in Feedback/Requests [original thread]
I kinda have to agree with the OP. Why does a grenade dud when the owner dies? I could see, maybe, if they're holding it due to some proximity IFF identifier (so if the guy next to me gets shot down while cooking a grenade it doesn't kill me too) ...
- by Severus Smith - at 2013.04.22 22:26:00
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249. [Request] Militia Large Missile Turret - in Feedback/Requests [original thread]
ladwar wrote: missiles were strong and useful at one point...soooo long ago missiles weren't laughed at and mad fun of... Long ago Dropships + Proto Missiles were far more terrifying than a HAV or Viziam's are today. Those things rained unend...
- by Severus Smith - at 2013.04.22 22:18:00
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250. [Discussion/Request] 100% Passive Skill point system like EvE. - in Feedback/Requests [original thread]
I wish there was full passive, but it wont work in a F2P game like DUST. People will just create 10+ PSN accounts and either spec one into each role (Heavy, Assault, Scout, etc) for any situation or sell them in a year to new players for cash. Ho...
- by Severus Smith - at 2013.04.22 22:13:00
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251. Progressive Reloading - in Feedback/Requests [original thread]
Cosgar wrote: You know what the worst part is? After the reload animation, there's like a 1.5~2 second moment where you have to wait for your hud to show you have a full clip. After going through the long ass suicidal animation of loading my ma...
- by Severus Smith - at 2013.04.22 18:04:00
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252. Awarding points for selfish or disruptive play. - in Feedback/Requests [original thread]
CRU's are horrible. As infantry I hate them and blow them up with RE's or my Forge Gun whenever I can. On a map like Skim Junction my team will dominate and push the enemy completely out of the complex and back towards their MCC. Then suddenly a ...
- by Severus Smith - at 2013.04.22 16:58:00
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253. Cancel reload - in Feedback/Requests [original thread]
The dark cloud wrote: sprinting does cancel the reload aswell. Instead of canceling can it suspend the reload? I play a heavy so my reload is 8 seconds. Many times when I click reload I take out the old clip, put in the new clip, pull back the...
- by Severus Smith - at 2013.04.19 19:19:00
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254. Heavy Maser Rifle - Amarr Heavy Weapon - in Feedback/Requests [original thread]
XXfootnoteXX wrote: Ulysses Knapse wrote: XXfootnoteXX wrote: I could like this if the current laser rifles had a massive nerf, which I doubt any laser user wants. Maybe not so much a nerf as a change, perhaps increasing damage against ...
- by Severus Smith - at 2013.04.16 21:00:00
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255. Little Things to improve DUST 514 - in Feedback/Requests [original thread]
Tiberion Deci wrote: Scale heavies' survivability and firepower to their costs, or make us cheaper. A proto heavy can cost 400k for just a suit and a gun, and the amount of slots we have and damage we do is laughable. Make shield extenders/ar...
- by Severus Smith - at 2013.04.15 17:45:00
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256. Little Things to improve DUST 514 - in Feedback/Requests [original thread]
Skihids wrote: Add a repair indicator that works like the damage indicator (compass quadrant), but with differences large enough that newberries won't think they are being damaged (different color perhaps). I'm constantly having to chase blue...
- by Severus Smith - at 2013.04.15 17:38:00
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257. [request] Detection for CRUs - in Feedback/Requests [original thread]
I hate CRU's. I often find they are the reason my team loses a match rather than wins. Either we push really far forward in Skirmish for some scout in a Dukes of Hazard LAV to drive past us and cap it (resulting in their team spilling out in waves...
- by Severus Smith - at 2013.04.10 22:26:00
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258. (Request) Sprint and repair - in Feedback/Requests [original thread]
Better solution. You know that red triangle that appears when you're being shot. Make it so that the person you're repairing sees a green or yellow one so they know they're being repaired. If they decide to run away from you then, it's their dum...
- by Severus Smith - at 2013.04.10 22:18:00
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259. How about a militia-only Ambush? - in Feedback/Requests [original thread]
This needs to happen. I've had several friends and family members try out DUST, get facestomped by Proto players in all their matches then quit saying the game just isn't fun. That's 5 customers you lost CCP. Either: A. Militia / Standard limi...
- by Severus Smith - at 2013.04.10 22:11:00
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260. Respect to II for reporting OB exploit - in General Discussions [original thread]
ca ronic wrote: I understand. Exposing it in the forums should get it fixed pretty fast , maybe one reason CCP did act so fast. I dont squad up much, didnt know you lost 50 points with a suicide. Still pretty clever who ever wondered if they c...
- by Severus Smith - at 2013.04.10 15:48:00
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