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Y0UR NAME HERE
Imperfects Negative-Feedback
445
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Posted - 2013.01.21 22:48:00 -
[61] - Quote
Tech Ohm Eaven wrote:Y0UR NAME HERE wrote:Baal Omniscient wrote:Y0UR NAME HERE wrote:William HBonney wrote:They NEED to nerf the militia and standard AV weapons to force people to actually spec into them if they want to hunt high end tanks. Having good militia and standard gear makes AV builds pointless if everyone can just switch to their av loadouts, kill the threat and then switch back. A true AV loadouts suffers a great deal when it comes to infantry ...so having someone deepening AV means they are all but useless against everything else...so if no tanks are called...it kind of sucks Totally agree with this, why risk a 3-4 mill proto tank when the opposing team can all simply swap out at supply depot and **** ur face with risk free gear, I think there will be ppl on both sides of the fence, tank drivers....meh alt that loved it when there was 50-0 and AV dudes that wanna solo proto tanks, all I'm saying as input is there shouldn't be a free militia version to counter high end isk items, at least make it take level 1 something ffs. As for new players, I could see there being Av in starter fits but a very very nerfed version, militia should be nothing more then an idea of how you wanna play the game, not a viable solution to not needing skill points in that area, u wanna kill a tank, lav or dropship, train for it. Easy. A full team can't all switch to forge guns because then the infantry on the tank's side will mop them up. A team in pub battles has to hope that someone will take care of it while they keep the infantry busy. I understand what you guys are saying here, but this would do nothing but imbalance things further. You guys know as well as anyone that a well specced tank with a good support team can dominate. If you don't want to worry about losing that ISK investment, then don't field the tank until you are in a battle where you are confident in your team. Agreed. The problem is we have folks using MILITIA "tanks" with NO SKILLS and expecting them to work?? Now if I had maxxed out armour boosting skills plus max shield regen plus max shield boost plus max PG and CPU boost and we take that militia tank and fit it with proto mods then yeah!! then its run!!! little fragile infantry rabbits!! Theres some guides from Nano Debacle on how to fit them but the two things that tankers need to learn is : No skills then no tank. And. If you stop your tank to see WHERE that funny BONG!! sound came from that just cut 1500 HP from your shield then hey then you deserve to have your tank be TOASTED!! I have proto mods on my Sica fool, xXDust BunnyXx is alt, and yes I can tear up gunnlogis atm and yes my fit costs around 500k+ on a militia tank, and yes 2 free militia forge gunners with no skills will eat me while 4 other buddies go to supply depot swap for swarms then when I'm dead right back to ar while taking cover and firing from behind the supply depot. Uber balanced ****. EDIT and when I get my gunnlogi, nothing will change but better buffer really. Why do I even bother? I saw your "tank" and you do not have shield regen maxxed plus shield boost maxxed along with the other skills as it takes over two million SP and we are at what? 1 M sp?/ LOL.
Point is mine took sp right? Took isk right? So why the hell is there starter fits free with 0 isk or risk cost and 0 sp need? You really find that balanced? That a viable solution to the tank "problem" is free anti tank gear? I could careless if level 1's had same damage as current militia av gear, as long as they had to invest something to be able to do it, and like you said why do i even bother, the "anti" vehicle ppl who'd rather not see vehicles in this game won't ever see it any other way.
Post messed up from 5 quote rule |
William HBonney
Imperfects Negative-Feedback
318
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Posted - 2013.01.21 22:56:00 -
[62] - Quote
Baal Omniscient wrote:William HBonney wrote:I am an AV guy...I honestly think it belittles my job when anyone can grab a free suit and do 75% of the damage my proto weapon can do...it makes me think what is the point? If they widen the gap between tanks, they can then widen the gap between AV gear, but at the current rates it's not very doable without breaking something worse than it already is. Apart from that, I thought you ran pistols? Did you decide to change up for the open beta? I like dodging your pistols.... =( I am still running pistols despite the huge nerf they got. But the militia av weapons do 75% the damage of proto av and they are either free (swarms) or cost 90% less ....there is an issue in general with militia gear vs proto...I don't use tanks but I think it should take effort to kill them...I can solo tanks very easily...it isn't cool or fun...it is just sad. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2013.01.21 23:11:00 -
[63] - Quote
Garbage AV fits versus garbage "tanks"= tossup. Garbage AV fits versus REAL TANKS= DEAD infantry. Proto AV fits versus garbage "tanks"=dead garbage tanks. Proto TANKS versus garbage AV fits= DEAD infantry.
