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621. UVT solution - in Feedback/Requests [original thread]
I've heard a pretty good point recently- UVTs are useless because you can only use them to talk to other people with UVTs. I propose a very simple solution- why not have UVTs be used to temporarily allow everyone in a certain channel to use voice...
- by Scheneighnay McBob - at 2013.04.23 00:27:00
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622. Strafe Jumping - in Feedback/Requests [original thread]
I've suggested it a while ago, but it's been ignored- if you try jumping sideways, it should turn out as a roll.
- by Scheneighnay McBob - at 2013.04.22 23:42:00
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623. remove the floor from the MCC - in Feedback/Requests [original thread]
This would just make MCCs pointless. We just need to stop rewarding AFKers; maybe we shouldn't have even let people start spawning on MCCs yet, we clearly don't use them for anything.
- by Scheneighnay McBob - at 2013.04.22 02:01:00
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624. WP should be gained from defending nodes. - in Feedback/Requests [original thread]
Support. This has been a problem for as long as I've played. The combination of this problem and the ability to spawn on NULL cannons turns this game into Zerg 514
- by Scheneighnay McBob - at 2013.04.22 01:58:00
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625. weapon idea: airburst hand cannon - in Feedback/Requests [original thread]
slypie11 wrote: ShwerShwerShwer wrote: You said less damage than a mass driver, but your cannon can one shot an assault. Just saying really? my militia assault has 100 shields and 400 armor. Please tell me what game you're playing, bec...
- by Scheneighnay McBob - at 2013.04.21 01:33:00
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626. Vehicle Remote repair - in Feedback/Requests [original thread]
Den-tredje Baron wrote: Your totally right. There must be a way to stop people from being able to abuse the " drive car into something and repair damage" WP bug. There must be way to establish whether or not the damage to a vehicle is self inf...
- by Scheneighnay McBob - at 2013.04.20 23:57:00
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627. new weapon suggestion - in Feedback/Requests [original thread]
Might be a tad bit OP
- by Scheneighnay McBob - at 2013.04.18 23:14:00
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628. Give us a toggle-option for joining matches already started - in Feedback/Requests [original thread]
I got put into a battle when both MCCs were damage critical. Who quits at that point?
- by Scheneighnay McBob - at 2013.04.14 22:53:00
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629. Little Things to improve DUST 514 - in Feedback/Requests [original thread]
Equipment shouldn't slide so much when it's thrown- it's annoying to see my nanohive or uplink sliding down a hill.
- by Scheneighnay McBob - at 2013.04.14 21:54:00
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630. Fighters &/or Gunships?! - in Feedback/Requests [original thread]
Fighters are confirmed to be in before launch (there's even short gameplay footage of them in the alpha version- however, the pilot crashed too quickly to see much) Gunships are expected to be a free expansion after launch- probably around the sa...
- by Scheneighnay McBob - at 2013.04.14 21:51:00
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631. Change to the Breach AR? - in Feedback/Requests [original thread]
Once friendly fire is turned on, you'll appreciate breach variants. The reasoning behind their stats is that you can kill the enemy in CQC with less risk of having some stray rounds hitting your teammates.
- by Scheneighnay McBob - at 2013.04.14 16:02:00
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632. Manually using a Nanohive and Supply depot for Resupply. - in Feedback/Requests [original thread]
Perhaps it could be a downside to some variant eventually (when we can deploy supply depots ourselves) but I still think it should be automatic by default. On a related note- supply depots should restock nanohives and uplinks.
- by Scheneighnay McBob - at 2013.04.14 02:16:00
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633. Dropsuits LAV ,HAV ,Dropships - in Feedback/Requests [original thread]
Infantry repair tools on logistics LAVs are broken WP gain should be easier for dropship and LAV pilots. Vehicle-mounted repair tools don't give WPs. Using an LAV to repair a tank is very risky- especially considering that it would take an AV weap...
- by Scheneighnay McBob - at 2013.04.14 02:02:00
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634. [Request] Missile bombardment - Tank Missile Turret - in Feedback/Requests [original thread]
Yes! Also allow the spotter to lock onto vehicles, then increase the range to that of swarm launchers, and lower the free-fire accuracy (not trolling- actual suggestion) The ground targeting should also work when artillery is released.
- by Scheneighnay McBob - at 2013.04.13 22:53:00
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635. [Request] Play dead function - in Feedback/Requests [original thread]
It wouldn't really work- your dropsuit is still giving off a sig, so everyone will still see you're alive.
- by Scheneighnay McBob - at 2013.04.13 22:49:00
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636. Overheating - in Feedback/Requests [original thread]
Makes no sense, IMO. The "overheat" right now is a safety- to prevent the turret from warping. In reality, overriding this safety would make the turret less effective-not more. Probably also explains why blasters get less accurate and have a slow...
- by Scheneighnay McBob - at 2013.04.13 22:45:00
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637. Request: Nova Knives, Holding Charge While Sprinting. - in Feedback/Requests [original thread]
What an original idea.
- by Scheneighnay McBob - at 2013.04.13 22:41:00
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638. Lasers - in Feedback/Requests [original thread]
The best way to find something's weakness is to use it. Lasers dominate a very narrow niche, and you can take advantage of that. The best thing to do is probably sneak into CQC (don't sprint through an open area- that's just stupid), or simply sn...
- by Scheneighnay McBob - at 2013.04.13 19:05:00
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639. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
BOZ MR wrote: BulletSnitcheZ wrote: Right now, tanks are basically a one-man vehicle. A solo HAV driver with a prototype railgun can destroy an organized 3-man HAV crew in about 1 - 2 shots. This needs to stop. Tanks are supposed to be a squ...
- by Scheneighnay McBob - at 2013.04.13 18:56:00
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640. [Request] Tactical Overview Map for PC [explanation inside] - in Feedback/Requests [original thread]
Support. To add to this, we should be able to modify where installations are- and don't forget that when we get to REAL battles (not just skirmishes) NULL cannons will be just another type of destructible turret.
- by Scheneighnay McBob - at 2013.04.13 18:46:00
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