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Bojo The Mighty
Bojo's School of the Trades
476
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Posted - 2013.03.03 08:59:00 -
[1] - Quote
The mountains and hills are a much different combat zone then your flat terrain. No, here it harbors snipers and rare others. However, the hills also favor the complete opposite breed, the shotgun scout. The typical analysis of hills is that from the foot of the hills, you can see very little of the entire hill above you. There are various shelves and changes in slope that limit the view. They also require attention in getting up them. This is how the sniper is protected. The hills can be sometimes hard to get up, offer a good view of the battlefield, and have limited access points and view points, allowing the sniper to improve the chances of going unseen. The shotgun scout however, is also very suitable for the hills. The hills are prime territory, as mercenaries in the hills have limited field of vision from shelves and ridges, allowing the scout to get well into close quarters combat. The hills also are home of the snipers, so it's not all that hard to find prey for the shotgun scout. So it's good living for a shotgun scout in the hills, as they blur the line between the hunter and the hunted. It's a common misconception that the best anti-sniper, is a sniper. I'm going to prove that that statement holds little water. If the best sniper hunter was another sniper, wouldn't that put the sniper against it's greatest foe? So if the sniper was a better shot or tactician, the sniper hunter would walk into being prey. You run a lot of risks sitting still where a sniper can see you. No, I believe the best sniper hunter is the shotgun scout. The scout is stealthy, and is master at what the sniper can't begin to compete in; close quarters combat. The shotgun scout is very mobile and deadly. Picture yourself, an assault taking a stroll in the hills, looking to poke some snipers. You say to yourself "Bunny Hops, I'll just go check this shelf." you pop over the ridge and find a tasty little sniper, just being a sod. Pull out as scrambler pistol, save that AR ammo. Then-What?- Bam- Shotgun scout comes to deliver a golden fist of plasma. Like where did that guy come from? Here's where: That scout was taking a detour through the hills to get around the map because running across broad open places is suicide for them. They take the road less traveled when they come across the open. The hills are second to the cramped corners that the shotgun works prime in, but the hills suffice for the shotgun. But our mountain dwelling shotgun scouts can be differentiated from shotgun scouts. So we'll call our hill dwellers "Rangers". Rangers are a more survivalist breed of scouts, they're meant to take a little more hits so they can keep well in the hills. Here's my current Ranger Fitting and I will explain it:
A-Series Scout Suit 2x Enhanced Shield Extenders 1x Basic Amor Repairer, 1x Militia Kinetic Catalyzer Breach Shotgun Breach Scrambler Pistol Av Nades Remote Explosives Here's why:
- The enhanced Shield Extenders give you two major bumpers; falling damage and submachine guns.
When you're in the hills, you're going to take some tumbles every now and then, and you don't want to die from doing a scramble. Every now and again, you will come across a Heavy sniper in your hills. Chances are likely that he is packing a submachine gun as well. That means that you can be in for a ride should you be spotted or not successfuly kill in one hit. If you have a Breach, maybe even more so. The terrain is uneven, so shooting on the move can be difficult at times. A heavy with a submachine gun is just going to back peddle and spit SMG rounds at you, while wearing a lot of armor, so you might sustain a lot of fire before you take that sucker down, but it's a good thing those two enhanced shield extenders gave you 66 more Shield HP than a scout with no modules.
- The Armor Repairer Module is what is allowing your Scout to be a true survivalist, by restoring armor as well as Shields.
The Ranger has got to be master of being a loner. You can't rely on Logis as a hill dweller, they're probably cheating on you with those fat people. So you have to side step the middle man and get the goods yourself. You can repair your armor so on the off chance that you take a sniper round, grenade, Sidearms fire, etc.
- The Kinetic Catalyzer is not alien to the shotgun scout, it's probably found on all of them.
