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161. Xbox is dropping fees for patching - Devs can now patch their games free of char... - in General Discussions [original thread]
I'd like to point out they only removed the fee to patch a game. There's nothing in there about changing the QA approval process, which is the biggest deal to us.
- by Sete Clifton - at 2013.06.27 22:41:00
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162. Neocom Vita App Dev Blog? - in General Discussions [original thread]
They said the answers would be around the 27th. Probably won't tomorrow (though maybe), but I'm guessing next week sometime.
- by Sete Clifton - at 2013.06.27 21:06:00
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163. snow in 1.2!!! - in General Discussions [original thread]
Didnt they show a snow level screenshot at fanfest? I remember it not fully covering the ground and being really patchy.
- by Sete Clifton - at 2013.06.27 19:20:00
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164. Question about Commando - in General Discussions [original thread]
Aisha Ctarl wrote: Plus wouldn't that now give the "heavy" frame three different types - heavy, sentinel, and now commando? No, heavy is not a role (just as medium and light frames are not roles), it's just a frame size. Here's how it shou...
- by Sete Clifton - at 2013.06.27 19:03:00
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165. Amarr commando suit bonus, lol - in General Discussions [original thread]
Just to clear up some confusion and to be precise, here's the actual eHP breakdown: Base Shields = 250 x 1.25 = 312.5 Base Armor = 250 x 1.25 = 312.5 Two Complex Shield Extenders = 66 x 2 x 1.20 = 158.4 One Complex Armor Plate = 115 x 1.20 = 138 ...
- by Sete Clifton - at 2013.06.27 18:57:00
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166. Amarr commando suit bonus, lol - in General Discussions [original thread]
Just did a quick calculation and if everything is right it should have a maximum ehp of about 933. Take out the complex armor plate for the feroscale though and it should be around 865. I actually think it's pretty nice for a hybrid AV build.
- by Sete Clifton - at 2013.06.27 18:40:00
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167. F r a m e r a t e - in General Discussions [original thread]
For anyone interested, here are some framerate comparisons: http://boallen.com/fps-compare.html http://frames-per-second.appspot.com The second link is particularly interesting because you can control some different parameters (I'd suggest t...
- by Sete Clifton - at 2013.06.27 10:37:00
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168. Dust 514 PS Vita App? - in General Discussions [original thread]
The Robot Devil wrote: Sete Clifton wrote: They're still working on it and are supposed to be answering a bunch of questions about it sometime in the next week or so. Check out this thread: https://forums.dust514.com/default.aspx?g=posts&a...
- by Sete Clifton - at 2013.06.26 10:07:00
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169. Dust 514 PS Vita App? - in General Discussions [original thread]
They're still working on it and are supposed to be answering a bunch of questions about it sometime in the next week or so. Check out this thread: https://forums.dust514.com/default.aspx?g=posts&m=940005#post940005
- by Sete Clifton - at 2013.06.26 05:30:00
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170. In response to 1.2 - in General Discussions [original thread]
Looks mostly good, and no disrespect to CCP, but I still think I'm going to wait for 1.3 before I jump back in.
- by Sete Clifton - at 2013.06.25 23:26:00
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171. Is there a schedule for the comming patches? - in General Discussions [original thread]
meri jin wrote: So, there is a Dev Blog about patch 1.2 . But not other Information like Patchnotes and Date, am I right or did i miss something? I posted this in the other thread too, but that's old and only part of 1.2 (only the stuff team...
- by Sete Clifton - at 2013.06.25 07:38:00
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172. CCP any update on roadmap? - in General Discussions [original thread]
meri jin wrote: patch 1.2 Before there's any miscommunication on this, I'd just like to point out that is only part of 1.2. More specifically, that's the contribution to 1.2 from team True Grit. There will be more with the dev blog coming o...
- by Sete Clifton - at 2013.06.25 07:36:00
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173. Patch notes. - in General Discussions [original thread]
Doyle Reese wrote: inb4 QQ over patch notes not coming early enough inb4 QQ over patch notes being shorter than expected Are we there yet? Are we there yet?! ARE WE THERE YET?!?!?!?!
- by Sete Clifton - at 2013.06.25 04:47:00
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174. A way to get CCP to listen - in General Discussions [original thread]
I think things really finally started to fall apart about a month or so ago when we found out that many/most of the Dust Dev team didn't (and still don't) want to listen or communicate with us. Since then we've been told that this is going to chan...
- by Sete Clifton - at 2013.06.22 00:34:00
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175. CCP Should Retaliate! - in General Discussions [original thread]
This is a joke, right?
- by Sete Clifton - at 2013.06.21 23:18:00
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176. For all the people who say Planetside 2 is a threat to Dust 514 - in General Discussions [original thread]
I don't mean this as a "PS2 is teh best" post, but if every time he says "planetside" you replace it with "dust", then there would be no difference with that is being said. Both games suffer from a lot of the same issues.
- by Sete Clifton - at 2013.06.21 01:02:00
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177. Should they just shut down Dust and restart on PS4? - in General Discussions [original thread]
There actually is something to learn from FFXIV in all of this. I saw an interview during E3 where someone from SE was talking fairly candidly about how with the original version of XIV they didn't listen or interact with the community, they prett...
- by Sete Clifton - at 2013.06.21 00:48:00
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178. Recall abuse - in General Discussions [original thread]
What about a timer on being able to call in a new vehicle after a recall. Maybe two minutes or something like that?
- by Sete Clifton - at 2013.06.20 23:15:00
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179. PC campaign structure (adding more gametypes) - in Feedback/Requests [original thread]
I'm assuming this had been thought of before but I haven't seen it. Anyway, the idea is that taking over a district would entail three separate successful attacks (not necessarily consecutively), with each one being a different gametype. This woul...
- by Sete Clifton - at 2013.06.20 23:07:00
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180. Where's CCP and the CPM? - in General Discussions [original thread]
They're supposed to he working on a dev blog that is essentially a general roadmap of at least the next couple months. I think they mentioned it last week, but who knows if we'll ever actually see it.
- by Sete Clifton - at 2013.06.17 23:36:00
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