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841. Request: Voice Chat Volume Control - in Feedback/Requests [original thread]
Also turn voice chat on and in team chat by default, and also having push to talk on by default. No mic is perfect; using push to talk will improve it greatly, and doesn't hinder people as much as they like to pretend.
- by Scheneighnay McBob - at 2013.01.23 02:48:00
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842. HAV turrets - in Feedback/Requests [original thread]
Breakin Stuff wrote: Zero Harpuia wrote: Breakin Stuff wrote: Scheneighnay McBob wrote: I sortof understand what you're saying, but I don't understand what this has to do with the thread. i was posting in the wrong window. So I sug...
- by Scheneighnay McBob - at 2013.01.23 02:28:00
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843. HAV turrets - in Feedback/Requests [original thread]
Breakin Stuff wrote: Ok now that the childish streak is over with... back on topic, punks. There are two schools of thought here, both are equally valid. Do you specialize so that you get good at one thing, and one thing only, then expand fro...
- by Scheneighnay McBob - at 2013.01.23 01:08:00
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844. HAV turrets - in Feedback/Requests [original thread]
Breakin Stuff wrote: Scheneighnay McBob wrote: 0 Try Harder wrote: Scheneighnay McBob wrote: I'm not saying to ruin the game for tanks- I'm saying to make it consistent in the idea that no vehicle with multiple seats should be possible...
- by Scheneighnay McBob - at 2013.01.23 00:57:00
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845. HAV turrets - in Feedback/Requests [original thread]
0 Try Harder wrote: Scheneighnay McBob wrote: I'm not saying to ruin the game for tanks- I'm saying to make it consistent in the idea that no vehicle with multiple seats should be possible to be a one man army in. I can understand that po...
- by Scheneighnay McBob - at 2013.01.23 00:38:00
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846. HAV turrets - in Feedback/Requests [original thread]
BobThe843CakeMan wrote: if u get a bad gunner in a LAV at least u can roadkill ppl if u get a bad gunner in a tank ur screwed. Crushing is a joke these days- collision damage is too high. The only real way to solo in an LAV is to make it int...
- by Scheneighnay McBob - at 2013.01.22 23:57:00
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847. HAV turrets - in Feedback/Requests [original thread]
0 Try Harder wrote: Scheneighnay McBob wrote: Takahiro Kashuken wrote: But until you can control who is in your tank it makes its useless where chances are a blue dot may get the main turret so the ****** will fire at anything Until tan...
- by Scheneighnay McBob - at 2013.01.22 23:39:00
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848. Little talk about AV vs vehicle - in Feedback/Requests [original thread]
Breakin Stuff wrote: I assure you, the militia forge is weak by comparison. But it still OHKs all but the most expensive LAVs
- by Scheneighnay McBob - at 2013.01.22 23:12:00
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849. Little talk about AV vs vehicle - in Feedback/Requests [original thread]
Tech Ohm Eaven wrote: Garbage AV fits versus garbage "tanks"= tossup. Garbage AV fits versus REAL TANKS= DEAD infantry. Proto AV fits versus garbage "tanks"=dead garbage tanks. Proto TANKS versus garbage AV fits= DEAD infantry. Working as inte...
- by Scheneighnay McBob - at 2013.01.22 23:10:00
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850. HAV turrets - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: But until you can control who is in your tank it makes its useless where chances are a blue dot may get the main turret so the ****** will fire at anything Until tank driver can lock the doors and boot out any and all...
- by Scheneighnay McBob - at 2013.01.22 23:07:00
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851. Spawning points in Ambush!!! - in Feedback/Requests [original thread]
You have no idea how many people predicted this would be one of the first things brought up with open beta. CCP has been working on it for a few builds, but for now, just use drop uplinks.
- by Scheneighnay McBob - at 2013.01.22 22:12:00
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852. HAV turrets - in Feedback/Requests [original thread]
Noraa Anderson wrote: I'm still all for advocating this idea. Force first person vehicle views, add enter and exit animations and it's pure gold. I know, you hate those suggestions. I'm not one for forced views (third person is always easier ...
- by Scheneighnay McBob - at 2013.01.22 00:08:00
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853. HAV turrets - in Feedback/Requests [original thread]
Y0UR NAME HERE wrote: This post is the worst idea in the world, not the worst but who's Gunna risk their spendy tank when u might get a ****** turret operator, unless of course in order to use the tank as gunners you had to put in 25% of the is...
- by Scheneighnay McBob - at 2013.01.21 23:46:00
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854. HAV turrets - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: I am in favor of tank change to separate driver-gunners. It would be more consistent as of all the current vehicles it is the one that can shoot solo. As it is the powerhouse of the three, it is a bit strange to have it t...
- by Scheneighnay McBob - at 2013.01.21 22:48:00
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855. [Resquest] LAVs vs Infantry (option 2 added) - in Feedback/Requests [original thread]
I would prefer this over the current system of my LAV almost getting destroyed after tapping another vehicle.
- by Scheneighnay McBob - at 2013.01.21 22:46:00
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856. Playing the game today for the first time. - in Feedback/Requests [original thread]
It would help if someone else could confirm it's still like this, but the higher the number sensitivity is, the lower the sensitivity actually is, if that makes any sense. 0 would be the most sensitive.
- by Scheneighnay McBob - at 2013.01.21 03:03:00
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857. [Request] Put Starmap on for open beta - in Feedback/Requests [original thread]
Plus, it tells the people who don't know what they're getting into that this game has plenty of room to expand.
- by Scheneighnay McBob - at 2013.01.21 02:59:00
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858. dropsuit levling should be worth it - in Feedback/Requests [original thread]
I think default shield and armor increases aren't a big deal- just give us more slots and more PG/CPU to add better modules. However, the dropsuits themselves should be cheaper, since it's the price of the modules that does the real work.
- by Scheneighnay McBob - at 2013.01.21 02:43:00
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859. Explosive Damage Resistance Skill/Mods are an IMPERATIVE now!!!! - in Feedback/Requests [original thread]
What this is more or less asking for is shield hardeners.
- by Scheneighnay McBob - at 2013.01.21 02:32:00
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860. HAV turrets - in Feedback/Requests [original thread]
WHz DS9899 wrote: I can say from experience that both need a buff. LAV's need more eHP and CPU/PG, and HAV's need slightly more speed and CPU/PG. Also, there should be a different class of vehicle that's has more eHP than HAV's And the driver g...
- by Scheneighnay McBob - at 2013.01.21 02:29:00
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