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Tuvar Hede
Mannar Focused Warfare Gallente Federation
0
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Posted - 2013.04.13 06:08:00 -
[1] - Quote
Searched the first 4 pages and saw no topic for this so whats up with lasers? I'm kind of tired of getting melted from full shields and armor in .5 to 1 second in Assault armor. |
Vodki Domino
Savage Socks And Shoes Fuzzy Nut Attack Squirrels
1
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Posted - 2013.04.13 06:12:00 -
[2] - Quote
Try getting inside their effective range, they do minimal damage at CQC. |
Tuvar Hede
Mannar Focused Warfare Gallente Federation
0
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Posted - 2013.04.13 06:33:00 -
[3] - Quote
Would love to, usually I'm dead before I even get a chance to turn around. |
Buster Friently
Rosen Association
259
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Posted - 2013.04.13 06:40:00 -
[4] - Quote
Don't stand out in the open. |
Tuvar Hede
Mannar Focused Warfare Gallente Federation
0
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Posted - 2013.04.13 07:03:00 -
[5] - Quote
I dont even do that, but you can't cover 360 degree's. Even when I get to fire on them it's over before I do in dmg. |
Jathniel
G I A N T EoN.
163
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Posted - 2013.04.13 07:32:00 -
[6] - Quote
LRs and ARs, both need to be reviewed as to their function with damage mods. I''ve seen 950 total HP evaporate in a 1/4 second.
I'd like to just chalk it up to it maybe being a headshot but.... i don't know. I think lasers should reach their peak damage output nearly instantly, but their heat build-up should be 4x faster at least. Make them work more like those Star Trek phaser strikes: usually brief, focused and concentrated.
Observe the duration of fire for the 'laser-like' weapon used here at 1:12 in: http://www.youtube.com/watch?v=t4DCOpG1oNE
Instant delivery of power. Super fast heat build up.
(Still can't believe how awesome those effects are all these years later... I was a kid when that movie came out.) |
Tuvar Hede
Mannar Focused Warfare Gallente Federation
0
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Posted - 2013.04.13 07:37:00 -
[7] - Quote
Someone said that the skill tree's were not working properly was part of the problem. I was thinking more like a pusle laser from in EVE where it cycles then takes a second to fire again. Steady stream where they just pass over you and you fry is annoying. |
Jathniel
G I A N T EoN.
163
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Posted - 2013.04.13 07:58:00 -
[8] - Quote
Tuvar Hede wrote:Someone said that the skill tree's were not working properly was part of the problem. I was thinking more like a pusle laser from in EVE where it cycles then takes a second to fire again. Steady stream where they just pass over you and you fry is annoying.
Pulse Lasers http://www.youtube.com/watch?v=yhTqttwNAEE&feature=results_main&playnext=1&list=PL374383E46B87E116
A google search gives me this.
This is a cool effect, and I like it.
I see this working more for a Laser Sniper Rifle, but I guess it could work for the laser rifle. Good idea.
Amarrian tech really seems to dominate in EVE. It's beautiful in form and function. I hope that trend continues here in DUST. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
219
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Posted - 2013.04.13 09:06:00 -
[9] - Quote
DEVs have already stated that the "Viziam" laser rifle is broken, the damage should be 15, not 20.
I've no problem with all the other lasers, skill up field mechanic and use an armor tank |
Valto Hynton 2100453693
SVER True Blood Unclaimed.
10
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Posted - 2013.04.13 16:39:00 -
[10] - Quote
they always have the option of removing that laser rifle till it is fixed,maybe that would be the best action at this time. |
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Marston VC
SVER True Blood Unclaimed.
143
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Posted - 2013.04.13 18:02:00 -
[11] - Quote
Jathniel wrote:LRs and ARs, both need to be reviewed as to their function with damage mods. I''ve seen 950 total HP evaporate in a 1/4 second. I'd like to just chalk it up to it maybe being a headshot but.... i don't know. I think lasers should reach their peak damage output nearly instantly, but their heat build-up should be 4x faster at least. Make them work more like those Star Trek phaser strikes: usually brief, focused and concentrated. Observe the duration of fire for the 'laser-like' weapon used here at 1:12 in: http://www.youtube.com/watch?v=t4DCOpG1oNEInstant delivery of power. Super fast heat build up. (Still can't believe how awesome those effects are all these years later... I was a kid when that movie came out.) Then simply introduce a type of Breach Laser Rifle that functions much like the current ones, but is good at ranges only up to 40 meters.
