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Sontie
VENGEANCE FOR HIRE
99
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Posted - 2013.03.01 10:34:00 -
[31] - Quote
One of my alts been experimenting with LAV's and they are a lot of fun. He specced shield tank in a prior experiment so is much better with shield modules and yet... methana > Saga. Saga can get ridiculously fast running twin jovians, but it has TERRIBLE handling. It has a tendency to roll or drive on two wheels. The Methana, while lacking the passive shield regen of the Saga, has much better handling and seems to survive much longer too.
Just sucks that if you leave a vehicle for to long, it blows up. |
Sinboto Simmons
SVER True Blood Unclaimed.
145
|
Posted - 2013.03.01 10:54:00 -
[32] - Quote
thanks for your input man I'll see what I can do and if all else fails then it goes on the tank |
Henry FitzEmpress
Reaper Galactic
22
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Posted - 2013.03.01 17:02:00 -
[33] - Quote
Bojo The Mighty wrote: Yes, yes, yes.
We will be updating because this game does, so we have to readjust fittings to compensate. I haven't gotten to updating this one because I don't have Armor Adaptation again yet.
Maybe 3 fittings, so some secrets can lie in wait in the archives...
Our Pub Channel was never announced but it's Bojo.
Cool, I'll keep an eye out for them.
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0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
133
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Posted - 2013.03.01 17:16:00 -
[34] - Quote
Sinboto Simmons wrote:since you seem to know all about lavs is using the proto blasters worth it? or should I stick to advanced on my saga
Depends on how much you're willing to sacrifice and what your other skill points are. Like Bojo said, proto turrets are expensive. Saga focuses on CPU and is lacking on PG making it easier to fit missiles instead of blasters. You might need a methena to take full advantage of a blaster turret without losing more tank than you feel comfortable losing. It might be possible if you use the best PG upgrades in the low slots of your Saga along with the max PG+ skill.
Gurista Saga (the BPO from the voucher) has the same PG/CPU as the normal Saga, but less shield/armor. It has the highest shield recharge of any vehicle I have seen before (40 I believe). Anyways, it might work better using a normal Saga and not the Gurista one (if you have it) so that you can get a little more tank from your vehicle. |
Delirium Inferno
Chernova Industries
42
|
Posted - 2013.03.01 23:02:00 -
[35] - Quote
Been toying around with the Creon Methana they've been giving away. My set up uses a damage control unit and active heat sink in the high slots with armor plating, armor repair, and energized plating in the low slots. And of course the scatter blaster. Definitely pretty fun, this was just the push I needed to finally convince myself to spec into LAVs. |
Bojo The Mighty
Bojo's School of the Trades
461
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Posted - 2013.03.02 01:54:00 -
[36] - Quote
Delirium Inferno wrote:Been toying around with the Creon Methana they've been giving away. My set up uses a damage control unit and active heat sink in the high slots with armor plating, armor repair, and energized plating in the low slots. And of course the scatter blaster. Definitely pretty fun, this was just the push I needed to finally convince myself to spec into LAVs. I'm glad to hear that. I've seen so few proper LAVs that when I do come across one (friend or foe) it really makes me happy, because taking one on without proper gear can be a challenge. |
ladwar
Dead Six Initiative
5
|
Posted - 2013.03.03 07:37:00 -
[37] - Quote
0 Try Harder wrote:Sinboto Simmons wrote:since you seem to know all about lavs is using the proto blasters worth it? or should I stick to advanced on my saga Depends on how much you're willing to sacrifice and what your other skill points are. Like Bojo said, proto turrets are expensive. Saga focuses on CPU and is lacking on PG making it easier to fit missiles instead of blasters. You might need a methena to take full advantage of a blaster turret without losing more tank than you feel comfortable losing. It might be possible if you use the best PG upgrades in the low slots of your Saga along with the max PG+ skill. Gurista Saga (the BPO from the voucher) has the same PG/CPU as the normal Saga, but less shield/armor. It has the highest shield recharge of any vehicle I have seen before (40 I believe). Anyways, it might work better using a normal Saga and not the Gurista one (if you have it) so that you can get a little more tank from your vehicle.
