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Jason Pearson
Seraphim Initiative. CRONOS.
818
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Posted - 2013.04.14 09:28:00 -
[1] - Quote
The Breach Rifle seems UP and doesn't make me think about Breaching anything.
Breach 1. To make a hole or gap in; break through.
With that lovely bit of help from the Dictionary, I figured the Breach could use some changes. My suggestion would be to make it a more CQC Weapons, good for breaching into rooms that we may get sometime in the future.
Give it a High RoF, High Damage per shot (Possibly the same as it is now?) with a 36 Magazine but reduce the range significantly. This gives it the opportunity to outclass its counterparts in CQC but would suffer severely at range.
As it currently is, a high damage, low RoF with range of a normal AR, it's one of the most useless weapons aside from Nova Knives and the Tac AR.
Thoughts? |
KING CHECKMATE
Anonymous Killers Mercenary Corporation
20
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Posted - 2013.04.14 09:30:00 -
[2] - Quote
Jason Pearson wrote:The Breach Rifle seems UP and doesn't make me think about Breaching anything.
Breach [/I]1. To make a hole or gap in; break through.[/I]
With that lovely bit of help from the Dictionary, I figured the Breach could use some changes. My suggestion would be to make it a more CQC Weapons, good for breaching into rooms that we may get sometime in the future.
Give it a High RoF, High Damage per shot (Possibly the same as it is now?) with a 36 Magazine but reduce the range significantly. This gives it the opportunity to outclass its counterparts in CQC but would suffer severely at range.
As it currently is, a high damage, low RoF with range of a normal AR, it's one of the most useless weapons aside from Nova Knives and the Tac AR.
Thoughts?
I would go for either that or a increased accuracy bonus. As it is is pretty hard winning firefights against any other AR except TAC, and the ''BREACH'' AR is not as good at ''breaching'' since its outclassed even by the burst AR at CQC. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3412
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Posted - 2013.04.14 10:16:00 -
[3] - Quote
I don't understand why they would make a slow RoF variant for CQC, doesn't make sense. The damage per second, damage per magazine, range, and almost all aspects of the breach make it inferior to the basic AR.
If it does get a RoF boost, it should be renamed since breach weapons in Dust are suppose to have low RoF. |
Arkena Wyrnspire
Turalyon Plus
40
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Posted - 2013.04.14 10:16:00 -
[4] - Quote
I think the breach does indeed need some love. Higher damage output would definitely be nice. For some reason one of the most common proto ARs I see on field is the CreoDron Breach. It's kind of weird actually. |
Jason Pearson
Seraphim Initiative. CRONOS.
824
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Posted - 2013.04.14 10:18:00 -
[5] - Quote
Arkena Wyrnspire wrote:I think the breach does indeed need some love. Higher damage output would definitely be nice. For some reason one of the most common proto ARs I see on field is the CreoDron Breach. It's kind of weird actually.
Because we get it for free :D Dat salvage
KAGEHOSHI Horned Wolf wrote:I don't understand why they would make a slow RoF variant for CQC, doesn't make sense. The damage per second, damage per magazine, range, and almost all aspects of the breach make it inferior to the basic AR.
If it does get a RoF boost, it should be renamed since breach weapons in Dust are suppose to have low RoF.
Doesn't really need a rename bro, maybe means we need to look at the other Breach weapons as they aren't breaching ****, 'cept for the Forge. |
WyrmHero1945
IMPSwarm Negative-Feedback
109
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Posted - 2013.04.14 15:28:00 -
[6] - Quote
Since all the breach weapons have low RoF how about making it long range??? It should have more range than standard AR and less range than TAC AR. Since it has low RoF it will have less recoil than std AR for precise auto long range firing. |
Scheneighnay McBob
Bojo's School of the Trades
1221
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Posted - 2013.04.14 16:02:00 -
[7] - Quote
Once friendly fire is turned on, you'll appreciate breach variants.