Prototype LR with 4 complex damage mods can do about 100 damage per shot towards the end of its charge. that's about 1500 - 2000 DPS, even more if the LR guy is landing headshots. Damage mods need to be fixed not the LR. |
Scheneighnay McBob
Bojo's School of the Trades
1209
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Posted - 2013.04.13 19:05:00 -
[12] - Quote
The best way to find something's weakness is to use it. Lasers dominate a very narrow niche, and you can take advantage of that.
The best thing to do is probably sneak into CQC (don't sprint through an open area- that's just stupid), or simply snipe them. I've learned as a sniper that laser rifles are fairly vulnerable to sniper fire, since they can't be sneaky, and must expose themselves to safely heat the rifle. |
ggggggggg g
Circle of Huskarl Minmatar Republic
5
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Posted - 2013.04.13 20:16:00 -
[13] - Quote
Scheneighnay McBob wrote:The best way to find something's weakness is to use it. Lasers dominate a very narrow niche, and you can take advantage of that.
The best thing to do is probably sneak into CQC (don't sprint through an open area- that's just stupid), or simply snipe them. I've learned as a sniper that laser rifles are fairly vulnerable to sniper fire, since they can't be sneaky, and must expose themselves to safely heat the rifle.
The problem with the "just use a sniper rifle" theory is laser rifles have 95% of the effective range of sniper rifles, and sniper rifles 10% of the effective dps (if that). Sure, there are a few maps where you are outside of laser range if you and the laser are both in corners, but that's about it. |
Tuvar Hede
Mannar Focused Warfare Gallente Federation
1
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Posted - 2013.04.13 20:27:00 -
[14] - Quote
A laser as a sniper rifle wouldn't work since it goves away your position. A true laser would do less dmg the farther the is due to the beam difusing in the atmorsphere and the beam losing focus. On armor or shield I melt. Even in a Heavy Dropsuit with armor plates it's like butter. I realize some things will balance diffrently and I don't have issue with that but when you can't even get a shot off it's beyond balanced.
As far as sniping goes I changed to sniper to try and counter a laser player, Using a NT-511 and a complex and enhanced damage mod it didn't even go through his shields. He was pretty good moving so I wasn't able to get two shots in a row for the most part but even so quirks or not it's OP. I think adding a range coefficient would help in terms of damping the damage of it because I have been snipered from one as well. Someone also posted that they are not overheating as fast as they are supposed to eaither a month or so back. |
Chunky Munkey
Amarr Templars Amarr Empire
364
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Posted - 2013.04.13 20:33:00 -
[15] - Quote
Tuvar Hede wrote:Searched the first 4 pages and saw no topic for this so whats up with lasers? I'm kind of tired of getting melted from full shields and armor in .5 to 1 second in Assault armor.
You saw no topic because the dead horse was beaten beyond pulp, and into a fine mist that drifted away with the breeze. |
Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
102
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Posted - 2013.04.13 20:43:00 -
[16] - Quote
ggggggggg g wrote:The problem with the "just use a sniper rifle" theory is laser rifles have 95% of the effective range of sniper rifles, and sniper rifles 10% of the effective dps (if that). Sure, there are a few maps where you are outside of laser range if you and the laser are both in corners, but that's about it.
Even so, laser users tend not to be great at hunting for hidden marks, and snipers' best defense is avoiding detection.
I sometimes get picked off by snipers while trying to snipe a laser user. I have very rarely been killed with the laser; the best they normally seem to manage against a sniper, at least at suitably extreme range, is survival. |
Tuvar Hede
Mannar Focused Warfare Gallente Federation
1
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Posted - 2013.04.13 21:37:00 -
[17] - Quote
Chunky Munkey wrote:Tuvar Hede wrote:Searched the first 4 pages and saw no topic for this so whats up with lasers? I'm kind of tired of getting melted from full shields and armor in .5 to 1 second in Assault armor. You saw no topic because the dead horse was beaten beyond pulp, and into a fine mist that drifted away with the breeze.