Working as intended.
Get some skills yo. |
Caeli SineDeo
Imperfects Negative-Feedback
294
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Posted - 2013.01.22 00:39:00 -
[64] - Quote
Everyone one that is against this thinks I am nerfing AV. But really I am not.
Proto gear is not getting hit at all. I want people to run proto gear to take down my sagaris. And if they take me down I want them rewarded. As Doc mentioned it is really discourageing to go proto AV because everyone with militant gear can almost do the same. This way when doc has his proto swarms and he sees a surya he knows he is going to be the one messing it up and getting the kill. Then with my reward system he gets rewarded well for that kill to pay for his efforts.
In the end this is a gaint buff for true AV people. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.22 02:21:00 -
[65] - Quote
militia AV isn't as useful as everyone seems to think, unless there's three of them focusing fire.
However. I don't really give a crap about militia equipment, anyone who uses it so they never lose money is missing the point.
Proto heavy AV Vs. Sagaris = slight stacking in Sagaris' favor
Advanced heavy Vs. Sagaris = Advanced heavy best do everything right or his ass is grass
Sagaris with militia/basic fits = dog chow to any AV in the game.
Also, the forge guns do more damage than tank turrets if you have the damage mods loaded and locked.
Tanks can load damage mods as well, also hardeners and crap. The Armor tanks are rigged so they can crank up damage modifications without sacrificing tank.
HOWEVER. Shield tanks are primarily a defensive measure, so the damage mods have to be sacrificed, but you can load things like torque mods to increase the acceleration and speed of a tank.
But if you cannot use a fit that exclusively uses advanced modules, you have no business deploying a Sagaris.
If you're stacking damage mods on a shield tank you're gimping your survivability and AV will eat you.
Shields can be optimized for mobility and defense, and the armor seem more optimized for what people in EVE refer to as DPS tank. IE, your heavy ass armor fit ain't really that great but you can vomit out death and pain at a phenomenal rate. If you see swarms fly get cover and let the infantry clear a few rooms before re-engaging.
While you CAN kill infantry with a forge, it's not as easy as people think, unless the person being shot is being REALLY weirdly dumb. Past that it's a skillshot even to hit a distant, moving tank.
but a marauder with full proto fit being solo'd in four shots by a forgegun won't happen. To suggest that's a viable thing is laughable at best unless you have put all DPS modules and Speed modules with no other consideration.
But if you did that why the flaming hell didn't you just call in an LAV? |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.01.22 10:31:00 -
[66] - Quote
Takahiro Kashuken wrote:Y0UR NAME HERE wrote:Takes a team to keep a tank alive, should take a team to kill one. . It used to a few builds ago And the tankers ruled every battle.
If it takes a team to keep one alive, it makes sense that it shouldn't require a whole team to kill it, otherwise you wouldn't need a whole team to keep it alive in the first place. If it takes a team to drop a tank, then who's protecting that whole team of AV? Unless all AV weapons become sidearms or sidearms become just as viable as main weapons, then you cannot dedicate a whole team to taking out a tank.
Tech Ohm Eaven wrote:Y0UR NAME HERE wrote:I have proto mods on my Sica fool, xXDust BunnyXx is alt, and yes I can tear up gunnlogis atm and yes my fit costs around 500k+ on a militia tank, and yes 2 free militia forge gunners with no skills will eat me while 4 other buddies go to supply depot swap for swarms then when I'm dead right back to ar while taking cover and firing from behind the supply depot. Uber balanced ****.
