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Lance 2ballzStrong
SyNergy Gaming EoN.
1540
|
Posted - 2013.05.10 20:45:00 -
[31] - Quote
Deluxe Edition wrote:the same way CCP catches botters, you can detect input speeds and consistency. The system can detect if you are spamming at unrealistic rates and at perfect intervals. Its all algorithms and easy to detect.
not gonna happen. In theory it's possible, but it's not gonna happen. Devs usually stop this by capping the ROF. A much more simpler and realistic solution than using algorithms. |
Raven Sol
Hexen Grave Tactical
7
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Posted - 2013.05.10 20:45:00 -
[32] - Quote
I understand the complaints, god knows 98% of my deaths have been due to duvolle tacs within the past few days. But I have to say, I have been in some of the best firefights I've ever seen since I started playing dust after the tac adjustment. Squads forming firelines, teams fighting from cover, trading fire, then retreat for reload and regen. Flanking maneuvers have been in the spotlight leading to some awesome tactical plays. It isn't every match or every group, but I am definitely seeing more and more gameplay gems now that it's the go to rifle. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1540
|
Posted - 2013.05.10 20:54:00 -
[33] - Quote
Raven Sol wrote:I understand the complaints, god knows 98% of my deaths have been due to duvolle tacs within the past few days. But I have to say, I have been in some of the best firefights I've ever seen since I started playing dust after the tac adjustment. Squads forming firelines, teams fighting from cover, trading fire, then retreat for reload and regen. Flanking maneuvers have been in the spotlight leading to some awesome tactical plays. It isn't every match or every group, but I am definitely seeing more and more gameplay gems now that it's the go to rifle.
Might just be me, but I can't see how CCP lowering the range on every gun, to encourage cqc fights, then buffs this gun to godly stature, is a good thing.
It all comes back to CCP hard capping the range on every gun. Now you have a gun with allot of range, and allot of dmg, so allot of people using it. How is the majority of players using this one gun a good thing?
Why use a laser when a Duvolle tact. does a far batter job? The LR makes no sense to use right now cuz it's inferior. The Tact. has a place on the battefield, but as it stands, it's too good when coupled with a modded controller.
You'll see people rushing into CQC with it, and able to hold the trigger and out DPS most guns in the game. ROF seriously needs to be looked at.
Everyone using the same gun in pubs does not show a good balance, and CCP will come to realize this. |
Raven Sol
Hexen Grave Tactical
7
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Posted - 2013.05.10 21:09:00 -
[34] - Quote
I'm not disagreeing with you in any point you brought up, but my observation remains the same. Call it an unintentional side effect or whatever you need to, but those moments have made dust actually fun, and the potential of its future as a tactical shooter shine in those firefights, more so than any other match I've seen. Even corporate. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1544
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Posted - 2013.05.10 21:17:00 -
[35] - Quote
Raven Sol wrote:I'm not disagreeing with you in any point you brought up, but my observation remains the same. Call it an unintentional side effect or whatever you need to, but those moments have made dust actually fun, and the potential of its future as a tactical shooter shine in those firefights, more so than any other match I've seen. Even corporate.
But it's not the gun that makes it into this, it's the hard cap that CCP has on all weapons. This seems to be the only gun that shoot at any range, hence people have a stand off with Tact. AR's.
Last build when the AR's had range, and LR's were OP, didn't you have this experience also? |
Happy Violentime
OMFGZOMBIESRUN
54
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Posted - 2013.05.10 21:18:00 -
[36] - Quote
Heimdallr69 wrote:Lance 2ballzStrong wrote:Heimdallr69 wrote:Blondie Roads wrote:Well, I have been waiting till the 14th to pick a direction. I wanted to see what develops and what changes are made. My question to the communitee is this, Are you content with the tac assault rifles beeing the go to weapon, with an invisible boundrie which encourages blob war fare because of the new range mechanics? Its great with a good trigger finger but it will be nerfed ...I've heard a lot of complainers with it It's great with a modded controller too I wouldn't know so ill take your word for it
Ask Almighty
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Polish Hammer
Conspiratus Immortalis League of Infamy
393
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Posted - 2013.05.10 21:22:00 -
[37] - Quote
I keep seeing the phrase "go to weapon."
What are people insinuating when they say this? |
General Tiberius1
ZionTCD Unclaimed.
647
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Posted - 2013.05.10 21:45:00 -
[38] - Quote
Blondie Roads wrote:Well, I have been waiting till the 14th to pick a direction. I wanted to see what develops and what changes are made. My question to the communitee is this, Are you content with the tac assault rifles beeing the go to weapon, with an invisible boundrie which encourages blob war fare because of the new range mechanics?
as a heavy on y alls recieving end? no not really, they already had their day, it's not fair that they get to be OP twice, i think it was SUPPOSED to be nova knives turn |
General Tiberius1
ZionTCD Unclaimed.
