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201. Cheap/Disposable AV kit - in Rookie Training Grounds [original thread]
You're a logi? Then I know the perfect thing for you- remote explosives or proximity mines. They're both cheap and easy to skill into (demolitions I for the explosives, II for the mines), fit in your equipment slot, and can do a decent chunk of da...
- by Scheneighnay McBob - at 2013.03.11 22:27:00
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202. Fighting Vs Proto Gear, Disscusion - in Rookie Training Grounds [original thread]
When in doubt, use remote explosives and lure the protobear around a corner into some. Like heavies, they get cocky and don't realize they can be OHKed by equipment that is both easily affordable by anyone, and easy to skill into.
- by Scheneighnay McBob - at 2013.03.11 22:15:00
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203. question about being a duelist - in Rookie Training Grounds [original thread]
0 Try Harder wrote: Heathen Bastard wrote: as in pistol specialized. Do two pistols on my belt (assault suit) share ammo, or do they have separate stores? If I were to keep say, a burst and an assault pistol for dealing with different range...
- by Scheneighnay McBob - at 2013.03.09 19:14:00
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204. Nanohives Required for Mass Driver Usage? - in Rookie Training Grounds [original thread]
Nanohives are a must for MD fits. Preferably try to use the variant where you can carry the most.
- by Scheneighnay McBob - at 2013.03.08 22:38:00
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205. Small Turrets - in Rookie Training Grounds [original thread]
Joseph Ridgeson wrote: Scheneighnay McBob wrote: Chances Ghost wrote: 1) Turret Operation (10% bonus damage at level 5) Small Hybrid Turret Operation (15% bonus damage at level 5) (note if both the tank driver and the gunner have these sk...
- by Scheneighnay McBob - at 2013.03.08 00:09:00
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206. Mercenary pack submachine gun isnt special? - in Rookie Training Grounds [original thread]
Booby Tuesdays wrote: Kourgg Smith wrote: Looking at the stats between the militia sub machine gun and the one given in the merc pack it seems they aren't any different. Why have two items the same with different names? it's intentionally mi...
- by Scheneighnay McBob - at 2013.03.06 20:55:00
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207. Small Turrets - in Rookie Training Grounds [original thread]
Chances Ghost wrote: 1) Turret Operation (10% bonus damage at level 5) Small Hybrid Turret Operation (15% bonus damage at level 5) (note if both the tank driver and the gunner have these skilled to max it adds up to damage*1.10*1.10*1.15*1.15 d...
- by Scheneighnay McBob - at 2013.03.05 02:26:00
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208. Bojo's School of the Trades: The Shotgun Hills - in Rookie Training Grounds [original thread]
This also brings up something other people should be aware of- the hills can be a great way to move towards objectives. Some people say some maps are unbalanced because the NULL cannons are closer to one MCC; in reality, this is counterbalanced by...
- by Scheneighnay McBob - at 2013.03.05 02:24:00
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209. Protip: Dropship gunning - in Rookie Training Grounds [original thread]
Happens all the time when I fly, but I've gunned before, and I can tell you- sometimes the pilots are the idiots. It's pretty hard to shoot when your side of the dropship is always tilting up.
- by Scheneighnay McBob - at 2013.03.05 02:20:00
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210. Bojo's School of the Trades: The Attack Methana (LAV) - in Rookie Training Grounds [original thread]
Delirium Inferno wrote: Ok, so what's the tip for handling AV grenade users? Is it basically never stop moving? Because each time I get my gunner into position there will be an AV grenadier and I can take a couple of those without dying but rar...
- by Scheneighnay McBob - at 2013.03.03 17:01:00
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211. Bojo's School of the Trades: The Attack Methana (LAV) - in Rookie Training Grounds [original thread]
Torque modules are always good- top speed is meaningless if you can't reach it. And the torque modules let you reach it more easily.
- by Scheneighnay McBob - at 2013.02.27 22:59:00
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212. DPS and AOE - in Rookie Training Grounds [original thread]
Well, DPS is always assuming that you hit all the time, so a blast radius doesn't affect this. I would just keep direct DPS and splash DPS separate.
- by Scheneighnay McBob - at 2013.02.27 22:58:00
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213. Understanding the Mass Driver - in Rookie Training Grounds [original thread]
The Medic Droid wrote: Greetings! I have been in a few rounds of both Skirmish and Ambush where quite a few enemies had mass drivers; needless to say, it went badly for me and my team. My questions are as follows: 1) Do the higher tier of...
- by Scheneighnay McBob - at 2013.02.26 23:07:00
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214. Hand Signals - in Rookie Training Grounds [original thread]
There used to be a thread about it, but I'm not sure where it went. I believe punching a logi and switching to a sidearm and back again is the signal for drop a nanohive Another one (that I try constantly but nobody ever listens to) is repeatedly...
- by Scheneighnay McBob - at 2013.02.25 23:59:00
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215. Module Question, All Help Appreciated. - in Rookie Training Grounds [original thread]
I would like to know this too
- by Scheneighnay McBob - at 2013.02.24 22:04:00
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216. The Duke's Dilemma - in Rookie Training Grounds [original thread]
Maybe this: Assault suit with a sniper rifle, SMG, and repair tool What you'll basically be doing is running with some people, repairing them, and countersniping the enemy. SMGs can get the job done, and don't need much aim.
- by Scheneighnay McBob - at 2013.02.24 18:55:00
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217. Stamina versus Sprint duration - in Rookie Training Grounds [original thread]
No idea. I just wait until the bar is over halfway full before I try a good jump.
- by Scheneighnay McBob - at 2013.02.24 18:17:00
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218. Bojo's School of the Trades: The Attack Methana (LAV) - in Rookie Training Grounds [original thread]
We've been doing some experamentalashun, and are working on perfecting the combination of the "tank" methana and the "healer" methana. Stay tuned while we continue to crash them into each other on accident.
- by Scheneighnay McBob - at 2013.02.24 02:20:00
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219. HAVs: Blue-dot gunners, Yes/No? - in Rookie Training Grounds [original thread]
As long as you don't think they're working with a squad, it's OK. Same goes for LAVs. Some blueberry today (apparently) noticed that I always had a gunner with me, so he stayed in the passenger seat while my gunner was hacking.
- by Scheneighnay McBob - at 2013.02.24 02:07:00
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220. Stamina versus Sprint duration - in Rookie Training Grounds [original thread]
Yep, sprint duration just does the math for you.
- by Scheneighnay McBob - at 2013.02.24 02:05:00
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