EDIT and when I get my gunnlogi, nothing will change but better buffer really. Why do I even bother? I saw your "tank" and you do not have shield regen maxxed plus shield boost maxxed along with the other skills as it takes over two million SP and we are at what? 1 M sp?/ LOL. Problem with that tank of yours is that you EXPECT it to hold up to two forge gunners and several swarmers. Tanks aren't SUPPOSED to hold up to that, they are supposed to have support teams who take that stuff out for them. WE HAVE AV SO WE CAN KILL VEHICLES, NOT SO VEHICLES CAN LAUGH OFF THE DAMAGE THEY DO. If you don't want to loose you're tank, no matter how good it may or may not be, then don't use it when you don't have support. It's you're own stupidity killing your tank "fool", not the AV on the field.
Y0UR NAME HERE wrote:Lol what team, u know last night of my like 12 man team, 9 we're snipers.......like I said, risk free crap is kinda the name of the game atm. And it would be stupid to call in a tank into a situation like that, no one to cover you at all. Of course you would run risk free crap in a match like that. If you call in a tank in a situation like that, you deserve to loose it. |
Takahiro Kashuken
Intara Direct Action Caldari State
102
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Posted - 2013.01.22 13:33:00 -
[67] - Quote
Very well fitted tanks should be able to hold up to FG/SL if they are milita/basic for at least a few seconds and be able to tank damage instead of getting hit and having to retreat at the 1st site of AV
AV ppl should have to specialize into advanced and proto just like tanker have to because milita sucks and every milita tank ive come accross has died quickly either by my hand or maybe a couple of us, even gunlogis die quickly atm just to 2 guys and milita or even 1 |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.22 19:20:00 -
[68] - Quote
Takahiro Kashuken wrote:Very well fitted tanks should be able to hold up to FG/SL if they are milita/basic for at least a few seconds and be able to tank damage instead of getting hit and having to retreat at the 1st site of AV
AV ppl should have to specialize into advanced and proto just like tanker have to because milita sucks and every milita tank ive come accross has died quickly either by my hand or maybe a couple of us, even gunlogis die quickly atm just to 2 guys and milita or even 1
People with the skills into forgeguns lugging around an Ishukone Forge Gun make a guy with a militia forge look like a five year old with a popgun.
I assure you, the militia forge is weak by comparison. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.22 23:10:00 -
[69] - Quote
Tech Ohm Eaven wrote:Garbage AV fits versus garbage "tanks"= tossup. Garbage AV fits versus REAL TANKS= DEAD infantry. Proto AV fits versus garbage "tanks"=dead garbage tanks. Proto TANKS versus garbage AV fits= DEAD infantry.
Working as intended.
Get some skills yo. Garbage AV vs REAL LAVs= dead LAV, with a high price tag for the pilot Proto AV vs garbage LAVs= dead LAV, with a small price tag for the pilot, and a high one when the AVer gets killed by infantry |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.22 23:12:00 -
[70] - Quote
Breakin Stuff wrote: I assure you, the militia forge is weak by comparison.
But it still OHKs all but the most expensive LAVs |
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0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
116
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Posted - 2013.01.23 00:33:00 -
[71] - Quote
Y0UR NAME HERE wrote:I have proto mods on my Sica fool, xXDust BunnyXx is alt.
Your name seems strangely familiar... |
Thor Thunder Fist
Better Hide R Die
79
|
Posted - 2013.01.23 01:51:00 -
[72] - Quote
a lone dude with AV nades and a nanohive an take out a tank before he knows what hit him or even what is hitting him let alone reacts activates shield extenders and hardeners(which you have to pretty much stop to do) and retreats. need to remove the homing feature so that you have to place the nades or reduce the damage a lot. forge guns do more damage then the same teir railgun without upgrades(with upgrades railguns can do far more). this tank of mine isn't the best but it's one of the best out there right now it can survive orbitals even when already damaged but if a dude with AV nades get close I'm insta dead. I bought a militia forge and a militia heavy suit and was almost able to solo a madrauger with pretty nice upgrades. we have to wait to see how AV does against tanks late in the build but as it is right now militia stuff could use a small nerf from what I've seen and AV nades need a large nerf. my opinion on AV nades are to kill small vehicles and weaken large vehicles and soften them up for the real guns not do actually blow up large vehicles I may be wrong on this but this is how I see an AV nade |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2013.01.23 02:24:00 -
[73] - Quote
slap26 wrote:Fivetimes Infinity wrote:I'm pretty happy with AV vs. vehicles right now. It doesn't seem too lopsided in either direction.