647
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Posted - 2013.05.10 21:46:00 -
[39] - Quote
Polish Hammer wrote:I keep seeing the phrase "go to weapon."
What are people insinuating when they say this?
that it's the current OP weapon
just play against the imps and see what all they are using. right now it's the TAC ar again |
hooc order
Deep Space Republic Gentlemen's Agreement
47
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Posted - 2013.05.10 21:53:00 -
[40] - Quote
Blondie Roads wrote:Well, I have been waiting till the 14th to pick a direction. I wanted to see what develops and what changes are made. My question to the communitee is this, Are you content with the tac assault rifles beeing the go to weapon, with an invisible boundrie which encourages blob war fare because of the new range mechanics?
Nope. I want ARs to fire 550 meters. I want HMGs to fire 550 meters (but with a crap load of dispersion) I want red dot sights. I want new maps set indoors, set in space ships, set in space stations to encourage CQC not arbitrary nerfs. |
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Polish Hammer
Conspiratus Immortalis League of Infamy
393
|
Posted - 2013.05.10 22:04:00 -
[41] - Quote
General Tiberius1 wrote:Polish Hammer wrote:I keep seeing the phrase "go to weapon."
What are people insinuating when they say this? that it's the current OP weapon just play against the imps and see what all they are using. right now it's the TAC ar again Oh I have. They're all Tac Rifles and Fused Locus grenades. S.S.D.D
I just wanted to make sure everyone was on the same page as far as defining "go to weapon"
Because I think Buster Friendly basically laid out what "OP" means in the context of Dust and the TAC rifles are fitting it. |
Sete Clifton
PSU GHOST SYNDICATE
126
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Posted - 2013.05.10 22:05:00 -
[42] - Quote
Here's personally what I'd like to see happen to the TAR:
-Increase damage. Somewhere around 80 or 90? -Reduce rate of fire. Thinking around 120 to 150. -Add bloom effect (more dispersion as RoF increases). So beyond 120 rof, dispersion increases. -Slight reduction in recoil. |
General Tiberius1
ZionTCD Unclaimed.
648
|
Posted - 2013.05.10 22:10:00 -
[43] - Quote
Polish Hammer wrote:General Tiberius1 wrote:Polish Hammer wrote:I keep seeing the phrase "go to weapon."
What are people insinuating when they say this? that it's the current OP weapon just play against the imps and see what all they are using. right now it's the TAC ar again Oh I have. They're all Tac Rifles and Fused Locus grenades. S.S.D.D I just wanted to make sure everyone was on the same page as far as defining "go to weapon" Because I think Buster Friendly basically laid out what "OP" means in the context of Dust and the TAC rifles are fitting it.
yup, TAC once again meats all those requirments |
Polish Hammer
Conspiratus Immortalis League of Infamy
393
|
Posted - 2013.05.10 22:10:00 -
[44] - Quote
Sete Clifton wrote:Here's personally what I'd like to see happen to the TAR:
-Increase damage. Somewhere around 80 or 90? -Reduce rate of fire. Thinking around 120 to 150. -Add bloom effect (more dispersion as RoF increases). So beyond 120 rof, dispersion increases. -Slight reduction in recoil. What's the RoF for it now?? |
General Tiberius1
ZionTCD Unclaimed.
648
|
Posted - 2013.05.10 22:11:00 -
[45] - Quote
untill we have the caldari rifles in the TAC will remain unbalancable as only the sniper and FG can compete against its range |
Sete Clifton
PSU GHOST SYNDICATE
126
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Posted - 2013.05.10 22:16:00 -
[46] - Quote
Polish Hammer wrote:Sete Clifton wrote:Here's personally what I'd like to see happen to the TAR:
-Increase damage. Somewhere around 80 or 90? -Reduce rate of fire. Thinking around 120 to 150. -Add bloom effect (more dispersion as RoF increases). So beyond 120 rof, dispersion increases. -Slight reduction in recoil. What's the RoF for it now?? 750 or something like that. No one can actually fire it that fast (unless using a modded controller apparently), but I'd say on average, the rof is still much higher than what I propose. |
SGT Garrisson
On The Brink CRONOS.