Basically boosting your sprint speed is enhancing your chances of survival to go off and ween the wounds. If you can be faster than anything in the hills, you will very much survive the hills. Sprinting along ridges may be required to catch a fleeing sniper, or if you're outside of the hills, you can get back to them in a jiffy. On a side note, the Catalyzers in my fitting and can be replaced for both Basic and Complex Catalyzers, as they both use less CPU.
- The Breach Shotgun is your most accurate and deadly shotgun, is master of CQC.
The breach is what I use because of personal preference, so a basic shotgun would probably go the farther distance due to increased ammo count and clip size. I use the breach because I want to make sure I get the job done. Last thing I want to do as a scout is get in a prolonged gun fight. Most of the times it's overkill because I'll be primarily killing still unaware targets, but if I come across the heavy or a little squad, I want to get rid of the obstacle and fast.
- Breach Scrambler pistol is the headshot king, and is pin point accurate.
The Breach Scrambler pistol is my weapon of surprise. I can blow some guys brains out point blank with the shotgun then plink a guy on the next crest with an OHK headshot. It's high damage and has better range than the shotgun, so it's a nice weapon to pull out when something is too far for good with a shotgun. However Breach has limited range as well and any other variant will suffice as well.
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Bojo The Mighty
Bojo's School of the Trades
476
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Posted - 2013.03.03 09:00:00 -
[2] - Quote
- AV nades make the Ranger ambidextrous in capabilities, further separating it from the norm.
Vehicles can't do hills, they're too cumbersome. But when vehicles take too much damage, they'll retreat either to their redline, or to a pullout on a hill behind a building. Rangers can come in with the kill and completely ambush a vehicle getting its repairs. The ranger also has little use for other grenades considering that keeping a grenade from rolling down a hill is next to impossible and very impractical in hills.
- Remote Explosives are of a personal choice. A ranger can make use of any equipment other than Nanite Injectors.
I use remote explosives to booby trap and to multitask. I can leave them at an objective and operate two places at once. I can booby trap pullouts and droplinks. I sometimes throw them down hills like depth charges. I've come across situations where there maybe be two snipers cuddled around a nanohive. I'll go to the hill above, drop an explosive down on them and destroy all three in one strike. One time, an HMG came into my domain trying to get revenge. So I took my remote explosives and set them on the access point the the shelf I was on. I lied in wait and sure enough he crossed them. On Manus peak, they can be used in combo with the AV nades to take out a mountain parked HAV.
So if you plan to hunt in the hills, try this special breed of shotgun scout, as it would probably suit you better to take a shotgun to the hills. And remember, Only You Can Prevent Wildfires.
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Doctor Vyzion
Bojo's School of the Trades
0
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Posted - 2013.03.03 09:51:00 -
[3] - Quote
The Doctor approves this message. Destroy those pesky snipers. |
Kevyn Shadowbane
Storm Wind Strikeforce Caldari State
0
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Posted - 2013.03.03 22:46:00 -
[4] - Quote
Nice post. As a relatively new player I've been playing with a few different builds to find play styles that I enjoy. I really like the shotgun scout/RE combo so far, but I was a little surprised that you didn't have any profile dampeners on your fitting. Have you found that the skills alone reduce your signature enough that the modules aren't needed? Or is the sniper's natural target fixation enough to get you close enough without the extra stealth? |
gbghg
L.O.T.I.S. Legacy Rising
475
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Posted - 2013.03.03 22:54:00 -
[5] - Quote
Thanks for the hint on how to deal with you in the future bojo |
Bojo The Mighty
Bojo's School of the Trades
484
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Posted - 2013.03.04 00:12:00 -
[6] - Quote
Kevyn Shadowbane wrote:Nice post. As a relatively new player I've been playing with a few different builds to find play styles that I enjoy. I really like the shotgun scout/RE combo so far, but I was a little surprised that you didn't have any profile dampeners on your fitting. Have you found that the skills alone reduce your signature enough that the modules aren't needed? Or is the sniper's natural target fixation enough to get you close enough without the extra stealth? Currently, I haven't gotten into my TACNET skills but the skills alone would probably do best and leave you with some module spots available. The only thing you might consider swapping is the Catalyzer for the Dampeners, Range Amplifiers, or Precision Enhancers. However you'll need the goods because those modules at a Militia Level will probably bust the CPU on this fitting causing you to either use locus grenades and drop the remote explosives if you were using it.
