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241. 10,000 WP in Academy is pushing it a bit - in General Discussions [original thread]
Based purely on kills, one would only need 200. That actually seems kind of low to me.
- by Sete Clifton - at 2013.05.18 02:31:00
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242. How to snipe... - in General Discussions [original thread]
If the stacking penalty works the same as EVE, then 5 would give you a 31.3% increase: 1 - 10% 2 - 19.6% 3 - 26.4% 4 - 29.9% 5 - 31.3% 6 - 31.7%
- by Sete Clifton - at 2013.05.18 02:24:00
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243. Sticky:Aiming and control system in general - in General Discussions [original thread]
Thanks for the update, Wolfman. Based on a little more testing I did, I'm assuming the acceleration time was normalized to sensitivity 50 (pre-hotfix/patch), which I think is around 0.65 seconds?
- by Sete Clifton - at 2013.05.17 06:56:00
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244. Sticky:Aiming and control system in general - in General Discussions [original thread]
So I tried M/KB for the first time (in Dust) today, just to see what it's like. Now I can totally understand that for people who play on PC regularly that the aiming feels weird/bad/off/whatever, but it's a hundred times better than the DS3. ADS w...
- by Sete Clifton - at 2013.05.15 21:30:00
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245. Clone Counter at Zero; Game Doesn't End - in General Discussions [original thread]
Yes, I've noticed this too. I had a game that went on for probably around two minutes after we ticked zero.
- by Sete Clifton - at 2013.05.15 20:12:00
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246. Remove the ability to put squad orders on people - in Feedback/Requests [original thread]
I agree that people mostly just use it to get more WP, but I also think that putting an order on a teammate can be a useful order/tactic (just is rarely used in such a way). I'd be fine with removing orders on people, or leaving it and just remov...
- by Sete Clifton - at 2013.05.15 20:07:00
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247. "DUST as it stands simply isn't interesting enough to merit that kind o... - in General Discussions [original thread]
It was a fair look Dust. Don't forget, this is written from the perspective of a newbie and only after a days worth of gameplay, it's a first impression and extremely accurate. The things he pointed out that were good or bad, are the same good an...
- by Sete Clifton - at 2013.05.15 19:59:00
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248. Sticky:Aiming and control system in general - in General Discussions [original thread]
I'm noticing a slight improvement, the lower sensitivities seem to work a little better now. Did you reduce the acceleration/smoothing time? That's what it feels like to me. I do have to say though that I've noticed CQC battles still don't seem ri...
- by Sete Clifton - at 2013.05.14 19:18:00
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249. Good morning devs!!! wakey wakey... - in General Discussions [original thread]
Sir Snugglz wrote: Yes, more patch notes is what I want!!!! and will it be a normal down time or extended like it was for uprising. Thats what I want, the time for me to wake up. Well Frame did say extended on the first page, so I'm guessing ...
- by Sete Clifton - at 2013.05.14 05:41:00
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250. nano injectors - in General Discussions [original thread]
Not sure if this answers you question but I'll put it here anyway. From CCP Draco: Quote: The quick fix will let you wait on the kill screen, the icon will show right away. We will also look into what we can do with these other suggestions: ...
- by Sete Clifton - at 2013.05.14 05:35:00
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251. Good morning devs!!! wakey wakey... - in General Discussions [original thread]
Aoena Rays wrote: crazy space 1 wrote: Isn't a bit later in the day to not be telling us whats in the update? I wish I could send them a pizza and beer They already said what is coming on 5/14... http://dust514.com/news/blog/2013/05/whats...
- by Sete Clifton - at 2013.05.14 05:32:00
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252. Happy 5/14 - in General Discussions [original thread]
I can't remember exactly, but doesn't the SR (semi-auto variant) have pretty much the same stats as the TAR? I thought that's what I saw in one of those threads with stats from FF.
- by Sete Clifton - at 2013.05.14 05:28:00
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253. Tac AR need nerfing - in General Discussions [original thread]
Not to be a ****, but we already have enough of these threads. There's a constructive thread (started by Iron Wolf) on the TAR in the Feedback/Request section. If you have any ideas as to balancing it, I'd suggest posting it there.
- by Sete Clifton - at 2013.05.14 04:37:00
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254. CCP, please consider removing KDR as a statistic. - in Feedback/Requests [original thread]
Rowley Pup wrote: Sete Clifton wrote: ...but it is still a good measurement of one's basic killing and survival skills Tell me please, how is KDR a good measurement in any way? It is an obtuse stat which merely declares that the player ha...
- by Sete Clifton - at 2013.05.14 03:55:00
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255. CCP, please consider removing KDR as a statistic. - in Feedback/Requests [original thread]
Vallud Eadesso wrote: Oh of course, i'm not saying WP alone will win a game, but let me present to you a scenario: You are a recruiter for your corp. You have three applications on your desk but only one space available in your upcoming corp g...
- by Sete Clifton - at 2013.05.14 03:41:00
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256. CCP, please consider removing KDR as a statistic. - in Feedback/Requests [original thread]
Vallud Eadesso wrote: Sete Clifton wrote: Vallud Eadesso wrote: KING CHECKMATE wrote: i agree, but there is no such thing as a FPS without K-D ratio statistics. Of course a player that is always on the front-line will have a worst K- ...
- by Sete Clifton - at 2013.05.14 03:27:00
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257. CCP, please consider removing KDR as a statistic. - in Feedback/Requests [original thread]
Vallud Eadesso wrote: KING CHECKMATE wrote: i agree, but there is no such thing as a FPS without K-D ratio statistics. Of course a player that is always on the front-line will have a worst K- ratio than a Tanker or a sniper, but thats just ...
- by Sete Clifton - at 2013.05.14 03:17:00
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258. CCP, please consider removing KDR as a statistic. - in Feedback/Requests [original thread]
I strongly disagree with this. We don't need to remove stats, we just need to add more. There is no end all be all stat in any game, they each tell us something different about an individual or a group, and only a collection of different stats wil...
- by Sete Clifton - at 2013.05.14 03:12:00
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259. Dust: the ultimate Twitch and gank CoD clone. - in General Discussions [original thread]
This is one of the worst comparisons I've seen, but just for fun how does halo fit into this. It by far has the most health and is the least "twitchy/ganky" (besides arma I suppose).
- by Sete Clifton - at 2013.05.13 19:41:00
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260. Sticky:Aiming and control system in general - in General Discussions [original thread]
(For the DS3) From what I've gathered, I'm thinking part of the problem is the acceleration algorithm they are using. It appears to be very similar to the one used in UT3. By this I mean that there is a very short but large acceleration at the beg...
- by Sete Clifton - at 2013.05.13 04:16:00
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