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Jathniel
G I A N T EoN.
492
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Posted - 2013.06.23 19:21:00 -
[1] - Quote
Wanted to recommend allowing weapon sights/attachments that are already in the game, to be swapped and switched for testing.
Example, attaching the SMG sight on to an assault rifle. Putting a scrambler rifle sight on a scrambler pistol. Or removing the sight from a weapon.
Let's work with the sights that are already IN-GAME. Then just go from there.
Love to put the SMG sight on to an assault rifle. Example, that would have a reduced benefit for tactical ARs, since you won't have the precision at long range that you're used to, but now you can use the tactical more at mid range. This would make using regular ARs even more precise at longer range, etc.
It would be a matter of preference across the board, and helps customization.
Allow attachment swaps/removals for every weapon that has a visible attachment rack: ARs, Sniper Rifles, Laser Rifles, Shotguns, Scrambler Rifles, Scrambler Pistols, Flaylock Pistols, and SMGs.
These sights are already in game, and have decent functionality. Just allow people to swap them accordingly. You can add more sights with different forms of function (nightvision, variable zoom, etc.) later.
Attachment customization has been promised for a long time. Again, you already have some in game. Work with those, then grow form there. Let's start delivering on promises. Doing something as small as this, would show the playerbase that you haven't forgotten something as elementary as this. |
Eris Ernaga
Super Nerds
239
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Posted - 2013.06.23 19:34:00 -
[2] - Quote
+1 a thousand times we need attachments to weapons. |
T4K3RoftheSOUL
Pros On The Trigger
9
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Posted - 2013.06.23 19:38:00 -
[3] - Quote
I agree with this also, but, lets not go all "CALL OF DUTY" and start adding tubes and stupid stuff.
I think another valuable attachment would be something like armor piercing rounds. Not talking like one shot one kill kind of thing, just something that would drop a heavy in less than two mags.
I think OP has a very valid point. Half of the weapons you look at in viewer already have something like an acog on the weapon, but, in game you are ads with iron sights. |
Jathniel
G I A N T EoN.
494
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Posted - 2013.06.23 19:55:00 -
[4] - Quote
T4K3RoftheSOUL wrote:I agree with this also, but, lets not go all "CALL OF DUTY" and start adding tubes and stupid stuff.
I think another valuable attachment would be something like armor piercing rounds. Not talking like one shot one kill kind of thing, just something that would drop a heavy in less than two mags.
I think OP has a very valid point. Half of the weapons you look at in viewer already have something like an acog on the weapon, but, in game you are ads with iron sights.
Yeah, allowing people to choose from the sights currently in game would basically be giving us some of the promised attachment customization, without introducing crazy game-changing scenarios like tube grenade launchers, or recoil reduction grips, etc.
An acog scope on a sniper rifle in Dust for example, would not be as potent (and OP) as an acog scope on a semi-auto sniper in battlefield 3. Because Dust sniper rifles have a very low RoF, and very small magazines. They don't have the same dps per magazine as closer range weapons. The SMG scope on a tactical AR would even out its balance, because the tac AR does not shoot as fast as it used to. Furthermore, it's clip is smaller. It won't be as precise at long range, but would be slightly easier to use at closer range.
On the other hand, if you put a sniper scope on a AR, you will now be more accurate at longer ranges, but the kick will throw off your aim, and you will suffer when trying to ADS at closer ranges.
The physics in place to balance different attachments are already in place... We just need to be allowed to use different attachments. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
158
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Posted - 2013.06.23 23:42:00 -
[5] - Quote
I would really enjoy swaping my TAC scope to my Duvolle AR, would make picking between the 2 easier. |
Jathniel
G I A N T EoN.
496
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Posted - 2013.06.23 23:54:00 -
[6] - Quote
Draco Cerberus wrote:I would really enjoy swaping my TAC scope to my Duvolle AR, would make picking between the 2 easier.
The kick and recoil from the Duvolle AR would still be there, and you will have the disadvantage of reduced ADS efficiency at closer ranges. So if you can manage that, and you're happy, and it makes you that much more efficient in a match, then why not?
It's not like the ARs range is going to be magically increased.