The true stealth comes from the hills themselves, there are lots of rises and depressions to squat in that cut you off from sight. Stealth isn't of too much concern until you start coming across the good sniping set ups.
This fitting is more directed towards survival rather than assassination.
*Also Note you will need Combat Engineering and Circuitry at Level 5 for my current fitting |
Savage Mangler
DUST University Ivy League
0
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Posted - 2013.03.04 02:05:00 -
[7] - Quote
Excellent loadout. Once I get enough SP, I think this will be my go-to fitting. However, I think "Pathfinder" is a more fitting term than "Ranger", but hey, that's just me. |
Bojo The Mighty
Bojo's School of the Trades
499
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Posted - 2013.03.04 04:29:00 -
[8] - Quote
Savage Mangler wrote:Excellent loadout. Once I get enough SP, I think this will be my go-to fitting. However, I think "Pathfinder" is a more fitting term than "Ranger", but hey, that's just me. Nah, the fitting makes me feel like a Smoke Jumper, so I relate it to Smokey the Bear thus Ranger. Again, fit this to your liking. And can I say that I find it ironic that you're from Dust University...but who cares. |
Jackof All-Trades
Bojo's School of the Trades
80
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Posted - 2013.03.04 07:28:00 -
[9] - Quote
Hey Bojo, it turns out my time going to be online is going to be highly reduced (PS3 being inaccessible) so I'll try and contribute as much as I can here.
Through personal experience, some kinetic catalyzers and a codebreaker can easily make this scout the quickest objective taker on the map. A couple of times I managed to take all objectives before the enemy even made it over the redline. I have to admit, that fitting is probably my favorite too - coupled with drop uplinks and a remote explosive (made possible via the Type-II suit), they make wonderful little runners. Of course, like any scout, you're paper thin.
And yes, for certain missions, dampeners are a must. Believe me, they work absolute wonders on the suit's already low profile. |
Calamity Jane II
SVER True Blood Unclaimed.
36
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Posted - 2013.03.04 09:07:00 -
[10] - Quote
I like you Bojo, I like this thread. Your a balsy Sob for using a breach though, I won't touch the thing till i can get the reload down to .7 sec reload :B Annie loves it though. Very informative over all (b'. ')b |
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Hunter Junko
WARRIORS 1NC
46
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Posted - 2013.03.05 00:05:00 -
[11] - Quote
Thats it, as soon as my internet is back im joining BSOTT Period. |
Scheneighnay McBob
Bojo's School of the Trades
1076
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Posted - 2013.03.05 02:24:00 -
[12] - Quote
This also brings up something other people should be aware of- the hills can be a great way to move towards objectives. Some people say some maps are unbalanced because the NULL cannons are closer to one MCC; in reality, this is counterbalanced by the other side having easier access to sneak through the hills. This applies to manus peak and line harvest. |
Bojo The Mighty
Bojo's School of the Trades
510
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Posted - 2013.03.05 03:56:00 -
[13] - Quote
Calamity Jane II wrote:I like you Bojo, I like this thread. Your a balsy Sob for using a breach though, I won't touch the thing till i can get the reload down to .7 sec reload :B Annie loves it though. Very informative over all (b'. ')b
Hunter Junko wrote:Thats it, as soon as my internet is back im joining BSOTT Period. How can I say thank you! It's support like this that feeds me and makes me more proactive.