AV vs. vehicles is currently lopsided in the direction of AV. At the end of last build a proto forge could 3 shot a proto sagaris. To me that is imbalanced. What you need to ask your self is how many people should it take to take down a well fit tank? To me it should take 4 or more guys to take down a proto tank if they are using militia or standard av, 3 guys using advanced, and 2 guys rocking proto. also from a logic aspect I find the damage forgeguns compared to railguns laughable, how does a handheld weapon do more damage then a vehicle mounted weapon? And +1 to you post Caeli
It's simple. The Forge Gun is made for AV, so it does more damage to vehicles. They don't want to do something stupidly overcomplicated and add a multiplier for vehicle damage, so they just make the damage higher because in that range, it doesn't matter anymore. |
Thor Thunder Fist
Better Hide R Die
79
|
Posted - 2013.01.23 06:31:00 -
[74] - Quote
Zero Harpuia wrote:slap26 wrote:Fivetimes Infinity wrote:I'm pretty happy with AV vs. vehicles right now. It doesn't seem too lopsided in either direction.
AV vs. vehicles is currently lopsided in the direction of AV. At the end of last build a proto forge could 3 shot a proto sagaris. To me that is imbalanced. What you need to ask your self is how many people should it take to take down a well fit tank? To me it should take 4 or more guys to take down a proto tank if they are using militia or standard av, 3 guys using advanced, and 2 guys rocking proto. also from a logic aspect I find the damage forgeguns compared to railguns laughable, how does a handheld weapon do more damage then a vehicle mounted weapon? And +1 to you post Caeli It's simple. The Forge Gun is made for AV, so it does more damage to vehicles. They don't want to do something stupidly overcomplicated and add a multiplier for vehicle damage, so they just make the damage higher because in that range, it doesn't matter anymore.
I think slap's point is that turrets got nerfed to hell and back yes they still kill people but now the AV weapons do more damage then a mounted turret. the railgun is ment for AV aswell and it's pretty much a bigger version of the forge gun so why does the forge gun have more base damage? I agree with slap unless there is a large difference in equipment 1 forge gunner shouldn't be able to solo a tank. I know my militia forge gun with 0 points in heavy weapons can solo most standard tanks, it shouldn't be able to do that. and my standard AV nades can solo or pin down a standard tank, also shouldn't be able to do that. |
Thor Thunder Fist
Better Hide R Die
79
|
Posted - 2013.01.23 06:33:00 -
[75] - Quote
reread OP and deff need to get the +25's for doing damage back can't tell you how many times today I've taken them down to almost 0 them gotten away back to full then back to almost 0 again XD |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.01.23 14:02:00 -
[76] - Quote
Scheneighnay McBob wrote:Breakin Stuff wrote: I assure you, the militia forge is weak by comparison.
But it still OHKs all but the most expensive LAVs Not true. I have a baloch with around 1950 armor and 10% damage reduction that can take a forge hit and keep rolling. It requires a logi to fix it up since I had to ditch the repper, but all it costs me is around the price of a nanofibre plate and a militia armor damage reduction mod and I can survive 1 hit from any militia or basic AV. As it should since I invested in it. |
Caeli SineDeo
Imperfects Negative-Feedback
294
|
Posted - 2013.01.23 16:54:00 -
[77] - Quote
First off I am reading some peoples conclusion on how tanks are and they are way off. You can tell they know nothing about tanks.