I see ARs with SMG sights being more of the "flavor of the month" setup, but you can never tell how these things will play out... ...and that's why I say, let's introduce it. |
Scheneighnay McBob
Bojo's School of the Trades
1732
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Posted - 2013.06.24 00:00:00 -
[7] - Quote
Putting a MD sight on a sniper rifle for the lol's
wait a second.. that brings up a point- I'm a little worried about seeing something like a sniper with a short range sight. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
159
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Posted - 2013.06.24 00:08:00 -
[8] - Quote
Jathniel wrote:Draco Cerberus wrote:I would really enjoy swaping my TAC scope to my Duvolle AR, would make picking between the 2 easier. The kick and recoil from the Duvolle AR would still be there, and you will have the disadvantage of reduced ADS efficiency at closer ranges. So if you can manage that, and you're happy, and it makes you that much more efficient in a match, then why not? It's not like the ARs range is going to be magically increased. I see ARs with SMG sights being more of the "flavor of the month" setup, but you can never tell how these things will play out... ...and that's why I say, let's introduce it. I already do the ADS with my tac because it is so GD inaccurate at close range now I may as well have a slingshot. It would also help me find the snipers and fire a few bursts at the speed of my finger and not misfire when I tap too fast. I would rather have an increase to my ROF for the TAC. Would settle for this as a way to rapid fire with a scope and still have CQC options. |
T4K3RoftheSOUL
Pros On The Trigger
9
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Posted - 2013.06.24 00:48:00 -
[9] - Quote
Scheneighnay McBob wrote:Putting a MD sight on a sniper rifle for the lol's
wait a second.. that brings up a point- I'm a little worried about seeing something like a sniper with a short range sight. That is something that would actually benefit the snipers and the front line assault people. Be good on the sniper if they are defending a point thats on the ground and has alot of cover. It would also help out the assault cuz maybe more snipers would come down from the hills.
I run both classes, and 9 our of 10 times sniping from the hills will get me no more than 10 kills ( going to the long range and headshots only)
switching back to the topic on hand. The game could also introduce certain attachments for only certain types of weapons... ie... make an acog for assault only, then allow a 12x mag scope for snipers. this will give no advantage other than allowing them to be further away from the action than they already are.
But please LOSE THE GREEN TINT ON THE SCOPES THAT ARE IN THE GAME. Or give us a valid explanation as to why they are tinted green. |
Croned
C0NTRA UNIT
11
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Posted - 2013.06.24 01:32:00 -
[10] - Quote
T4K3RoftheSOUL wrote:Scheneighnay McBob wrote:Putting a MD sight on a sniper rifle for the lol's
wait a second.. that brings up a point- I'm a little worried about seeing something like a sniper with a short range sight. That is something that would actually benefit the snipers and the front line assault people. Be good on the sniper if they are defending a point thats on the ground and has alot of cover. It would also help out the assault cuz maybe more snipers would come down from the hills. I run both classes, and 9 our of 10 times sniping from the hills will get me no more than 10 kills ( going to the long range and headshots only) switching back to the topic on hand. The game could also introduce certain attachments for only certain types of weapons... ie... make an acog for assault only, then allow a 12x mag scope for snipers. this will give no advantage other than allowing them to be further away from the action than they already are. But please LOSE THE GREEN TINT ON THE SCOPES THAT ARE IN THE GAME. Or give us a valid explanation as to why they are tinted green. Everyone hates snipers, except snipers themselves.
Anyway, I believe CCP already has plans to add interchangeable attachments to weapons. |
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T4K3RoftheSOUL
Pros On The Trigger
9
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Posted - 2013.06.24 02:27:00 -
[11] - Quote
Then the people that hate snipers need to stay the hell out of the open... |
Jathniel
G I A N T EoN.
499
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Posted - 2013.06.24 03:23:00 -
[12] - Quote
Scheneighnay McBob wrote:Putting a MD sight on a sniper rifle for the lol's
wait a second.. that brings up a point- I'm a little worried about seeing something like a sniper with a short range sight.
This actually won't be that much of a problem. Sniper Rifles have very low RoF, and their DPS per clip is.... negligible vs. ARs.
So a sniper can put a short range sight on, but he would still get chewed up in a fight. It's not an assault weapon. lol
(Unlike, Battlefield 3, where you can put an ACOG sight on a semi-auto sniper rifle and basically have the most OP weapon in the game.) |
Croned
C0NTRA UNIT
11
|
Posted - 2013.06.24 04:01:00 -
[13] - Quote
T4K3RoftheSOUL wrote:Then the people that hate snipers need to stay the hell out of the open... I know of only 2 places in all of the Dust maps that are actually inside and can't be reached by snipers. And we don't need them able to walk in there and start being effective as well. Kind of destroys the adrenaline rush of the game when you can't even go face-to-face with your enemies if snipers keep getting in the way, Anyone looking for someone to blame about Dust not being fun beside CCP? |
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