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461. Passive SP for more characters - in Feedback/Requests [original thread]
Well, I have all of my character slots filled, and it brings up an idea- How about letting us use AUR to buy the ability for more than 1 character to gain passive SP? Suggestion is as simple as that.
- by Scheneighnay McBob - at 2013.06.24 01:18:00
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462. [REQUEST] LAV balancing Proposition - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Scheneighnay McBob wrote: I support the idea of damage based on speed, but not LAVs receiving damage- I drive LAVs all the time, and not to specifically run over reds. However, if they're already on my path, I'll put a ...
- by Scheneighnay McBob - at 2013.06.24 01:05:00
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463. (Idea/Suggestion)MCC weapons and red lines - in Feedback/Requests [original thread]
I made a thread with almost the exact same suggestion- https://forums.dust514.com/default.aspx?g=posts&m=943552 also includes a shield around the MCC that doesn't allow fire in or out, and makes more sense as to why we don't just hit the MC...
- by Scheneighnay McBob - at 2013.06.24 00:03:00
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464. [Feedback & Suggestion]] Testing for weapon attachments. - in Feedback/Requests [original thread]
Putting a MD sight on a sniper rifle for the lol's wait a second.. that brings up a point- I'm a little worried about seeing something like a sniper with a short range sight.
- by Scheneighnay McBob - at 2013.06.24 00:00:00
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465. [Request] Drone Ships - in Feedback/Requests [original thread]
The auto aim on installations makes me afraid of how OP drones will be.
- by Scheneighnay McBob - at 2013.06.23 16:51:00
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466. Rail Gun Installations OP - in Feedback/Requests [original thread]
The auto aim... yesterday, one shot me out of the air when I jumped.
- by Scheneighnay McBob - at 2013.06.23 16:49:00
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467. the mcc afk fix - in Feedback/Requests [original thread]
Then they'll just AFK on the ground in a corner somewhere
- by Scheneighnay McBob - at 2013.06.23 16:41:00
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468. REMOVE TANKS AND LAV'S FROM AMBUSH - DEV'S LOOK HERE! FREE COOKIES! - in Feedback/Requests [original thread]
AVers need a more stable source of WP as it is; this discourages the play style even more.
- by Scheneighnay McBob - at 2013.06.23 00:48:00
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469. Two things Plasma Launchers need to be good - in Feedback/Requests [original thread]
Projectiles also need to travel more quickly- very difficult to hit an LAV, even if it's moving at "shooting" speed (slow enough for the gunner to kill you)
- by Scheneighnay McBob - at 2013.06.23 00:46:00
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470. Combat link modules - in Feedback/Requests [original thread]
SoonGäó with the crusader dropsuit
- by Scheneighnay McBob - at 2013.06.22 21:56:00
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471. flaylock ideas - in Feedback/Requests [original thread]
I think the RoF should just lower to that of the MD
- by Scheneighnay McBob - at 2013.06.22 16:06:00
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472. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
Just add a sharpshooter skill to reduce spread
- by Scheneighnay McBob - at 2013.06.22 16:05:00
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473. (feedback) tired of the overwhelming assault in dust 514 - in Feedback/Requests [original thread]
Draco Cerberus wrote: Scheneighnay McBob wrote: Buster Friently wrote: Scheneighnay McBob wrote: Sinboto Simmons wrote: Thats because most of these weapons are/were "noob tubes" very high power for very little skill. Actually, i...
- by Scheneighnay McBob - at 2013.06.22 15:53:00
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474. [REQUEST] LAV balancing Proposition - in Feedback/Requests [original thread]
I support the idea of damage based on speed, but not LAVs receiving damage- I drive LAVs all the time, and not to specifically run over reds. However, if they're already on my path, I'll put a tiny bit of effort into hitting them. Swerving to avoi...
- by Scheneighnay McBob - at 2013.06.21 23:14:00
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475. [idea] New Galente heavy weapon: "Fireant" Nanobot Hive Launcher - in Feedback/Requests [original thread]
Support- Very similar to my "thermite grenade" idea in "wolfman's wonderful world of weapons", but more interesting, and in heavy weapon form
- by Scheneighnay McBob - at 2013.06.21 23:11:00
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476. [Feedback] Scout LAVs - in Feedback/Requests [original thread]
LADY MYATO wrote: I prefer the Lav Logi , he can sustain heavy fire But the turret has a damage reduction, which is what I don't like. mollerz wrote: I have the ishkune saga with dual jovians on it... I wonder how they compare? What's y...
- by Scheneighnay McBob - at 2013.06.21 19:16:00
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477. [Feedback] Scout LAVs - in Feedback/Requests [original thread]
sxwr wrote: i have used all the lav's and the scouts drive really smoothly i almost never barrel roll in it Yep. When I drove a methana in comparison one battle, the methana felt terrible after I had driven the abron.
- by Scheneighnay McBob - at 2013.06.21 19:07:00
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478. [Request] Change ammo capacity skill - in Feedback/Requests [original thread]
CCP says they changed the skills so they can personalize them for every weapon. Fact is, every weapon now has its own ammo capacity skill, but they're still all the same. Also, the swarm launcher operation skill needs to change. It's currently +5...
- by Scheneighnay McBob - at 2013.06.21 19:05:00
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479. [Feedback] Scout LAVs - in Feedback/Requests [original thread]
Since I discovered that logi LAVs suck at being logis, I decided to put SP into scout LAVs instead- they're highly underrated. While I admit it's strange that it has the same basic stats as a militia LAV, the lack of eHP isn't a big deal. My firs...
- by Scheneighnay McBob - at 2013.06.21 18:34:00
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480. Two things Plasma Launchers need to be good - in Feedback/Requests [original thread]
Doesn't need bigger blast radius- it's meant for AV. It just needs more damage per shot, and to increase in damage more every tier
- by Scheneighnay McBob - at 2013.06.21 18:20:00
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