btw recharge base is 35 and i highly suggest the Gurista saga over the normal Saga as of right now. the saga just has to bad of handling to make up for a slight increase in shielding. this might change if there is a fix on the saga. as it stands its highly prone to rolls/flip/spinout/tossed like a rag doll by mass drivers and larger rounds. yes had a mass driver flip a saga with 2 rounds so... i was really mad at the isk wasted when I couldn't get it to land on it wheels and move away from the HMG fire. the recharge rate is also the fast of any vehicle even shield tanks and helps a ton to return quickly to the battle.
that aside Bojo do you plan on making one for the shield one as the link posted is now locked. i do like seing more LAV's. i prefer shield just for swarms are my biggest pain as they are most common AV weapon i run into and would like more update to date suggestions for mine. |
Delirium Inferno
Chernova Industries
42
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Posted - 2013.03.03 14:28:00 -
[38] - Quote
Ok, so what's the tip for handling AV grenade users? Is it basically never stop moving? Because each time I get my gunner into position there will be an AV grenadier and I can take a couple of those without dying but rarely escape before it's too late. |
Scheneighnay McBob
Bojo's School of the Trades
1075
|
Posted - 2013.03.03 17:01:00 -
[39] - Quote
Delirium Inferno wrote:Ok, so what's the tip for handling AV grenade users? Is it basically never stop moving? Because each time I get my gunner into position there will be an AV grenadier and I can take a couple of those without dying but rarely escape before it's too late. The bad part about AV grenades is that you won't know they're there until your LAV is almost destroyed, and there's a 100% chance you're about to lose your LAV due to the easy-mode of AV grenades. The only solution is to stay at a distance, watch for the AVer's name on the killfeed, and carry a passenger to jump out and shove a shotgun/HMG up their ass. |
Bojo The Mighty
Bojo's School of the Trades
478
|
Posted - 2013.03.03 18:44:00 -
[40] - Quote
ladwar wrote: that aside Bojo do you plan on making one for the shield one as the link posted is now locked. i do like seing more LAV's. i prefer shield just for swarms are my biggest pain as they are most common AV weapon i run into and would like more update to date suggestions for mine.
Yeah I plan to get a Saga, just not yet. I might go for the Limbus first but maybe not. I've got to put my SP where it's needed and only when I think that I can waste the 50K SP, then I'll give the Saga a go. |
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Jackof All-Trades
Bojo's School of the Trades
80
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Posted - 2013.03.04 07:14:00 -
[41] - Quote
Beren Hurin wrote:I've gone with the armor . Slower but its very surprising. 2 plates and hardener in lows and scanner and DC high. I use it long range against installations or sneak up on tanks from behind. 150-200k Honestly dude, what are your Methanas on? I've gone against you once while you were in one, and you even survived multiple forge gun hits.
That ain't normal. |
Beren Hurin
OMNI Endeavors
198
|
Posted - 2013.03.04 13:51:00 -
[42] - Quote
Jackof All-Trades wrote:Beren Hurin wrote:I've gone with the armor . Slower but its very surprising. 2 plates and hardener in lows and scanner and DC high. I use it long range against installations or sneak up on tanks from behind. 150-200k Honestly dude, what are your Methanas on? I've gone against you once while you were in one, and you even survived multiple forge gun hits. That ain't normal.
I'm a logi so I forgo an active armor repper for 2 plates and an active armor resistance module, plus a damage control. I'm also addicted to active scanners so they get put on as well. I'll try and only be in the open in hostile areas while I have both modules on (which lasts a full minute) then jump back in to cover. I can hop out then, and repair any damage as necessary. With the most expensive version of that I can get up to about 3200 HP, and then the +34% (i think?) resist from resistance modules (DC and armor). This means my EHP is about 4300ish. AND My field mechanics isn't even level V yet.