The reasoning behind their stats is that you can kill the enemy in CQC with less risk of having some stray rounds hitting your teammates. |
Tidaen
Nova Corps Marines
30
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Posted - 2013.04.14 21:11:00 -
[8] - Quote
Back in closed beta the Breach AR was the only game in town as far as Assault Rifles were concerned. It had excellent damage, hipfire spread and was easily controlled with low recoil. But the mighty nerf hammer was swung and the breach AR has been sitting, underpowered and underused since the start of open beta. |
Matakage
WildCard Ninja Clan
10
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Posted - 2013.04.15 02:02:00 -
[9] - Quote
The Breach AR seems like it should be similar to the FAMAS in Battlefield 3:
- High rate of fire - Very high bullet spread and recoil - Severely reduced optimal range - Small clip size
If that sounds like an SMG, it's because that's what SMGs are like in every other video game. In Dust 514, the SMGs have a higher clip size and lower damage.
How would this version of the Breach AR be balanced? Well, it would be ideal for coming around a corner and hip-firing an enemy for a quick burst damage kill. However, your ability to sustain fire is severely reduced by the rate of fire and clip size, so you'll be reloading far more often than other ARs. It's also ill-suited for the typical AR role, which is precision firing at medium range. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
149
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Posted - 2013.04.16 00:18:00 -
[10] - Quote
Another thought is to merge Tac AR and Breach into 1 weapon, make it low RoF, high DMG, low spread, lower mag size. Please, note this would make a lot more sense if and when the spread/ recoild on the regular AR is increased as has been proposed by many. Though, I do like your idea a lot too and it makes good sense. Also, please note that I don't use AR regularly so my opinion should not count for too much. I do feel that too many 'breach' versions in other weapon classes suffer from the same problem - they are vastly inferior to the common types. |
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DeadlyAztec11
One-Armed Bandits Atrocitas
44
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Posted - 2013.04.16 01:04:00 -
[11] - Quote
Didn't the devs already say they were "looking into it"?
I made a thread on this a while ago...
Lets wait for May 6 before complaining anymore on this issue. |
mikegunnz
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
514
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Posted - 2013.04.16 01:14:00 -
[12] - Quote
This topic has been around for almost a year.
Forget the name. It's a high damage, slow ROF, AR variant. (like most FPS have)
Problem is that they nerfed the damage a few builds ago. So much so, that this gun's already low DPS went into the toilet. They even lowered the magazine capacity of the proto breach (creodron)
I'd be ok with keeping the proto breach ammo capacity low, but all the breach variants (std/adv/proto) need to have their dmg buffed back to their original levels)
Hopefully CCP gets around to fixing sooner rather than later. |
Bojo The Mighty
Bojo's School of the Trades
900
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Posted - 2013.04.16 01:30:00 -
[13] - Quote
You need to leave it at high damage and low RoF + High accuracy and here's why:
I did some digging with weapon variations to provide an article for the BSOTT Library on it. And we came to understand the reasoning behind the breach.
DPS isn't everything. The Breach is slow RoF (minimizes kick) and accurate. That's because when friendly fire get's turned on, and you have some spray and pray weapon, you're going to kill everyone, allies included. The Breach brings order to CQC and will help minimize FF. It compensates for Slow RoF with high damage, which makes it actually an excellent Anti-Heavy weapon. |
SponkSponkSponk
The Southern Legion RISE of LEGION
11
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Posted - 2013.04.16 06:44:00 -
[14] - Quote
IMO, the assault rifles need clearer distinctions about their strengths (and weaknesses)
Vanilla: generalist rifle.
Burst: ROF + clip size for close-range spray and pray
Tactical: long-range direct fire
Breach: ???
Perhaps the breach could be for duelling, just like the Breach shotgun: Absurdly high DPS, but only enough magazine size to kill one person.
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Italian dude 93
Intara Direct Action Caldari State
2
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Posted - 2013.04.17 18:43:00 -
[15] - Quote
The Breach should be like this, low rate of fire, average range, high damage, small magazine capacity, average accuracy. The damage should be like 60.0 and the TAC AR should be about 70.0. |
Galrick M'kron
Sand Mercenary Corps Inc.
61
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Posted - 2013.04.17 18:59:00 -
[16] - Quote
Italian dude 93 wrote:The Breach should be like this, low rate of fire, average range, high damage, small magazine capacity, average accuracy. The damage should be like 60.0 and the TAC AR should be about 70.0. The tac is fine at long range, the way it's supposed to be. It doesn't need a buff. I use the tac AR a lot, and although it takes skill to use, I can easily take down enemies at med-long range with it. The breach, on the other hand, does need a damage buff, maybe bringing it between its damage now and its damage pre-nerf. Also, the normal AR needs a higher recoil. |
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