First off Proto AV vs Proto tank pimped to the max. Proto AV wins anyday. Some proto forge set ups can currently 3 shot fully tanked sagaris. Sorry it is a broken system
Now to the teamwork question. Yes it should take teamwork to take down a tank. And when we say teamwork I am not saying everyone needs to switch to AV now I am saying 2-3 guys switching to there proto AV and 2-3 guys protecting them so they can do there work. Right now all it takes is one guy with a forge gun to get up on a highpoint where he can see most of the map and bang the tanks on the enemy team are cornered or dead. He does not need to have anyone work with him because he does not need to move or put himself into risky situations to get close enough to use his power house weapon. Right now AV rarely ever uses teamwork. Because there is no need. You can solo the most expensive and skill intensive careers out there.
People expect a tank driver to have all 3 squadmates groveling around him killing all AV for the tank driver. While a AVer expects to solo a tank and then cries because he is having trouble because ground troops keep killing him and AV vs tank is unfair. AV needs to become more teamwork orriented. With current map sizes forge guns need to loose some range to cut down on there soloing AV power Once ccp decides to make maps bigger maybe then they can slightly bring back the range. I want to see a forge guy running with with a swarmer and then 2 squad mates to protect him.
Currently I am blessed with a very very good corp and they help alot and go out of there way for that single av person. Sorry but AV needs to be forced to start using a team and if CCP keeps pushing the way it is tanks and dropships will become extincted career paths. I am trying to blance the forces of AV and tanks and make them both fear each other equally. |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2013.01.23 17:13:00 -
[78] - Quote
Caeli SineDeo wrote:First off Proto AV vs Proto tank pimped to the max. Proto AV wins anyday. Some proto forge set ups can currently 3 shot fully tanked sagaris. Sorry it is a broken system
Which brings me to this question:
Whose brilliant idea was it to put an oversized battery pack behind a Caldari tank for all to see and shoot? |
Thor Thunder Fist
Better Hide R Die
79
|
Posted - 2013.01.23 19:42:00 -
[79] - Quote
Alldin Kan wrote:Caeli SineDeo wrote:First off Proto AV vs Proto tank pimped to the max. Proto AV wins anyday. Some proto forge set ups can currently 3 shot fully tanked sagaris. Sorry it is a broken system Which brings me to this question: Whose brilliant idea was it to put an oversized battery pack behind a Caldari tank for all to see and shoot?
O.O there is a battery pack god I gotta pay more attention..... I knew it had weak points but didn't know there was a texture on the weak point..... |
Caeli SineDeo
Imperfects Negative-Feedback
294
|
Posted - 2013.01.28 00:53:00 -
[80] - Quote
Get this back up to the top and see if we can get some AV pros commenting in here also. :) Hope CCP takes some of these deeply in mind and gets AV on a more balanced scale. |
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1LTNORFLEET
Lost-Legion
24
|
Posted - 2013.01.28 01:02:00 -
[81] - Quote
um sir the av gernades have already been nerfed if you would stop using militia gear and using high tier vehicle maybe you will see a diffrence |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
463
|
Posted - 2013.01.29 18:42:00 -
[82] - Quote
Alldin Kan wrote:Caeli SineDeo wrote:First off Proto AV vs Proto tank pimped to the max. Proto AV wins anyday. Some proto forge set ups can currently 3 shot fully tanked sagaris. Sorry it is a broken system Which brings me to this question: Whose brilliant idea was it to put an oversized battery pack behind a Caldari tank for all to see and shoot?
And another thing shouldn't the shield be covering the battery pack? How is that a weakspot? |
Vaerana Myshtana
ScIdama Endless Renaissance
205
|
Posted - 2013.01.29 18:53:00 -
[83] - Quote
Y0UR NAME HERE wrote:Elijah Sol' Dzusaki wrote:If tanks take 3-4 people to kill they better be removed from pub matches, because whenever I squad with people few of us will have av fittings and its unlikely you could get anyone outside of your squad to coordinate with you. Takes a team to keep a tank alive, should take a team to kill one.
It does. IF both sides are playing smartly.
