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261. New Player's Impressions: - in General Discussions [original thread]
Crash Monster wrote: 0 Try Harder wrote: Remember that it's a FPS game, not a MMO. There were many problems in the last build because all of the MMOers came on forums and said stuff like, "I've been killed by xxxxx too many times". In PvE th...
- by Sete Clifton - at 2013.05.12 07:31:00
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262. New Player's Impressions: - in General Discussions [original thread]
THE GREY CARDINAL wrote: Good grief, there are some real twats on these forums with hairy palms and PlayStation tans. Open the window once in awhile. It doesn't take long to be reminded why I don't frequent this place so much. lol Nice OP, I ...
- by Sete Clifton - at 2013.05.12 06:06:00
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263. A Question about SP - in General Discussions [original thread]
24,000 without a booster, 36,000 with a booster.
- by Sete Clifton - at 2013.05.12 05:48:00
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264. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
Cosgar wrote: Disturbingly Bored wrote: LittleCuteBunny wrote: 4. Damage Modifiers The main issue is how damage mods stack, which is what makes it so appealing. If damage mods actually exhibited diminishing damage as more modifiers are ...
- by Sete Clifton - at 2013.05.12 03:21:00
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265. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
In my opinion it should be a high damage, low rate of fire gun meant for medium to long range encounters. To do this, I suggest these general changes: -Increase damage (around 90) -Decrease rate of fire (120-150) -Maybe lower clip size a little (...
- by Sete Clifton - at 2013.05.12 01:58:00
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266. ADS fix first please! - in General Discussions [original thread]
If you are actually looking to provide useful feedback, I'd suggest the sticky about aiming, most likely one of he primary threads CCP looks at.
- by Sete Clifton - at 2013.05.11 08:01:00
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267. Sticky:Aiming and control system in general - in General Discussions [original thread]
I hate to post this again, but since this seems to be the official thread I'm just wondering if anyone at CCP or the CPM can tell me whether these findings of mine for the DS3 are anywhere close to being right? https://docs.google.com/spreadshee...
- by Sete Clifton - at 2013.05.11 00:43:00
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268. Sticky:Aiming and control system in general - in General Discussions [original thread]
Reverting the controls is not a good idea. They were serviceable in Chromosome, but nothing more than that. They need to move forward and just fix the system now once and for all.
- by Sete Clifton - at 2013.05.10 23:53:00
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269. Bad GFX, Super Blur, Low Res, Bad controls... Sigh. - in General Discussions [original thread]
Here's the bottom line. As far as the graphics, it's a console game on a system at the end of it's life. Are there improvements that can be made? Yes, but the current quality isn't a huge surprise if you've played a lot of console games. The contr...
- by Sete Clifton - at 2013.05.10 23:44:00
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270. CCP catering TOO much to mouse and keyboard controls - in General Discussions [original thread]
Alaika Arbosa wrote: @hooc order CoD is little more than an annual object which presents reskinned items including very little innovation which is eaten up by hyperactive fools with more money than sense. This is ALL it is now and ALL it ever w...
- by Sete Clifton - at 2013.05.10 23:27:00
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271. Gfx and Resolution so bad i find it hard to play... so disapointed - in General Discussions [original thread]
The graphics look fine. There's still an issue with the framerate (though that's apparently a bug that is being worked on), and texture pop-in, though.
- by Sete Clifton - at 2013.05.10 23:02:00
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272. SP Skill system - in General Discussions [original thread]
hooc order wrote: Mobius Wyvern wrote: hooc order wrote: Or get rid of the SP/level system all together and make a fun FPS instead. If EvE players will not play a fun FPS without a sp/level system then they can go back to playing EvE......
- by Sete Clifton - at 2013.05.10 22:55:00
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273. So, is everyone content with the Tac - in General Discussions [original thread]
Polish Hammer wrote: Sete Clifton wrote: Here's personally what I'd like to see happen to the TAR: -Increase damage. Somewhere around 80 or 90? -Reduce rate of fire. Thinking around 120 to 150. -Add bloom effect (more dispersion as RoF incr...
- by Sete Clifton - at 2013.05.10 22:16:00
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274. So, is everyone content with the Tac - in General Discussions [original thread]
Here's personally what I'd like to see happen to the TAR: -Increase damage. Somewhere around 80 or 90? -Reduce rate of fire. Thinking around 120 to 150. -Add bloom effect (more dispersion as RoF increases). So beyond 120 rof, dispersion increases...
- by Sete Clifton - at 2013.05.10 22:05:00
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275. did solid snake adapt or die? - in General Discussions [original thread]
XeroTheBigBoss wrote: Just record he DID NOT kill me at the end of MGS4 I only wanted him to think Foxdie got me. Good, big boss has always been cooler. Glad MGSV is about you.
- by Sete Clifton - at 2013.05.09 22:11:00
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276. Aiming is A MASSIVE PROBLEM - in General Discussions [original thread]
There is an issue with the aiming system. Just because some people can get kills with it does not mean everyone else should just have to adapt to it. I can cut a piece of meat with a dull knife if I really need to and try hard enough, but that doe...
- by Sete Clifton - at 2013.05.09 21:30:00
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277. Those of you with 10mill+ SP... - in General Discussions [original thread]
If you hit the cap every day/week (and stopped playing once you reached it) since the last reset and used no boosters, you should have a little over 6 million SP.
- by Sete Clifton - at 2013.05.09 21:06:00
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278. Aiming is A MASSIVE PROBLEM - in General Discussions [original thread]
In chromosome, the generally aiming was decent. The biggest issue though was that making small precise movements was nearly impossible. This was extremely obvious when using a sniper (or any gun really for that matter) and trying to change your ai...
- by Sete Clifton - at 2013.05.09 20:34:00
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279. Aiming is A MASSIVE PROBLEM - in General Discussions [original thread]
I've tried with and without aim assist, it seems to be exactly the same to me. There could be something wrong with the AA too, but I think there is a much more significant factor in this, not sure exactly what it is though. I'm cool with aim accel...
- by Sete Clifton - at 2013.05.09 10:06:00
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280. [Feedback] Aim Accerleration Study (spreadsheet and graphs included) - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Got any way to provide hard numbers on minimum rotation speeds based on how far you tilt the stick? Because for me, that's a HUGE problem as well. There's very little - if any - variation between a slight nudge to the...
- by Sete Clifton - at 2013.05.09 09:43:00
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