If you catch me without those modules inactive though, I'll melt after just 2 AV grenades I think. |
Bojo The Mighty
Bojo's School of the Trades
510
|
Posted - 2013.03.05 03:53:00 -
[43] - Quote
Beren Hurin wrote:Jackof All-Trades wrote:Beren Hurin wrote:I've gone with the armor . Slower but its very surprising. 2 plates and hardener in lows and scanner and DC high. I use it long range against installations or sneak up on tanks from behind. 150-200k Honestly dude, what are your Methanas on? I've gone against you once while you were in one, and you even survived multiple forge gun hits. That ain't normal. I'm a logi so I forgo an active armor repper for 2 plates and an active armor resistance module, plus a damage control. I'm also addicted to active scanners so they get put on as well. I'll try and only be in the open in hostile areas while I have both modules on (which lasts a full minute) then jump back in to cover. I can hop out then, and repair any damage as necessary. With the most expensive version of that I can get up to about 3200 HP, and then the +34% (i think?) resist from resistance modules (DC and armor). This means my EHP is about 4300ish. AND My field mechanics isn't even level V yet. When I switch to my LAV driver dropsuit, I can have a repair tool that will repair vehicles for >115 HP/s plus skill bonuses (still not sure they apply), which is basically equivalent to a light armor repairer without a cooldown. If you catch me without those modules inactive though, I'll melt after just 2 AV grenades I think. Hmm... it seems that plates push my PG far, especially two of them. How do you manage the two plates+active hardener+scanner? Polycrystalline plates? |
Bojo The Mighty
Bojo's School of the Trades
518
|
Posted - 2013.03.06 06:24:00 -
[44] - Quote
Think I found a god-set up
2 Azeoptric Ward Shield Extenders, 60 mm Nanofibre Plates, and CPU/PG Upgrades
I took so much damage with it my head spun. I got hit by swarms, a tank, and a forge all in one sitting and still managed to go off and repair my Methana that had >1/3 armor left.
I think I'll make a different methana post on it and I will need to do some more research into it, but it looks promising.
PS: I lost the methana when it got it's wheels stuck in the air balancing on a hill |
Kesi Raae Kaae
Much Crying Old Experts
46
|
Posted - 2013.03.06 13:27:00 -
[45] - Quote
Bojo The Mighty wrote: PS: I lost the methana when it got it's wheels stuck in the air balancing on a hill
Standard LAV strategum |
Bojo The Fantastic
The Black Cresent
0
|
Posted - 2013.03.14 03:33:00 -
[46] - Quote
So Azeoptric Shield Extenders on Methana do in fact (counter intuitive to many) work wonders.
Although it's set up as a shield tank, sufficient skills can render your armor to be over 2100 at least and your shields over 1800 at least with Ward Extenders and use of armor.
The discussion now is Shield Tank, Armor Tank, or a twain of the two?
I honestly like the twain, that way your vehicle is not specifically susceptible to any weapon in particular. However the balancing of shields and armor takes up module room that would otherwise render a specific tanking more capable in certain grounds.
For instance, using the Ward Extenders forced me to lose a low mod to PG Upgrade and I couldn't fit an armor repairer, my favorite module. I still managed armor plates though and energized plating, but it brings my Methana closer to a taxi than ever, it's all just extra HP tacked onto it, nothing special, no turbines, no scanner, no damage mods or hardeners (just the passive)
So when it comes to tanking, the middle ground may prove best in terms of a tough tack, but you lose the capabilities a more "Dedicated LAV" would have. |
ladwar
Dead Six Initiative
17
|
Posted - 2013.03.15 03:33:00 -
[47] - Quote
well i did make to the charybdis and im testing out fitting for it. but for the saga this is what i see works most; azeotropic shield extender, light converse shield booster, supplemental shield amplifier and 2 powergrid expansion units. you can replace the shield amplifier for a shield hardener but just take note that they do only last 10 sec with a 30 cooldown. i fit blasters without much trouble with this. the shield extenders on a methana make it more balanced which isn't bad but the only bad thing is with 2 you have no booster for it and it takes a rather long time to recharge on a armor LAV so you won't be at full hp most of the time meaning you either won't see a big difference or be put out of the fight for a while after each encounter. |
Henry FitzEmpress
Reaper Galactic
23
|
Posted - 2013.03.17 05:14:00 -
[48] - Quote
ladwar wrote:well i did make to the charybdis and im testing out fitting for it. but for the saga this is what i see works most; azeotropic shield extender, light converse shield booster, supplemental shield amplifier and 2 powergrid expansion units.