Scheneighnay McBob wrote:This also brings up something other people should be aware of- the hills can be a great way to move towards objectives. Some people say some maps are unbalanced because the NULL cannons are closer to one MCC; in reality, this is counterbalanced by the other side having easier access to sneak through the hills. This applies to manus peak and line harvest. SHHH! But it's true. This is how I make a lot of my Warpoints, I take long detours and hack everything behind the enemy's line. |
Hagintora
Chatelain Rapid Response Gallente Federation
67
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Posted - 2013.03.05 10:49:00 -
[14] - Quote
Me wanting information like this is why I started coming to this forum in the first place, so thank you for this. In any game that I play, I usually try to be as stealthy, and deadly, as I can. The discovery of the Shotgun Scout is probably the best thing that has ever happened to me, gameplay wise. Thanks to this thread, I now have a blueprint to follow, and a better understanding of how to generate my own ideas for fittings. |
Reav Hannari
Red Rock Outriders Red Rock Consortium
313
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Posted - 2013.03.05 15:08:00 -
[15] - Quote
I've had Bojo in my squad on many occasions. Having him in the hills really takes the sniper pressure off those of us working the objectives and those war points feed the orbitals that bring the pain to the snipers in those extra hard to reach places. |
Bojo The Mighty
Bojo's School of the Trades
514
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Posted - 2013.03.05 20:29:00 -
[16] - Quote
Reav Hannari wrote:I've had Bojo in my squad on many occasions. Having him in the hills really takes the sniper pressure off those of us working the objectives and those war points feed the orbitals that bring the pain to the snipers in those extra hard to reach places. :D
Nothing more helpful than going for a hike with a Shotgun. |
ZiwZih
Tritan-Industries Legacy Rising
60
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Posted - 2013.03.06 14:41:00 -
[17] - Quote
Bump for the good post.
While this play style is interesting, I would argue that better sniper-hunting Scout is one with TAR-SMG-RE as you don't have to literally breath on the poor sniper's neck and sometimes you can take a sniper on the hill on opposite side without crossing the battlefield. Also high damage from TAR combined with the fact that first shot to a non-moving sniper is usually a head-shot make for rather quick disposal of enemy clone -- especially if a sniper is wearing Scout suit.
But yes, it is interesting to do hill hunting with a SG. |
Bojo The Mighty
Bojo's School of the Trades
522
|
Posted - 2013.03.07 04:23:00 -
[18] - Quote
ZiwZih wrote:Bump for the good post.
While this play style is interesting, I would argue that better sniper-hunting Scout is one with TAR-SMG-RE as you don't have to literally breath on the poor sniper's neck and sometimes you can take a sniper on the hill on opposite side without crossing the battlefield. Also high damage from TAR combined with the fact that first shot to a non-moving sniper is usually a head-shot make for rather quick disposal of enemy clone -- especially if a sniper is wearing Scout suit.
But yes, it is interesting to do hill hunting with a SG. Sounds interesting and I will poke about with a TAR to try it, but it seems that one misplacement and the enemy is off running before you can correct with another shot. |
ZiwZih
Tritan-Industries Legacy Rising
63
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Posted - 2013.03.07 18:51:00 -
[19] - Quote
Bojo The Mighty wrote: Sounds interesting and I will poke about with a TAR to try it, but it seems that one misplacement and the enemy is off running before you can correct with another shot.
But please mind, as TAR is somewhat broken since the last AR overhaul, I strongly suggest using a mouse. I believe that the broken recoil (if at least more damage per shot compensate for such recoil) might be too broken for Sixaxis.
Hope they see to it soon, and tweak it together with other broken AR -- Breach. |
Bojo The Mighty
Bojo's School of the Trades
525
|
Posted - 2013.03.08 06:25:00 -
[20] - Quote
ZiwZih wrote: But please mind, as TAR is somewhat broken since the last AR overhaul, I strongly suggest using a mouse. I believe that the broken recoil (if at least more damage per shot compensate for such recoil) might be too broken for Sixaxis.
Hope they see to it soon, and tweak it together with other broken AR -- Breach.
