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Sylwester Dziewiecki
BetaMax. CRONOS.
47
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Posted - 2013.04.29 10:03:00 -
[31] - Quote
da master beta wrote:I really enjoyed getting 3x points this week. I think that it would be a good idea for new Dust players to be granted something like this when they first join so that they have an incentive to get the ball rolling on a character. For example, give them 5x points until they hit 1.5 million SP. That way, they can catch up and invest in some decent skills to catch up and counter the more experienced players who are using prototype equipment to destroy the new players (what, you guys have some inadequacy issues?). In EVE new players get 100%+ till they get 2kk~~
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Shijima Kuraimaru
WarRavens
187
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Posted - 2013.04.29 10:41:00 -
[32] - Quote
Have people forgotten that there is nothing that us more experienced players have achieved that can't be achieved by a new player?
Look at it. The maximum skill level is five. People are making it sound like because we have made it to lvl 5 in some/several skills new players never will. That's like saying that just because you reached lvl 81 in Skyrim, no-one else will.
Someone who started the game after you, can become just as good as you in those same skills because there is an upper limit to each skill.
The beta's been open for a while and I've seen advertisements for it all over FB, U-Tube, Newgrounds, and other sites as well as the PSN notifications when I turn on my PS3. And who says CCP won't have other special events where they will give away gear or boost SP or ISK earnings fro a week or weekend? We don't know.
If CCP boosts newbies' SP earnings for the first bit, that on them, I think with the nature of a mixed active/passive SP system, newbies should earn SP like the rest of us.
If I followed the pro-booster idea, then I should get boosted SP all the time because I only play 4 to 10 hours a week. :P |
Parson Atreides
Ahrendee Mercenaries
241
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Posted - 2013.04.29 11:02:00 -
[33] - Quote
+1
I don't mind if it's starting them with 1.5 million or giving 5x the SP until they get there, I just think it's important to give newer players a faster starting pace so there is a much shorter "time-to-competitiveness" or whatever you want to call it.
Kind of interesting that we both picked the same number. |
Takahiro Kashuken
Red Star. EoN.
309
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Posted - 2013.04.29 11:20:00 -
[34] - Quote
lolno
What game gave you a really good mechanism to catch up? none thats the answer unless you want to pay for it
Anyways put in proper matchmaking with gear restrictions and its sorted |
KalOfTheRathi
Talon Strike Force LTD Orion Empire
376
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Posted - 2013.04.29 12:04:00 -
[35] - Quote
No. Game is free, BETA is open and they could have already been here.
From a gaming perspective you need to make sure that the reward system doesn't change dramatically. If you weren't around when they were messing with the How Much SP Is The Right Amount Per Battle it was horrible. High twenty thousands for the first match after maintenance regardless of how you did. Then the rewards dropped dramatically from then on finally ending at some miserable number again without regard as to your actual performance. It was disheartening which is a bad thing for the RPG side of the game.
The reward system has to be consistent. The current system is reasonable and simply adding Passive SP can make the earn rate sufficient to bring a New Berry up to a reasonable SP level. Giving them 3x and dropping it after some arbitrary time will cause more players to quit soon after the drop. And it will cause rage among those that were there just before it but missed the 3x.
This is a lose lose scenario. |
Vermaak Doe
SVER True Blood Unclaimed.
711
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Posted - 2013.04.29 12:58:00 -
[36] - Quote
Arkena Wyrnspire wrote:InsidiousN wrote:Do new EVE players get extra XP when they start? Hell no! If you come to the party late, don't complain about there not being any shrimp left. Actually, yes. There are several things to help newer players train in eve, for example the cerebral accelerator implants - all very powerful implants, but they only function in your first month or so of play. The new players are keeping your party going - as much as I'm sure you love stomping them into the ground, if they don't come back you won't find dust as fun. The only way to get those is either to buy in game (which will take much more isk than a newbie can expect to earn) or buying it via a promotion, either way you can pay actual money to catch up and dust is already much more lenient. |
GeneralButtNaked
ZionTCD Unclaimed.
383
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Posted - 2013.04.29 13:40:00 -
[37] - Quote
Wow, I am amazed at the people who don't want to make the game just slightly easier to get into.