Allow me to welcome you to the zombie laser thread lol. I thought it might have been a dead topic, but I felt the need to do some venting because I've seen more and more laser users these last few days.
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Arkena Wyrnspire
Turalyon Plus
37
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Posted - 2013.04.13 22:27:00 -
[18] - Quote
Lasers are fine. The Viziam is a potential exception but that is getting brought back into line. |
Jathniel
G I A N T EoN.
164
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Posted - 2013.04.13 23:39:00 -
[19] - Quote
Marston VC wrote:Jathniel wrote:LRs and ARs, both need to be reviewed as to their function with damage mods. I''ve seen 950 total HP evaporate in a 1/4 second. I'd like to just chalk it up to it maybe being a headshot but.... i don't know. I think lasers should reach their peak damage output nearly instantly, but their heat build-up should be 4x faster at least. Make them work more like those Star Trek phaser strikes: usually brief, focused and concentrated. Observe the duration of fire for the 'laser-like' weapon used here at 1:12 in: http://www.youtube.com/watch?v=t4DCOpG1oNEInstant delivery of power. Super fast heat build up. (Still can't believe how awesome those effects are all these years later... I was a kid when that movie came out.) Then simply introduce a type of Breach Laser Rifle that functions much like the current ones, but is good at ranges only up to 40 meters. Prototype LR with 4 complex damage mods can do about 100 damage per shot towards the end of its charge. that's about 1500 - 2000 DPS, even more if the LR guy is landing headshots. Damage mods need to be fixed not the LR.
There's nothing wrong with the LR keeping it's DPS. Even with damage mods. The problem is with the duration of projection. I've personally taken a basic LR, with 3 damage mods, and took down an entire advance well within a single charge. If the damage peaks out instantly, it will still be able to down most guys fairly instantly, but the heat build up, imho, needs to build up faster. Let it be more of an "aim-and-shoot" instead of a "slasher beam"
Damage mods are not broken. Many players have already tested this, the bonuses are stacking and penalizing correctly; it's simply not displaying in the fittings menu properly. The LR and the AR are the only weapons that need to be tweaked vs. their dps with damage mods. For the AR, we know it needs a range-cut, or a recoil bump, or a combination of both. The LR doesn't really need it's damage touched too much; I'd say just let the heat build up MUCH faster, forcing players to "Burst" with it. (if the devs really think striking its damage is the answer, then i disagree, but it's their call) |
Buster Friently
Rosen Association
260
|
Posted - 2013.04.14 05:00:00 -
[20] - Quote
Marston VC wrote:Jathniel wrote:LRs and ARs, both need to be reviewed as to their function with damage mods. I''ve seen 950 total HP evaporate in a 1/4 second. I'd like to just chalk it up to it maybe being a headshot but.... i don't know. I think lasers should reach their peak damage output nearly instantly, but their heat build-up should be 4x faster at least. Make them work more like those Star Trek phaser strikes: usually brief, focused and concentrated. Observe the duration of fire for the 'laser-like' weapon used here at 1:12 in: http://www.youtube.com/watch?v=t4DCOpG1oNEInstant delivery of power. Super fast heat build up. (Still can't believe how awesome those effects are all these years later... I was a kid when that movie came out.) Then simply introduce a type of Breach Laser Rifle that functions much like the current ones, but is good at ranges only up to 40 meters. Prototype LR with 4 complex damage mods can do about 100 damage per shot towards the end of its charge. that's about 1500 - 2000 DPS, even more if the LR guy is landing headshots. Damage mods need to be fixed not the LR.
Damage mods are already weak compared to shield extenders. The only reason you see damage mods with lasers a lot is because of the relatively long range battles, and unless you're carrying a viziam, lasers are kinda weak in terms of damage, so damage mods are more useful with lasers. |
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Buster Friently
Rosen Association
260
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Posted - 2013.04.14 05:03:00 -
[21] - Quote
ggggggggg g wrote:Scheneighnay McBob wrote:The best way to find something's weakness is to use it. Lasers dominate a very narrow niche, and you can take advantage of that.
The best thing to do is probably sneak into CQC (don't sprint through an open area- that's just stupid), or simply snipe them. I've learned as a sniper that laser rifles are fairly vulnerable to sniper fire, since they can't be sneaky, and must expose themselves to safely heat the rifle. The problem with the "just use a sniper rifle" theory is laser rifles have 95% of the effective range of sniper rifles, and sniper rifles 10% of the effective dps (if that). Sure, there are a few maps where you are outside of laser range if you and the laser are both in corners, but that's about it.