you can replace the shield amplifier for a shield hardener but just take note that they do only last 10 sec with a 30 cooldown. i fit blasters without much trouble with this.
the shield extenders on a methana make it more balanced which isn't bad but the only bad thing is with 2 you have no booster for it and it takes a rather long time to recharge on a armor LAV so you won't be at full hp most of the time meaning you either won't see a big difference or be put out of the fight for a while after each encounter. For your Saga, do you have enough PG to swap out a power grid expansion for a power diagnostic system? Works for mine with all the other same modules and gives me an extra 5% to shields and recharge. You'll lose 5% pg doing the swap. Not sure what type of turret you equipped. That might be the difference. |
ladwar
Dead Six Initiative
18
|
Posted - 2013.03.17 07:35:00 -
[49] - Quote
nope had to do the powergrid upgrades(10%ers) for blasters, but with other two it works just fine. the turrets do make a huge diff but i don't have maxed out pg skills
the booster also matters which one you use for the pg they need |
ladwar
Dead Six Initiative Daringly Inserting Large Dangerous Objects
21
|
Posted - 2013.03.19 02:19:00 -
[50] - Quote
just an idea but have you tried a shield repper and shield extender on the high, a armor repper, a cpu upgrade and a armor hardener for the low slots? i just fitted that and it worked for my just on fitting. had about 1000 shield and 1889 armor (the credron methana). it would have both shields and armor and a repper for both. it going to see how works on a normal methana once i get it. |
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Bojo The Mighty
Bojo's School of the Trades
596
|
Posted - 2013.03.19 02:23:00 -
[51] - Quote
ladwar wrote:just an idea but have you tried a shield repper and shield extender on the high, a armor repper, a cpu upgrade and a armor hardener for the low slots? i just fitted that and it worked for my just on fitting. had about 1000 shield and 1889 armor (the credron methana). it would have both shields and armor and a repper for both. it going to see how works on a normal methana once i get it. I'll sick my rats on the project.
|
gbghg
L.O.T.I.S. Legacy Rising
697
|
Posted - 2013.03.19 03:17:00 -
[52] - Quote
well i tried to see how fast i could get a methana to go today, it turns out the answer is far too fast. I dumped everything and just went for speed, I stuck 2 altered nanfibre chassis mods on and a jovian powerplant, for the high slots i fitted a nitrous booster and a shield extender so i had some tank, the basic speed was listed as 52m/s. called it in in manus peak OMS spent the 3 minutes the LAV survived barely avoiding crashes, fishtailing, and swearing my head off. I also spent a significant time airborne |
Bojo The Mighty
Bojo's School of the Trades
596
|
Posted - 2013.03.19 03:46:00 -
[53] - Quote
gbghg wrote:well i tried to see how fast i could get a methana to go today, it turns out the answer is far too fast. I dumped everything and just went for speed, I stuck 2 altered nanfibre chassis mods on and a jovian powerplant, for the high slots i fitted a nitrous booster and a shield extender so i had some tank, the basic speed was listed as 52m/s. called it in in manus peak OMS spent the 3 minutes the LAV survived barely avoiding crashes, fishtailing, and swearing my head off. I also spent a significant time airborne LOL you're telling us. We did this test with some Bunny help and dear god we flew. It was so funny when you ran someone over though, popped air like a slow mo Michael Jordan dunk. |
gbghg
L.O.T.I.S. Legacy Rising
697
|
Posted - 2013.03.19 03:57:00 -
[54] - Quote