Just because you got stomped as a noob doesn't make it the right way to do things.
Giving a new player a faster curve to not be worthless is a good thing, unless all you want to do is farm MLT wearing scrubs.
Which is I guess where most of these naysayers get their kills from.
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calisk galern
BurgezzE.T.F Orion Empire
84
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Posted - 2013.04.29 13:48:00 -
[38] - Quote
Arkena Wyrnspire wrote:InsidiousN wrote:Do new EVE players get extra XP when they start? Hell no! If you come to the party late, don't complain about there not being any shrimp left. Actually, yes. There are several things to help newer players train in eve, for example the cerebral accelerator implants - all very powerful implants, but they only function in your first month or so of play. The new players are keeping your party going - as much as I'm sure you love stomping them into the ground, if they don't come back you won't find dust as fun.
the cerbreal accelerator implant won't even come close to bringing a new player on terms with a veteran eve pilot. |
Sleepy Zan
Internal Error. Negative-Feedback
2225
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Posted - 2013.04.29 13:50:00 -
[39] - Quote
So wait... why do we have SP at all? |
Mobius Wyvern
BetaMax. CRONOS.
1340
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Posted - 2013.04.29 15:05:00 -
[40] - Quote
da master beta wrote:I really enjoyed getting 3x points this week. I think that it would be a good idea for new Dust players to be granted something like this when they first join so that they have an incentive to get the ball rolling on a character. For example, give them 5x points until they hit 1.5 million SP. That way, they can catch up and invest in some decent skills to catch up and counter the more experienced players who are using prototype equipment to destroy the new players (what, you guys have some inadequacy issues?). EVE offers 2x up to 1.6 million. I see no reason not to add a similar system to Dust. |
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tribal wyvern
ZionTCD Unclaimed.
818
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Posted - 2013.04.29 15:11:00 -
[41] - Quote
da master beta wrote:I really enjoyed getting 3x points this week. I think that it would be a good idea for new Dust players to be granted something like this when they first join so that they have an incentive to get the ball rolling on a character. For example, give them 5x points until they hit 1.5 million SP. That way, they can catch up and invest in some decent skills to catch up and counter the more experienced players who are using prototype equipment to destroy the new players (what, you guys have some inadequacy issues?). NO!!!!!!!!!!!!! If you can't be bothered to put in the time to skill up then why should noobs gets special treatment!? Those of us who have exceeded 4mil sp have got there by grinding, and noobs need to do the same. Don't come at me with 'but new players need to catch up' crap. Online games ALWAYS have new players (wow, eve, guild wars, world of tanks, DCUO etc etc) even bf3, cod, Medal of Honor. In fact EVERY game that has an online multiplayer etc has new players. So what you're saying is that every few months new players should get 3x sp? Or maybe just RESET everyone every few months so lazy noobs don't have to work to get good!!! If you don't want to go against the higher skilled players there ARE other ways to gain sp (revive, hack, destroy, resupply etc) I'm sick of posts like this |
InsidiousN
KILL-EM-QUICK RISE of LEGION
15
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Posted - 2013.04.29 15:37:00 -
[42] - Quote
da master beta wrote:InsidiousN wrote:I put in a certain amount of time and effort to earn as many Skill Points as I have, why should a new player be allowed to put in less time and get the same result? That logic is flawed. On May 6th or 14th, Dust is going to officially launch. Those new players who discover the game will not have the benefit of getting 3x SP from April 24 to May 2. Is it fair that we got 3x SP in beta for the same week's worth of playing? You're getting 600,000 to 900,000 SP this week *alone* plus you can squeeze in another 200,000 from the May 3 to May 6. Lemme rephrase your logic and put it into the perspective of a new player on May 6th: "Why should a beta player be allowed to put in the same amount of time from April 24 to May 2 and get a greater result?" "Why should a closed beta player be able to keep SP and gear when other people weren't allowed to participate...heck, why should *any* beta player be allowed to keep the SP and gear from the *test* phase of the game now that's officially launched?" Anyways, thanks for everyone's input and I hope one of the developers strongly considers this option. This is a game, it's supposed to be fun, and supposed to last a long time. If I were to throw in another analogy, if Dust was a party, it would be a lot more fun if it was a house party where everyone is invited, is given a drink at the door and made to feel welcome, rather than being an exclusive black-tie affair where the old guard scoff at the newcomers who they feel didn't "earn their keep" like in "the old days".