Lol. Seriously, do some homework so you don't look so stupid. Lasers have basically the same range as ARs. Sniper rifles have a range, by default, of 600m. Lasers start out at 84m without skills.
Damn you people are crybabies.
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Arx Ardashir
Bragian Order Amarr Empire
0
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Posted - 2013.04.14 05:22:00 -
[22] - Quote
Quote: Lasers are fine. The Viziam is a potential exception but that is getting brought back into line.
What!? I just got Laser Rifles lvl 5 and now they're decreasing the Viziam's damage? :(
Also, the heat buildup is still unaffected by skills, but I haven't tested if it's too much better between the different rifles. The *only* positive difference between the rifles will be the heat build up now, it seems.
And yes, lasers are terrible at close range; at least the sniper rifle still does full damage if you can get a good no-scope off on it. Also the laser rifle itself isn't a "spray and pray," because there's no spray on it. It's super-focused, so if they can't keep an exact bead on you, they're not doing any damage whatsoever. It also shoots out a giant glowing beam that tells everyone else "Hey, look at me! I'm right here!"
As for how quickly they kill people, even ARs chew through my 700hp like it's not even there. Sometimes I even forget that I'm in a heavy suit.
Trying to be an "Amarr purist," I use the laser rifle a lot, as it's 1 of the only 2 Amarrian weapons in the game at the moment. Can't tell you how much sand I've turned into glass while trying to roast some of the more jittery enemies.
TL;DR: I think lasers are fine as they are, but would certainly like to see more Amarrian weaponry. |
KING CHECKMATE
Anonymous Killers Mercenary Corporation
20
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Posted - 2013.04.14 08:14:00 -
[23] - Quote
Lasers are a different weapon that actually takes skill to use. Props to all the ones that are able to drop 20+ in a game with those things.
Im actually thinking that the ELM-7 Advanced Laser should do more damage.At least 16.5 - 17.5 .
As it is right now it deals the same damage as the Standard one. XD |
Ulysses Knapse
Nuevo Atlas Corporation
237
|
Posted - 2013.04.14 08:37:00 -
[24] - Quote
KING CHECKMATE wrote:Lasers are a different weapon that actually takes skill to use. Coming from the man who says HAVs don't require skill to use? |
KING CHECKMATE
Anonymous Killers Mercenary Corporation
20
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Posted - 2013.04.14 08:43:00 -
[25] - Quote
Ulysses Knapse wrote:KING CHECKMATE wrote:Lasers are a different weapon that actually takes skill to use. Coming from the man who says HAVs don't require skill to use?
Quote me on when i said that and i will not think you are a moron. |
Ulysses Knapse
Nuevo Atlas Corporation
237
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Posted - 2013.04.14 08:46:00 -
[26] - Quote
KING CHECKMATE wrote:Ulysses Knapse wrote:KING CHECKMATE wrote:Lasers are a different weapon that actually takes skill to use. Coming from the man who says HAVs don't require skill to use? Quote me on when i said that and i will not think you are a moron.
KING CHECKMATE wrote:That its supposed to be a matter of skill not who spawns a tank first. |
KING CHECKMATE
Anonymous Killers Mercenary Corporation
20
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Posted - 2013.04.14 08:52:00 -
[27] - Quote
Ulysses Knapse wrote:KING CHECKMATE wrote:Ulysses Knapse wrote:KING CHECKMATE wrote:Lasers are a different weapon that actually takes skill to use. Coming from the man who says HAVs don't require skill to use? Quote me on when i said that and i will not think you are a moron. KING CHECKMATE wrote:That its supposed to be a matter of skill not who spawns a tank first.
Implying that if equally skilled tank drivers request a tank the one getting it first will have the advantage. Again, my lack of English knowledge fails me. You are not a moron. But again, Tank drivers being skill-less is not what i meant.