65
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Posted - 2013.05.10 22:18:00 -
[47] - Quote
id be fine if the tack did same dmg as a breach or at least similar but 2.5 times a full auto ar is stupid as it fires the same god dam rounds
granted it does require some skill but in cq mowing a full squad of 6 solo is stupid when ur milita fit with tac againts proto |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
632
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Posted - 2013.05.10 22:18:00 -
[48] - Quote
I can't find the topic in feedback, but the OP made a very valid point that the TAR should be taken from the Plasma Rifle class and put into the Caldari Rail Rifle line, tweak the shield/armor damage ration and rename it the Gauss Rifle. I'd probably tweak the ROF on it though, but it's kind of good as is if you make that big change.
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Red Soarer
Goonfeet
6
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Posted - 2013.05.10 22:25:00 -
[49] - Quote
Lance 2ballzStrong wrote: When BO came out, last CoD i'll ever play, they had a cap on Semi Auto guns, and when you past the cap your gun would jam...sort of speak.
I don't know if it's the lag of what but I encounter this exact feeling in Dust sometimes. I will spit off a few rounds in a burst, but then when I go to burst again it is like the game only registers 1/3 clicks. Then it goes back to normal. |
Kane Fyea
BetaMax. CRONOS.
169
|
Posted - 2013.05.10 22:38:00 -
[50] - Quote
SGT Garrisson wrote:id be fine if the tack did same dmg as a breach or at least similar but 2.5 times a full auto ar is stupid as it fires the same god dam rounds
granted it does require some skill but in cq mowing a full squad of 6 solo is stupid when ur milita fit with tac againts proto Actually for single shot weapons they usually use higher caliber bullets since recoil isn't as much of a problem then with fully automatic weapons. |
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ladwar
Dead Six Initiative Lokun Listamenn
359
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Posted - 2013.05.10 22:42:00 -
[51] - Quote
Polish Hammer wrote:Sete Clifton wrote:Here's personally what I'd like to see happen to the TAR:
-Increase damage. Somewhere around 80 or 90? -Reduce rate of fire. Thinking around 120 to 150. -Add bloom effect (more dispersion as RoF increases). So beyond 120 rof, dispersion increases. -Slight reduction in recoil. What's the RoF for it now?? 789.5 full auto 750... see something beggin for a modded controller? I know I do |
Kane Fyea
BetaMax. CRONOS.
169
|
Posted - 2013.05.10 22:43:00 -
[52] - Quote
Cosgar wrote:I can't find the topic in feedback, but the OP made a very valid point that the TAR should be taken from the Plasma Rifle class and put into the Caldari Rail Rifle line, tweak the shield/armor damage ration and rename it the Gauss Rifle. I'd probably tweak the ROF on it though, but it's kind of good as is if you make that big change.
Or nerf it a little until the gauss rifle is completed. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
636
|
Posted - 2013.05.10 23:17:00 -
[53] - Quote
Kane Fyea wrote:Cosgar wrote:I can't find the topic in feedback, but the OP made a very valid point that the TAR should be taken from the Plasma Rifle class and put into the Caldari Rail Rifle line, tweak the shield/armor damage ration and rename it the Gauss Rifle. I'd probably tweak the ROF on it though, but it's kind of good as is if you make that big change.
Or nerf it a little until the gauss rifle is completed. Found the thread:
Talos Alomar wrote:I've never been quiet on my dislike of the Tac AR, but it fills a niche that many people love - the marksman. It's no sniper rifle, but it's able to take out reds at a great distance. The problem with the Tac AR is that it is still freaking amazing at CQC, and any failings that it might have are easily covered by making another fit with the same tier of the AR as it is governed by the exact same skill.
There is no trade off to skilling up the AR. You'll have a guaranteed great weapon at all ranges for the price of one skill. No other weapon is able to do that, and makes choices in what you want to do that much more limited.
This problem is then compounded by the Gallente Assault suit, which lets you fit high tier weapons without sacrificing any tank or damage output. This suit also is an armor tanker which is strong against lasers, the only weapon that can compete with the Tac AR for dealing damage at that range.
This puts all those small little advantages in the hands of the Tac AR, coming together to form the new OP (I hate that term too. please keep reading) weapon.
There does need to be a weapon to fill that role, It just shouldn't be in that skill tree.