First off, don't try to put words in my mouth, let my words stand on their own and make you own arguments.
My points: 1) This game has been open for anyone to play for months, any of these beta "benefits" we're available for anyone to earn. 2) If you want to make a 3X SP week after beta thats fine, but make it for everyone. A players gains much more by going from 1mil SP to 2mil SP than does a player going from 10mil SP to 11mil SP. 1 to 2 mil SP doubles a player's access to powerful skills, while 10 to 11 mil SP makes a player only 1/10th more powerful. 3) I'm not looking to ROFL Stomp nubs (ROFL will be stomping protos in PC), there is a very easy way to make sure noobs don't get stomped by protos. Outside of PC just make tiered instant battles. Battles for players with 0-2mil SP, 2-5mil SP, 5-10mil SP, and 10mil+ SP, and perhaps have a no SP cap instant battle for those brave souls who want to show what they can do against players with more SP. |
The Robot Devil
BetaMax. CRONOS.
141
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Posted - 2013.04.29 17:29:00 -
[43] - Quote
Sleepy Zan wrote:So wait... why do we have SP at all?
Why indeed? |
Maken Tosch
Planetary Response Organization
2144
|
Posted - 2013.04.29 19:07:00 -
[44] - Quote
Maken Tosch wrote:@Llan
The context of that thread you referenced is different from this one. The other thread is comparable to upgrading the engines for new drivers as other (veteran) drivers upgrade to faster cars. This runs the risk of causing major traffic accidents which will cost the city too much money when you have noobs behind the wheels of powerful cars driving at 150 MPH.
This thread is comparable to imposing a stricter speed limit after driving only one and a half miles. Even then, the starting speed limit is still no faster than 60 MPH during that time. The first one and half miles is to just give a feel for the car but not enough to be expert in it or cause any problems.
Fake Edit: Not sure if this was a good analogy.
Just to reiterate what I was referring to.
Giving a slight boost to new players is nothing new in New Eden. Again, Eve Online has a similar system in place where new players are given a slight boost in training speed but only up to about 2million SP (give or take 200k~) after which the rate of gaining SP is throttled back to normal. This has the following benefits:
1. Gives new players a chance to try some skills and wet their feet a little to get a feel for the game.
2. This in no way breaks the game because the amount of SP given is no where near enough to specialize into anything let alone train up skills that support that specialty.
If you have followed up on my Ninja Knifing Diaries, you will notice that it took me 1.2 million SP just to upgrade Gallente Scout Dropsuit to Level 5 which brings the overall SP invested into that book alone to 2.4 million SP. It also took nearly my entire 300k~ starter SP to train up Dropsuit Command to level 4 or 5. This is not including the massive investment I had to make to cover the core skills.
It's one thing to quickly go proto on a suit or weapon. But that proto item is useless without the skills needed to back it up. You might be able to get a proto gun real quick but you'll have to sacrifice defenses, speed, damage mods, and fitting flexibility to use that weapon on a militia suit that is weak and severely limited. In retrospect, the same can be said for players who invested starter SP on core skills first but are unable to use the powerful weapons yet.
So maybe a 2x starter SP gain up to 1.2~ million SP is ok on my book. But you still have to grind matches to take advantage of the minor boost. Active boosters should have NO impact on this limit in any way other than to expedite the player's speed to 1.2 million SP. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
284
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Posted - 2013.04.29 19:24:00 -
[45] - Quote
I do not play EVE, but from the posts that I have read here it seems like many people who do believe that the only difference between starting players in EVE and longtime pilots. FPS games are different from EVE.
You have to understand that in FPS games, there are multiple aspects that need to be learned that contribute to overall skill. Some of these carry over between FPS games, but every time a player starts a new FPS game, he has to start at the bottom and learn everything about the new game.
FPS games have weapons, aiming, handling, maps, player patterns, modes, and many other things that need to be learned. These are all "actual" skill things that every new player goes into a game knowing next to nothing about. FPS players have ways to learn some of what they need to know faster than others, but that is up to them.