The buffed out tank needs an infantry screen to protect it from Forge Guns and AV Grenades.
The Forge Gunner needs an infantry screen to let him get close enough to the tank to nuke it. An AV grenadier can only get close enough through an infantry screen by being really stealthy, again probably because some other infantry are distracting them.
Anytime a Forge Gun or AV grenadier gets close enough to attack a tank effectively (three shots, at least), then the tank's driver or team screwed up in keeping them at bay. |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
463
|
Posted - 2013.02.02 18:59:00 -
[84] - Quote
AV vs vehicle is ******* broken, One goddamn AV guy can solo a ******* tank. The to top it off a ******* forge gun is better at splash then a ******* missile launcher. All of you AV qq;'s succsfully are turning this ******* game into COD514. Buff missiles back to where they were. Buff Rails back to where they were.
Or mongoloid CCP will just listen to the COD scrubs and nerf tanks some more while buffing ******* retards.
Oh and whos ******* ******** Idea was it to put in a shoot here box and do a ton of damage to the back of tanks.
MONGOLOID BALANCING CCP |
BOZ MR
BurgezzE.T.F Orion Empire
15
|
Posted - 2013.02.02 19:38:00 -
[85] - Quote
+1 to OP |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2013.02.02 21:29:00 -
[86] - Quote
slap26 wrote:how many av guys should it take to take down a proto fit tank?
If we're talking apples to apples, and proto AV gear vs proto tank, I'd say no more than two guys. Each guy having to hit you twice. That's the MAX. This would mean that: 1. You'll still have enough time to escape if you take the first couple shots, unless you put yourself in a bad spot. 2. Also, if there's only 1 proto and 1 adv level, then it'll take more than 4 shots, so you'll have plenty of time kill them or escape. 3. Or it'll take 3 or 4 guys to kill you (if they're using lower end gear) |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2013.02.02 21:33:00 -
[87] - Quote
slap26 wrote:AV vs vehicle is ******* broken, One goddamn AV guy can solo a ******* tank. The to top it off a ******* forge gun is better at splash then a ******* missile launcher. All of you AV qq;'s succsfully are turning this ******* game into COD514. Buff missiles back to where they were. Buff Rails back to where they were.
Or mongoloid CCP will just listen to the COD scrubs and nerf tanks some more while buffing ******* retards.
Oh and whos ******* ******** Idea was it to put in a shoot here box and do a ton of damage to the back of tanks.
MONGOLOID BALANCING CCP
AV would prob be fine if they bumped up the missile spash again. It'd give tankers more offensive ability, to counter AV guys. I think nerfing AV tools, would only set us back to a few builds back where high level tanks were invincible. I say invincible because it would take 5 guys using proto AV gear to have a CHANCE at killing a tank. This was because AV was weaker AND tanks had crazy offensive capability. |
JohnDS Wolf
Exit Wound Heavy Industries
10
|
Posted - 2013.02.02 21:45:00 -
[88] - Quote
seams like people still don't get how to use the tank, you're Not suppost to sit there. if you do, LIKE ANYONE ELSE IN THE FIELD, you're a sitting duck, just Waiting to get scraped. i killed a gunlogi with my Milita Fusion Cannon. How you ask? Because the Ftard just sat there while i was taking pot shots at it.
It takes a Hell of a lot to take out tanks with a strait up Milita Fusion Cannona/Swarmer Launcher. This is with NO skills. i end up fireing 5-6 shots to scrap a high end tank. Which, IMMHO, is fair, any thing less and they become WAY to powerful. You're NOT invincable, you're a BIG TARGET with a BIG GUN.
Also, there are stories of a single soilder taking out a tank with Smaws/RPGs out there. So, yah, totaly possable.
Tanks are NOT OP, AV munitions are currently NOT OP. Blame the Smerfs or YOUR SELF for not switching to a AV class. Or blame the driver OR YOUR SELF if you just got killed while you SAT THERE. if you die to a AV while you where moving and were firing at him, give the AV props. That, right there, was real skill. |
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