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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.16 03:15:00 -
[1] - Quote
Since LAVs are 1-hit-kills when they run over infantry, there needs to be some sort of balancing. LAVs should take some damage when they run over infantry. Not a lot; running over infantry should still remain a viable tactic, but LAVs should take enough to keep people from running over 5 players with the same LAV. I think the damage done to the LAV should be based on the mass of the dropsuit, so that hitting scouts do the least damage to the LAV and hitting heavies do the most damage to the LAV. I also think it should be possible for a heavy to survive an LAV hit with a sliver health left considering that heavies are very well armored, and they are largely designed to handle vehicles.
If you are reading and you're one of those people who is all about "realism", consider that your car can get damaged if you hit a deer. Consider that people hit by cars can survive. Same can apply to scifi armored cars and scifi armored people.
EDIT: Another option would just be to increase the speed required for a 1-hit-kill. Its quite easy to run over someone and kill them since not that much speed buildup is needed. its so rare to be hit by an LAV and not die, even if its just a small tap from from an LAV accelerating forward from only 2 meters away. Hitting infantry at low speeds should still do damage, but should not be one-hit-kill. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.16 10:05:00 -
[2] - Quote
Anyone agree or disagree? |
James Blaise
Subdreddit Test Alliance Please Ignore
35
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Posted - 2013.01.16 13:12:00 -
[3] - Quote
No, AVs does enough damages |
Sinboto Simmons
SVER True Blood Unclaimed.
140
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Posted - 2013.01.16 13:24:00 -
[4] - Quote
this may stop those with militia lavs from spawning in and running guys over the entire match.
want to do that upgrade your lav with just a day or two you can have a 2000-3000 total health lav.
+1
I suggest the damage taken be the same or half of the dropsuite they ran over if you run over someone in advanced gear or higher it could screw up your militia lav pretty badly(unless they have all damage mods on) |
Takahiro Kashuken
Intara Direct Action Caldari State
102
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Posted - 2013.01.16 14:01:00 -
[5] - Quote
Thats a deer
4 legs and likes to jump around, depending how big it is it may not really damage your car
Seen hit and runs and the car is barely damaged, sometimes a cracked windscreen or a damaged bumper or hood but its not really damage because the car is still fine and works
LAV takes a hit in shields sometimes and slows down but thats it which is fine it doesnt need changing
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Val'herik Dorn
CrimeWave Syndicate
264
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Posted - 2013.01.16 14:45:00 -
[6] - Quote
Takahiro Kashuken wrote:Thats a deer
4 legs and likes to jump around, depending how big it is it may not really damage your car
Seen hit and runs and the car is barely damaged, sometimes a cracked windscreen or a damaged bumper or hood but its not really damage because the car is still fine and works
LAV takes a hit in shields sometimes and slows down but thats it which is fine it doesnt need changing
Yes but then you hit big poppa deer who just stares you down and your car gets ROFL stomped.
I've seen some pretty kittened up cars from hitting deer.
So basically i would love to see the damage done to the lav be based on the dropsuit.
Hit a scout = rofl squish assualt = some damage not that much Logi = same as assault Heavy = you just hit big poppa dear its gonna hurt |
mhall914
OSG Planetary Operations Covert Intervention
6
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Posted - 2013.01.16 15:11:00 -
[7] - Quote
I agree KAGEHOSHI |
Xavier Calyxes
Calyxes Academy Calyxes
5
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Posted - 2013.01.16 17:51:00 -
[8] - Quote
Vehicles should take dmg when smacking down infantry! But not that much, maybe less for scouts and more for heavies? |
Nightbird Aeon
Brimstone Tactical Covert Intervention
86
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Posted - 2013.01.16 17:56:00 -
[9] - Quote
Agreed... running over people is a valid tactic, but they should take some damage if they run into a person at full speed... particularly if that person is a heavy.
Perhaps some function around the amount of armor fitted to the suit.... 2HP damage to the LAV for every point of armor on the person he runs over? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.19 11:57:00 -
[10] - Quote
Any more thoughts on this? |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.21 21:49:00 -
[11] - Quote
azarath metrion zinthos |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.21 22:05:00 -
[12] - Quote
KAGEHOSHI Horned Wolf wrote:Since LAVs are 1-hit-kills when they run over infantry, there needs to be some sort of balancing. LAVs should take some damage when they run over infantry. Not a lot; running over infantry should still remain a viable tactic, but LAVs should take enough to keep people from running over 5 players with the same LAV. I think the damage done to the LAV should be based on the mass of the dropsuit, so that hitting scouts do the least damage to the LAV and hitting heavies do the most damage to the LAV. I also think it should be possible for a heavy to survive an LAV hit with a sliver health left considering that heavies are very well armored, and they are largely designed to handle vehicles. If you are reading and you're one of those people who is all about "realism", consider that your car can get damaged if you hit a deer. Consider that people hit by cars can survive. Same can apply to scifi armored cars and scifi armored people.