I stand my point, laser rifles require skill and are not OP. |
Ulysses Knapse
Nuevo Atlas Corporation
237
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Posted - 2013.04.14 09:11:00 -
[28] - Quote
KING CHECKMATE wrote:I stand my point, laser rifles require skill and are not OP. I disagree, not that it will change your opinion. I've seen Laser Riflemen kill dropsuits within a second, even without continous fire. I'm not sure how they do it, because I have so far been unable to replicate the results, but it is pretty good proof to me that Laser Rifles have a massive potential for being overpowered. As do Assault Rifles and HAVs (yes, I admit it, but they are not the only offender here). When I used the Laser Rifle myself, without any special skills, it seemed a fair weapon. Not underpowered, not overpowered. It worked nicely at longer ranges, though at extreme ranges the beam just stopped at a certain point. Even with skills and damage modifiers being taken into account, I'm not sure how the Laser Rifle becomes overpowered, but it does. |
KING CHECKMATE
Anonymous Killers Mercenary Corporation
20
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Posted - 2013.04.14 09:16:00 -
[29] - Quote
Ulysses Knapse wrote:KING CHECKMATE wrote:I stand my point, laser rifles require skill and are not OP. I disagree, not that it will change your opinion. I've seen Laser Riflemen kill dropsuits within a second, even without continous fire. I'm not sure how they do it, because I have so far been unable to replicate the results, but it is pretty good proof to me that Laser Rifles have a massive potential for being overpowered. As do Assault Rifles and HAVs (yes, I admit it, but they are not the only offender here). When I used the Laser Rifle myself, without any special skills, it seemed a fair weapon. Not underpowered, not overpowered. It worked nicely at longer ranges, though at extreme ranges the beam just stopped at a certain point. Even with skills and damage modifiers being taken into account, I'm not sure how the Laser Rifle becomes overpowered, but it does.
Well we have an agreement/disagreement here bro. Its not the weapons that are OP, but the weapon damage mods. Try a type - B logi with 3X complex damage mods.That with Lv 5 weaponry skill and god forbid lv 5 proficiency make your lazer rifle a continuous sniper rifle XD.
I've have as it is a cheap Logi Type-I with 2 complex damage mods and if its not a HEAVY it will drop in under 4 secs of continous fire.
About the non continuous fire part, i will not comment since it hasn't happened to me nor i know anything about. |
Buster Friently
Rosen Association
260
|
Posted - 2013.04.14 17:36:00 -
[30] - Quote
KING CHECKMATE wrote:Ulysses Knapse wrote:KING CHECKMATE wrote:I stand my point, laser rifles require skill and are not OP. I disagree, not that it will change your opinion. I've seen Laser Riflemen kill dropsuits within a second, even without continous fire. I'm not sure how they do it, because I have so far been unable to replicate the results, but it is pretty good proof to me that Laser Rifles have a massive potential for being overpowered. As do Assault Rifles and HAVs (yes, I admit it, but they are not the only offender here). When I used the Laser Rifle myself, without any special skills, it seemed a fair weapon. Not underpowered, not overpowered. It worked nicely at longer ranges, though at extreme ranges the beam just stopped at a certain point. Even with skills and damage modifiers being taken into account, I'm not sure how the Laser Rifle becomes overpowered, but it does. Well we have an agreement/disagreement here bro. Its not the weapons that are OP, but the weapon damage mods. Try a type - B logi with 3X complex damage mods.That with Lv 5 weaponry skill and god forbid lv 5 proficiency make your lazer rifle a continuous sniper rifle XD.(plus laser rifles get HUGE range bonuses with Light weapon sniper skills) I've have as it is a cheap Logi Type-I with 2 complex damage mods for ambush and if its not a HEAVY it will drop in under 4 secs of continous fire. About the non continuous fire part, i will not comment since it hasn't happened to me nor i know anything about.
Neither lasers nor weapon mods are op. In most cases, shield extenders are better than weapon mods.
I'm guessing you whiners only play ambush.
Here's the issue - ambush basically devolves into two blobs that set up at extreme AR range. This is the sweet spot for lasers. Lasers really only work well at this range.
So, the problem, if there is one, is you think a weapon being used in it's absolutely most optimal mode should be balanced so it isn't better than the ubiquitous AR being used at the extreme end of it's usable range.
No. Go play some skirmish. Close on the laser rifle. Stay out of the open. Snipe them. Flank them. It isn't that hard.
Use your brain, you'll do better. |
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