SP just handicaps players and prevents them from learning the "skill" stuff that actually needs to be learned. This isn't stuff that you can just read about on forums or use a spreadsheet to figure out. This is not skill that you accumulate while not playing the game. The only way you can get better is to actually play the game.
I see some people suggesting that new players make accounts, then don't play the game for a couple of weeks. What kind of a game is that? Who goes to a store, online or brick and mortar, buys a game, but then decides not to play it for weeks afterwards? The only reason I would not play a game after buying it is if I don't like it. Maybe I will come back to it later, maybe not. |
Shijima Kuraimaru
WarRavens
188
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Posted - 2013.04.29 19:49:00 -
[46] - Quote
The Robot Devil wrote:Sleepy Zan wrote:So wait... why do we have SP at all? Why indeed?
It's so we don't end up with the same old boring generic arena shooter with a different setting. |
Chunky Munkey
Amarr Templars Amarr Empire
408
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Posted - 2013.04.29 19:56:00 -
[47] - Quote
I've been saying this from the first SP topic I saw:
A rolling cap with diminishing returns. Simples. |
Shijima Kuraimaru
WarRavens
188
|
Posted - 2013.04.29 20:18:00 -
[48] - Quote
Cool. Where's my bonus SP? I can't keep up because I play 10 or less hours a week. LOL
No, really, I don't want bonus SP. It'd remove the sense of accomplishment I get from earning my skill levels even at my slow pace. If CCP gave them accelerated SP like Eve, then we should be willing to switch to an entirely passive skilling system like Eve. A change I would actually like. Then the amount of time actually spent playing would matter to everything but SP. |
Severus Smith
L.O.T.I.S.
222
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Posted - 2013.04.29 20:38:00 -
[49] - Quote
+1 to the OP. This game needs to retain new players, and giving them 2x SP (Active and Passive) until 1,600,000 SP is a good way to help.
To any naysayers - shut the f*** up. If you're so threatened by this idea then wow, you're just a selfish child screaming "but I didn't get it, so he can't either." HTFU. This isn't about making it easier for new players, its about getting CCP more customers to pay for the freaking game you're feeling so entitled over... |
Shijima Kuraimaru
WarRavens
190
|
Posted - 2013.04.29 21:07:00 -
[50] - Quote
Severus Smith wrote:+1 to the OP. This game needs to retain new players, and giving them 2x SP (Active and Passive) until 1,600,000 SP is a good way to help.
To any naysayers - shut the f*** up. If you're so threatened by this idea then wow, you're just a selfish child screaming "but I didn't get it, so he can't either." HTFU. This isn't about making it easier for new players, its about getting CCP more customers to pay for the freaking game you're feeling so entitled over...
The converse could be said.
HTFU. You don't need special treatment. Being new doesn't make you special needs. |
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Godin Thekiller
Ghost Wolf Industries
45
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Posted - 2013.04.29 21:21:00 -
[51] - Quote
Shijima Kuraimaru wrote:Severus Smith wrote:+1 to the OP. This game needs to retain new players, and giving them 2x SP (Active and Passive) until 1,600,000 SP is a good way to help.
To any naysayers - shut the f*** up. If you're so threatened by this idea then wow, you're just a selfish child screaming "but I didn't get it, so he can't either." HTFU. This isn't about making it easier for new players, its about getting CCP more customers to pay for the freaking game you're feeling so entitled over... The converse could be said. HTFU. You don't need special treatment. Being new doesn't make you special needs.
This. We didn't rage for 4 months at our idiotic team to get where we are, only to have the bluedots to start out eaiser than we did.
Peace, Godin |
Severus Smith
L.O.T.I.S.
222
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Posted - 2013.04.29 22:26:00 -
[52] - Quote
Shijima Kuraimaru wrote:Severus Smith wrote:+1 to the OP. This game needs to retain new players, and giving them 2x SP (Active and Passive) until 1,600,000 SP is a good way to help.