Well before I test it, let me remind you that the range of the TAR puts the sniper in a better position to defend itself rather than against the shotgun. I'll still give it a go, but I'm just saying the range could be detrimental. |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1748
|
Posted - 2013.03.09 17:23:00 -
[21] - Quote
This is actually a very good use of the scout suit. It's right up there with ninja knifing, hacking, uplink planting, and recon.
Sorry, snipers don't really count. Sniping is something a logi suit can do better. |
Bojo The Mighty
Bojo's School of the Trades
682
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Posted - 2013.03.24 05:24:00 -
[22] - Quote
New Variant:
Endurance "Spider" Ranger
The use:
The Endurance "Spider" Ranger is built for the long haul and for the kick ass 1 vs. All. I've used this tweaked version with excellent results in 1 vs 8 stand offs. Basically the Endurance version is supplemented for defensive strategy, letting the enemies come to you. It sits in wait for it's prey, thus the "Spider". It's primary position of advantage is behind a large object that gives excellent cover (the large shipping containers in example), but is not long enough to get out of optimum shotgun range. I've used it effectively against all odds.
The couple of changes:
Swapping Remote Explosives for Nanohive: The swapping of RE's allows the user to become thoroughly independent and be in it for the long haul. It's the piece that complements the Armor Repair Module, as it allows the user to become master of their domain (no Seinfeld pun intended) and be able to be fully functional at all times. It is very useful as the Breach Shotgun can consume through all of it's ammo easier than other weapons.
Swapping Breach Pistol for Assault Pistol: This is because the Endurance "Spider" Ranger does not want to be caught in lengthy chaotic engagements when forced to use it's sidearm. Lengthy engagements cause the Ranger to get distracted and tied up, leaving the position open to being overrun. The swap from Breach to Assault will increase the DPS allowing for quicker kills. It's not a CQC variant but that's what your shotgun is for. It's the extension to this Spider's legs that can get the prey subdued faster.
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Fox Gaden
DUST University Ivy League
234
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Posted - 2013.03.25 19:26:00 -
[23] - Quote
Bojo The Mighty wrote:Savage Mangler wrote:Excellent loadout. Once I get enough SP, I think this will be my go-to fitting. However, I think "Pathfinder" is a more fitting term than "Ranger", but hey, that's just me. Nah, the fitting makes me feel like a Smoke Jumper, so I relate it to Smokey the Bear thus Ranger. Again, fit this to your liking. And can I say that I find it ironic that you're from Dust University...but who cares. I found it informative as well. I think DUST University is actually a little short of Shotgun Scout expertise right now, so I have added this to my index of links. Our guys will find it useful.
Also, I had used GÇ£RangerGÇ¥ to describe a Scout suit setup with a Sniper Riffle, and sidearm skills Maxed to make it effective at both sniping and CQC. Out of respect for your work I have removed the reference to GÇ£RangerGÇ¥ in this context from my guide and am trying to think of a different name for it. |
Bojo The Mighty
Bojo's School of the Trades
695
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Posted - 2013.03.26 00:01:00 -
[24] - Quote
Fox Gaden wrote: I found it informative as well. I think DUST University is actually a little short of Shotgun Scout expertise right now, so I have added this to my index of links. Our guys will find it useful.
Also, I had used GÇ£RangerGÇ¥ to describe a Scout suit setup with a Sniper Riffle, and sidearm skills Maxed to make it effective at both sniping and CQC. Out of respect for your work I have removed the reference to GÇ£RangerGÇ¥ in this context from my guide and am trying to think of a different name for it.
That is quite thoughtful.