Bojo The Mighty wrote:gbghg wrote:well i tried to see how fast i could get a methana to go today, it turns out the answer is far too fast. I dumped everything and just went for speed, I stuck 2 altered nanfibre chassis mods on and a jovian powerplant, for the high slots i fitted a nitrous booster and a shield extender so i had some tank, the basic speed was listed as 52m/s. called it in in manus peak OMS spent the 3 minutes the LAV survived barely avoiding crashes, fishtailing, and swearing my head off. I also spent a significant time airborne LOL you're telling us. We did this test with some Bunny help and dear god we flew. It was so funny when you ran someone over though, popped air like a slow mo Michael Jordan dunk. didn't manage to actualy run someone over as some douche pulled out a swarm early on and the lack of any kind of reper or hardeners meant i had to keep my distance, but i actually flew over a squadmates dropship as it was taking off, it's my racing fit if i ever end up in an empty corp battle |
Beren Hurin
OMNI Endeavors
278
|
Posted - 2013.03.19 13:45:00 -
[55] - Quote
Bojo The Mighty wrote:Beren Hurin wrote:Jackof All-Trades wrote:Beren Hurin wrote:I've gone with the armor . Slower but its very surprising. 2 plates and hardener in lows and scanner and DC high. I use it long range against installations or sneak up on tanks from behind. 150-200k Honestly dude, what are your Methanas on? I've gone against you once while you were in one, and you even survived multiple forge gun hits. That ain't normal. I'm a logi so I forgo an active armor repper for 2 plates and an active armor resistance module, plus a damage control. I'm also addicted to active scanners so they get put on as well. I'll try and only be in the open in hostile areas while I have both modules on (which lasts a full minute) then jump back in to cover. I can hop out then, and repair any damage as necessary. With the most expensive version of that I can get up to about 3200 HP, and then the +34% (i think?) resist from resistance modules (DC and armor). This means my EHP is about 4300ish. AND My field mechanics isn't even level V yet. When I switch to my LAV driver dropsuit, I can have a repair tool that will repair vehicles for >115 HP/s plus skill bonuses (still not sure they apply), which is basically equivalent to a light armor repairer without a cooldown. If you catch me without those modules inactive though, I'll melt after just 2 AV grenades I think. Hmm... it seems that plates push my PG far, especially two of them. How do you manage the two plates+active hardener+scanner? Polycrystalline plates?
Did you end up figuring this out? I think I use the lowest PG plates out there, maybe the poly crystal. Also the combat engineering and armor enhancements helps a lot. |
CPL Bloodstone
SVER True Blood Unclaimed.
19
|
Posted - 2013.03.19 14:36:00 -
[56] - Quote
Jackof All-Trades wrote:Beren Hurin wrote:I've gone with the armor . Slower but its very surprising. 2 plates and hardener in lows and scanner and DC high. I use it long range against installations or sneak up on tanks from behind. 150-200k Honestly dude, what are your Methanas on? I've gone against you once while you were in one, and you even survived multiple forge gun hits. That ain't normal.
I hit an lav the other day with 2 complex damage mods and a level 4 breach forge gun and it lived.....barely had any armor left but it survived... I was like ... O.O something worth hunting! then i got sniped in the head.
I dont know if it was Bojo or not but i applaud you!
level 5 weaponry level 5 forge gun level 3 advanced fg ____________________________________________________________________________________________ level 4 breach fg + 2 complex damage mods with level 3 heavy suit.
This is my standard Tank killer setup i run in pub mode which 1 shots militia tanks and most lav's....