To any naysayers - shut the f*** up. If you're so threatened by this idea then wow, you're just a selfish child screaming "but I didn't get it, so he can't either." HTFU. This isn't about making it easier for new players, its about getting CCP more customers to pay for the freaking game you're feeling so entitled over... The converse could be said. HTFU. You don't need special treatment. Being new doesn't make you special needs. So, you want CCP to lose out on customers (therefore revenue) because you're butthurt that new players may gain 750,000 SP a few days faster than you did on day one?
This isn't about new players. This isn't about you. It's about numbers. And right now the numbers say that a high amount of new players are quitting within hours of making a character. This is a problem, especially in a F2P game model, because lost customers means lost money. Best solution; offer new players incentives to stick around so that they feel invested. Psychology says that the more time and effort someone puts into something the less likely they are to drop it. Hence things like free starter fits, Militia fittings, and the OP proposed 2x SP to 1.5 million. These incentives cause new players to invest more time into the game, thus decreasing their drop rate. Lower drop rate = more money for CCP.
This isn't about new players being special. And it sure as hell isn't about you being special. It is about business, retaining customers, reclaiming lost revenue, and financing this game. Any argument against this idea that amounts to "why didn't I get it" or "why are they special" just shows your business intelligence, or lack thereof. |
Maken Tosch
Planetary Response Organization
2145
|
Posted - 2013.04.30 00:35:00 -
[53] - Quote
Chunky Munkey wrote:I've been saying this from the first SP topic I saw:
A rolling cap with diminishing returns. Simples.
Wrong topic. You're talking about weekly caps.
We're talking about just the first 1.2 million SP for new players. |
mollerz
s1ck3r Corp
157
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Posted - 2013.04.30 00:40:00 -
[54] - Quote
Severus Smith wrote:[quote=Shijima Kuraimaru][quote=Severus Smith]
This isn't about new players. This isn't about you. It's about numbers. And right now the numbers say that a high amount of new players are quitting within hours of making a character..
You get that intel out of here.. ( ! )?
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Buster Friently
Rosen Association
312
|
Posted - 2013.04.30 00:40:00 -
[55] - Quote
Severus Smith wrote:Shijima Kuraimaru wrote:Severus Smith wrote:+1 to the OP. This game needs to retain new players, and giving them 2x SP (Active and Passive) until 1,600,000 SP is a good way to help.
To any naysayers - shut the f*** up. If you're so threatened by this idea then wow, you're just a selfish child screaming "but I didn't get it, so he can't either." HTFU. This isn't about making it easier for new players, its about getting CCP more customers to pay for the freaking game you're feeling so entitled over... The converse could be said. HTFU. You don't need special treatment. Being new doesn't make you special needs. So, you want CCP to lose out on customers (therefore revenue) because you're butthurt that new players may gain 750,000 SP a few days faster than you did on day one? This isn't about new players. This isn't about you. It's about numbers. And right now the numbers say that a high amount of new players are quitting within hours of making a character. This is a problem, especially in a F2P game model, because lost customers means lost money. Best solution; offer new players incentives to stick around so that they feel invested. Psychology says that the more time and effort someone puts into something the less likely they are to drop it. Hence things like free starter fits, Militia fittings, and the OP proposed 2x SP to 1.5 million. These incentives cause new players to invest more time into the game, thus decreasing their drop rate. Lower drop rate = more money for CCP. This isn't about new players being special. And it sure as hell isn't about you being special. It is about business, retaining customers, reclaiming lost revenue, and financing this game. Any argument against this idea that amounts to "why didn't I get it" or "why are they special" just shows your business intelligence, or lack thereof.
Here's the problem with this whole idea. More SP isn't going to help retain new players. More SP won't even help new players be better players. This is why I say that the solution is a better matchmaking system.
New players to Dust are usually overwhelmed to begin with. If they had a crapload more SP they would just waste it on poor decisions. Additionally, they would simply spec up to more expensive gear and then start losing ISK like mad. If new players are getting killed all the time, adding more SP into the mix isn't going to change that. They need to learn the game.
New players don't need more SP. They need a training mode, and they need a matchmaker that pits new players vs new players.