AV grenades usually correct this problem. Its what they're there for. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.21 22:13:00 -
[13] - Quote
Breakin Stuff wrote:KAGEHOSHI Horned Wolf wrote:Since LAVs are 1-hit-kills when they run over infantry, there needs to be some sort of balancing. LAVs should take some damage when they run over infantry. Not a lot; running over infantry should still remain a viable tactic, but LAVs should take enough to keep people from running over 5 players with the same LAV. I think the damage done to the LAV should be based on the mass of the dropsuit, so that hitting scouts do the least damage to the LAV and hitting heavies do the most damage to the LAV. I also think it should be possible for a heavy to survive an LAV hit with a sliver health left considering that heavies are very well armored, and they are largely designed to handle vehicles. If you are reading and you're one of those people who is all about "realism", consider that your car can get damaged if you hit a deer. Consider that people hit by cars can survive. Same can apply to scifi armored cars and scifi armored people. AV grenades usually correct this problem. Its what they're there for.
The fact that LAVs can be destroyed does not negate that 1-hit-kills with no drawbacks is imbalance. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.21 22:17:00 -
[14] - Quote
oddly I don't mind people hitting me with LAVs.
On the rare occasion they hit me in a more expensive fit I start cackling like a lunatic and then go on a vehicular murder campaign. I don't get a lot of warpoints but I feed the forums with more QQ threads from my victims. |
Stinker Butt
Kang Lo Directorate Gallente Federation
103
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Posted - 2013.01.21 22:44:00 -
[15] - Quote
I agree and I've suggested the same before. +1 to the original poster.
LAV's are not as easy as most people think though. They only OHK if they hit you dead on at a decent rate of speed. They require a lot of practice to use and are a fun target both for those who know what they're doing and ragers alike.
But to the suggestion of taking some damage when hitting infantry, I think it's a good suggestion. Right now it's kinda balanced by the insane damage received by tapping other vehicles on your same team. Hopefully they fix both. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.21 22:46:00 -
[16] - Quote
I would prefer this over the current system of my LAV almost getting destroyed after tapping another vehicle. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.22 02:49:00 -
[17] - Quote
Scheneighnay McBob wrote:I would prefer this over the current system of my LAV almost getting destroyed after tapping another vehicle.
But I like driving over and destroying LAVs in my Soma! |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.22 02:59:00 -
[18] - Quote
Breakin Stuff wrote:Scheneighnay McBob wrote:I would prefer this over the current system of my LAV almost getting destroyed after tapping another vehicle. But I like driving over and destroying LAVs in my Soma!
I really really hate that. Bump into a friendly HAV, and massive explosion |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.22 03:08:00 -
[19] - Quote
KAGEHOSHI Horned Wolf wrote:Breakin Stuff wrote:Scheneighnay McBob wrote:I would prefer this over the current system of my LAV almost getting destroyed after tapping another vehicle. But I like driving over and destroying LAVs in my Soma! I really really hate that. Bump into a friendly HAV, and massive explosion
I've thus far managed to not ram blueberry LAVs. They maneuver out of the way too fast. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2013.01.22 03:59:00 -
[20] - Quote
There's no reason that ramming people in a free vehicle should be a viable tactic. In general, getting a free vehicle and using a free dropsuit to drive it, with the only skill necessary out of the playing is the ability to move forward and turn when necessary should have a proportionate payoff. That is to say, it should be useless for killing anyone. It should maybe do a bit of damage to infantry, maybe 100 damage when you hit them at full speed.
You didn't pay any ISK to get where you're at. You're not expressing any skill. Why should you be one-shotting infantry when you have nothing invested yourself? |
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Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.22 05:00:00 -
[21] - Quote
As long as you guys don't call for nerfing driving over enemies in a tank I don't care. I'm here for the LuLz |
Kovak Therim
ZionTCD Legacy Rising
158
|
Posted - 2013.01.22 05:10:00 -
[22] - Quote
While joyriders are immensely annoying, getting rid of them is easy enough if you have a decent team. A couple of militia swarms will take care of the problem. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.22 05:12:00 -
[23] - Quote
Kovak Therim wrote:While joyriders are immensely annoying, getting rid of them is easy enough if you have a decent team. A couple of militia swarms will take care of the problem.
so far I've had immense luck dealing with the problem via AV grenades |
Patoman Radiant
ZionTCD Legacy Rising
53
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Posted - 2013.01.22 05:13:00 -
[24] - Quote
I agree, we are wearing suits of power armor that allow a man to survive drop from the sky, if a person is run over they should stand a chance of surviving based on speed and impact. and dealing some damage to the jeep wearing the durable suits.
I think collision with heavy suit should be able to destroy the jeep.