But be wary, the Breach Shotgun is not for the faint of heart. Trying them out with the normal variant may suffice better to teach shotgun handling. It's got serious cons but serious pros. Breach needs experience behind the wheel. |
Fox Gaden
DUST University Ivy League
236
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Posted - 2013.03.26 11:44:00 -
[25] - Quote
I set my character up with the Arbiter option, but I have never lived more than 30 seconds in a scout suit. (I may be cursed.) However, I made a copy of the Arbiter fit and replaced the sniper riffle with a Militia Shotgun. The first time I tried it I spawned, walked around a corner and came face to face with a heavy. Due to my terrible aim it took me 3 shots to kill him, but I managed it. So less than 10 seconds after spawning as a Shotgun Scout for the first time I had a Heavy kill. Cool!
Of course I died less than 20 seconds later. I still have not managed to survive more than 30 seconds in a Scout suit. The fates just donGÇÖt want me to play Scout. |
Bojo The Mighty
Bojo's School of the Trades
714
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Posted - 2013.03.27 06:25:00 -
[26] - Quote
Scouts are remarkably small fraction of the populous and hard to get used to in terms of HP dealing. But I will leave my final Trade Secrets:
I never run a scout without armor repairers. You only have so much shielding so you don't want armor to ever be low our death is inevitable.
Armor plates (Basic). Basic armor plates are the best bang for your buck on a scout, guaranteed. 65 more Armor HP, but your sprinting speed is only decreased from 7.84 m/s to 7.6 m/s. Armor plates also run remarkable low CPU/PG costs.
Enhanced Extenders and Beyond! Don't even bother with shield extenders below Enhanced. They're not worth the PG/CPU. Enhanced are barely even worth it, but the SP investment says other wise.
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Ansiiis The Trustworthy
DUST University Ivy League
1
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Posted - 2013.03.27 10:54:00 -
[27] - Quote
I like to take an eLAV and go to the opposite side of Manus Peak, overlooking B. It's redline so you gotta be quick I've killed countless proto suit wearers there. xD |
Another Heavy SOB
TRUE TEA BAGGERS
9
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Posted - 2013.03.27 11:06:00 -
[28] - Quote
Great thread bojo, I've only recently discovered then joy of shotgun scout's on my assault char. Dragonfly, MLT Shotgun, complex shield, basic Rep, and MLT kinetics. The risk vs reward nature of the playstyle is what I enjoy most.
Fox Gaden wrote:I set my character up with the Arbiter option, but I have never lived more than 30 seconds in a scout suit. (I may be cursed.) However, I made a copy of the Arbiter fit and replaced the sniper riffle with a Militia Shotgun. The first time I tried it I spawned, walked around a corner and came face to face with a heavy. Due to my terrible aim it took me 3 shots to kill him, but I managed it. So less than 10 seconds after spawning as a Shotgun Scout for the first time I had a Heavy kill. Cool! Of course I died less than 20 seconds later. I still have not managed to survive more than 30 seconds in a Scout suit. The fates just donGÇÖt want me to play Scout.
Do you head straight into the fray with your shotgun scout? My suit is largely militia fit and yes you can die instantly from about anything but that's why the sneaky sneaky is key. I try to have a mental picture of where the general horde of redberries are defending and take the longer rout possible to flank the mass of their forces. Pick your battles wisely, if you think your about to sneak behind them and suddenly an assault sees you at 40-60m out, don't rush them, make them chase and ambush them. You have to use your speed and mobility to quickly engage, and get out of trouble. Scouts have amazing shield regeneration for a reason |
Bojo The Mighty
Bojo's School of the Trades
722
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Posted - 2013.03.27 18:31:00 -
[29] - Quote
Hunter Junko wrote:Thats it, as soon as my internet is back im joining BSOTT Period. So you did. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
137
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Posted - 2013.04.07 23:04:00 -
[30] - Quote
I find it lame that Scout is relegated to made-up jobs like 'sniper hunting'. This is because in combat Shotgun scout loses out to everything else except for fish in a barrel like snipers. I've done more than my faire share of whinning on this topic in other threads and over months I think scout with SG has gotten better, probably because of some marginal love from CCP. But recently I noticed that much like proto heavy - upper tier scout is just not competitive/too weak compared to similar tiered suits. |
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