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BOZ MR
Internal Error. Negative-Feedback
81
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Posted - 2013.04.30 00:44:00 -
[56] - Quote
3X sp will make me play my alt till I hit 3X cap. It benefits old dudes rather than newbs more. What we need is a working matchmaking system. |
Maken Tosch
Planetary Response Organization
2146
|
Posted - 2013.04.30 00:55:00 -
[57] - Quote
BOZ MR wrote:3X sp will make me play my alt till I hit 3X cap. It benefits old dudes rather than newbs more. What we need is a working matchmaking system.
1. The 2-3x SP should not affect the cap in any way. You'll just hit the cap sooner during the first 1.5 million SP.
2. I agree. Matchmaking will help a lot as well. A combination of these two can go a long way.
3. I believe that if you throw in a training room or something similar, new players will be given a chance to test things out without the risk of losing them in battle. |
Buster Friently
Rosen Association
312
|
Posted - 2013.04.30 00:59:00 -
[58] - Quote
Maken Tosch wrote:BOZ MR wrote:3X sp will make me play my alt till I hit 3X cap. It benefits old dudes rather than newbs more. What we need is a working matchmaking system. 1. The 2-3x SP should not affect the cap in any way. You'll just hit the cap sooner during the first 1.5 million SP. 2. I agree. Matchmaking will help a lot as well. A combination of these two can go a long way. 3. I believe that if you throw in a training room or something similar, new players will be given a chance to test things out without the risk of losing them in battle.
Which is why there is no need to alter the SP in any way.
To retain new players you need to do two things:
1) funify the game - you do this with a good matchmaker. This way newberries are learning by fighting each other, not getting instakilled countless times by the vets. No amount of SP is going to change the inital ride here.
2) decomplexify the game - Add in a training area so newberries can learn how a dropship flies, or how to fire the forge gun without risking massive ISK in battle. No additional SP will help here either. In fact, extra SP makes this worse. |
Maken Tosch
Planetary Response Organization
2146
|
Posted - 2013.04.30 01:03:00 -
[59] - Quote
Buster Friently wrote:Maken Tosch wrote:BOZ MR wrote:3X sp will make me play my alt till I hit 3X cap. It benefits old dudes rather than newbs more. What we need is a working matchmaking system. 1. The 2-3x SP should not affect the cap in any way. You'll just hit the cap sooner during the first 1.5 million SP. 2. I agree. Matchmaking will help a lot as well. A combination of these two can go a long way. 3. I believe that if you throw in a training room or something similar, new players will be given a chance to test things out without the risk of losing them in battle. Which is why there is no need to alter the SP in any way. To retain new players you need to do two things: 1) funify the game - you do this with a good matchmaker. This way newberries are learning by fighting each other, not getting instakilled countless times by the vets. No amount of SP is going to change the inital ride here. 2) decomplexify the game - Add in a training area so newberries can learn how a dropship flies, or how to fire the forge gun without risking massive ISK in battle. No additional SP will help here either. In fact, extra SP makes this worse.
That's a good alternative. |
Severus Smith
L.O.T.I.S.
225
|
Posted - 2013.04.30 01:09:00 -
[60] - Quote
Buster Friently wrote:Here's the problem with this whole idea. More SP isn't going to help retain new players. More SP won't even help new players be better players. This is why I say that the solution is a better matchmaking system.
New players to Dust are usually overwhelmed to begin with. If they had a crapload more SP they would just waste it on poor decisions. Additionally, they would simply spec up to more expensive gear and then start losing ISK like mad. If new players are getting killed all the time, adding more SP into the mix isn't going to change that. They need to learn the game.
New players don't need more SP. They need a training mode, and they need a matchmaker that pits new players vs new players. You are absolutely correct and I understand this won't fix the problem completely. But it will help. Truthfully, what needs to happen is either a rework of the matchmaking system to actually match similar SP players against each other or the introduction of Militia Only modes (which I've proposed before). However, new players like perks. And throwing them a measly 750,000 SP boost will keep them happy enough to keep trying and feel invested.
What is needed is a Militia Only mode, with 2x SP up to 1.5 million, and some better tutorials. If those three things don't allow a player to get up to speed with the game then they were doomed from the start. New Eden is hard, but it doesn't need to be so hard that only the clinically insane, or masochists, stick around. |
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