My recommended course of action would be just to take the Tac AR out of the game. No nerfs to the point of being unplayable, just freaking nuke it and replace it with a new sniper rifle variant with a 25 round magazine and a decent rate of fire while extending the range slightly on the Gallente AR, ideally it's optimal should end where the LR starts. (possibly meaning bringing the LR's optimal in a little bit. but that's another thread)
This would accomplish a few things, namely it would give sniper rifle users the role of the designated marksman again. I can count on one hand how many times I've been shot by a sniper, let alone killed this build. Throw them a bone FFS. Less weapon diversity is the last thing this game needs.
secondly, it would balance out the roles of the various suits a little better. a low capacity weapon would put the Caldari assault in the running for owning the mid-long range game again with the suit specialty (reload bonus, for the uninformed), while letting the laser keep up with that role as it would be able to burn through Caldari shields (though the new variant would outrange the LR by a 10-20 meters), letting the designated marksman decide whether or not to close in and have a weapon that is still formidable in cqc though it doesn't fill that role as well as the AR or HMG.
As far as skill bonuses go, the new variant would still get helped by the sniper rifle op bonus of reduced sway as the rail rifle would have have to get settled in for a moment to balance having a longer range. If they make it less effective in CQC, hip firing, and give it a 100/100% damage to shields/armor you have a new caldari weapon. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
477
|
Posted - 2013.05.10 23:20:00 -
[54] - Quote
I don't think modded controllers are as much to blame here as people claim. I would not be surprised if some people use them but I also know that there are some gamers with impressive button pressing abilities.
This is not an issue of a small population of players doing well with this gun because of modded controllers. This is an issue of a gun that most who pick it up or are on the receiving end feel it is imbalanced compared to other guns in the game (including other ARs). |
Rogatien Merc
Ill Omens EoN.
27
|
Posted - 2013.05.11 13:25:00 -
[55] - Quote
Ludvig Enraga wrote:lol is not it ridiculous that SR has damage on the order of 200, non- esistent ROF and round clips of 3 to 5 and an ungodly sway and Tac AR got damage of 70-80, huge range, maybe recoil that become an issue only with sustained fire, but otherwise a ROF that comes preset for a turbo controller. Lol for balancing weapons. Snipers have longer range which, when used properly can put them out of harm's way. And they um... have a bigger gun. |
Darius Ashran
BetaMax. CRONOS.
23
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Posted - 2013.05.11 13:30:00 -
[56] - Quote
Lance 2ballzStrong wrote:Deluxe Edition wrote:the same way CCP catches botters, you can detect input speeds and consistency. The system can detect if you are spamming at unrealistic rates and at perfect intervals. Its all algorithms and easy to detect. not gonna happen. In theory it's possible, but it's not gonna happen. Devs usually stop this by capping the ROF. A much more simpler and realistic solution than using algorithms.
lol Your not familiar with the great extremes CCP has a tendency to take against these kind of violations are you? God i remember operation unholy rage. Don't put it past them man trust me. I agree with you on a practical level about what should be done but don't underestimate CCP's willingness for overkill. |
Thor Odinson42
Planetary Response Organization
203
|
Posted - 2013.05.11 13:37:00 -
[57] - Quote
Deluxe Edition wrote:Lance 2ballzStrong wrote:Heimdallr69 wrote:Blondie Roads wrote:Well, I have been waiting till the 14th to pick a direction. I wanted to see what develops and what changes are made. My question to the communitee is this, Are you content with the tac assault rifles beeing the go to weapon, with an invisible boundrie which encourages blob war fare because of the new range mechanics? Its great with a good trigger finger but it will be nerfed ...I've heard a lot of complainers with it It's great with a modded controller too Which are against the EULA and a perma ban offense. Don't use em unless your willing to risk loosing your character and all its SP. I hope they do ban them.
It's not cute. It's cheating. Cheating. Cheating is bad.
Everybody knows when they are killed by someone using them. They are not impressed. They just think to think they were killed by a cheating **** sucker. |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
81
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Posted - 2013.05.11 13:37:00 -
[58] - Quote
SCRAAAAAAMBLEEEEEERRRR RIIIIIIIFLE.
We'll see. |
ladwar
Dead Six Initiative Lokun Listamenn
361
|
Posted - 2013.05.11 13:44:00 -
[59] - Quote
Moonracer2000 wrote:I don't think modded controllers are as much to blame here as people claim. I would not be surprised if some people use them but I also know that there are some gamers with impressive button pressing abilities.
This is not an issue of a small population of players doing well with this gun because of modded controllers. This is an issue of a gun that most who pick it up or are on the receiving end feel it is imbalanced compared to other guns in the game (including other ARs). on the high end average is 630 while holding 50% or great accuracy but that usually takes the ability to aim away without trouble. but button pressing abilities is not the large part of the problem, modded controllers are, the ability to aim while firing that fast without the forced focus spilt between aim and clicking which modded controllers give is the problem. and a simple fix to that is a RoF reduction so the modded controller users don't abuse its clear mathematical potential that over shadows every other hand held weapon. |
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