You almost made me bring out my proto with 3 complex damage mods and my fg. but too many snipers on the field |
Beren Hurin
OMNI Endeavors
280
|
Posted - 2013.03.19 16:58:00 -
[57] - Quote
CPL Bloodstone wrote:Jackof All-Trades wrote:Beren Hurin wrote:I've gone with the armor . Slower but its very surprising. 2 plates and hardener in lows and scanner and DC high. I use it long range against installations or sneak up on tanks from behind. 150-200k Honestly dude, what are your Methanas on? I've gone against you once while you were in one, and you even survived multiple forge gun hits. That ain't normal. I hit an lav the other day with 2 complex damage mods and a level 4 breach forge gun and it lived.....barely had any armor left but it survived... I was like ... O.O something worth hunting! then i got sniped in the head. I dont know if it was Bojo or not but i applaud you! level 5 weaponry level 5 forge gun level 3 advanced fg ____________________________________________________________________________________________ level 4 breach fg + 2 complex damage mods with level 3 heavy suit. This is my standard Tank killer setup i run in pub mode which 1 shots militia tanks and most lav's.... You almost made me bring out my proto with 3 complex damage mods and my fg. but too many snipers on the field ____________________________________________________________________________________________ I also drive a methana and I do like that jeep alot. I have FM V and Shields IV, circuitry 5 and power 5. So i can load anything i want. Trying to find a good fit. I appreciate this blog
Yep the armor methanas can take a beating. I'm having success with fragmented missile turrets and with proto gunners because they can take a little more beating as well. I'd like to know what the various weapon efficiencies for the FG is against a LAV vs. HAV though. Wonder if they are the same? I've also heard that the logi LAVs have some built in resistances, but I cannot confirm this...yet. Maybe weapons (SL/FG) just have lower efficiencies against them. I'm awaiting to see what the price is to refit these when they change vehicle module costs here in a few days. |
Bojo The Mighty
Bojo's School of the Trades
601
|
Posted - 2013.03.19 19:34:00 -
[58] - Quote
CPL Bloodstone wrote:I hit an lav the other day with 2 complex damage mods and a level 4 breach forge gun and it lived.....barely had any armor left but it survived... I was like ... O.O something worth hunting! then i got sniped in the head.
I dont know if it was Bojo or not but i applaud you!
level 5 weaponry level 5 forge gun level 3 advanced fg ____________________________________________________________________________________________ level 4 breach fg + 2 complex damage mods with level 3 heavy suit.
This is my standard Tank killer setup i run in pub mode which 1 shots militia tanks and most lav's....
You almost made me bring out my proto with 3 complex damage mods and my fg. but too many snipers on the field ____________________________________________________________________________________________
I also drive a methana and I do like that jeep alot. I have FM V and Shields IV, circuitry 5 and power 5. So i can load anything i want. Trying to find a good fit.
I appreciate this blog I can only be sure about one thing....LAVs need windshields and a roof. One of the DJINN's was camping on a roof with an Assault forge. The first shot maybe got my shields to half or greater (and it has armor>shields) but the second shot OHK'ed me out of my LAV, and I lay there bleeding out watching him slowly destroy my Methana. It was so saddening. Your LAV has as much HP as your Merc in the end...BTW it might have taken 4 Assault Forge shots but I can't be sure (I think when I was shot out it hurt the Methana a little at least) |
Hendrick Pieterzen
Edimmu Warfighters Gallente Federation
0
|
Posted - 2013.03.20 14:26:00 -
[59] - Quote
Hi, I just started playing the beta and had a question about the LAV. Sorry if it's a noob question. I saw the advanced LAVs can repair vehicles and mercs. Do both versions of the logistic vehicle repair armor or does one do shields? Wondering because one version has an armor skill prerequisite and the other has a shield skill. I don't recall the names off the top of my head. Thanks. |
Beren Hurin
OMNI Endeavors
282
|
Posted - 2013.03.20 14:30:00 -
[60] - Quote
You can put shield transporters and remote armor repairers on any vehicle. There are light and heavy versions though. I haven't figured out how to get the heavy ones on the militia LAV yet, but you can put them on the STD I believe, but they are pretty squishy. However you may be referring to the dropsuit armor repair. In which case its only armor that it reps. But even then that function has been disabled apparently, until further notice. |
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