Of course if a heavy or medium sized vehicle runs over a person with good speed that is another story (a person could fly over the hood of a car, but if it is heavy tread that would crush everything). |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.22 05:32:00 -
[25] - Quote
Patoman Radiant wrote:I agree, we are wearing suits of power armor
the rest of this post is irrelevant for purposes of response
Dropsuits are not power armor. They are armor, but only the heavies by lore have the muscular/skeletal enhancements to make them qualify for the word.
The rest of it is just the person under a fancy riot suit.
However, given that your dropsuit has shields and armor that can generally take a shot off a plasma gun I can actually see arguments for your ass getting thrown and living if an LAV hits you.
Not so much if a Sagaris or Soma roll over the top of you.
And I would be cool with having a jeep explode when ramming a fatty. Just because the LAV bumper bugs would scream that it's unfair. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.22 06:51:00 -
[26] - Quote
Well I don't care for "realism" justification for stuff like this, but if you insist on going that route it'd be relatively easy to imagine any of the suits surviving impact with a LAV. Aside from the shields, aside from the advanced armor, the clones themelves are genetically engineered and cybernetically augmented. They're super-soldiers. They don't quite behave that way in gameplay terms, but in the fiction, I mean, it isn't like they're cloning average jackoffs and using them to house the consciousness of the mercenary characters Dust players represent. It's perfectly reasonable for supersoldiers encased in advanced defensive technology to be a bit hurt but generally fine after being hit by a vehicle.
That said, the important part is that it's crappy gameplay, and the result is people driving around in LAVs with no gunners attempting to get free kills by holding down the forward key. Probably not what one might imagine when envisioning what a Light Assault Vehicle would be used for in Dust. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.22 07:58:00 -
[27] - Quote
Fivetimes Infinity wrote:Well I don't care for "realism" justification for stuff like this, but if you insist on going that route it'd be relatively easy to imagine any of the suits surviving impact with a LAV. Aside from the shields, aside from the advanced armor, the clones themelves are genetically engineered and cybernetically augmented. They're super-soldiers. They don't quite behave that way in gameplay terms, but in the fiction, I mean, it isn't like they're cloning average jackoffs and using them to house the consciousness of the mercenary characters Dust players represent. It's perfectly reasonable for supersoldiers encased in advanced defensive technology to be a bit hurt but generally fine after being hit by a vehicle.
That said, the important part is that it's crappy gameplay, and the result is people driving around in LAVs with no gunners attempting to get free kills by holding down the forward key. Probably not what one might imagine when envisioning what a Light Assault Vehicle would be used for in Dust.
You actually expanded on my point nicely. people need to have an incentive to use the turrets as the best option for killing and I'm cool with being able to have the passenger shoot a weapon at people as well. |
Sinboto Simmons
SVER True Blood Unclaimed.
140
|
Posted - 2013.01.24 17:57:00 -
[28] - Quote
Breakin Stuff wrote:Fivetimes Infinity wrote:Well I don't care for "realism" justification for stuff like this, but if you insist on going that route it'd be relatively easy to imagine any of the suits surviving impact with a LAV. Aside from the shields, aside from the advanced armor, the clones themelves are genetically engineered and cybernetically augmented. They're super-soldiers. They don't quite behave that way in gameplay terms, but in the fiction, I mean, it isn't like they're cloning average jackoffs and using them to house the consciousness of the mercenary characters Dust players represent. It's perfectly reasonable for supersoldiers encased in advanced defensive technology to be a bit hurt but generally fine after being hit by a vehicle.
That said, the important part is that it's crappy gameplay, and the result is people driving around in LAVs with no gunners attempting to get free kills by holding down the forward key. Probably not what one might imagine when envisioning what a Light Assault Vehicle would be used for in Dust. You actually expanded on my point nicely. people need to have an incentive to use the turrets as the best option for killing and I'm cool with being able to have the passenger shoot a weapon at people as well. problem with that the small blaster turret(the turret thats supposed to be AI) dose even less damage then the ar base stats wise and it's a lot harder to use when moving, having the driver stop so you can shoot is a bad idea as well due to there being no protection for the gunner. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.24 22:22:00 -
[29] - Quote
Breakin Stuff wrote:KAGEHOSHI Horned Wolf wrote:Breakin Stuff wrote:Scheneighnay McBob wrote:I would prefer this over the current system of my LAV almost getting destroyed after tapping another vehicle. But I like driving over and destroying LAVs in my Soma! I really really hate that. Bump into a friendly HAV, and massive explosion I've thus far managed to not ram blueberry LAVs. They maneuver out of the way too fast. At least the blueberries are the ones getting targeted. I had some random blueberry in a starter fit LAV swerve into my expensive methana fit and OHK it somehow.
Like I said before- I don't have a problem with this as long as other collision damage is toned down. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.26 17:32:00 -
[30] - Quote
I would like less collision damage of LAVs against HAVs toned down. |
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