Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
541. IMPORTANT: Fixing The Red-line Problem - in Feedback/Requests [original thread]
Good suggestions. I remember back when we still had skirmish 1.0, the attacker spawn was super exposed yet nothing ever happened to it. Why? because it was too far away from the objectives for anyone to give a damn; not because of the red line
- by Scheneighnay McBob - at 2013.06.13 18:33:00
|
542. Snipers Role, Sniper Feedback - in Feedback/Requests [original thread]
It's very rare to see sniper rifles being used correctly. If you're at a long distance, you damn well better be either coordinating with voice chat or giving squad orders If you just want to pick people off, you should be close to the action and ...
- by Scheneighnay McBob - at 2013.06.13 17:02:00
|
543. is the scout LAVs being use cause i don't see any - in Feedback/Requests [original thread]
Let's also realize that the only reason anyone is using LLAVs is so their murder taxi has more tank; not because they want to repair people. I even heard an LLAV driver asking what the shield transporter does.
- by Scheneighnay McBob - at 2013.06.13 16:59:00
|
544. Suggestion for respecs - in Feedback/Requests [original thread]
Here's my respec idea: The first respec will be free. However, every respec after that will have an increasing cost (to a certain point) of... SP This will make sure that respecs aren't P2W, and that the cost to repec is equally high for every fi...
- by Scheneighnay McBob - at 2013.06.13 15:48:00
|
545. [Feedback] Something SERIOUSLY wrong here: - in Feedback/Requests [original thread]
Looks like work in progress to me.
- by Scheneighnay McBob - at 2013.06.13 14:59:00
|
546. is the scout LAVs being use cause i don't see any - in Feedback/Requests [original thread]
I'm putting SP towards eventually trying it, but the stats look terrible. Aside from supposedly the signature profile and the speed (which you can't see from the stats listed), it has exactly the same stats as a militia LAV.
- by Scheneighnay McBob - at 2013.06.13 14:58:00
|
547. [Request] EVE/Dust contracts: fighting over EVE industrial locations - in Feedback/Requests [original thread]
Good to hear contracts will make sense in the future
- by Scheneighnay McBob - at 2013.06.13 14:24:00
|
548. LAV running people over - in Feedback/Requests [original thread]
Harpyja wrote: Skihids wrote: Justicar Karnellia wrote: I think everyone agrees there is an issue, I just hope a solution is implemented soon, here's the suggestions that we've seen so far in this thread (and others). - Taking damage pro...
- by Scheneighnay McBob - at 2013.06.13 14:21:00
|
549. Chassis ideas - in Feedback/Requests [original thread]
Meeko Fent wrote: On the weighted Chassis, it could Provide some Hull HP (I'm not sure if there is such at thing, but WTH) So it isn't a Shunned Module since the only thing that might want to be slowed is the Damn Murder-Taxis, But NOBODY wants...
- by Scheneighnay McBob - at 2013.06.13 01:43:00
|
550. Chassis ideas - in Feedback/Requests [original thread]
This build, the one chassis mod that we had was removed; it was a mod that reduced armor in order to lighten the vehicle, in order to increase top speed and make dropships more sensitive (among other things) What other chassis mods can we think o...
- by Scheneighnay McBob - at 2013.06.13 00:13:00
|
551. LAV running people over - in Feedback/Requests [original thread]
Ops Fox wrote: Scheneighnay McBob wrote: Ops Fox wrote: Scheneighnay McBob wrote: shield/armor resistance = brush guards But support- for every action, there is an equal but opposite reaction. I was think more specifically for hitt...
- by Scheneighnay McBob - at 2013.06.13 00:01:00
|
552. LAV running people over - in Feedback/Requests [original thread]
Ops Fox wrote: Scheneighnay McBob wrote: shield/armor resistance = brush guards But support- for every action, there is an equal but opposite reaction. I was think more specifically for hitting people not just taking damage in general ...
- by Scheneighnay McBob - at 2013.06.12 22:54:00
|
553. speedometer and altimeter - in Feedback/Requests [original thread]
Why?
- by Scheneighnay McBob - at 2013.06.12 22:34:00
|
554. LAV running people over - in Feedback/Requests [original thread]
shield/armor resistance = brush guards But support- for every action, there is an equal but opposite reaction.
- by Scheneighnay McBob - at 2013.06.12 22:28:00
|
555. Scouts should take less fall damage - in Feedback/Requests [original thread]
Support to both. What might not break shields for heavier suits could kill my scout when its armor is damaged.
- by Scheneighnay McBob - at 2013.06.12 22:26:00
|
556. DUST 514 Forums: Optimization feedback - in Feedback/Requests [original thread]
Still getting error 404 pretty often
- by Scheneighnay McBob - at 2013.06.12 20:00:00
|
557. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Lolshields Sincerely~ Flux grenade
- by Scheneighnay McBob - at 2013.06.12 19:00:00
|
558. Artillery Tanks. - in Feedback/Requests [original thread]
When we have minmatar tanks. Artillery is one of the minmatar turret types.
- by Scheneighnay McBob - at 2013.06.12 18:59:00
|
559. SHOTGUNS NEED A NERF - in Feedback/Requests [original thread]
iceyburnz wrote: Scheneighnay McBob wrote: My knives > shotguns Comfirming your knives are scary. Partially because it takes 1 uncharged slash to OHK most suits I come across.
- by Scheneighnay McBob - at 2013.06.12 18:26:00
|
560. SHOTGUNS NEED A NERF - in Feedback/Requests [original thread]
My knives > shotguns
- by Scheneighnay McBob - at 2013.06.12 16:21:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
First page | Previous page | Next page | Last page |